• 제목/요약/키워드: Behavioral Loyalty

검색결과 114건 처리시간 0.024초

The Effects of Photo Decoration Cues on Online Consumers' Affective Responses in Distribution Science

  • SHIHUI, Huang;FENG, Zhou
    • 유통과학연구
    • /
    • 제19권12호
    • /
    • pp.71-81
    • /
    • 2021
  • Purpose: This study to seek to answer two research questions in distribution science: what photo decoration cues in online grocery stores could be identified? Could photo decoration cues significantly effect on the affective perception and behavioral intention of consumers? Research design, data, and methodology: his study conducted a laboratory experiment with a 2×2×2 factorial design to validate the proposed research model and test our proposed hypotheses. Research design, data and methodology: Two stages experiments were adopted in this study, among 360 voluntaries who have had an experience of online grocery shopping, 331 valid data had been collected and analyzed using MANOVA and PLS-SEM algorism. Results: (1) both reflective surface and complementary goods layout lead to visual appeal and shopping enjoyment; (2) contrast color usage positively impacts on visual appeal while does not significantly affect shopping enjoyment; (3) consumers' affective responses positively impact attitudes toward product and store which in turn lead to purchase intention and store loyalty. Implications for research and practice are discussed. Conclusions: Using the media richness theory, visual rhetoric theory and visual design literature as the theoretical foundation, the study provides a solid foundation to comprehend the impact of photo design artifacts on consumers' affective responses when online consumers shopping online for fresh grocery.

서비스 유형의 조절 효과에 따른 기업의 고객감동과 행동 의도의 관계 (The Moderating Effect of Service Type on the Customer Delight-Behavioral Intention Relationships)

  • 김미정;윤주옥
    • 서비스연구
    • /
    • 제9권4호
    • /
    • pp.81-95
    • /
    • 2019
  • 고객만족은 모든 서비스 기업에서 가장 중요하게 주제 중 하나이다. 모든 서비스 기업은 고객을 감동시켜야 하는가? 어떤 서비스 환경에서 고객감동을 창출하는 것이 보다 나은 결과를 이끌어내는가? 본 연구의 목적은 고객감동과 충성도의 관계에서 서비스 유형의 조절효과를 검정하는 것이다. 자료의 수집은 두 상이한 서비스 환경(소매 은행과 고급 레스토랑)의 소비자들을 대상으로 이루어졌으며, 가설 검정을 위해 다중 조절회귀분석을 실시하였다. 연구결과, 고객감동은 실용적 서비스보다 쾌락적 서비스에서 재방문의도와 추천의도 모두에 더 큰 긍정적인 영향을 미치는 것으로 나타났다. 본 연구는 고객감동 전략이 보다 긍정적인 결과를 이끌어낼 수 있는 서비스 환경을 제안하고자 한다. 고객감동 전략은 쾌락 및 실용적 서비스 모두에서 적용될 수 있지만, 쾌락적 서비스에서 충성적인 고객행동을 이끌어내는데 보다 효과적이다. 서비스기업은 고객감동전략에 대한 전략적 접근이 필요하다. 본 연구의 결과는 서비스기업이 효율적으로 자원을 관리하고 배분하는데 있어 의미 있는 전략적 시사점을 줄 수 있을 뿐만 아니라 고객감동 전략의 수립과 실행에 관한 의사결정을 하는데 도움을 줄 수 있다. 향후 연구에서는 고객의 충성도를 행동과 태도의 두 가지 차원으로 평가할 필요가 있으며, 행동적 충성도는 실제 구매 비율이나 방문 빈도 등의 자료를 토대로 측정할 수 있다. 이를 통해 향후 연구에서는 고객감동이 고객충성도의 형성에 어떠한 영향을 미치고 변화하는지에 대한 더 깊은 이해를 제공할 수 있을 것이다.

Do good return policies work across cultures? Effect of lenient return policies on online shopper perceptions in Eastern culture

