• Title/Summary/Keyword: Broadcast media

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Real-Time HD Watermarking System in DTV environment

  • Hahm Sangjin;Lee Keunsik;Park Keunsoo
    • Journal of Broadcast Engineering
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    • v.10 no.2
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    • pp.131-138
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    • 2005
  • High-quality digital broadcasting contents are susceptible to illegal copy and unauthorized redistribution, which makes broadcasters difficult to protect valuable media assets. So, broadcasters and content providers need the technology for copyright protection of professional digital content. Digital watermarking technology is one of the most actively developed solutions for the copyright protection. This paper suggests the requirements of watermarking technology in DTV(Digital TV) environment for copyright protection and shows the developed real-time watermark embedding/detecting system for HD(High Definition)/SD(Standard Definition) video and experimental results of the system against watermark attack tests. Our watermarking system meets the watermarking requirements of invisibility, robustness and security of DTV environment.

A Development of MPEG-2 TS-to-MMTP Stream Converter (MPEG-2 TS로부터 MMTP 스트림으로의 변환기 개발)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.252-264
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    • 2020
  • Korea has launched the world-wide first terrestrial UHD broadcast services on May 31, 2017. While the existing HDTV broadcast services use MPEG-2 TS (Tranport Stream) standard for multiplexing and delivering compressed media with additional data, the terrestrial UHD broadcast services use MMT (MPEG Media Transport) standard, which is the next-generation standard beyond MPEG-2 TS. However, the production cost of UHD contents is so high that only a part of the total broadcast time is filled with UHD contents and the UHD time portion is planned to be gradually increased. On the other hand, the ATSC 3.0 standard that uses MMT is not yet used in full-fledged broadcast services in North America. Hence MMT broadcast equipment is still at an early stage with high prices. In this paper we implemented a multi-thread software running on an ordinary PC that can be utilized to realize a low-cost converter that converts the output of an existing MPEG-2 TS multiplexer to an MMTP (MMT Protocol) packet stream. We also verified the functionality of the software through experiments.

Terrestrial DTV Broadcasting Program Protection System based on Program Protection Information (방송프로그램 보호신호에 기반한 지상파 방송프로그램 보호 시스템)

  • Choo, Hyon-Gon;Lee, Joo-Young;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.192-204
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    • 2010
  • As illegal distribution of the terrestial DTV broadcast program occurs very frequently in on-line, the needs to protect broadcast program have increased. In this paper, a new approach to implement a system for terrestial DTV broadcast program protection based on program protection information(PPI) is proposed. In our approach, the broadcast program is recorded with encryption according to redistribution condition of the PPI and packaged into a file with key information and PPI together. And we also define a set of domain protocol for supporting user fair-use of broadcast program. In the proposed system, copy control can also be provided by process of home domain management. Implementation results show that our system can protect broadcast programs with efficiency and can support conditional distribution within home domain in order to satisfy user fair-use.

Data Broadcast Service

  • 이효건
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.11a
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    • pp.167-181
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    • 1999
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A Content Retrieval Method Using Pictures Taken from a Display Robust to Partial Luminance Change (부분 휘도 변화에 강인한 영상 촬영 기반 콘텐츠 검색 방법)

  • Lee, Joo-Young;Kim, Youn-Hee;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.427-438
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    • 2011
  • In this paper, we propose a content retrieval system using pictures taken from a display for more intelligent mobile services. We focus on the search robustness by minimizing the influence of photographing conditions such as changes in the illumination intensity. For an efficient search and precise detection, as well as robustness, we use a two-step comparison method based on indexing features and a binary map based on luminance and chrominance difference with the adjacent blocks. We also evaluate the proposed algorithm by comparing with the existing algorithms, and we show the content retrieval system that we've implemented using the proposed algorithm.

K-Pointer : 6DOF Location Tracking Magnetic Field Sensor-Based Interactive AR System (K-Pointer : 6DOF 위치추적 자기장 센서 기반 인터랙티브 AR 시스템)

