• Title/Summary/Keyword: Broadcast transmission

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Development of ATSC3.0 based UHDTV Broadcasting System providing Ultra-high-quality Service that supports HDR/WCG Video and 3D Audio, and a Fixed UHD/Mobile HD Service (HDR/WCG 비디오와 3D 오디오를 지원하는 초고품질 방송서비스와 고정 UHD/이동 HD 방송 서비스를 제공하는 ATSC 3.0 기반 UHDTV 방송 시스템 개발)

  • Ki, Myungseok;Seok, Jinwuk;Beack, Seungkwon;Jang, Daeyoung;Lee, Taejin;Kim, Hui Yong;Oh, Hyeju;Lim, Bo-mi;Bae, Byungjun;Kim, Heung Mook;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.829-849
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    • 2017
  • Due to the large-scale TV display, the convergence of broadcasting and broadband, and the advancement of signal compression and transmission technology, terrestrial digital broadcasting has evolved into UHD broadcasting capable of providing simultaneous broadcasting of fixed UHD and mobile HD. The Korean standard for terrestrial UHDTV broadcasting is based on ATSC 3.0, the broadcasting standard of North America. The terrestrial UHDTV broadcasting standard chose that as a new AV codec standard, HEVC video codec which can compress with higher efficiency compared to AVC, and MPEG-H 3D audio codec for realistic audio. Also, DASH and MMT are adopted as transmission format instead of MPEG-2 TS to support broadband as well as broadcasting network, and in order to provide 4K UHD/mobile HD service simultaneously ROUTE multiplexing technology is applied. In this paper, we propose an audio/video encoder, which is required to provide HDR/WCG supported high quality video service, 10.2 channel/4 object supporting stereo sound service, fixed UHD and mobile HD simultaneous broadcasting service based on ATSC3.0, also we implemented the ATSC 3.0 LDM system for ROUTE/DASH packager, multiplexing system and physical layer transmission/reception, and verified the service ability by applying it to real time broadcast environment.

Performance Analysis of 3D-HEVC Video Coding (3D-HEVC 비디오 부호화 성능 분석)

  • Park, Daemin;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.713-725
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    • 2014
  • Multi-view and 3D video technologies for a next generation video service are widely studied. These technologies can make users feel realistic experience as supporting various views. Because acquisition and transmission of a large number of views require a high cost, main challenges for multi-view and 3D video include view synthesis, video coding, and depth coding. Recently, JCT-3V (joint collaborative team on 3D video coding extension development) has being developed a new standard for multi-view and 3D video. In this paper, major tools adopted in this standard are introduced and evaluated in terms of coding efficiency and complexity. This performance analysis would be helpful for the development of a fast 3D video encoder as well as a new 3D video coding algorithm.

Design and Implementation of Hybrid Network Associated 3D Video Broadcasting System (이종망 연동형 3D 비디오 방송시스템 설계 및 구현)

  • Yun, Kugjin;Cheong, Won-Sik;Lee, Jinyoung;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.687-698
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    • 2014
  • ATSC is currently working on standardization of hybrid 3DTV broadcasting service in heterogenous network environment after completion of service-compatible 3DTV broadcasting service standard based on broadcasting channel. This paper proposes a convergence 3D video broadcasting method on broadcasting and IP network while guaranteeing a Full-HD 3D quality without degrading the image quality of legacy DTV. Specifically, this paper describes transmission of the 3D additional video using the ISO/IEC 23009-1 DASH, robust synchronization method under heterogenous network environments and system target decoder model for hybrid 3DTV receiver. Based on experimental results, we confirm that proposed technologies can be used as a core technology in the hybrid 3DTV standardization and a reference model for a development of hybrid 3DTV encoder and receiver.