  • Yang, SuJin;Choi, Yun Jung
    • Asia Marketing Journal
    • /
    • 제15권2호
    • /
    • pp.75-97
    • /
    • 2013
  • While good return policies are suggested as one of the critical services for e-commerce, ambivalence between the burden of the cost and shoppers' satisfaction may prevent e-tailers from increasing their level of leniency. Based on the S-O-R model, this study has attempted to develop a grounded theory to explain how lenient return policies shape online shoppers' perceptions and responses, with a focus on cultural influences in the relationship. In order to check the cultural effects of the lenient return policy, thirty two female and eleven male undergraduate students in South Korean shoppers, who are accustomed to strict return policies, participated in the semi-structured interview. A series of open-ended questions were designed to explore consumers' reactions toward four different levels of the lenient return policy: from the strict type in South Korea to the lenient type in the U.S. Using qualitative research methods, this research has defined three types of dimensions of lenient return policy: return possible period, complexity of progress, and other restrictions. While previous researchers did not pay much attention, the last dimension, other restrictions, is shown to be the most significant in influencing online shoppers' perceptions, especially in South Korea. Also, the impacts on online shoppers' perceptions from the three types of sub-dimensions of return policy were somewhat different. Whereas a longer return possible period was considered more favorable, a medium level of complexity and restrictions were considered more desirable. In summary, this result showed that shoppers in Eastern cultures, i.e. South Korean online shoppers, seem favorable to a medium level of lenient return policies, while allowing for taking precautions against possible fraudulent behaviors and setting other restrictions. Therefore, most of retailers in South Korea recommended that e-tailers who adopt the most lenient return policies raise the bar to guard ethical shoppers from fraudulent users. Next, lenient return policies can enhance ease of use, usefulness, affect, and trust while relieving perceived risk, which is connected to intention to purchase, satisfaction, and loyalty. Interestingly, lenient return policies are more likely to change the behavioral responses of online shoppers, such as return and purchase, rather than change their attitudes or beliefs such as image, satisfaction, and loyalty. This tendency can be seen more clearly in the direct influences of return policy on responses. The reaction to lenient return policy is mostly the intention to return or to purchase. This suggests that return policy serves the e-tailers as a powerful tool in increasing online shoppers' purchase intention at the moment of purchase. Therefore, e-tailers who plan to expand their market to eastern countries, including South Korea, have to build a shield of restrictions around their lenient return policy, rather than immediately applying their original liberalized return policy. Also, e-tailers in South Korea need to review their strict and undifferentiated return policies to deal with the unsatisfied reactions of online shoppers toward their normal return policies. Although the present study was confined to the return policies currently being practiced by popular e-tailers, it would be worthwhile to develop effective return policies separately for each country, especially South Korea, keeping the culture of the relevant country in mind.

  • PDF

일식 레스토랑 서비스품질이 고객만족을 매개로 행동의도에 미치는 영향 (A Study on the Effect of the Mediator of the Service Quality of Japanese Restaurants to Behavior Intention)

  • 송혜영;이종호
    • 한국조리학회지
    • /
    • 제21권1호
    • /
    • pp.174-190
    • /
    • 2015
  • 본 연구는 일식레스토랑의 서비스 품질요인과 행동의도(재방문, 추천, 충성도)와의 인과관계를 분석하여 일식레스토랑 경영자들에게 단골고객의 유치 전략의 시사점을 제공하기 위하여 부산지역에 거주하는 외식소비자 250명을 대상으로 설문조사를 시행하여 실증분석을 하였다. 연구의 목적을 달성하기 위하여 SPSS 18.0 통계프로그램을 활용하여 빈도분석, 요인분석, 상관관계분석과 가설검정을 위해서 다중(단순) 회귀분석을 시행하였다. 분석결과, 일식레스토랑의 서비스품질이 고객만족도에 미치는 영향에서 종사원의 서비스가 가장 큰 영향력을 있는 요인으로 분석되었다. 이는 인적서비스가 고객에게 가장 큰 만족을 주는 것으로 해석할 수 있겠다. 일식레스토랑의 고객만족도는 행동의도 즉, 재방문, 추천의도, 충성도에 영향을 미치는 것으로 분석되었다. 일식당 서비스품질이 행동의도에 가장 큰 영향력을 미치는 요인은 음식의 품질이었고, 가장 낮은 영향력은 물리적 환경인 것으로 분석되었다. 이는 일식레스토랑을 이용하는 외식 소비자들은 음식의 품질이 재방문 및 추천에 가장 큰 영향력을 미치는 것으로 판단할 수 있겠다. 본 연구를 통해 일식당을 방문하는 고객들은 인지된 서비스품질이 결과적으로 고객만족 및 행동의도에 영향을 준다는 이론적 기반을 검증함으로써, 일식당 경영자들은 높은 수준의 서비스품질을 고객에게 제공하는 것이 영업이익에 긍정적인 영향을 준다는 사실을 고찰하였다. 특히 고객만족에는 종사원의 서비스가 가장 큰 영향력이 큰 것으로 분석되었다.

