• Title/Summary/Keyword: Button size

Search Result 71, Processing Time 0.028 seconds

A Study about Designing of Ceramic Button with it's Manufacturing (현대(現代)패션에 응용(應用)된 장식적(的) 단추의 디자인 개발(開發)및 제작(製作)에 관(關)한 연구(硏究) -구스타프 클림트의 작품(作品)을 중심(中心)으로-)

  • Baik, Jeong-Hyun;Bae, Soo-Jeong
    • Journal of Fashion Business
    • /
    • v.7 no.2
    • /
    • pp.55-68
    • /
    • 2003
  • The purpose of this research is to expand the realm of a button for a decorative purpose through embossing the effect and gravity of a button in fashion by designing the new ceramic buttons which are mainly used for decorative function in costume. In order to acquire a motif for the design, I analyzed several works of Gustav Klimt. As the result, those feature can be classified into the use of decorative lines, mosaic forms, and harmony of golden yellow and black, and it can be applied to buttons and clothes design. The sort of clay used in manufacturing the ceramic buttons was white clay to have high density and to diffuse light well, and press shaping techniques using plaster mold were employed. The baking was performed in an electronic kiln at $800^{\circ}C$ for the first time and at $1250^{\circ}C$ for the second time. Based on wearable designs in 2002/2003 F/W Trend of Interfashion Planning, I made three pieces of dress which could express the button's capability of decoration with effect. This is expressing a simplified form which shows up in details of and yellow and red pink were used to harmonize with golden yellow clothes. As an application of shapes of foliage in I transformed its size and form to be consistent with a jacket and a tube top. To accord with golden beige costume, I made a curve, showing up in Klimt's paintings, with golden color on a circle shape which was also a main motif in his paintings.

Development of Measuring Protocol for Cognitive Ability of Elderly People for Mobile Phone (휴대전화 설계를 위한 고령자용 인지능력 측정 프로토콜 개발)

  • Kim, Jung-Yong;Cho, Eun-Ju;Cho, Young-Jin;Chung, Min-Keun
    • Journal of the Ergonomics Society of Korea
    • /
    • v.28 no.3
    • /
    • pp.115-123
    • /
    • 2009
  • The purpose of this research is to develop a protocol which can quantitatively evaluate cognitive ability that is needed when elderly people use mobile phone. Since previous methods for measuring the cognitive ability of elderly people was mainly for clinical evaluation, they would not be adequate to measure cognitive ability for mobile phone development. Therefore, this study suggests cognitive areas which are necessary to use the mobile phone based on the existing evaluation tools. The cognitive areas consist of language, visuospatial ability, memory, executive function and perception. New questionnaire was developed to evaluate the individual cognitive ability for the elderly. They include 9 questions for button comprehension test, 8 for icon button comprehension test, 10 for vocabulary comprehension test, 8 for menu comprehension test, 3 for icon size test, and 2 for font size test. The protocol can be used in the field although further modification may be necessary for betterment.

Implementation of a Mobile One-Button Game (모바일 원-버튼 게임의 구현)

  • Oh, Sun-Jin;Choi, Se-Young;Lee, Young-Dae
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.8 no.6
    • /
    • pp.71-75
    • /
    • 2008
  • The big issue according to the advance of wireless internet is the design of on-line game under mobile computing environment. The current mobile games have constraints in implementation of on-line game due to the low performance processor. small memory size and short battery time. Therefore, nowadays one-button games which are simple and easy to manipulate, have attracted great interests. In this paper, we designed and implemented the trandition Jeki-chaki game, which is a kind of one-line game, using a mobile handset.

  • PDF

A User Satisfaction Based Touch Button Design (사용자 만족도를 고려한 터치 버튼 사이즈에 대한 연구)

  • Kim, Jin;Choi, Kwang-Soo
    • IE interfaces
    • /
    • v.20 no.4
    • /
    • pp.539-546
    • /
    • 2007
  • This study has been conducted on touch screen interface design for mobile devices. It was intended to measure user’s satisfaction on one-handed thumb input mobile devices. Recent studies proposed the optimal touch button size, but it is inappropriate for mobile devices. Therefore, this study was focused on four touch key factors-width, height, the horizontal and vertical distance between touch keys-as independent variables. The ANOVA results showed that the user satisfaction of four touch key factors was significantly affected by the thumb input. It also apparent that the interactions between four factors were significant. As a result, the horizontal and vertical distance as well as the width and height affected the satisfaction of users. In addition, this study suggested satisfaction models which represent the top 30%, 50%, 70% of user satisfaction measurement. The results of this study could be used to design touch keys that are able to enhance the usability on touch screen based mobile devices.

A study on the weldability of galvannealed steel in spot welding process (Galvannealed Steel의 点溶接의 溶接性에 관한 硏究)

  • 류병길;강춘식
    • Journal of Welding and Joining
    • /
    • v.5 no.1
    • /
    • pp.64-72
    • /
    • 1987
  • The Weldability of gavannealed steel using spot welder has been studied. The Results obtained are a follows; 1) Welds size and strength were increased depending on the welding time and welding current. But, the increasing rate has been decreased. 2) Deposited zinc has affected on the wear of welding tips and growth of welds but has not affected the weld's structures. 3) On shear testing of the specimen, button fracture has been observed and the value was approximately 540Kg (welds dia. approximately .phi.4mm)

  • PDF

Basic Research for the Tactual User Interface Design (촉각적 사용자 인터페이스 디자인에 관한 기초 연구 -소형 원형 버튼의 크기 판별을 중심으로-)

  • Yang, Seung-Mu;Jeong, Byung-Yong
    • IE interfaces
    • /
    • v.13 no.2
    • /
    • pp.253-257
    • /
    • 2000
  • This study was conducted to test the significance of differences in the tactual difference thresholds and perception time for tactual direction type and finger type and radius size based on small circular button. The results show that difference threshold of vertical tactual perception is significantly greater than horizontal perception, but there are no significant differences in difference thresholds among finger types and radius sizes. Also, there are no significant differences in tactual perception time among tactual direction types, finger types, and radius types. These findings are applicable for tactual user interface design.

