• Title/Summary/Keyword: Block-based Programming

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Storing information of stroke rehabilitation patients using blockchain technology: a software study

  • Chang, Min Cheol
    • Journal of Yeungnam Medical Science
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    • v.39 no.2
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    • pp.98-107
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    • 2022
  • Background: Stroke patients usually experience damage to multiple functions and a long rehabilitation period. Hence, there is a large volume of patient clinical information. It thus takes a long time for clinicians to identify the patient's information and essential pieces of information may be overlooked. To solve this, we stored the essential clinical information of stroke patients in a blockchain and implemented the blockchain technology using the Java programming language. Methods: We created a mini blockchain to store the medical information of patients using the Java programming language. Results: After generating a unique pair of public/private keys for identity verification, a patient's identity is verified by applying the Elliptic Curve Digital Signature Algorithm based on the generated keys. When the identity verification is complete, new medical data are stored in the transaction list and the generated transaction is verified. When verification is completed normally, the block hash value is derived using the transaction value and the hash value of the previous block. The hash value of the previous block is then stored in the generated block to interconnect the blocks. Conclusion: We demonstrated that blockchain can be used to store and deliver the patient information of stroke patients. It may be difficult to directly implement the code that we developed in the medical field, but it can serve as a starting point for the creation of a blockchain system to be used in the field.

Design and implementation of an AI-based speed quiz content for social robots interacting with users (사람과 상호작용하는 소셜 로봇을 위한 인공지능 기반 스피드 퀴즈 콘텐츠의 설계와 구현)

  • Oh, Hyun-Jung;Kang, A-Reum;Kim, Do-Yun;Jeong, Gu-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.611-618
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    • 2020
  • In this paper, we propose a design and implementation method of speed quiz content that can be driven by a social robot capable of interacting with humans, and a method of developing an intelligent module necessary for implementation. In addition, we propose a method of implementing speed quiz content through the process of constructing a map by arranging and connecting intelligent module blocks. Recently, software education has become mandatory and interest in programming is increasing. However, programming is difficult for students without basic knowledge of programming languages to directly access, and interest in block-type programming platforms suitable for beginners is growing. The block-type programming platform used in this paper is a platform that supports immediate and intuitive programming by supporting interactions between humans and robots. In this paper, the intelligent module implemented for the speed quiz content was used by blocking it within a block-type programming platform. In order to implement the scenario of the speed quiz content proposed in this paper, we implement a total of three image-based artificial intelligence modules. In addition to the intelligent module, various functional blocks were placed to implement the speed quiz content. In this paper, we propose a method of designing a speed quiz content scenario and a method of implementing an intelligent module for speed quiz content.

A Case Study on Block Coding and Physical Computing Education for University of Education Students (교육대학생을 대상으로 한 블록 코딩 및 피지컬 컴퓨팅 교육 사례)

  • Han, Kyujung
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.307-317
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    • 2019
  • This study is an example of the education of block coding and physical computing teaching tool for preservice teachers at the college of education. The students were familiar with coding and improved their coding skills in solving various problems through 'Entry' that support block coding. In addition, the students configured the computing system with various input / output devices of the physical computing teaching tool and controlled things through programming and produced the educational portfolio to experience the whole process of problem analysis, design, implementation, and testing in coding. We applied Flow based coding and Pair programming as the teaching methods, and the results of the survey to measure the effectiveness of the study show that students have a good understanding of the entry and physical computing teaching tool and using the combination of the entry and physical computing teaching tool were more effective in learning than the Entry-only coding. In addition, it was confirmed that the effect of Pair programming applied in the physical computing teaching tool.

Improved Algorithm for Haplotype Block Partitioning : Application to Human Chromosome 21

  • Na, Kyoung-Rak;Kim, Sang-Jun;Kim, Sung-Kwon
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2003.10a
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    • pp.229-235
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    • 2003
  • Research of basis technology to construct the human haplotype map is one of active areas in SNP post-genomics research. Identification of haplotype block structure from haplotype data is key step in the haplotype map project. Several algorithms have been proposed for the block identification, including the greedy algorithm, and the dynamic programming based algorithm. This paper analyzed block partitioning method of several algorithm which has been proposed in recent years. HapBlock and HaploBlockFinder are programs used in our experiment.

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Designing of Block-Type Puzzle Assembly Robot Education System without Computer (언플러그드 블록형 퍼즐 조립 로봇교육 시스템 설계)

  • Song, Jeong-Beom
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.183-190
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    • 2013
  • Many researchers in the 21st century has found that robot education is effective to develop the learners' creativity and problem-solving ability. However, the robot education can only be applied to the students whose computer skills are high. Also it can be taught in the well-prepared computer classroom. Students have to learn machine language to control their robots, and robots are controlled by different types of software. Therefore this study has constructed command-based programming blocks to do a robot programming without computers. It also presents a prototype of the programming process and a technological method to combine the command and the programming blocks. We used the blocks which are similar with something in flow chart: to support intuition, and to help students transfer what they learned. And types of blocks and details are described for the Robot Programing Education. Combination of command blocks is made by RS-485 connection method and, it is designed to intercommunicate with connected blocks. It also presents a prototypes: of the programming process using designed command blocks, and of the possibility of Unplugged Robot Education System.