  • Yang, Ki-Sun;Jung, Byunghe;Kim, Byungsun-Sun;Kim, Chang-Hun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.260-262
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    • 2020
  • 본 논문은 6DOF 위치기반 자기장 센서(Liverty Latus, Pollhemus)를 사용한 가상현실 방송제작에서 사용할 수 있는 인터랙티브 증강현실 시스템, K-Pointer를 제안한다. 우리는 방송에서 추적 및 인식의 정확성을 높이기 위해 Pollemus사의 6DOF 자기장기반 위치 추적 센서 리버티(수신부,소스)와 라투스(송신부,마커), 그리고 4입력 버튼장치를 결합한 인터페이스를 가지고 기존 방송용 증강현실 시스템과 통합하여 새로운 인터랙티브 증강현실 시스템을 개발하였다. 본 시스템은 방송용 증강현실 그래픽 합성 시스템(수신부)과 센서의 위치정보와 버튼 이벤트를 전송하는 시스템(송신부)으로 구성되며, 센서추적정보와 버튼이벤트 정보는 UDP로 실시간으로 수신부로 전송된다. 우리는 사용자 손의 모션과 버튼이벤트로 그래픽 정보를 인터랙티브하게 제어할 수 있게 하였다. 결과적으로 본 시스템은 기존의 합성중심의 방송용 증강현실 시스템을 사용자의 모션 기반 그래픽을 제어할 수 있는 인터랙티브 증강현실시스템으로 그 기능을 확장 시킬 수 있게 한다. 제안된 시스템은 광학식 추적을 하지 않기 때문에 조명의 변화에 영향이 없으며, 라투스 수신기가 작기 때문에 손에 쥐었을 때 거의 보이지 않고 가려도 추적이 강인하여 버튼장치를 통해 사용자가 정확한 이벤트로 직접 그래픽을 그리거나 쉽게 제어할 수 있는 장점이 있다.

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Software Defined Broadcast Production Workflow (소프트웨어 정의 방송 제작 워크플로우)

  • Eun, Junho;Lee, Jaeho;Kim, Hyun Tae;Lee, Moonsik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.331-333
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    • 2019
  • 최근 4K UHD로 방송환경이 변화함에 따라 방송 제작 시스템도 기존의 SDI 전송에서 IP 전송을 이용한 시스템으로 변화하고 있다. 다양한 국내외 방송사들은 전송 대역폭을 높이고, 비용 효율화를 하고, 특정 벤더에 종속적이지 않고 시스템 유연성을 높이기 위해, 방송 제작 시스템을 IP 기반으로 구축하고 있다. 하지만 IP 기반 방송제작 시스템은 기존의 방송장비 하드웨어의 종속화로 인해 범용성과 확장성을 높이는데 한계가 있다. 본 논문에서는 소프트웨어 정의 방송 제작 워크플로우의 필요성에 대해 기술하고, 관련 공개 표준의 표준화 동향 및 기술 동향에 대해 알아보고, 소프트웨어 정의 방송 제작 워크플로우와 그 세부요소들을 정의하고 향후 연구 과제를 도출한다.

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Trends of Cloud and Virtualization in Broadcast Infra (방송 인프라의 클라우드 및 가상화 동향)

  • Kim, S.C.;Oh, H.J.;Yim, H.J.;Hyun, E.H.;Choi, D.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.23-33
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    • 2019
  • Broadcast is evolving into media service aimed at user customization, personalization, and participation with high-quality broadcasting contents (4K/8K/AR/VR). A broadcast infrastructure is needed to engage with the competition for providing large-scaled media traffic process, platform performance for adaptive transcoding to diverse receivers, and intelligent service. Cloud service and virtualization in broadcast are becoming more valuable as the broadcasting environment changes and new high-level broadcasting services emerge. This document describes the examples of cloud and virtualization in the broadcast industry, and prospects the network virtualization of broadcast transmission infrastructure, especially terrestrial and cable networks.

Implementation of Fog Computing Architecture for IoT Service on Hybrid Broadcast Environment (하이브리드 방송 환경에서의 IoT 서비스 지원을 위한 Fog Computing Architecture 구현)

  • Kum, Seung Woo;Lim, Tae-Beom;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.107-117
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    • 2017
  • Recently, IoT applications are being deployed in Smart TVs, and these IoT applications are using smart TVs as application platforms rather than broadcast platforms. With the advent of Hybrid broadcast technologies, now it becomes available to develop IoT applications which are coupled to the broadcast information. However, the existing IoT services are not suitable for Hybrid broadcast application since they are built on cloud and require various protocol implementations. In this paper, a Fog Computing-based architecture for hybrid broadcast application is proposed. Instead of accessing IoT services from hybrid broadcast app directly, the proposed architecture places Fog Applet Server between them and distribute loads of hybrid broadcast app to the Fog Applet. The proposed architecture is implemented as a service to control IoT device with hybrid application.

Interoperable DRM Tool Technology for communication and broadcasting conversions environment (통방융합환경에서의 상호운용적 DRM 툴 기술)

  • Choi, Beom-Seok;Byun, Yeong-Bae;Nam, Je-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.225-228
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    • 2005
  • DRM 기술의 호환성 부재는 콘텐츠 소비 활성화에 큰 장애물로 부각되고 있다. 현재 상호운용적인 DRM 기술 개발을 위하여 다양한 산업체와 기관들이 DRM 기술에 대한 표준화 단체를 조성하고 이 문제를 해결하기 위해 노력하고 있다. 본 논문에서는 툴 개념을 기반으로 서로 다른 DRM 간의 상호운용성(interoperability)을 지원하는 방법에 대하여 설명한다.

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