  • PDF

Study of Consumer's Interest in Garment Label (Garment Label과 소비자관심에 관한 연구)

  • Lim Sook ja
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.2 no.2
    • /
    • pp.227-235
    • /
    • 1978
  • This study was designed to find out consumer's interest in garments label and to help home economists make interest for the further study in relation between producers and consumers as gap bridger. The questionnair method was used to obtained the data which was made by a result of self-administered questionnair. A size of random sample for this research was 364 subjects. The study found the following: (1) Most of consumers are relatively interested in garments label. The most concious age level was woman of fourty. (2) The most interest factor was label of size, price, fiber contents. brand name, directions and precautions on proper use and care. (3) The order of complaining item after washing was change of size, and color, seam pucker. deformation of collar. and button. (4) Most of consumers do not follow the direction when they clean their garments. (5) The respondents seem to be not understand the garment's informative label.

  • PDF

Cognitive-oriented Design of Automotive Instrument Panel (인지측면을 고려한 자동차 IP 설계)

  • Kang, Sun-Mo;Baek, Seung-Ryul;Park, Beom
    • Proceedings of the ESK Conference
    • /
    • 1987.04a
    • /
    • pp.143-148
    • /
    • 1987
  • The Design of automotive IP must be designed for improving safety, and for satisfying the consumer's preference and for enlarging the usability of various gauges and information displaydevices. Also, these objects become more important by regarded and will be treated very sensitively for the next-generation vehicle concepts. Therefore, Automotive IP must be designed to adjust these trends, besides accord with car-inner lifestyle. One of these concept's designs is to apply Human Sensibility Ergonomics. This study suggestes the driver-centered design of the IP components that focused on the audio unit and HVAC(Heat and Ventilation Air Conditioner) through cognitive experiment. Primarily, analyzed components of IP in use, then, combined these components (especially, the number and arry of buttons, the position of LCD panel, etc.) nd designed some sample images(prototypes) the same as real size. After the subjects looked at the sam ples at the interval of 0.2/0.4/0.6 seconds, subjects should fill out the given forms from their memory. Then, the optimal prototype of IP was designed in respect to the correctness of cognition. The results will show the basic guideline of optimal design of IP that in the case of aaudio unit, the position of LCD, the array and the number of channel, in the case of HVAC, the position of LCD, TEMP button type and other button types.

  • PDF

A Study of Production Techniques of Bronze and Gilt Bronze Buttons Excavated from Seogam-ri Tomb No. 9 (석암리 9호분 출토 청동 및 금동단추의 제작기법 연구)

  • Park, Jihye;Kwon, Yoonmi
    • Conservation Science in Museum
    • /
    • v.17
    • /
    • pp.55-68
    • /
    • 2016
  • Conservation and research efforts are currently underway at the National Museum of Korea on a series of artifacts excavated from Tomb No. 9 at Seogam-ri nearly a century ago by an archaeology team from the institution's colonialera predecessor. Among these objects are a number of bronze and gilt bronze buttons. The present study explores the production techniques used in making such buttons. Both bronze and gilt bronze buttons are hemispherical in shape and are similar in external appearance. However, their shanks differ significantly in size and cross-sectional shape, some with a round cross-section while others are square. The buttons, first sorted into two groups by each type of shank, were further subdivided by size. Analysis of round shanks has found variations in design and location as well as in shank thickness. In addition, the location where round shanks attach to buttons are usually irregular in surface. Square shanks, on the other hand, are more uniform in design and location. The shanks are typically located on the backs of buttons and attach to a groove which ostensibly serves to mark the correct position. X-ray imaging has revealed that round shanks have thick borders made from metal rather than dirt or other material. The buttons themselves appear to been cast using lost-wax technique. The ways in which each shank attaches to its respective button varies based on its cross-sectional shape.

Development of a Portable Cardiac Event Recorder (휴대용 심전도 이벤트 기록기 개발)

  • Chun, H.G.;Kim, H.C.;Lee, C.Y.;Kim, I.Y.
    • Proceedings of the KOSOMBE Conference
    • /
    • v.1998 no.11
    • /
    • pp.187-188
    • /
    • 1998
  • A low cost, low power, portable cardiac event recorder as a tether-free biological signal processor was developed. Dual channel ECG signals are sampled at 128Hz in 12 bits resolution. Sampled data are continuously recorded in a circular buffer. If event button is pressed, 2 minutes data before and after the event are recorded in 512 Kbyte SRAM. Total 11 events can be recorded. Data can be transferred to PC through RS-232 protocol. It operates for two months by a half AA size 3.6V Lithium battery. The system size is $55\times55\times13[mm^3]$.

  • PDF