• Title/Summary/Keyword: Bezier 곡선

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Skin Region Detection Using Histogram Approximation Based Mean Shift Algorithm (Mean Shift 알고리즘 기반의 히스토그램 근사화를 이용한 피부 영역 검출)

  • Byun, Ki-Won;Joo, Jae-Heum;Nam, Ki-Gon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.21-29
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    • 2011
  • At existing skin detection methods using skin color information defined based on the prior knowldege, threshold value to be used at the stage of dividing the backround and the skin region was decided on a subjective point of view through experiments. Also, threshold value was selected in a passive manner according to their background and illumination environments in these existing methods. These existing methods displayed a drawback in that their performance was fully influenced by the threshold value estimated through repetitive experiments. To overcome the drawback of existing methods, this paper propose a skin region detection method using a histogram approximation based on the mean shift algorithm. The proposed method is to divide the background region and the skin region by using the mean shift method at the histogram of the skin-map of the input image generated by the comparison of the similarity with the standard skin color at the CbCr color space and actively finding the maximum value converged by brightness level. Since the histogram has a form of discontinuous function accumulated according to the brightness value of the pixel, it gets approximated as a Gaussian Mixture Model (GMM) using the Bezier Curve method. Thus, the proposed method detects the skin region by using the mean shift method and actively finding the maximum value which eventually becomes the dividing point, not by using the manually selected threshold value unlike other existing methods. This method detects the skin region high performance effectively through experiments.

Hexagonal Grid Shadow Generation using Bézier Curves (베지어 곡선을 활용한 육각 그리드의 그림자 생성 방법)

  • Minseok Kim;Taekgwan Nam;Youngjin Park
    • Smart Media Journal
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    • v.12 no.4
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    • pp.47-57
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    • 2023
  • The hexagonal grid structure has been studied for processing and representing spatial information data in Geographic Information Systems. Visualization using a hexagonal grid has high visibility compared to other grid representation methods. However, it is difficult to effectively convey quantitative data and differences between grids depending on the geospatial data represented. In this paper, we propose a method to visually emphasize the hexagonal grid by generating shadow on the outside of the hexagonal grid. To do so, we offset the outer line segments of the hexagonal grid to be emphasized and generate a Bézier curve based on that information to determine the final shadow shape. We also apply variable transparency toward the edges of the shadow because the shadow gradually fades away from the hexagonal grid. We have shown that the proposed method can effectively generate shadow areas given not only a single hexagonal grid but also multiple hexagonal grids and can generate various shadow shapes based on user interface inputs. We apply the proposed method to Yongsan-gu, one of the districts of Seoul, and show the results of visually emphasizing it after generating shadow using the proposed method.

Optimal Shape Design of Dual Reflector Antenna Based on Genetic Algorithm (유전 알고리즘 기반의 이중 반사경 안테나 형상최적화 기법)

  • Park, Jung-Geun;Chung, Young-Seek;Kang, Won-June;Shin, Jin-Woo;So, Joon-Ho;Cheon, Chang-Yul
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.26 no.5
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    • pp.445-454
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    • 2015
  • In this paper, we propose an optimal design method for a dual reflector antenna(DRA) using the Genetic algorithm. In order to reduce the computational burden during the optimal design, we exploit the iterative physical optics(IPO) to calculate the surface current distribution at each reflector antenna. To improve the accuracy, we consider the shadow effect by the structure and the coupling effect by the multi-reflection based on the iterative MFIE(Magnetic Field Integral Equation). To reduce the number of design variables and generate a smooth surface, we use the Bezier function with the control points, which become the design variables in this paper. We adopt the HPBW(Half Power Beam Width), the FNBW(First Null Beam Width), and the SLL(Side Lobe Level) as the objective or cost functions. To verify the results, we compare them with the those of the commercial tool.

