• Title/Summary/Keyword: Body armor

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Development and Performance Evaluation of Body Armor for Wear Comfort Enhancement (착용쾌적성이 향상된 방탄복 개발과 성능평가)

  • Kim, Soyoung;Lee, Yejin;Hong, Kyunghi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.10
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    • pp.1050-1057
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    • 2012
  • This study helps develop a cool body armor that maintains a tight-fit configuration to the body surface and evaluates the performance of newly developed body armor in a wear test. Three types of body armor were used for evaluation. One was a tight fitting body armor that was constructed to improve the degree of fit and ease of movement for Korean soldier using 3D technology. Another was ventilating body armor with attached spacers on the shoulder to reduce the thermal stress on the soldier. The third was a prevailing body armor produced by a Korean body armor company. In order to evaluate the performance of the body armor, a human wear test, a thermal mannequin test, and computational fluid dynamics (CFD) were executed. Five subjects participated in the wear test. Subjective wear sensation, total amount of sweat and dynamic change of clothing microclimate were observed during and after exercise on a treadmill; subsequently, it was found that subjects rated tight fitting body armor and ventilating body armor lighter, drier, and easier to move than the conventional body armor (p<.05). Total amount of sweat was the least in the case of ventilating body armor. The thermal resistance and vapor resistance of the ventilating body armor were improved remarkably. In addition, the skin temperature of the ventilating body armor with spacers was lower than the tight fitting body armor by at least $1^{\circ}C$ in the CFD result. It is noted that thermal-wet comfort of the 3D body armor with ventilating feature is superior to the conventional body armor, especially when the ventilating channel is not closed due to a backpack.

A study on the utilization of cultural contents through the reproduction of the armor culture archetype - Focusing on armor excavated in Jaemaejeong, Gyeongju - (갑옷문화원형 재현을 통한 문화콘텐츠 활용에 대한 연구 - 경주 재매정 출토 갑옷을 중심으로 -)

  • Cho, Hyun Jin
    • The Research Journal of the Costume Culture
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    • v.29 no.1
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    • pp.16-27
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    • 2021
  • The purpose of this study was to identify the structure and characteristics for the reproduction of the armor in the Unified Silla period, and then reproduce and utilize it as a cultural content. In the armor reproduction project excavated from Jaemaejeong, Gyeongju. Jaemaejeong armor is consisting of Singap (身甲, body armor), Sanggap (裳甲, hip armor), and Sangbakgap (上膊甲, upper arm armor) at the time of excavation. Unlike the armor of the Three Kingdoms period, Singap and Sanggap are separated. Singap is Yangdangsik (裲襠式, side opening method) and Gyunggap (頸甲, gorget) was not unearthed, Sangbakgap was divided into a part that protects the left and right upper arms and a part that protects the chest, so that the unexcavated head and neck cover of the helmet can be protected to the shoulder. In addition, in the case of Chalgap (札甲, lamellar armor), the Oejungsik (外重式, folded from outside to inside) is mainly used, but it is peculiar that Naejungsik (內重式, folded from inside to outside) is used in Sangbakgap of Jaemaejeong armor. It is presumed that this was used as a method to ensure that the armor were closely attached to the human body. In order to design with the parade armor of Gochwidae in Gyeongju based on the reproduced Jaemaejeong armor, the designer's imagination and historical work of the times were involved due to the characteristics of performance costumes. Reproduced armor as a cultural content should be considered indispensable to simplify and lighten clothing suitable for performances based on the excavated historical armor.

Smart body armor inspired by flow in bone

  • Tate, Melissa Louise Knothe
    • Smart Structures and Systems
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    • v.7 no.3
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    • pp.223-228
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    • 2011
  • An understanding of biomaterials' smart properties and how biocomposite materials are manufactured by cells provides not only bio-inspiration for new classes of smart actuators and sensors but also foundational technology for smart materials and their manufacture. In this case study, I examine the unique smart properties of bone, which are evident at multiple length scales and how they provide inspiration for novel classes of mechanoactive materials. I then review potential approaches to engineer and manufacture bioinspired smart materials that can be applied to solve currently intractable problems such as the need for "smart" body armor or decor cum personal safety devices.