커뮤니티 요소와 매체 풍요도 요소가 소셜 네트워크 게임 이용자의 이용경험에 미치는 영향 : '애니팡'을 중심으로 (The Effect of Community Artifacts and Media Richness Elements on the Experiences of the Social Network Game Users : 'Anypang' Case)

  • 이은곤;김경규;이정렬
    • 한국전자거래학회지
    • /
    • 제18권1호
    • /
    • pp.191-211
    • /
    • 2013
  • 소셜 네트워크 서비스가 빠르게 확산되면서, 소셜 네트워크 게임 등 소셜 네트워크 서비스를 활용한 다양한 부가 서비스가 각광을 받고 있다. 소셜 네트워크 게임이 범국민적 인기를 끌고 있으나, 이러한 인기의 원인에 대한 연구는 미미한 상황이다. 본 연구에서는 사회적 존재감 이론과 매체 풍요도 이론 등 선행 연구들을 바탕으로 소셜 네트워크 게임의 요소를 각각 자기표시, 상호 식별의 두 가지 커뮤니티 요소와 매체의 생생함, 매체와의 상호작용성의 두 가지 매체 특성으로 구분하고 이들이 인지된 즐거움 등 소셜 네트워크 게임 이용 경험 및 지속 이용 의도, 지불 의도 및 충성도 등 행동 의도에 어떠한 영향을 미치는 지 실증적으로 검증하였다. 현재 소셜 네트워크 게임을 이용하고 있는 이용자들에 대한 설문조사를 통해 총 243개의 자료를 수집하였으며, PLS 알고리즘을 이용하여 분석을 진행하였다. 그 결과, 커뮤니티 요소는 사회적 존재감을 통해 인지된 즐거움에 유의한 영향을 미치며, 매체 특성 또한 인지된 즐거움에 유의한 영향을 미치는 것으로 조사되었다, 이렇게 증가된 인지된 즐거움은 지속 사용 의도, 지불 의도 및 충성도 등 소셜 네트워크 게임 이용자의 행동 의도에 영향을 미치는 것으로 나타났다. 본 연구의 결과는 소셜 네트워크 게임의 인기의 원인을 살펴본 선도적인 연구일 뿐 아니라, 각 구성 요소를 인식하고 효과를 실증적으로 살펴봄으로써 소셜 네트워크 게임 디자인이라는 실무적인 측면에서 도움을 줄 수 있을 것으로 기대한다.

방사선사의 개인요인과 반응에 따른 지역별 스트레스원 수준 분석 (The Analysis of Regional Stressor Level on Personal Factor and Reaction According of Radiological Technologist)

  • 정홍량;손부순;임청환
    • 한국환경보건학회지
    • /
    • 제31권4호
    • /
    • pp.266-279
    • /
    • 2005
  • The present study was conducted to analyze the causes of stress on the part of Korean radiological technologists depending on their working environments. For this purpose, 890 questionnaires were distributed to and collected from radiological technologists who were working at 44 general hospitals in 16 cities and provinces of Korea during the period from the mid July to the end of August 2003. The collected data were compared between regions, divided into the capital, metropolitan, medium and small cities, whose results are as follows: 1. As factors affecting working conditions, drinking was found to exert more influence on radiological technologists in small- and medium-sized cities, while loyalty to immediate seniors and organizations was the one producing greater influence on them in metropolitan cities than other cities. Overall, position, job satisfaction and physical condition seemed to have a great effect on them (p<0.001).2. In terms of factors related to their roles, job satisfaction and physical condition played in general a greater role for radiological technologists (p<0.001). Immediate seniors and behavioral conducts were also found to have a lot influence on them (p<0.01).3. As for job conflicts, the kind of medical institutions seemed to exercise a great deal of impact on radiological technologists (p<0.05), while colleagues, immediate seniors, job satisfaction and physical conditions also produced a lot of influence on them as a whole (p<0.001).4. Regarding job autonomy, radiological technologists were found to have been less influenced by position in metropolitan cities and by immediate seniors in the capital city (p<0.01). As a whole, however, age and job satisfaction acted as decisive factors of influence on them (p<0.001). 5. Among factors related to job burden, gender played a bigger role for radiological technologists in metropolitan cities as the kind of medical institutions did in small- and medium-sized cities. Centrally, job satisfaction and behavioral conducts exercised a great impact on them (p<0.001).6. Job stability seemed to be more immensely linked to gender and physical conditions in metropolitan cities whereas position did more in the capital city. In general, how ever, job satisfaction produced a far-reaching (p<0.001).

