• Title/Summary/Keyword: C-P-N-D 생태계

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C-P-N-D Ecological System and ICCT (Information, Communication, Contents Technology) (C-P-N-D 생태계와 ICCT (Information, Communication, Contents Technology))

  • Choi, ChangHyeon
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.7-16
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    • 2014
  • This study aims to analyze the key logic of the current C-P-N-D ICT ecological system, to find out the shortcomings of the current system, and then to offer policy suggestions for the establishment of a new creative contents industry ecological system; that is, ICCT (Information, Communication, Contents and Technology) System.

C-P-N-D Ecosystem-based Broadcasting/Media Virtual Reality (VR) Prospects (C-P-N-D 생태계 차원에서의 방송/미디어 분야 가상현실(VR) 발전 전망)

  • Lee, Jongseok;Suh, Kyoowon;Nam, Sanghun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.19-25
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    • 2018
  • The growth of virtual reality(VR), which is regarded as a part of the 4th industrial revolution, is being delayed differently from the prediction. In this study, we briefly analyze these reasons from the point of view of CPND ecosystem. Virtual reality is a technology in which a user wears a device and accesses a platform through a network to use various contents. Therefore, balanced development of C-P-N-D ecosystem fields is important for successful popularization of virtual reality. In Korea, content, platforms, and devices, except for the network, are evaluated as having low competitiveness. While efforts to secure competitiveness in individual fields are important, it is also necessary to nurture network-based platforms that can utilize killer content. It should be kept in mind that simple breeding of killer content alone can not build an entire virtual reality C-P-N-D ecosystem, and the broadcast / media sector also needs to take this approach.

The study for Korean VR/AR content policy through PokemonGo syndrome ('포켓몬GO 신드롬'으로 본 국내 VR/AR 지원정책 고찰)

  • Choi, JoongBin
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.169-178
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    • 2016
  • Awareness of Korean VR/AR industry has been spread via the success of PokemonGo syndrome. In accordance with the increase in interest VR/AR ecosystem in the domestic VR/AR industry is to equip the global competitiveness of C-P-N-D aspect is essential. This paper analyzes the state VR/AR industrial ecosystem status in the C-P-N-D perspective and examines the government and the local governments of VR / AR content policy in supporting ecological point of view. Especially, the importance of the platform and IP has been noted based on VR/AR industry.

Carbon, Nitrogen and Phosphorous Ratios of Zooplankton in the Major River Ecosystems (국내 주요 강 생태계 내 동물플랑크톤의 탄소, 질소, 인 비율 해석)

  • Kim, Hyun-Woo;La, Geung-Hwan;Jeong, Kwang-Seuk;Kim, Dong-Kyun;Hwang, Soon-Jin;Lee, Jaeyong;Kim, Bomchul
    • Korean Journal of Ecology and Environment
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    • v.46 no.4
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    • pp.581-587
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    • 2013
  • The amounts of carbon (C), nitrogen (N) and phosphorus (P) in relation to dry weight (D.W.) were measured in zooplankton from the large four rivers (Han R., Geum R., Yeongsan R. and Seomjin R.) during 2004~2008. The stoichiometry of total zooplankton in four river systems was highly variable. The ranges of average C, N and P-contents were $70{\sim}620mgC\;mg^{-1}$ D.W., $7.1{\sim}85.5{\mu}gN\;mg^{-1}$ D.W. and $2.5{\sim}7.4{\mu}gP\;mg^{-1}$ D.W., respectively. The mean C :N: P atomic ratios reflected large spatial differences. The C : P and N : P ratios of the zooplankton community ranged from 38 to 392 : 1 and from 4 to 65 : 1 in all sampling sites. Self-Organizing Map (SOM) was applied to the survey data, and the study sites were clearly classified into 3 clusters. Clustering was largely affected by the distribution pattern of C, N, P-contents, which is related with characteristics of river systems on the basis of stoichiometry.

