• Title/Summary/Keyword: Book Design

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A Study on the Continuity of the Image of Picture Book for Children (어린이그림책화면의 연속성에 대한 연구)

  • 유동관
    • Archives of design research
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    • v.16 no.4
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    • pp.233-242
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    • 2003
  • The illustrations of picture book for children transmit not only one image but also the summary and contents of the picture book by connecting images harmoniously. The images of picture book give children a variety of emotion and impression depending upon the location of image at various factors such as blank and form, texture and colors, and space feeling, etc. Therefore, the picture book for children has the continuity transmitting the flow of images by not only the contents of natural story but also uniform and rhythmical factors. The continuity of images can transmit images by visual ideas that are produced depending upon the connections of pictures between writings and picture, between images, and inside images. In such a way, children can understand the contents of story. The paper examines the continuity of the images of the picture book for children and describes correct expressions on harmonious connections of the images made based on children's individuality and ingenuity.

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The Theoretical Study for Rule and Production of the Menu (메뉴북의 제작과 역할에 대한 이론적 고찰)

  • Kim, Jong-Hun
    • Culinary science and hospitality research
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    • v.10 no.1
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    • pp.96-115
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    • 2004
  • Though the foodservice industry in Korea has developed in the aspect of quantity, it has left behind in the aspect of quality compared with other foreign countries. Previous researches has just indicated that the menu should be built through mutual consent between a menu planner and a menu-book designer without defining the concept of menu. Therefore, it is necessary to establish a theoretical basis about the menu-book, showing quality of the foodservice industry in Korea. First of all, a menu planner's understanding to the menu-book should be changed and also a menu designer should understand positively the foodservice industry. Therefore the utility of menu-book can be maximized as a communication and marketing method breaking from simplicity and aesthetic. Both food items and design have a common feature to explain emotion, history and culture of a people. Menu planner and menu-book designer should undertake a role of solving one of the most important human desire by distinction and creativity. And they should play a role as a cultural creator through designing the menu-book which can spread out traditional food culture to the world.

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The Nexus Between Factors Affecting eBook Acceptance and Learning Outcomes in Malaysia

  • ARHAM, Ahmad Fadhly;NORIZAN, Nor Sabrena;MAZALAN, Maz Izuan;BOGAL, Norazamimah;NORIZAN, Mohd Natashah
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.9
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    • pp.35-43
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    • 2021
  • This study aims to investigate factors affecting eBook acceptance and learning outcomes among students experiencing online distance learning. As conventional textbooks are now switched into eBooks, the effects of contextual factors including lecturer, student computer competency, content and design of the course, access ability, infrastructure, and university support on eBook acceptance and learning outcome needs to be evaluated. The sample of this study is represented by students at the Universiti Teknologi MARA, City Campus Melaka, undertaking 'strategic management course'. Non-probability random sampling was selected as the sampling technique and a purposive sampling method was chosen to select the samples. The samples comprised 171 students randomly selected through Google Form. The questionnaire data was analyzed by using PLS-SEM. The results indicated that these factors contributed 62.3% variations in the eBook acceptance and 67.1% variations in the learning outcomes. The strongest factor affecting both dependent variables was content and design of course. Managerial implication suggested that the content for all courses taught through the eBook platform needs to be revisited and improved in accordance with the mode of online deliverance. Tutorial on how to navigate the eBook platform is important to all users as this would enhance acceptance and produce better learning outcomes among students.

Design and Implementation of an OEB Standard Viewer (OEB(Open Electronic Book) 표준을 지원하는 Viewer의 설계와 구현)

  • Lee, Seung-Lan;Seo, Ju-Ha
    • Journal of Industrial Technology
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    • v.21 no.A
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    • pp.199-205
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    • 2001
  • e-book is digital contents using IT technology instead of paper. It is carried in Internet and displayed wish Viewer of PC, PDA or terminal. The Open eBook specification is to provide a specification for representing the content of electronic books to these viewers. The specification is based on HTML and XML, the same core languages that define the World Wide Web, and is designed to allow publishers and authors to deliver their material in a single format. In this paper, we design and implement the viewer that can support OEB(Open eBook) standard. Viewer is composed parser part and display part. In audition, we add some functions - the book shelf, the bookmark and the dictionary - for convenience of readers.

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Case Study Analysis of Digital Education Design to Basic Concept Design Trend by Target of Education Needs in UK and Sweden (디지털 교육매체의 기초 컨셉디자인 동향 파악을 위한 선진국 사례 분석 - 영국과 스웨덴의 사용자 니즈를 중심으로 -)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.345-366
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    • 2014
  • From the beginning of Digital text book in 2007, there are many kinds of digital text book such as English, Science etc at Public education. Above many problems at the beginning like just using paper text book's scan data as digital text book, now use special contents and design for only digital text book. But only for digital text book not for other. There is gap between advanced country of education and us. This is research based on LG europe design center in London, UK target is UK, Sweden by heuristic analysis, question investigation to get Target's UX with digital education media. Advancement of digital and interest of education bring the world development of digital education device. UK, where is education advanced nation, is using lot's of digital education device which is interactive board, digital desk etc. Result of Analysis of Digital Education Design trend by Target of Education Needs apply rough Design by LG europe design center. We can get more sophisticated needs and UX result by target then Korea that can use for our future Digital education design plan. Also help to reduce gap between advanced country and Korea.