Arm Armor System Performance Study: Net Effect (Perceptual Response) Analysis

  • Nam, Jin-Hee;Peksoz, Semra;Branson, Donna H.;Cao, Huantian
    • International Journal of Human Ecology
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    • v.13 no.1
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    • pp.117-128
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    • 2012
  • This study compares the net effect of wearing different shoulder/arm armor systems on garment impediment perception and wearer acceptability. Two independent variables in this study were armor systems and shoulder/ arm movements. There were four armor systems of control garment and arm armor systems A, B, and C as well as five types of arm/shoulder movements, (shoulder flexion, should extension, shoulder abduction, shoulder horizontal flexion, and shoulder horizontal extension). Ten male volunteers wearing size medium battle dress uniform (BDU) with recent relevant military experience participated in this study. The volunteers performed shoulder/arm movements (while wearing each armor treatments) and completed the garment impediment perception as well as wearer acceptability scales. The body areas of neck side, shoulder top, and armscye front showed the highest frequency of reported impediments. Resistance to movement and localized pressure were the most frequently mentioned types of impediment. The armor system B had the most areas of impediment, and was rated as more restrictive than the control garment and armor system A for each movement. For wearer acceptability, no significant differences were found between the control garment and armor system A for all eight items; this indicated that subjects did not perceive a difference between wearing the control garment and armor system A. There was a trend for wearer acceptability to decrease from wearing the control garment to armor systems A to C to B.

Proposal of a New Experimental Method for Evaluating the Stability of Armor Blocks (소파블록의 안정성 평가에 대한 새로운 실험방법 제안)

  • Kim, Shinwoong;Lee, Seong-Dae;Lee, Kwang-Ho
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.33 no.3
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    • pp.131-138
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    • 2021
  • The armor blocks are used to protect the body of the structure and dissipate wave energies, so it is crucial to evaluate the stability of the armor unit. The stability of armor blocks has been mainly evaluated through empirical coefficients called the stability coefficient obtained from hydraulic model experiments. In this study, a new type of single-layered armor block called K-Block was proposed, and a new experimental method based on the pull-out force was proposed to evaluate the stability of the armor unit, including the interlocking effects. The pull-out force test proposed in this study directly measures the force required to separate the armor unit from the armored layer on the slope by applying a tensile force in the vertical and horizontal directions to the installed armor unit. The proposed experimental method confirmed that the interlocking effects of the armor block could be quantitatively evaluated, and the high stability of the K-Block was verified.

A Study on the Costume of Knight in the Cinema with the Background of the Middle Age -Focused on the 11$\sim$15th Century- (중세배경 영화에 나타난 기사복에 관한 연구 -l1$\sim$15세기를 중심으로-)

  • Kim, Hee-Jung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.71-87
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    • 2007
  • Main role to expand the fashion in the middle age was played by aristocracy and knight. They contributed to the fashion of the middle age regardless of aesthetic sense. First, in any age, there was a self-display design using splendid decoration or material in the costume of high-class people. Aristocracy, especially, knight in the middle age classified themselves from others by wearing the costume suitable for their statuses. Second, the Crusade knight appearing all over the cinema gathered various peoples and caused acute optic angle about specialty of costume. Therefore the trend preferring foreign costumes was changed to new fashion while it was connected to desire searching for a change. Third, although armor of knight was created because of protection in the war, in the 13th century, its character of motion and defense was emphasized and it became splendid style. More over, the costume of knight was developed to more emphasize masculine beauty with heavy upper body and light lower body so it caused sexual difference of costume in the middle age. Fourth, As knight searched effective defensive weapon, chain mail was relegated by plate armor. The order of armor that the hight wore in 1350 was as follows. First, he wears adhesive shirts, braies, hose and wears metal protector on arm and leg. He wears padded undercoat called gambeson, hauberk, plate armor and surcoat on them.

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A Study on the Evaluation for Performance of Body Armor Vest using ANOVA (분산분석을 이용한 방탄조끼의 방탄성능 평가에 관한 연구)

  • Park, Jae Woo;Byun, Kisik;Cho, Sung-Yong;Kim, Suk Ki;Yeo, Yongheon;Kwon, Jae Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.372-378
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    • 2021
  • A body armor vest is a form of munition related directly to the safety and life of combatants. Therefore, it must meet the requirements for ballistic resistance. The ROK demands the performance of body armor vest meet the Level IIIA specified by the NIJ STD-0101.06 published by the US National Institute of Justice. This study performed acceptance tests on body armor vests. The factors for evaluating the ballistic resistance evaluated were not only whether it penetrates when shooting but also whether the BFS (Backface Signature) depth does not exceed 44 mm when it does not penetrate. The factors were assessed to determine if they were consistent or not. The BFS depth is affected by various test factors, such as the physical properties of the backing material and the changes in the amount of impact with the bullet velocity. In this study, an analysis of the bulletproof performance was performed by extracting the data with the same conditions using ANOVA to remove the influence of these external factors. The analysis revealed a correlation between the BFS depth, bullet velocity, vest conditions, and protection area. The mass production process was analyzed by estimating the Interval of BFS on each lot. Through this, a new methodology for ballistic resistance evaluation and paradigm for future quality assurance is suggested.