Design of Machine Learning Education Program for Elementary School Students Based on Sound Data (소리 데이터를 활용한 블록 기반의 초등 머신러닝 교육 프로그램 설계)

  • Ko, Seunghwan;Lee, Junho;Moon, Woojong;Kim, Jonghoon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.7-11
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    • 2021
  • This study designs block-based machine learning education program using sound data that can be easily applied in elementary schools. The education program designed its goals and directions based on the results of a demand analysis conducted on 70 elementary school teachers in advance according to the ADDIE model. Scratch in Machine Learning for Kids was used for block-based programming, and the education program was designed to discover regularity of data values using sound data, learn the principles of artificial intelligence, and improve computational thinking in the programming process. In a later study, the education program needs to verify what changes there are in attitudes and computational thinking about artificial intelligence.

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Large-scale Nonseparabel Convex Optimization:Smooth Case (대규모 비분리 콘벡스 최적화 - 미분가능한 경우)

  • 박구현;신용식
    • Journal of the Korean Operations Research and Management Science Society
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    • v.21 no.1
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    • pp.1-17
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    • 1996
  • There have been considerable researches for solving large-scale separable convex optimization ptoblems. In this paper we present a method for large-scale nonseparable smooth convex optimization problems with block-angular linear constraints. One of them is occurred in reconfiguration of the virtual path network which finds the routing path and assigns the bandwidth of the path for each traffic class in ATM (Asynchronous Transfer Mode) network [1]. The solution is approximated by solving a sequence of the block-angular structured separable quadratic programming problems. Bundle-based decomposition method [10, 11, 12]is applied to each large-scale separable quadratic programming problem. We implement the method and present some computational experiences.

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Revisited Security Evaluation on Midori-64 against Differential Cryptanalysis

  • Guoyong Han;Hongluan Zhao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.478-493
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    • 2024
  • In this paper, the Mixed Integer Linear Programming (MILP) model is improved for searching differential characteristics of block cipher Midori-64, and 4 search strategies of differential path are given. By using strategy IV, set 1 S-box on the top of the distinguisher to be active, and set 3 S-boxes at the bottom to be active and the difference to be the same, then we obtain a 5-round differential characteristics. Based on the distinguisher, we attack 12-round Midori-64 with data and time complexities of 263 and 2103.83, respectively. To our best knowledge, these results are superior to current ones.

A Mathematical Programming Approach for Block Storage Problem in Shipbuilding Process (수리 모형을 이용한 조선 산업에서의 블록 적치장 최적 운영 계획 도출)

  • Ha, Byung-Hyun;Son, Jung-Ryoul;Cho, Kyu Kab;Choi, Byung-Cheon
    • Korean Management Science Review
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    • v.30 no.3
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    • pp.99-111
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    • 2013
  • This paper studies the scheduling problem of storing and retrieving assembly blocks in a temporary storage yard. The objective is to minimize the number of relocations of blocks while the constraints for storage and retrieval time windows are satisfied. We present an integer programming model based on multi-commodity network flows, and the three revised models based on the properties of the problem. We show that the revised models are more efficient than the generic model through the numerical experiments.

A theoretical study for effects about learning transfer between two more languages in programming education (프로그래밍 교육에서 2개 이상 프로그래밍 언어의 학습 전이 효과에 대한 이론적 고찰)

  • Yi, Soyul;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.99-100
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    • 2018
  • 컴퓨팅 사고력이 강조됨에 따라 우리 나라를 비롯한 세계 여러 나라에서는 프로그래밍 교육 등 컴퓨팅 관련 교육을 실시하고 있다. 일반적으로 프로그래밍 교육에서 초보 학습자에게는 블록 기반 프로그래밍 언어를 학습한 후 텍스트 기반 프로그래밍 언어를 학습하게 된다. 블록 기반 언어와 텍스트 기반 언어는 동일한 프로그래밍 논리를 함양하게 되지만, 다른 모든 언어들과 마찬가지로 언어 특성, 사용법, 형태 등 다소 차이가 있다. 따라서 본 논문에서는 블록 기반 프로그래밍 언어에서 텍스트 기반 프로그래밍 언어의 학습 전이의 효과에 대해 이론적 고찰을 실시하였으며, 그 결과 대부분의 연구에서 긍정적 전이 효과를 입증하였음을 확인하였다.

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