• Title/Summary/Keyword: Broadcasting technology

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The Extraction Process of Durative Persuasive System Design Characteristics for Healthcare-related Mobile Applications

  • Zhang, Chao;Wan, Lili
    • International journal of advanced smart convergence
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    • 제8권2호
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    • pp.18-29
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    • 2019
  • In the field of Human-Computer Interaction design, persuasive design has gradually been applied to the system development and design process, especially for mobile application design. However, most mobile applications have hitherto a very short using lifecycle. Especially, design features with long-term persuasive effectiveness remain to be further researched and developed. In this study, we focused on investigating and identifying the durative persuasive design characteristics through a data mining process and evaluating the durative effectiveness through a long-term observation process. Total five hundred healthcare-related mobile applications were selected from Apple iTunes Store and a mixed method was conducted to extract the most common persuasive design characteristics. Based on the results of extraction, a representative healthcare-related mobile application was selected as experimental subject. Total one hundred and twenty participants were observed during a six-months experiment and the monitoring data of app usage of all participants was collected once a week. According to the evaluation model for behavior change identification process, participants with habit formation features were proved to have a significant long-term perception level for ten persuasive design characteristics. Further interview research was performed to investigate the participant's long-term perceptions on those characteristics for the purpose of identifying the durative persuasions. The results indicated that a long-term durative effectiveness can be observed and healthcare-related apps designed with those characteristics could have durative effectiveness. This study may contribute to the improvement of future mobile application designs in user experience and durative persuasion, as well as bringing future benefits for both mobile application developers and users.

드론 촬영을 위한 뷰파인더 제작 (Making of View Finder for Drone Photography)

  • 박성대
    • 한국정보통신학회논문지
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    • 제22권12호
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    • pp.1645-1652
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    • 2018
  • 군사적 용도로 처음 개발된 드론(drone)은 현재 드론 관련 기술의 발전으로 인해 다양한 용도로 군사적 용도 외 민간 분야에서도 개발되어 사용할 수 있게 되었다. 이러한 분야 중 영상 촬영을 목적으로 개발된 촬영용 드론은 드론에 카메라를 장착하여 현재 영화나 방송분야를 넘어 다양한 영상콘텐츠 제작 분야에서 활발히 사용되고 있다. 촬영용 드론은 기존의 촬영 기술로는 촬영하기 어려웠던 현장성과 역동성 있는 영상 촬영을 가능하게 해 준다. 본 논문은 드론을 이용하여 촬영을 할 때 드론 조종자가 드론을 조정하면서 드론 카메라가 촬영하는 피사체를 직접 보면서 드론을 조종할 수 있는 뷰파인더를 제작하였다. 제작한 드론용 뷰파인더는 안경 형식으로 3D MAX로 모델링한 데이터를 3D 프린터로 출력하여 초소형 LCD 모니터를 장착하는 과정으로 제작하였다. 이렇게 제작된 드론 촬영용 뷰파인더는 드론의 안전한 비행과 함께 촬영하고자 하는 피사체의 정확한 프레이밍 촬영을 가능하게 해 준다.

Evolution of spatial light modulator for high-definition digital holography

  • Choi, Ji Hun;Pi, Jae-Eun;Hwang, Chi-Young;Yang, Jong-Heon;Kim, Yong-Hae;Kim, Gi Heon;Kim, Hee-Ok;Choi, Kyunghee;Kim, Jinwoong;Hwang, Chi-Sun
    • ETRI Journal
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    • 제41권1호
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    • pp.23-31
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    • 2019
  • Since the late 20th century, there has been rapid development in the display industry. Only 30 years ago, we used big cathode ray tube displays with poor resolution, but now most people use televisions or smartphones with very high-quality displays. People now want images that are more realistic, beyond the two-dimensional images that exist on the flat screen, and digital holography-one of the next-generation displaysis expected to meet that need. The most important parameter that determines the performance of a digital hologram is the pixel pitch. The smaller the pixel pitch, the higher the level of hologram implementation possible. In this study, we fabricated the world-smallest $3-{\mu}m$-pixel-pitch holographic backplane based on the spatial light modulator technology. This panel could display images with a viewing angle of more than $10^{\circ}$. Furthermore, a comparative study was conducted on the fabrication processes and the corresponding holographic results from the large to the small pixel-pitch panels.