Research on e-book Market Activation Factor in the viewpoint of CPND Eco-system : Focused in the Publisher AHP (CPND 생태계 관점의 전자책 시장 활성화 요인 연구 : 출판사 실무자 AHP를 중심으로)

  • Kwon, Hyeog-In;Na, Yun-Bin
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.51-59
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    • 2015
  • In this study, we derived key factors required for the activation of the domestic e-book market and evaluated its importance. Specifically, we derived key evaluation items of C-P-N-D ecosystem perspective through literature review. In addition, we analyzed the implications by evaluating the importance depending on AHP after derived items were modified and classified together with the publisher working group. As the results of analysis, experts considered price(0.785), quality(0.149) and service(0.066) as the important items among three items derived as the primary upper class. A total of 23 factors were derived as the secondary lower class. The importance depending on C-P-N-D areas is as follows: contents(0.43), platform(0.35), device(0.11) and network(0.05). Among the entire sub-factors, three items such as 'distribution of profits with platform', 'profitability of product costs of contents' and 'appropriate rental price of contents and streaming service' showed significantly higher importance than that of other 20 items.

Advertising in the AR Ecosystem and Revitalization Strategies for the Advertising and PR Industry: Centered on Qualitative Research (AR 생태계(C-P-N-D)에서의 광고, PR 산업 분야의 활성화 방안: 질적 연구를 중심으로)

  • Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.67-80
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    • 2019
  • Augmented Reality (AR) is a crucial technology in the Fourth Industrial Revolution that can revolutionize the existing Information and Communication Technology (ICT) market and powerfully create a new market However, it is hard to find the clear answer for AD/PR strategies in the rapidly changing AR market. Thus this research explores the big picture of the AR industry as it pertains to Politics, Economy, Social, and Technology through in-depth interview with seven AR experts who are leading the domestic AR market. The research also analyzes the AR market's Strengths, Weaknesses, Opportunities, and Threats. Furthermore, it looks for strategies to vitalize the advertising and PR industry by analyzing the Contents, Platform, Network, and Devices of the AR ecosystem. The results of the research indicate a need for the government's strengthened policy of supporting the AR market, fostering of pace-setting killer contents, connecting services of several industries through AR platforms, strengthening the network of communication systems such as through 5G, and the commercialization and industrialization of domestic devices in order to vitalize the AR industry in its marketing and PR spheres. Therefore, this research suggests measures to revitalize the marketing and PR industries of the AR ecosystem, which has only recently gotten to its developing stage and provides an academic as well as practical foundation for future research in the field of AR.

A Case Study of Virtual Reality Contents Development Using Experience Device (가상현실 체험형 디바이스를 활용한 콘텐츠 개발 사례)

  • Yoo, Myoung-Eun;Lee, Seok-Hee;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.208-210
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    • 2019
  • Creating a virtual reality ecosystem is more important than anything else for virtual reality, which has recently been drawing attention as a sector of the fourth industrial revolution. Virtual reality ecosystem consists of content (C), device (D), platform (P), and network (N). While content is key among these, virtual reality depends on input and output devices, so device utilization is very important. Recently, hands-on devices are being developed for realistic experiences. This study presents examples of contents development using VirZOOM, an experienced device, to reduce immersion and motion sickness of VR contents. We look forward to further promoting the development of virtual reality content in the future through this study.

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스마트시대의 방송통신 정책방향

  • Jeong, Han-Geun
    • Information and Communications Magazine
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    • v.29 no.1
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    • pp.10-16
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    • 2011
  • 스마트기기 및 클라우드 서비스 확산, 소셜네트워크서비스(SNS) 성장 등에 따라 인터넷 경제는 재도약하고 있으며, 거대 플랫폼사업자를 중심으로 한 모바일 생태계 구축경쟁에 따라 모바일 앱, 소셜커머스 등 분야에서 중소벤처기업에게 새로운 기회가 열리고 있다. 아울러 인터넷을 통한 국경간 콘텐츠 공급 확대, 오픈마켓 활성화 등에 따라 글로벌콘텐츠 경쟁이 심화되고 있으며, 인터넷의 일상화에 따라 사회 정치 문화, 방송통신 산업에 대한 인터넷의 영향이 확대되고 있다. 스마트 생태계 구축경쟁과 인터넷 중심 융합으로 특정지워지는 새로운 방송통신 패러다임은 기존 방송통신산업구조와 규제체계의 전환을 촉구하고 있으며, 방송통신 융합을 촉진하고 방송통신산업을 육성하기 위해서는 C(콘텐츠) - P(플랫폼) - N(네트워크) - T(기기)를 아우르는 종합적인 접근이 요구되고 있다. 본 고에서는 우선 방송통신산업 동향과 정책환경 변화를 살펴본 후 네트워크 고도화, 전략적 R&D, 중소 벤처기업 육성, 콘텐츠산업 경쟁력 제고 등 방송통신산업이 한 단계 더 도약하기 위해 필요한 주요정책과제 들을 살펴본다.