Design and Implementation of MMT PI-based Scene Composition Information for Hierarchically Encoded UHD Contents (계층 부호화된 UHD 콘텐츠의 MMT PI 기반 장면구성 정보 설계 및 구현)

  • Hong, Sunyoung;Paik, Jongho
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.560-569
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    • 2017
  • Recently as the studies on the combined delivery over multiple transmission media are progressed, studies using MMT which is next-generation multimedia transport standard are underway. They are about transmitting video data layered by SHVC through broadcasting network and communication network based on MMT. However, it is difficult to serve synchronized UHD contents in heterogeneous network environment based on MMT, because MMT standard doesn't fully specify the information to indicate the relationship between media. Also, the service that we want to propose in this paper is a broadcasting-based service such as terrestrial broadcasting. Therefore the user must be able to watch various contents continuously. However, the MMT PI(Presentation Information) that controls the spatio-temporal layout of a content has been described as providing only one content. In this paper, we propose the structure of MXD document and MMT PI to provide continuous UHD contents service based on heterogeneous network.

Adaptive QoS Study for Video Streaming Service In MMT Protocol (비디오 스트리밍 서비스를 위한 MMT 기반 적응적 QoS 연구)

  • Jo, Bokyun;Lee, Doohyun;Suh, Doug Young
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.40-47
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    • 2015
  • This paper discusses QoS enhancement in the Best-effort services of the service plan provided by MPEG Media Transport (MMT) systems for video streaming applications. Among MMT services, i.e. per-flow, per-class, and best-effort services, the server does not provide guaranteed bandwidth for the best-effort service only. Therefore, in the best-effort services, a bandwidth access priority is defined for various services, where the lowest priority is assigned to the low-level video services. To alleviate the issue of bandwidth limitation in the best-effort services, this paper investigates transmission of low-resolution video with low bitrate and up-sampling. Our experimental results prove the superiority of the proposed method in terms of delivered video quality.

Development of Full Segment Digital Broadcast Receiver based on the ISDB-T (ISDB-T 기반의 FULL-SEG 방송 수신 장치 개발)

  • Ohm, Woo-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.139-146
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    • 2017
  • The ISDB-T(Integrated Service Digital Broadcasting Terrestrial) can be used in the multipath and impulsive noise, also it provide good performance over mobile reception environment since it use the OFDM(Orthogonal Frequency Division Multiplexing) based transmission technology and time interleaving technology. One segment and full segment are divided according to the number of the assigned segment. And one-segment broadcasting receiver can design and implement without high levels of technology than the full-segment broadcasting receiver using 64QAM(64 Quadrature Amplitude Modulation) since it uses QPSK(Quadrature Phase Shift Keying) modulation/demodulation. However, it has a constraint in the display size and resolution due to data-rate limits. In this paper, we design and implementation of full-segment ISDB-T receiver module which support HD resolution for set-top box, digital TV, navigation. In experimental results, the implemented full-segment ISDB-T receiver module was satisfactory for all of the desired functions.

Research of packetizing method for efficient transmission of multichannel audio on T-DMB environment (지상파 DMB 환경에서 효율적으로 멀티채널 오디오를 전송하기 위한 패킷화 방법 연구)

  • Lee, Yong-Ju;Seo, Jeong-Il;Beack, Seung-Kwon;Kang, Kyeong-Ok;Lim, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.239-242
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    • 2008
  • 지상파 DMB는 이동 환경에서 QVGA 급의 영상과 스테레오 오디오를 제공하는 방송 서비스로서 2005년 12월부터 본격적으로 서비스되고 있는데, 최근에는 DMB 환경에서 고품질의 영상과 오디오를 제공하려는 기술에 대한 연구가 이루어지고 있다. 지상파 DMB 환경에서 고품질의 영상 또는 오디오를 제공하기 위해서는 기존의 DMB 서비스에 추가적인 데이터들을 전송하는 것이 필요한데, 하나의 지상파 DMB 방송 채널에 할당되는 전송 비트율이 높지 않다는 점을 감안하면, 이러한 추가적인 데이터들을 효율적으로 전송하는 것이 서비스의 상용화 입장에서는 중요한 요소가 될 수 있다. 본 논문에서는 지상파 DMB 환경에서 멀티채널 오디오 서비스를 제공하고자 할 때, 추가적으로 전송되어야 하는 부가정보 스트림의 효율적인 전송을 위한 패킷화 방법을 제안한다. 지상파 DMB 환경에서 멀티채널 오디오 서비스를 제공하기 위한 부가정보 스트림은 일반 오디오 스트림과 마찬가지로 프레임 단위로 생성이 되며, 약 12kbps의 비트율을 가진다. 그러나, 부가정보 스트림을 지상파 DMB 환경에서 전송하기 위하여, MPEG-2 TS로 패킷화하여 전송하게 되면, 부가정보 스트림의 비트율보다 훨씬 높은 약 32kbps의 전송율을 가지게 된다. 본 연구에서는 이와 같은 문제점을 해결하기 위하여, 멀티채널 오디오 서비스를 위해 필요한 부가정보 스트림의 비트율을 분석하고, 이를 바탕으로 하나의 TS 패킷에 하나 이상의 부가정보 프레임을 포함하여 전송하는 방법을 제안한다. 제안한 방법의 성능 검증을 위해 제안한 방법에 따라 하나 이상의 부가정보 프레임을 하나의 TS 패킷에 포함하여 패킷화하는 것을 시뮬레이션하고, 그 결과를 제시하였다.