Study on Costumes of Greek Mythology Gods in Films (영화에 나타난 그리스 신화의 신들의 의상 연구)

  • Rhew, Soohyeon
    • Journal of the Korean Society of Costume
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    • v.63 no.6
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    • pp.69-83
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    • 2013
  • This research is to analyze costumes of Greek Mythology Gods in films using Morris' semiotics. In film "Clash of The Titans", Zeus' costume of shining gold armored body suit and long manteaux expressed the limitless sublime. The definite form contouring body shape of his costume also demonstrated classical beauty. Hades' costume of dark colored armor, long manteaux, and transformation via smoke also described the limitless sublime. The unbalanced and irregular shaped armor showed ugliness. In "Percy Jackson & The Olympians: The Lightening Thief", the armor and long manteaux of Zeus showed the limitless sublime. The beauty of his body and his sophisticated business wear indicated classical beauty. These features were also present in Poseidon's costume as well. The limitless sublime and ugliness are implied in Hades' look by portraying him as having a monster body with horns and wings, and his costume of punk look. In "Immortals", gods of Olympus wore clothing that was reminiscent of Egyptian times, which represented a time of strong royal authority, in order to expose the limitless sublime. Classical beauty was shown in the beauty of their body. Titans' costumes and look of non-human being were composed of black and red to present ugliness. The inherent meanings of Gods' costumes are death of god, patriarchy, and the good triumphing over the evil. The Greek gods are not held in the same reverence in the contemporary society. However mythology inspires lots of visual creations. The results help to accumulate a creative design database for fashion.

An Analysis of Posthuman's Body Type and Fashion in SF Movies (SF 영화에 나타난 포스트휴먼의 신체 유형 및 패션 분석)

  • Choi, Jung-Hwa
    • The Research Journal of the Costume Culture
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    • v.19 no.3
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    • pp.473-487
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    • 2011
  • The purpose of this study is to analyze the body type and fashion of posthuman in SF movies. The method of this study was to analyze documentaries, internet web site, fashion books and so forth. The results were as follows: The body types of posthuman were expressed as mutation type, prosthetic type, clone type by biological hybrid or renovation and digital type by computer simulation. The mutation type was expressed as reinforcement of masculinity or feminity and reinforcement of body functions. The fashion item was expressed as a black tailored suit, leather jacket, cat suit, whip, black sunglass, garter belt, high heel shoes, short pants, black one piece dress and functional body suit. The prosthetic type was expressed as reinforcement of body functions and reinforcement of masculinity or feminity. The fashion item was expressed as a military item, high-tech power suit and ergonomic armor suit. The clone type was expressed as the plural ego with reinforcement of body functions. The fashion item was expressed as a power shoulder jacket, fake fur coat, vinyl, black see-through look and functional suit. The digital type was expressed as reinforcement of masculinity or feminity and the plural ego with reinforcement of body functions. The fashion item was expressed as a data suit, leather jacket, black over coat, boots, black sun glass, ethnic items and military items. The meanings of posthuman fashion in SF movies were impurity of posthuman, display of superhuman's power by sexuality, metaphor of power and fantasy of superhero in opposition futuristic dystopia. As mentioned above, posthuman body type and fashion in SF movies become the conversational topic in the real world. The fact that we think about utopia and identity of posthuman in the future is of great significance.

Computational Analysis of Heracron Fabric at High-velocity Impact (Heracron 직물의 고속 충돌 해석)

  • Kim, YunHo;Choi, Chunghyeon;Kumar, Sarath Kumar Sathish;Cha, JiHun;Kim, Chun-Gon
    • Composites Research
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    • v.32 no.2
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    • pp.120-126
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    • 2019
  • Advanced fiber fabrics have been utilized in not only anti-stabbing and bullet-proofing for body armor but also various industrial fields including vehicular armor and spacecraft structure. Furthermore, there have been a number of research to improve the ballistic performance of advanced fabrics introducing many computational approaches. In our research, an advanced fabric, Heracron manufactured in South Korea was modelled firstly using Autodyn, a commercial software specializing in impact and explosion phenomenon. The sensitivity of the input parameters was also confirmed by conducting simulations. To verify the numerical modelling, we measured and compared the simulation results with velocity decrements after impact involving one, three, and five layers of Heracron under 200-500 m/s impacts by an aluminum spherical projectile. The Heracron fabric was successfully modelled using Autodyn.