2013년 방송통신 정책방향

  • Ra, Bong-Ha
    • Information and Communications Magazine
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    • v.30 no.1
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    • pp.10-16
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    • 2012
  • 모바일 혁명으로 대변되는 제2의 인터넷혁명시대의 도래에 따라 방송통신산업에도 큰 변화가 나타나고 있다. 구글, 애플 등 플랫폼 사업자를 중심으로 생태계 경쟁이 심화되면서, SW 콘텐츠 개발자 등에게 새로운 성장기회가 형성되고 있고 정보의 생성 및 유통속도가 가속화되면서 클라우드, 빅데이터 등 신산업이 부상하고 있다. 또한, 인터넷 중심으로 방송통신망이 융합되면서 스마트TV 등 인터넷 동영상서비스가 확산되고, 방송시장 내에서도 유료방송서비스간 경쟁이 심화되고 있다. 스마트 생태계 구축경쟁과 인터넷 중심 융합으로 특징지워지는 새로운 방송통신 패러다임은 기존 방송통신산업구조와 규제체계의 전환을 촉구하고 있으며, 방송통신 융합을 촉진하고 방송통신산업을 육성하기 위해서는 C(콘텐츠)-P(플랫폼)-N(네트워크)-T(기기)를 아우르는 종합적인 접근이 요구되고 있다. 본 고에서는 우선 방송통신 분야의 정책환경 변화를 살펴본 후 네트워크 고도화, 방송통신 R&D, ICT 중소 벤처기업 육성, 방송통신콘텐츠산업 경쟁력 제고 등 방송통신 산업이 한 단계 더 도약하기 위해 필요한 주요 정책과제들을 살펴본다.

Physico-Chemical Environment and Productivity of the Phytoplankton Community in the Jido Pond Ecosystem (지도지생태계의 물리화학적환경과 식물성 플랭크톤군집의 생산성)

  • Song Seung-Dal;M. Anwarul Huque
    • Journal of environmental and Sanitary engineering
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    • v.5 no.2
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    • pp.117-122
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    • 1990
  • The Jido Pond system was investigated from April, 1979 through March, 1980, in respect of seasonal changes in physico-chemical factors: i.e., temperature, pH, DO, BOD, COD, $Cl^-, \; Mg^{++}$, alkalinity, detergent, $SiO_2, PO_4\;^{3-}, NH_4\;^+, NO_2\;^-, NO_3\;^-$, total N, OM and OC; phytoplankton community growth; and the ecosystem metabolism. The phytoplankton community was represented by 23 species belonging to Chlorophyta, Bacillariophyta and Cyanophyta; each sharing 11, 9 3 respectively. The Chlorophyceans dominated the phytoplankton community contributing 75% of the total ?미 counts. The ranges of biotic diversity indices were, d, 0.85~2.80; H, 1.10~2.40; c, 0.13~0/40; and 3, 0.56~0.90. The chlorophyll standing crop varied in between 0.043 and 0.385g/$\textrm{cm}^2$ surface area. The ranges of photosynthetic and respiratory rates were 0.36~4.50; and 0.10~1.40 $O_2$ mg/1/hr, respectively. The monthly areal net primary production varied from 23.9 to 305.1C g/$\textrm{m}^2$/month. The Eu of the net production seasonally varied in between 0.31 and 7.80%, and the annual mean was 2.44%. The annual turnover times of phosphorus and nitrogen were 20 and 3 days, respectively.

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