• Title/Summary/Keyword: Blue print

Search Result 41, Processing Time 0.037 seconds

Model House System Using Virtual Reality (가상현실을 활용한 모델하우스 시스템)

  • Kim, Seung geun;Kim, Dong hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.92-93
    • /
    • 2017
  • Before showing the real house, generally a broker shows the blue print of the house to a customer who looks for houes to reside. However, it is difficult to for the customer to realize the house in detail by the blue print. To solve this problem, meet develop model house system using the virtual reality technology. The develop system shows the blue print of the house in 3D on the android device and make it possible for the user to move in the house projected virtually by using controllers.

  • PDF

Customer Satisfaction Improvement by Combining the Blue Print and Reliability Technique: Education Service Case Study (Blue Print와 신뢰성 기법을 혼합한 고객만족도 향상에 관한 연구: 교육서비스 사례)

  • Baek, Chun-Joo;Koo, Il-Seob;Lim, Ik-Sung;Kwon, Hong-Kyu
    • Journal of Applied Reliability
    • /
    • v.12 no.1
    • /
    • pp.13-24
    • /
    • 2012
  • This paper applied the Blue Print and FMEA (Failure Mode and Effect Analysis) to education service in order to raise the education service satisfaction. First, the Blue Print is deployed to come up with strategies to overcome the fail possibility point and waiting point. Next, in order to analyze the fail factors and alternative strategies, the Blue Print of education service is applied to FMEA. The results are as follows; first, the ommission from information document by web-mail or e-mail, Second, thing that selected in spite of company uneducated, thing that omitted despite the company is target, and the unsatisfaction of attendee about training contents. Third, the delay of counsel at the telephone reply, erroneous list of course name and attendee at HRD (Human Resource Development), omission of check whether attends or not. Except for unsatisfaction of attendee, all appears at the process that service delivered. And the unsatisfaction of attendee is about education contents. Both is the factor which have influence on the education service quality. The strategies to remove the failure mode are training and manual development on service and work, a thorough management and check of information system like as ERP (Enterprise Resoure Planning), HRD, education institution list DB (Data Base), on-line application system, a development of education program to offer best education that reflect the user needs and continuously changing environment.

A Study of Clothing Design Preference & Clothing Satisfaction for Older Women (노년기 여성의 의복 디자인 선호도 및 의복 만족도에 대한 연구)

  • 서미아;이선희
    • The Research Journal of the Costume Culture
    • /
    • v.3 no.1
    • /
    • pp.41-64
    • /
    • 1995
  • A clothing design preference & clothing satisfactions(a general satisfaction, fitness) was studied for women 55 years and older. The major results are as followings. In view of a clothing design preference, 1) Styles of outdoor clothes for spring-fall : ① Two-pieces ② Blouse(Sweater) & Slacks ③Blouse(Sweater) & Skirts. 2) Colors of clothes for seasons: (Spring - Pink, Light yellow, beige), (Summer - Light blue, Blue, Light green), (Fall - Brown, Red purple, Beige), (Winter - Black, Brown, Gray). 3) Fabric prints ; ① Unicolor without print ② Geometric print ③ Traditional print. 4) Kinds of textiles : ① Easy Laundriability ② A style of dressing ③ Uncrumple. In view of clothing satisfactions for ready made clothes, they have unsatisfactory trends as following orders. 1) Considering a general satisfaction : ① Clothing which go with oneself ② Fitness ③ Matching with other clothes. 2) Considering fitness for clothes : ① Sleve length ② Shoulder width ③ Length in Blouse (Sweater) & Jacket, ① Length ② Waist ③ Girth of hip (under abdomen) in slacks (skirts).

  • PDF

The First Comprehensive Plan of National Health Insurance (제1차 국민건강보험 종합계획)

  • Park, Eun-Cheol
    • Health Policy and Management
    • /
    • v.29 no.2
    • /
    • pp.99-104
    • /
    • 2019
  • On May 1, 2019, the Minister of Health and Welfare announced publicly the first Comprehensive Plan of National Health Insurance (NHI). The Comprehensive Plan which is the 5-year plan including expenditure and revenue aspect of NHI, is desirable in 42 years of introduction of NHI and 30 years of universal coverage of NHI, though the Plan was late and had some conflict process. The Comprehensive Plan was established without evaluation of Moon's Care Plan, did not included to relationship with NHI and other health security systems, and did not have the blue print of NHI. The Plan was not sufficient in content of adequate health care utilization and relationship with service benefit and cash benefit. The Comprehensive Plan should be modified in considering the blue print of NHI and national healthcare system with participating stakeholder in turbulent environment-low fertility, rapid ageing, low economic growth rate, era of non-communicable diseases, unification of the Korean Peninsula, and 4th industrial revolution. Therefore, I suggest to establish the President's Committee of Improving Healthcare System for the blue print of health care and NHI.

Developing the Auditing Methodology and Strategic Planning of Rural Amenity Resources Investigation (농촌어메니티 자원조사감리방법론 개발과 전략계획)

  • Seo, Bo-Hwan
    • Journal of Korean Society of Rural Planning
    • /
    • v.14 no.2
    • /
    • pp.99-110
    • /
    • 2008
  • The purposes of this paper are first, to develop and adapt auditing methodology of rural amenity resource investigation and second, to propose strategic planning of amenity web data base system. Relating with auditing methodology, we make the life cycle of rural amenity resource investigation based on value chain method. we make 8 stage of auditing process and 105 auditing items in details. We adapt these guidelines in real world and then improve developed methodology. Therefore we expect to promote the quality and accuracy of investigation project using these guidelines. Relating with blue print of strategic planning, we first analyse external environment about Competitors, Suppliers, New entrants, Buyers, Substitutes with 5 force model for amenity information system. We second make the blue print of strategic planning of amenity web data base system project. Then we propose the FIRST, BEST, MOST strategy of amenity web data base system and the web hub system.

