• Title/Summary/Keyword: Body motion

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Current Effect on the Motion and Drift Force of Cylinders Floating in Waves (주상체(柱狀體)의 운동(運動) 및 표류력(漂流力)에 미치는 해류(海流)의 영향(影響))

  • Sei-Chang,Lee
    • Bulletin of the Society of Naval Architects of Korea
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    • v.23 no.4
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    • pp.25-34
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    • 1986
  • A two-dimensional linear method has been developed for the motion and the second-order steady force arising from the hydrodynamic coupling between waves and currents in the presence of a body of arbitrary shape. Interaction between the incident wave and current in the absence of the body lies in the realm beyond our interest. A Fredholm integral equation of the second kind is employed in association with the Haskind's potential for a steadily moving source of pulsating strength located in or below the free surface. The numerical calculations at the preliminary stage showed a significant fluctuation of the hydrodynamic forces on the surface-piercing body. The problem is approximately solved by using the asymptotic Green function for $U^2{\rightarrow}0$. The original Green function, however, is applied for the fully submerged body. Numerical calculations are made for a submerged and for a half-immersed circular cylinder and extensively for the mid-ship section of a Lewis-form. Some of the results are compared with other analytical results without any available experimental data. The current has strong influence on roll motion near resonance. When the current opposes the waves, the roll response are generally negligible in the low frequency region. The current has strong influence on roll motion near resonance. When the current opposes the wave, the roll response decreases. When the current and wave come from the same direction, the roll response increases significantly, as the current speed increases. The mean drift forces and moment on the submerged body are more affected by current than those on the semi-immersed circular cylinder or on the ship-like section in the encounter frequency domain.

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The effect of heaving motion of multiple wave energy converters installed on a floating platform on global performance

  • Dongeun Kim;Yeonbin Lee;Yoon Hyeok Bae
    • Ocean Systems Engineering
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    • v.13 no.4
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    • pp.349-365
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    • 2023
  • Targeting a floating wave and offshore wind hybrid power generation system (FWWHybrid) designed in the Republic of Korea, this study examines the impact of the interaction, with multiple wave energy converters (WECs) placed on the platform, on platform motion. To investigate how the motion of WECs affects the behavior of the FWWHybrid platform, it was numerically compared with a scenario involving a 'single-body' system, where multiple WECs are constrained to the platform. In the case of FWWHybrid, because the platform and multiple WECs move in response to waves simultaneously as a 'multi-body' system, hydrodynamic interactions between these entities come into play. Additionally, the power take-off (PTO) mechanism between the platform and individual WECs is introduced for power production. First, the hydrostatic/dynamic coefficients required for numerical analysis were calculated in the frequency domain and then used in the time domain analysis. These simulations are performed using the extended HARP/CHARM3D code developed from previous studies. By conducting regular wave simulations, the response amplitude operator (RAO) for the platform of both single-body and multi-body scenarios was derived and subsequently compared. Next, to ascertain the difference in response in the real sea environment, this study also includes an analysis of irregular waves. As the floating body maintains its position through connection to a catenary mooring line, the impact of the slowly varying wave drift load cannot be disregarded. To assess the influence of the 2nd-order wave exciting load, irregular wave simulations were conducted, dividing them into cases where it was not considered and cases where it was included. The analysis of multi-degree-of-freedom behavior confirmed that the action of multiple WECs had a substantial impact on the platform's response.

3D Body Scan Data Analysis for the Slim-fit Dress Shirts Pattern Design -Focused on the 40s Male- (슬림 핏(Slim-fit) 드레스 셔츠 패턴 설계를 위한 3D Body Scan Data 활용에 관한 연구 -40대 남성을 중심으로-)