Personalized Book Curation System based on Integrated Mining of Book Details and Body Texts (도서 정보 및 본문 텍스트 통합 마이닝 기반 사용자 맞춤형 도서 큐레이션 시스템)

  • Ahn, Hee-Jeong;Kim, Kee-Won;Kim, Seung-Hoon
    • Journal of Information Technology Applications and Management
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    • v.24 no.1
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    • pp.33-43
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    • 2017
  • The content curation service through big data analysis is receiving great attention in various content fields, such as film, game, music, and book. This service recommends personalized contents to the corresponding user based on user's preferences. The existing book curation systems recommended books to users by using bibliographic citation, user profile or user log data. However, these systems are difficult to recommend books related to character names or spatio-temporal information in text contents. Therefore, in this paper, we suggest a personalized book curation system based on integrated mining of a book. The proposed system consists of mining system, recommendation system, and visualization system. The mining system analyzes book text, user information or profile, and SNS data. The recommendation system recommends personalized books for users based on the analysed data in the mining system. This system can recommend related books using based on book keywords even if there is no user information like new customer. The visualization system visualizes book bibliographic information, mining data such as keyword, characters, character relations, and book recommendation results. In addition, this paper also includes the design and implementation of the proposed mining and recommendation module in the system. The proposed system is expected to broaden users' selection of books and encourage balanced consumption of book contents.

Exploring the Contextual Elements of Book Use to Improve Book Recommender Systems (도서추천 시스템 개선을 위한 도서이용 맥락 요소 탐색)

  • Shim, Jiyoung
    • Journal of the Korean Society for information Management
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    • v.39 no.2
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    • pp.299-324
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    • 2022
  • In this study, in order to explore the contextual elements of book use that were overlooked in the existing book recommender system research, for 15 avid readers with various book search backgrounds, the contents generated in 6 book search situations were collected through the think-aloud protocol. By using content analysis from the collected book use contents, not only the internal and external appeal factors affecting book use, based on the 'appeal factor', the theoretical concept of the readers' advisory service, but also information sources and search methods regarding book use were identified and categorized. The results of this study can be used to extract and reflect meaningful attribute data in the future book recommender system design process.

Design and Implementation of E-Book Viewer for PDA based on EBKS (EBKS에 기반하는 PDA용 E-Book Viewer의 설계 및 구현)

  • 이주표;박준표;전영훈;황대훈
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.1034-1039
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    • 2002
  • 오늘날 컴퓨터 기술의 발전 및 인터넷의 급속한 확산에 따른 디지털 컨텐츠 시장의 급성장, 그리고 E-Book이 갖는 장정들이 복합적으로 결합되면서 전세계적으로 E-Book은 많은 관심을 집중시키고 있다. 그러나 각 업체마다 다른 문서 포맷은 E-Book의 시장 활성화를 방해하는 요소가 되고 있다. 이에 미국과 일본에서는 E-Book 문서의 표준화를 위한 컨소시엄이 구성되었고, 국내에서도 E-Book 컨텐츠의 정확한 교환을 목적으로 EBKS를 구성하였다. 이에 본 연구에서는 EBKS에 기반하는 PDA용 E-Book Viewer의 개발을 위하여 Windows 환경에서 QT Labrary를 이용하여 개발하였으며, 폰트의 크기와 스킨의 색상, 주석의 표현 여부 등을 설정할 수 있고, 특정 단어를 검색하는 기능을 지원한다.

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Analysis of Montage Pattern of e-book as a Film Language (영상 언어로써 이북(e-book)의 몽타주 패턴)

  • Shin, Seungyun
    • Journal of Korea Multimedia Society
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    • v.19 no.7
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    • pp.1216-1224
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    • 2016
  • This study analyzed the montage pattern of e-book in a bid to include e-book in the film language system. To this end, this study targeted three pieces of e-books which reproduced the animation for theater use of Disney Company. This study did research on characteristics of montage in films, and kinds of film vectors, and defined it as 'Montage of Experience' according to media characteristics of e-book. This study deducted the montage pattern of 3 sorts of classification, and 10 sorts of detailed classification by doing research on the analysis object. This study has a significance in that it pioneers a new perspective in e-book research which has been biased towards a functional perspective. Analysis of the point of contact where the existing visual media, and new media meet with each other could be a driving force promoting the growth of the relevant industry, and this study thinks that the analysis of the point of contact is the research which is helpful to working out qualitative improvement of e-book contents.

A study on Classification of Book Trailers (북트레일러의 유형에 대한 연구)

  • Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.2
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    • pp.67-87
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    • 2015
  • With the development of cultural industries and technology, digital video marketing has grown immensely and 'Book Trailer' are now one of the main methods of promoting a title in publishing industry. The demands are growing, but the development lacks basic theoretical foundation and systematic structure. At this crucial moment, basic theoretical research on Book Trailer is necessary to establish a solid foundation for the medium to expand. In this study, I have focused on defining the basic concepts of Book Trailers and analyzing the classification of Book Trailers. In sorting the type of Book Trailers, content and formal appearance were used as standards. As a result, I was able to classify the content genre into message type, conflict type, character type using the elements of story. The formal appearance genre was classified into still photography type, motion typography type, interview type, story movie type and animation type.