• Title/Summary/Keyword: Broadband Network

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ECC-based IPTV Service Key Establishment Protocol With User Attribute (사용자 속성을 이용한 ECC 기반의 IPTV 서비스 키 설립 프로토콜)

  • Jeong, Yoon-Su;Shin, Seung-Soo
    • Journal of Digital Convergence
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    • v.10 no.3
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    • pp.105-111
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    • 2012
  • Internet Protocol Television (IPTV) through broadband cable network is a subscriber-based system which consists of software and set-top box. However, a weakness for the current IPTV system is the lack of security between users and CAS. This paper proposes a user authentication protocol at STB, which limits the service by the user-valued attribute to prevent illegal IPTV users. User attribute values change the order with bit form according to the certain rule, and apply to one-way hash function and Diffie-Hellman's elliptic curve key-exchange algorithm. The proposed protocol is able to improve on user authentication and computation. Also, each user generates an authentication message by smart card and receives various services based on the user-valued attribute.

Implementation of the Dual Band Chip Antenna for WLAN (WLAN용 이중대역 칩 안테나 구현)

  • Kang, Jeong-Jin;Lee, Young-Dae;Rho, Kyung-Taeg;Choi, Jong-In
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.103-107
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    • 2009
  • In this paper, we designed and implemented a dual band chip antenna for WLAN, which contains within the small LAN card contrary to the enternal AP(Access Point) antenna. Limiting about the antenna size, we used dielectrics of high permittivity. Totally considering problems of demand-supply, price and characteristics, we used that relative dielectrics of ceramic is 9.8 and the thickness is 3.5mm and 5mm. Ceramic antenna can be used not only triple mode of IEEE 802.11.a,g and b but also broadband. The frequency bands have wideband characteristics of 2.4~2.5GHz and 4.9~5.85GHz and relatively constant performance.

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Optimization for Relay-Assisted Broadband Power Line Communication Systems with QoS Requirements Under Time-varying Channel Conditions

  • Wu, Xiaolin;Zhu, Bin;Wang, Yang;Rong, Yue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.10
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    • pp.4865-4886
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    • 2017
  • The user experience of practical indoor power line communication (PLC) applications is greatly affected by the system quality-of-service (QoS) criteria. With a general broadcast-and-multi-access (BMA) relay scheme, in this work we investigate the joint source and relay power optimization of the amplify-and-forward (AF) relay systems used under indoor broad-band PLC environments. To achieve both time diversity and spatial diversity from the relay-involved PLC channel, which is time-varying in nature, the source node has been configured to transmit an identical message twice in the first and second signalling phase, respectively. The QoS constrained power allocation problem is not convex, which makes the global optimal solution is computationally intractable. To solve this problem, an alternating optimization (AO) method has been adopted and decomposes this problem into three convex/quasi-convex sub-problems. Simulation results show the fast convergence and short delay of the proposed algorithm under realistic relay-involved PLC channels. Compared with the two-hop and broadcast-and-forward (BF) relay systems, the proposed general relay system meets the same QoS requirement with less network power assumption.

Research Dual Band Power Amplifier using PBG Structure (PBG 구조를 이용한 Dual Band 전력증폭기 연구)

  • 전익태;서철헌
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.8
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    • pp.788-793
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    • 2004
  • This paper proposes new configuration for the dual power amplifier that operates at 5.8 GHz for the wireless LAN and 1.8 GHz for the PCS. It dose not select the input signal but amplify the dual band signals simultaneously. Broadband diplexer is used at the input to separate the dual band signals. Output power of each amplifier is 1 W. The PBG is employed to improve the performance of power amplifier. Generally, the PBG is employed at the end of output matching network. But in this paper, the PBG is employed in the load pull output matching circuit of amplifer to maximize the output power.

The study of IPTV standardization trend from the aspect of the quality of experience (QoE) and its implication (사용자 체감 품질 관점에서 본 IPTV 표준화 동향 조사 및 시사점)

  • Kim, Beom-Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.12
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    • pp.1811-1818
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    • 2013
  • As the broadband network are being deployed recently, the IPTV (Internet Protocol TV) has appeared and become a most representative service that incorporates audio, video, etc. In spite of the long-period efforts, however, no standardized method exists to measure and evaluate the quality of video that is experienced through TV in the customer's premises. Therefore, before developing a method to measure and evaluate the quality of experience (QoE) for video that is the ultimate goal, this paper reviews the outcomes from the past standardization activities and drive a few important implications that would be reflected to the method to measure and evaluate QoE for video.

Adaptive Input Traffic Prediction Scheme for Absolute and Proportional Delay Differentiated Services in Broadband Convergence Network

  • Paik, Jung-Hoon;Ryoo, Jeong-Dong;Joo, Bheom-Soon
    • ETRI Journal
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    • v.30 no.2
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    • pp.227-237
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    • 2008
  • In this paper, an algorithm that provides absolute and proportional differentiation of packet delays is proposed with the objective of enhancing quality of service in future packet networks. It features an adaptive scheme that adjusts the target delay for every time slot to compensate the deviation from the target delay, which is caused by prediction error on the traffic to arrive at the next time slot. It predicts the traffic to arrive at the beginning of a time slot and measures the actual arrived traffic at the end of the time slot. The difference between them is utilized by the delay control operation for the next time slot to offset it. Because the proposed algorithm compensates the prediction error continuously, it shows superior adaptability to bursty traffic and exponential traffic. Through simulations we demonstrate that the algorithm meets the quantitative delay bounds and is robust to traffic fluctuation in comparison with the conventional non-adaptive mechanism. The algorithm is implemented with VHDL on a Xilinx Spartan XC3S1500 FPGA, and the performance is verified under the test board based on the XPC860P CPU.