  • Shin, Kyounghee;Suh, Chuyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.38 no.1
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    • pp.97-109
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    • 2014
  • This study developed a functional dress shirt for adult males that reflected the body surface variation of a human body section by motion. This study conducted a 3D body scan for 8 subjects in their 40's based on the Size Korea 2010 database. Data recorded the proper posture change value and body surface change value to develop functional dress shirts for adult males. We scanned the subjects with a 3D body scanner for five primarily male wearing dress shirts and operating postures, right standing, arms raised to $90^{\circ}$ horizontal forward position, arms raised $90^{\circ}$ to the horizontal position side, lift up the arm $180^{\circ}$, and arm forward $90^{\circ}$ in a bent posture. We analyzed the 3D scan data from those motions to examine change of length using 3D software Rapidform XOS. The results indicated that the body surface sections with contraction were the front and rear shoulder area, armpit and central length as well the width of arms at more than 10%. The increased body section included the body and armpit back length; in addition, the rear arm vibration girth and under arm girth were more than 10%. In order to reflect the size variation of for each motion, the ease amount of the front and rear shoulder length and width needs to be reduced 20% because it affects the shoulder length during the right standing. The results suggest that the ease amount of the shoulder length should be minimal. The ease amount of the back size needs to be 0.5-2cm bigger and set 0.5-1.5cm longer than the dress shirt length side drooping to compensate for the side length shortage of each motion. The sleeve length needs to be 0-0.5cm shorter, and ease amount of the girth of sleeve bottom needs to be reduced 0-0.7cm due to the size variation of arms. However, the girth of the rear arms is suggested to be 0-0.6cm longer in the ease amount to the rear arm girth as the extension is more than 10% over the width and length of each motion.

Real-Time Analysis of Occupant Motion for Vehicle Simulator (차량 시뮬레이터 접목을 위한 실시간 인체거동 해석기법)

  • Oh, Kwangseok;Son, Kwon;Choi, Kyunghyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.5
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    • pp.969-975
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    • 2002
  • Visual effects are important cues for providing occupants with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant's posture, therefore, the total human body motion must be considered in a graphic simulator. A real-time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and lane-change for acquiring the accelerations of chassis of the vehicle model. A hybrid III 50%ile adult male dummy model was selected and modeled in an ellipsoid model. Multibody system analysis software, MADYMO, was used in the motion analysis of an occupant model in the seated position under the acceleration field of the vehicle model. Acceleration data of the head were collected as inputs to the viewpoint movement. Based on these data, a back-propagation neural network was composed to perform the real-time analysis of occupant motions under specified driving conditions and validated output of the composed neural network with MADYMO result in arbitrary driving scenario.

Dimensional Syntheris and Kinematic Analysis of RSCS-SSP Spatial Mechanism with use of the Displacement Matrix Method (변위행렬법을 이용한 RSCS-SSP 공간기구의 치수합성과 운동해석)

  • 강희용
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1997.04a
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    • pp.113-118
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    • 1997
  • This paper presents the dimensional synthesis and kinematic analysis of the RSCS-SSP motion generating spatial mechanism using the displacement matrix method. This type of spatial mechanisms is used for the Mcpherson suspension in small automobiles. It is modeled for the wheel bump/rebound and steering motion. First, the suspension is modeled as a multiloop spatial rigid body guidance mechanism for the two major motions. Then the design equations for SSP, RS, and SC strut links are applied to synthesize an RSCS-SSP for up to three prescribed positions for the steering motiom from the suspension design specification. Thus a RSCS-SSP mechanism which is synthesized is also analyzed for the displacement during the steering motion.

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Numerical Analysis of Wave-induced Motion of Floating Pendulor Wave Energy Converter (부유식 진자형 파력발전 장치의 파랑운동 수치해석)

  • Nam, Bo-Woo;Hong, Sa-Young;Kim, Ki-Bum;Park, Ji-Yong;Shin, Seung-Ho
    • Journal of Ocean Engineering and Technology
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    • v.25 no.4
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    • pp.28-35
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    • 2011
  • In this paper, the wave-induced motion characteristics of a floating pendulor are investigated numerically. A floating pendulor is a movable-body-type wave energy converter. This device consists of three main parts (floater, pendulum, and damping plates). In order to obtain the hydrodynamic coefficients and wave exciting forces acting on floating bodies, a higher-order boundary element method (HOBEM) using a wave Green function is applied to the present problems. The hinged motion of a pendulum is simulated by applying the penalty method. In order to obtain a more realistic motion response for a pendulor, numerical body damping is included. First, the wave force and motion characteristics of just a floater are observed with respect to different shape parameters. Then, a coupled analysis of a floater, pendulum, and damping plates is carried out. The relative pitch velocity and wave forces acting on the floating pendulor are compared with those of a fixed pendulor.