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Error Concealment Techniques for Image Quality Improvement of Digital TV (디지털 TV 화질 개선을 위한 전송 오류 은폐 기법)

  • 서재원;호요성
    • Journal of Broadcast Engineering
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    • v.5 no.2
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    • pp.167-175
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    • 2000
  • Compressed bitstreams generated by an MPEG-2 video encoder (or digital TV picture transmission are quite sensitive to channel errors. Due to the coding structure of the MPEG-2 video compression algorithm, a single bit error can affect not only the current Picture frame but also succeeding frames. Error concealment algorithms attempt to repair damaged portions of the picture by exploiting spatial and temporal redundancies in the correctly received and reconstructed video frames. In this paper, we analyze the effect of channel errors in MPEG-2 video bitstreams and estimate lost motion vectors by exploiting temporal redundancies in the video frames. Motion vectors can be estimated from the vertically adjacent extended region of lost macroblocks. Finally, we conceal the damaged macroblocks by compensating the displacement with the estimated motion vectors. Simulation results demonstrate that both the weighted sum algorithm and the extension matching algorithm achieve good performance in terms of PSNR values as well as subjective image quality.

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A Study of Iterative Channel Estimation and Equalization Scheme of FBMC/OQAM in a Frequency Oversampling Domain (FBMC/OQAM 시스템의 주파수 과표본 영역에서의 반복적인 채널 추정 및 등화 기법에 관한 연구)

  • Won, YongJu;Oh, JongGyu;Lee, JinSeop;Kim, JoonTae
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.391-403
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    • 2016
  • FBMC/OQAM(Filterbank multicarrier on offset-Quadrature Amplitude Modulation) system is a multicarrier modulation which is not need to use cyclic prefix(CP). The CP of OFDM/QAM (orthogonal frequency division multiplexing on Quadrature Amplitude Modulation) system decreases data transmission rate. However, SER(symbol error rate) performance of FBMC/OQAM system is worse than OFDM/QAM system with frequency 1-tap equalization scheme in the frequency selective channel. In this paper, an iterative channel estimation and equalization scheme is performed in a frequency oversampling domain about each sub-channel of FBMC/OQAM system and SER performance using computer simulation is shown. Using the proposed scheme, the SER performance approaches to that of OFDM/QAM system in a frequency selective channel.

LLR Based Generalization of Soft Decision Iterative Decoding Algorithms for Block Turbo Codes (LLR 기반 블록 터보 부호의 연판정 복호 알고리즘 일반화)

  • Im, Hyun-Ho;Kwon, Kyung-Hoon;Heo, Jun
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.1026-1035
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    • 2011
  • This paper presents generalization and application for the conventional SISO decoding algorithm of Block Turbo Codes. R. M. Pyndiah suggested an iterative SISO decoding algorithm for Product Codes, two-dimensionally combined linear block codes, on AWGN channel. It wascalled Block Turbo Codes. Based on decision of Chase algorithm which is SIHO decoding method, SISO decoder for BTC computes soft decision information and transfers the information to next decoder for iterative decoding. Block Turbo Codes show Shannon limit approaching performance with a little iteration at high code rate on AWGN channel. In this paper we generalize the conventional decoding algorithm of Block Turbo Codes, under BPSK modulation and AWGN channel transmission assumption, to the LLR value based algorithm and suggest an application example such as concatenated structure of LDPC codes and Block Turbo Codes.