전장에서 드론을 활용한 보안 위협과 시나리오 (Security Threats and Scenarios using Drones on the Battlefield)

  • 박근석;천상필;김성표;엄정호
    • 융합보안논문지
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    • 제18권4호
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    • pp.73-79
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    • 2018
  • 1910년대부터 드론은 군사용으로 주로 정찰, 공격 표적 등의 특수 목적으로 사용되다가 현재는 재난 방재, 탐사, 방송 촬영, 우범지역 감시 등 다양한 분야에서 유용하게 활용되고 있다. 드론의 활용이 군수분야부터 민간분야 이르기까지 폭넓게 사용됨에 따라 드론을 표적으로 한 전파교란, GPS 스푸핑, 하이재킹 등 해킹이 발생하기 시작했다. 최근에는 무선 네트워크 해킹에 드론을 사용한 사례가 발표된 바 있다. 특히, 군사 분야에서 드론에 인공지능 기술이 적용될 경우에는 드론에 의한 무인전투체계 해킹이 발생하게 될 것이다. 또한, 드론이 무선통신 중계소 역할을 하는 것처럼 해킹 프로그램을 탑재한 드론이 원거리에 위치하고 있는 해킹 실행 드론까지 해킹 프로그램을 중계하는 기능도 가능할 것이다. 아울러 GPS 교란 장치를 탑재하여 무인전투체계에 대한 신호 교란도 가능하게 될 것이다. 본 논문에서는 전장에서 드론을 이용한 보안 위협과 예상되는 해킹 시나리오를 제안함으로써 드론에 의한 보안 위협의 심각성을 인지시키고자 한다.

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플라잉 상태에서 바지형태의 하네스에 대한 하중압력 분포 측정 및 가상착의 적용 (Investigation of the body distribution of load pressure and virtual wear design of short pants harnesses in flying condition)

  • 권미연
    • 한국의상디자인학회지
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    • 제23권3호
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    • pp.11-21
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    • 2021
  • Virtual reality is currently mainly used in games, but is starting to be applied as a variety of media fields, such as broadcasting and film. Virtual reality provides more fun than reality, and can provide new experiences in areas that cannot be experienced in reality due to the constraints of time, space, and environment. In particular, as the social non-contact arena has increased due to COVID-19, it is being applied to education, health, and medical industries. The contents are further expanding into design and military fields. Therefore, the purpose of this study was to observe the change in distribution of load and pressure felt by the body in the flying state while wearing a short pants harness, which are mainly used in the game and entertainment industry. In the experiment, the average pressure in the flying state was measured by attaching a pressure sensor to the back and front of a human mannequin. As a result, it was confirmed that the load concentrated on the waist in the flying state was 44 N, with a pressure of 1353 kPa. The pressure distribution was concentrated in front of the center of gravity, and was measured was at 98% by the pressure sensors, with an average pressure value of approximately 15 kPa, and a pressure value of approximately 12 kPa at the back, which was measured at 67% by the pressure sensor. The results of the load and pressure distribution measurement are presented as fundamental data to improve the wearability and comfort of harnesses in the future, and are compared to actual measured pressure values by analyzing the clothing pressure in flight through virtual wear of harnesses through the CLO 3D program.

Precision comparison of 3D photogrammetry scans according to the number and resolution of images

  • Park, JaeWook;Kim, YunJung;Kim, Lyoung Hui;Kwon, SoonChul;Lee, SeungHyun
    • International journal of advanced smart convergence
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    • 제10권2호
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    • pp.108-122
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    • 2021
  • With the development of 3D graphics software and the speed of computer hardware, it is an era that can be realistically expressed not only in movie visual effects but also in console games. In the production of such realistic 3D models, 3D scans are increasingly used because they can obtain hyper-realistic results with relatively little effort. Among the various 3D scanning methods, photogrammetry can be used only with a camera. Therefore, no additional hardware is required, so its demand is rapidly increasing. Most 3D artists shoot as many images as possible with a video camera, etc., and then calculate using all of those images. Therefore, the photogrammetry method is recognized as a task that requires a lot of memory and long hardware operation. However, research on how to obtain precise results with 3D photogrammetry scans is insufficient, and a large number of photos is being utilized, which leads to increased production time and data capacity and decreased productivity. In this study, point cloud data generated according to changes in the number and resolution of photographic images were produced, and an experiment was conducted to compare them with original data. Then, the precision was measured using the average distance value and standard deviation of each vertex of the point cloud. By comparing and analyzing the difference in the precision of the 3D photogrammetry scans according to the number and resolution of images, this paper presents a direction for obtaining the most precise and effective results to 3D artists.

공동체 중심의 스마트빌리지 프로세스 모델 개발 (Development of Community-based Smart Village Process Model)

  • 박소연;정남수
    • 한국농공학회논문집
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    • 제63권2호
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    • pp.11-18
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    • 2021
  • A community-centered smart village process model was developed through the theoretical review of the rural field forum. By analyzing the difference in technology demand according to the digital capabilities of leaders by community type, village types were classified and detailed technologies were defined. The smart village process was proposed to enable residents to operate autonomously by inducing continuous interest and participation of local residents through the conception stage, planning stage, implementation and self-reliance stage, and allowing them to cooperate together. The business model canvas was reconstructed to be used in the workshop. It was applied to the village of Yesan-gun. As a result of running a resident workshop using the business model Cambus, the lack of resident awareness and illegal garbage dumping were presented as the first problems to be solved. The value of the village was set as 'a village that is clean and clean with a sense of residents, and a good place to live', and users were expressed as 'family' and 'outsiders'. It was suggested that we meet frequently to convey the value of the village by using broadcasting and announcements as a channel to convey the value. Core activities were to cultivate residents' consciousness, such as implementing a campaign against illegal garbage dumping, and to establish and guide separate collection sites. When a garbage collection center is installed, it was estimated that around 2 million won per month for management costs, and it was investigated that it was possible to spend an hour or so twice a month to solve the problem of illegal dumping. If a method to derive village projects based on the derived business model canvas is developed in the future, it will be more practical.