An Implementation of Real-time Motion Restoration System based on Inverse Kinematics (역운동학을 이용한 실시간 동작 복원 시스템 구현)

  • Lee, R.H.;Lee, C.W.
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.741-750
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    • 2014
  • This paper presents a real-time motion restoration system for people who need remedial exercise of musculoskeletal based on Inverse Kinematics. A new approach is suggested to recognize a gesture based on restored human motion which is calculated the 3D positions of intermediate joints using 3D positions of body features estimated from images. For generating the 3D candidate positions of intermediate joints which cannot be extracted from images, we apply an Inverse Kinematics theory to compute the target position of intermediate joints. And we can reduce the number of candidate positions by applying the various physical constraints of body. Finally, we can generate the more accurate final position using the Kalman filter for a motion tracking and the relationship between the previous frame information and the candidate positions. The system provide motion information which are rotation angle and height in real-time, therefore the rehabilitation exercises can be performed based on the information and figured out proper exercise for individual status.

Kinect-based Motion Recognition Model for the 3D Contents Control (3D 콘텐츠 제어를 위한 키넥트 기반의 동작 인식 모델)

  • Choi, Han Suk
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.24-29
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    • 2014
  • This paper proposes a kinect-based human motion recognition model for the 3D contents control after tracking the human body gesture through the camera in the infrared kinect project. The proposed human motion model in this paper computes the distance variation of the body movement from shoulder to right and left hand, wrist, arm, and elbow. The human motion model is classified into the movement directions such as the left movement, right movement, up, down, enlargement, downsizing. and selection. The proposed kinect-based human motion recognition model is very natural and low cost compared to other contact type gesture recognition technologies and device based gesture technologies with the expensive hardware system.

A Triboelectric Nanogenerator Design for the Utilization of Multi-Axial Mechanical Energies in Human Motions

  • Ryoo, Hee Jae;Lee, Chan Woo;Han, Jong Won;Kim, Wook;Choi, Dukhyun
    • Journal of Sensor Science and Technology
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    • v.29 no.5
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    • pp.312-322
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    • 2020
  • As the use of mobile devices increase, there is public interest in the utilization of the human motion generated mechanical energy. The human motion generated mechanical energies vary depending on the body region, type of motion, etc., and an appropriate device has to be designed to utilize them effectively. In this work, a device based on the principles of triboelectric generation and inertia was assessed in order to utilize the multi-axial mechanical energies generated by human motions. To improve the output performance we confirm the changes in the output that vary with the structural design, the reasons for such changes, and variations in performance based on the parts of the human body. In addition, the level of electrical energy generated based on motion type was measured; a maximum voltage of 30 V and a current of 2 ㎂ were generated. Finally, the proposed device was utilized in LEDs used for lighting, thus demonstrating that multi-axial mechanical energies can be harvested effectively. Based on the results, we expect that the developed device can be utilized as a sensor to detect mechanical energies, to sense changes in motion, or as a generator for auxiliary power supply for mobile devices.

A Computerized Analysis of Kinetic Posture and Muscle Contraction during a Weight Lifting Motion (역도경기(力道競技)의 운동학적(運動學的) 자세(姿勢)와 근수축(筋收縮) 수준(水準)에 관(關)한 전산분석(電算分析))

  • Lee, Myeon-U;Jang, Won-Gyeong;Seong, Deok-Hyeon
    • Journal of Korean Institute of Industrial Engineers
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    • v.9 no.2
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    • pp.9-25
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    • 1983
  • The purpose of this study was to film up computerized analyses for both kinematic posture(film analysis) and muscle dynamics (EMG) during a weight-lifting motion. (Snatch, Clean and Jerk) Using a motor drive camera (3.5 frames/sec) and a Location Analyzer, motion tracks of 13 landmarks, which were attached to the major joints, during the motion were converted into digital values. At the same time, EMG amplitudes from 11 major muscle groups were recorded. Recorded data were processed via analog/hybrid computer (ADAC 480) and digital computer (PDP 11/44). Landmark locations and EMG amplitude were integrated by a computerized routine. Computer output included graphic reproductions on sepuential dislocations of body segments, center of gravity of body segments and the associated changes on EMG amplitude such as % EMG's of major muscle group during a weight lifting motion. The results strongly suggest that the computerized motion-EMG integration can provide a further working knowledge in selection and in training of workers and athletes. Suggestions for a further study include additional device for velocity measurement, expansion of the link model for biomechanical analysis and other implementations necessary for athletic application.

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