Trust Assurance of Data in Cloud Computing Environment (클라우드 컴퓨팅 환경의 데이터 신뢰 확보)

  • Jung, Im-Y.;Jo, In-Soon;Yu, Young-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.9B
    • /
    • pp.1066-1072
    • /
    • 2011
  • Cloud Computing Environment provides users with a blue print of IT Utopia with virtualization; unbounded computing power and data storage free from the cost and the responsibility of maintenance for the IT resources. But, there are several issues to be addressed for the Cloud Computing Environment to be realized as the blue print because users cannot control the IT resources provided by the Cloud Computing Environment but can only use them. One of the issues is how to secure and to trust data in the Cloud Computing Environment. In this paper, an efficient and practical trust assurance of data with provenance in Cloud Computing Environment.

The studies of developing latent fingerprint in general print papers by chemical reaction (화학반응을 이용한 일반 프린트용지의 잠재지문 현출에 관한 연구)

  • Roh, Seung-Chan;Choi, Mi-Jung;Kim, Man-Ki;Lee, Oho-Taick;Park, Sung-Woo
    • Analytical Science and Technology
    • /
    • v.20 no.2
    • /
    • pp.155-163
    • /
    • 2007
  • Porosity paper evidence is encountered in case of forgery, kidnapping, fraud and terrorist activity. The present study was designed to evaluate the effect of three chemical reagents (Ninhydrin, 1,8-diazafluoren-9-one (DFO), Iodine fuming) to the quality of developed latent fingerprints on porosity printing papers and newspaper. In case of printing papers, print quality was better with Iodine fuming method than Ninhydrin and DFO treatment to developing latent fingerprints. Developing latent fingerprint on newspapers was achieved with Iodine fuming processing. The processing of Iodine fuming followed by DFO and by using blue light (orange red filter) exhibited better results with Iodine fuming. Enhancement of latent fingerprint detection image using Digital Imaging System was achieved.

A Study of Romantic Image Expressed in the ′00­′01 Fashion Trend (′00­′01 Fashion Trend에 나타난 Romantic Image에 관한 연구)

  • 정미혜
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.2 no.2
    • /
    • pp.41-54
    • /
    • 2000
  • History of fashion and clothing is needed to understand modern fashion and to predict Future mode. The period of Romanticism in fine arts was from the end 18th century up to the first half of 19th century. The characteristics of shilouttes were found in the emphasis owomen's body line. This feature of romantic fashion is founded in 1960, 1970, 1980, 1990'mode. Major characters of this times are retro of romantic costume. As time goes by, more romantic fashion was set up and new corncern of 2000 fashion trend. The Characteristics of romantic image in 2000 of fashion trend are the emphasis of romantic details and decorations. Such as ruffle, frill, shirring, beads, spangle, sequin, flower. Trend colors are pink, lilac, aqua blue, yellow, green, pastel color. Trend materials chiffon, organza, satin, velvet, gauze, georgette, lace and glittery material. And floral print and stripe print. Forward­looking fashion is ethnic­romantic image influenced India. Trend and fashion have very close relationship and if it is fully comprehended, it will be good opportunity to awkardness againnst new fashion line.

  • PDF

Multi-head Inkjet Patterning System for Manufacturing a Full Color Polymer Light Emitting Device (pLED) (고분자 유기 EL 제조를 위한 멀티헤드형 잉크젯 패터닝 시스템)

  • Oh, Je-Hoon;Kim, Si-Kyoung;Yoon, Hee-Youl;Oh, Se-Il;Kang, Yoo-Myung;Kim, Kwang-Il
    • Proceedings of the KSME Conference
    • /
    • 2003.04a
    • /
    • pp.1219-1225
    • /
    • 2003
  • According to the increase of lifetime and efficiency, the interest in the pLED has dramatically increased recently because pLED can be applied to large-size and flexible displays. The core process in the manufacture of pLED is the printing process of red, green and blue light emitting polymers (LEP), and inkjet printing method is one of the promising technology to print red, green and blue LEP on glass substrates. In this work, we developed a multi-head inkjet patterning system with 3 heads for each color. The developed inkjet patterning system is composed of the precise positioning system, head controller circuit, real-time ink drop evaluation system, maintenance system, and stable ink supply system. Finally, we investigated the stability and reliability of the system by printing red, green and blue LEP on the dummy substrate.

  • PDF

Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint

  • Choi, Bu-ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.11
    • /
    • pp.75-82
    • /
    • 2020
  • In this paper, we propose a training method to efficiently create prototypes using 'core mechanical diagram' to make game design easier and 'BluePrint', a visual scripting tool of Unreal that enables relatively easy functionality without programming knowledge. With the development of game engines, game development is becoming faster and easier, and using this, non-programmers without knowledge of game development are clearly showing a tendency to participate in game development. However, existing game development methodologies and game implementation methods require complex design processes and specialized knowledge. In order to make it easier for non-programming experts to develop games, they will simplify the complexity of existing game development methodologies, and propose educational methods that can focus on and implement the essence of game design based on cases where non-programmers have implemented prototypes themselves.