Study of Blank Thickness Optimization in Free Bulging for Maximizing Bulged Height (가스압력을 이용한 자유벌징에서 성형양 최대화를 위한 두께 분포 최적화)

  • Yoo, Joon-Tae;Yoon, Jong-Hoon;Lee, Ho-Sung;Youn, Sung-Kie
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.8
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    • pp.899-904
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    • 2014
  • Thickness profiled blank is designed using optimization techniques for maximizing the bulged heights during the free bulging of Inconel 718. The thickness of the blank was described by the Bezier curve and the locations of the control points were used as the design variables for optimization. The maximization of the bulged heights within the limited strain range served as the objective function and constraints for optimization. The equivalent static loads method for non-linear static response structural optimization (ESLSO) was used and the result of the optimization revealed 22 increased bulged heights. A free bulging test using a blank with an optimized profile was conducted to verify the optimization process. The results were compared with those of numerical analysis in terms of bulged height and deformed shape.

Aircraft 4D Trajectory Model for Air Traffic Control Simulator (항공교통관제 시뮬레이션을 위한 항공기 4D 궤적모델 개발)

  • Jung, Hyuntae;Lee, Keumjin
    • Journal of Advanced Navigation Technology
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    • v.21 no.3
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    • pp.264-271
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    • 2017
  • This paper presents air traffic control simulation model for generating 4D trajectory, and aircraft dynamic model based on 4D trajectory information. With aircraft parameters from BADA and Total Energy Model, the trajectory is defined through modified Bezier curve and the simulation supports two aircraft control methods based on controlled time of arrival (CTA) or airspeed. The simulation results shown that flight time and path were almost identical to the defined trajectory, and derived the differences of each control methods according to wind conditions. Based on the simulation model developed in this study, it is expected to be applied to various air traffic management researches. Future studies will focus on applying optimization techniques in order to minimize the difference between generated trajectories and actual flight routes. This work will increase utilization of developed simulation futhermore.

Joint Space Trajectory Planning on RTOS (실시간 운영체제에서 관절 공간 궤적 생성)

  • Yang, Gil-Jin;Choi, Byoung-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.52-57
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    • 2014
  • This paper presents an implementation of a smooth path planning method considering physical limits on a real time operating system for a two-wheel mobile robot. A Bezier curve is utilized to make a smooth path considering a robot's position and direction angle through the defined path. A convolution operator is used to generate the center velocity trajectory to travel the distance of the planned path while satisfying the physical limits. The joint space velocity is computed to drive the two-wheel mobile robot from the center velocity. Trajectory planning, velocity command according to the planned trajectory, and monitoring of encoder data are implemented with a multi-tasking system. And the synchronization of tasks is performed with a real-time mechanism of Event Flag. A real time system with multi-tasks is implemented and the result is compared with a non-real-time system in terms of path tracking to the designed path. The result shows the usefulness of a real-time multi-tasking system to the control system which requires real-time features.

Facial Expression Animation which Applies a Motion Data in the Vector based Caricature (벡터 기반 캐리커처에 모션 데이터를 적용한 얼굴 표정 애니메이션)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.90-98
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    • 2010
  • This paper describes methodology which enables user in order to generate facial expression animation of caricature which applies a facial motion data in the vector based caricature. This method which sees was embodied with the plug-in of illustrator. And It is equipping the user interface of separate way. The data which is used in experiment attaches 28 small-sized markers in important muscular part of the actor face and captured the multiple many expression which is various with Facial Tracker. The caricature was produced in the bezier curve form which has a respectively control point from location of the important marker which attaches in the face of the actor when motion capturing to connection with motion data and the region which is identical. The facial motion data compares in the caricature and the spatial scale went through a motion calibration process too because of size. And with the user letting the control did possibly at any time. In order connecting the caricature and the markers also, we did possibly with the click the corresponding region of the caricature, after the user selects each name of the face region from the menu. Finally, this paper used a user interface of illustrator and in order for the caricature facial expression animation generation which applies a facial motion data in the vector based caricature to be possible.