6GHz 비면허 대역의 저전력 근접 무선통신과 기존 무선업무와의 공존 연구 (A Coexistence Study of Low-power Short-range Wireless Network and Incumbent Service in the 6GHz band)

  • 김승남;이일규;성주영
    • 한국정보통신학회논문지
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    • 제25권8호
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    • pp.1074-1081
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    • 2021
  • 최근 무선통신 사용자들의 기술 요구사항과 고속 데이터 기술 개발의 필요성이 증가되면서 비면허 무선접속 기술 개발이 주목되고 있다. 더 높은 주파수와 더 넓은 대역폭을 가진 WiFi (Wireless Fidelity)와 같은 저전력 근접 무선통신 서비스와 더불어 광범위한 비면허 기술의 응용성을 위해 다양한 주파수 대역에서의 스펙트럼 공존 및 공유 연구가 필수적이다. 본 논문에서는 지하철 내의 6GHz 비면허 대역의 WiFi와 기존 무선업무인 이동방송중계 시스템간의 간섭의 정도를 평가하고 공존을 위한 두 서비스간의 이격거리를 제안한다. 간섭 평가를 위해 최소결합손실 (MCL: Minimum Coupling Loss)방법과 몬테카를로 (MC: Monte Carlo)방법 기반의 간섭 시나리오를 설정하였으며, 두 시스템간의 동 대역과 주파수 이격에 따른 이격거리를 도출하였다.

포스트 코로나 시대 성남시 도서관의 문화프로그램 운영 방안 연구 (A Study on the Operation Plans for Seongnam Public Library Programs in the Post-COVID-19 Era)

  • 송민선
    • 융합정보논문지
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    • 제12권4호
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    • pp.177-186
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    • 2022
  • 본 연구의 목적은 공공데이터 포털에 공개된 성남시 도서관 강좌정보 데이터를 토대로 코로나19 발생 이전과 이후 시점의 프로그램 개설 현황을 분석해 포스트 코로나에 대비한 프로그램 운영 방안을 제안하고자 하는 것이다. 이를 위해, 성남시에서 업로드한 파일의 중복 및 오류 데이터 정제 과정을 거쳐 정리한 1,317건의 데이터를 바탕으로 ①프로그램 주제 및 형태 구분, ②프로그램 대상 이용자 분포, ③프로그램 개설 형태(온라인/오프라인), ④프로그램 개설 시기 및 운영 일수, ⑤이용자들이 선호하는 프로그램의 특성에 대한 분석을 수행하였다. 분석 결과, 코로나19 이전에는 온라인 강좌가 개설된 바 없으나, 2020년 8월 이후부터 온라인 강좌가 본격적으로 개설되었다. 또한 2019년은 영유아 및 초등학생을 대상으로 한 체험활동 강좌가 많았으나 2020년은 성인과 초등학생을 대상으로 한 독서활동 강좌가 증가했다. 온라인 강좌 형태는 온라인 화상회의 프로그램을 이용한 실시간 강의, 유튜브 영상 시청 및 라이브 방송, 네이버 밴드 및 카페 활용 등으로 다양하게 나타났다.

Shifting Meme Content during Information Development on the COVID-19 Pandemic in Indonesia

  • Kadri, Kadri;Jumrah, Jumrah
    • Journal of Information Science Theory and Practice
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    • 제10권1호
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    • pp.30-44
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    • 2022
  • This research aims to identify and reveal the meaning of memes about COVID-19, and explain changes in meme content in regard to the information development of COVID-19 in Indonesia published by the mass media and online media. The data is sourced from memes that are shared on social media, especially WhatsApp groups in the period of January to June 2020. To reveal the meaning of memes, a semiotic analysis of Roland Barthes' model is used. Qualitative analysis is used to reveal the relationship between memes and the information development of COVID-19 in Indonesia. The results of the study show that meme content has shifted according to three stages of information development of COVID-19 in Indonesia published by the mass media and online media. When COVID-19 was not yet confirmed in Indonesia, meme content contained mostly humor that was not educative, moreover it seemed to underestimate the coronavirus. Meme content which is mostly humorous and pornographic occurred when COVID-19 was confirmed in Indonesia and during the lockdown policy. At last, as the government has begun to distribute social assistance, the meme content looks more critical. The results of this research emphasize the urgency of the mass media as a source of public information during the COVID-19 pandemic, become a reference for the community in making memes as a forum for expressing feelings and social criticism, and serve as a reference for the government to act and make the right decisions related to the pandemic that is endemic in their country.