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셀 손실률에 따른 차별화를 고려한 DSSAM 에서의 셀 스케쥴링 기법

  • Kim, Chang-Hun;Kim, Dong-Gyun;Park, Seung-Cheol;Choe, Yang-Hui
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1401-1413
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    • 1999
  • ATM over xDSL으로 구성된 광대역 가입자 망을 통하여, ATM 망에 접속하려 할 때에는 DSL 접근 다중화기(Access Multiplexer)가 필수적으로 요구된다. 이 때 광대역 통합 서비스라는 가입자 망의 기본적인 목적을 달성하기 위하여, DSL 접근 다중화기는 ATM 계층에서의 트래픽 제어를 수행할 수 있어야 한다. 이에 본 논문에서는 DSL 접근 다중화기에서의 트래픽 제어에 필요한 효율적이고 간단한 셀 스케쥴링 기법을 제안한다. 성능평가를 위한 모의실험에 의하면, 제안된 기법은 각 연결들에게 그들의 트래픽 기술자에 부합하는 서비스를 제공할 수 있으며, 아울러 연결들이 명세한 셀 손실률에 근거하여 차별화 된 서비스 품질(QoS)을 제공할 수 있다.Abstract When residential users access core network via ATM over xDSL, DSL Access Multiplexer(DSLAM) which processes ATM cells transmitted from customer premises, is indispensable. In order to fulfill original goal of residential broadband integrated service, DSLAM should be able to perform ATM layer traffic management, mainly QoS(Quality of Service) provision. In this paper, we propose an efficient and simple cell scheduling scheme applicable to access multiplexer such as DSLAM. According to simulations for performance evaluation, the proposed cell scheduling scheme is able to supply bandwidths conforming to traffic descriptors of the connections. Moreover it is verified that the proposed scheme has a CLR based connection discrimination capability.

An Exploratory Study for Investigating Loyalty in On-line Games : Focus on Interactivity and the Sense of Presence (온라인 게임의 애호도에 관한 실증적 연구: 상호작용성과 현존감을 중심으로)

  • Um Myoungyong;Kim Taeung;Kim Chungkoo
    • Korean Management Science Review
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    • v.22 no.1
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    • pp.47-66
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    • 2005
  • Online game business has emerged as the most lucrative entertainment Industry, with over 10 million players in South Korea. The popularity of online games can be attributed to the availability of broadband network and the presence of numerous PC Bangs and around the country, which have pushed online games Into the main-stream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors influence online game players' behavioral intentions to play continuously in this area. It appears that in this extremely attractive and growing services segment, academics, as well as practitioners, would benefit from in vestigating the relationships among the players' loyalty, interactivity, the sense of presence and the impacts of several other key game-related constructs. Several types of interaction in on-line games and their relationship with the flow construct are investigated, and the resulting conceptual model is proposed. Based on data collected from online questionnaire survey, the validity of the simultaneous equation model has been tested and interesting conclusions have been developed concerning the relationships between the players' loyalty to the sense of presence, flow, satisfaction and interactions. Other interesting results concerning game development strategy are also provided.

An Exploratory Study for Investigating Relationship between Players′ Intention to Play, Flow and Interactivity in On-line Games (온라인 게임의 향후 이용의도, 플로우, 상호작용성에 관한 실증적 연구)

  • 엄명용;김태웅
    • Journal of Technology Innovation
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    • v.12 no.1
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    • pp.241-269
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    • 2004
  • Online game business has emerged as the most lucrative entertainment industry, with over 10 million players in South Korea. The popularity of online games can be attributed to the availability of broadband network and the presence of numerous PC Bangs and around the country, which have pushed online games into the mainstream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors influence online game players' behavioral intentions to play continuously n this area. It appears that in this extremely attractive and growing services segment, academics, as well as practitioners, would benefit from investigating the relationships among the players' intentions to play, flow, and the impacts of several other key game-related constructs n consumer behavioral intentions. Several types of interaction in on-line games and their relationship with the flow construct are investigated, and the resulting conceptual model is proposed. Based on data collected from online questionnaire survey, the validity of the simultaneous equation model has been tested and interesting conclusions have been developed concerning the relationships between the players' behavioral intentions to play, flow, and interactions. Other interesting results concerning game development strategy are also provided.

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Distributed Multicast Routing Algorithm for Non-Interactive Video/Audio Distribution (비상호적 비디오/오디오 분배를 위한 분산형 멀티캐스트 라우팅 알고리즘)

  • Yi, Yung;Lee, Young-Seok;Choi, Yang-Hee
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.508-516
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    • 2001
  • This paper proposes multicast routing algorithm that operates for non-interactive multimedia applications such as VOD(Video On Demand) and real-time data broadcasting. It is possible that there exist multiple senders in non-interactive multimedia applications. This paper designs multicast routing algorithm in this environment. The simulation of algorithm proposed in this paper shows much better performancetcost, delay) than that of only one source. To guarantee the performance of algorithm, Broadband ATM network is modelled in simulation.

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