한국과 일본 온라인 게이머의 게임 만족도, 신뢰도, 온라인 게임커뮤니티 인식에 관한 실증적 비교연구: 멀티그룹 공분산 구조분석을 중심으로 (A Comparative Study on Players' Satisfaction, Trust toward Game Publishers, and Roles of Community in Korean and Japanese Online Game markets)

  • 엄명용;김태웅
    • Asia pacific journal of information systems
    • /
    • 제16권1호
    • /
    • pp.103-125
    • /
    • 2006
  • Online game business has emerged as the most lucrative entertainment industry, with over 10 million players in South Korea and over 30million in Japan in 2005. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little theory has been developed about which factors influence online gamers' behavioral intentions (i.e., loyalty, satisfaction, words of mouth, etc.) in this area. The purpose of this research is to investigate the relationships among the gamers' satisfaction, trust toward game publishers, the role of online game community, social reputation, and the managerial support of game publishers. We also examine the differences between Korean and Japanese gamers concerning the relationships of these key success factors. The structural model is tested with the data from entire data samples (i.e., Korean and Japanese gamers pooled together) and each of the sub-samples (i.e., Korean and Japanese gamers taken separately). Properties of the causal paths, including standardized path coefficients, the significance of difference, and variance explained for Trust and Satisfaction in the hypothesized model, are presented. Following the model test, we conduct a test of the differences in path coefficients between Korean and Japanese gamers. Statistical results show that, compared to Japanese gamers, Korean gamers had a greater salient effect on Social Reputation in determining. Trust, in addition to placing a greater emphasis on Support of Game Publishers in determining Social Reputation. Other interesting results concerning game Publishers' strategy are also presented.

관광목적지의 브랜드자산, 자아일치성, 애착 및 행동의도간의 관계 (The Relationship among Brand Equity, Corporate personality, Attachment and Consumer behavior)

  • 서경도;이정은
    • 디지털융복합연구
    • /
    • 제11권10호
    • /
    • pp.313-320
    • /
    • 2013
  • 본 연구에서 관광목적지의 브랜드자산과 자아일치성간에 유의한 관계와 브랜드자산이 애착과 행동의도에 영향관계를 파악하고자 했다. 첫째, 관광목적지의 브랜드자산은 관광객 자아일치성에 유의한 영향을 미칠 것이다. 의가설을 검증하기 위하여 다중회귀분석을 실시하였으며 브랜드자산은 자아일치성에 이미지와 충성도만이 유의한 관계를 나타내고 있었다. 둘째, 관광목적지의 자아일치성은 관광객 애착에 유의한 영향을 미칠 것이다. 가설을 검증하기 위하여 다중회귀분석을 실시하였으며 자아일치성은 애착에 대하여 유의한 관계를 나타내고 있었다. 셋째, 관광목적지의 애착은 관광객 행동의도에 유의한 영향을 미칠 것이다. 가설을 검증하기 위하여 다중회귀분석을 실시하였으며 애착은 행동의도에 대하여 유의한 관계를 나타내고 있었다.

스포츠 산업의 브랜드 경험에 따른 브랜드 인게이지먼트와 고객감동의 구조적 관계 (The Structural Relationship between Brand Engagement and Customer Delight by Sports Brand Experience)

  • 최수아;황윤용
    • 한국산업정보학회논문지
    • /
    • 제24권3호
    • /
    • pp.51-66
    • /
    • 2019
  • 본 논문은 경험재에 속하는 스포츠 브랜드에 대한 경험이 브랜드 인게이지먼트 및 고객감동에 어떠한 영향력을 미치는지 살펴보았다. 또한 브랜드 인게이지먼트가 브랜드에 대한 고객들의 인지, 정서, 행동적 반응에 미치는 영향을 검증하였다. 연구결과, 브랜드 경험은 브랜드 인게이지먼트, 고객감동, 브랜드 만족도와의 관계에서 모두 긍정적 영향관계가 있음을 확인하였다. 브랜드 인게이지먼트는 브랜드 충성도에 긍정적 영향력이 있는 것으로 확인되어, 브랜드 인게이지먼트가 높게 형성된 고객들은 브랜드와의 지속적인 관계를 형성하며, 긍정적 행동을 보이는 것을 알 수 있다. 브랜드 만족도는 고객감동에 긍정적 영향을 미치고, 고객감동은 브랜드 충성도에 긍정적 영향을 미치는 것을 알 수 있었다. 따라서 브랜드 관리자는 브랜드 경험과 브랜드 인게이지먼트 그리고 고객감동 간의 관계들을 잘 구축하여 고객들과 브랜드와의 가치를 상승시킴으로써 브랜드 경쟁력을 강화시킬 수 있음을 시사한다.

심리적 계약 위반이 OS이용자의 배신 행동에 미치는 영향: 윈도우 XP 기술적 지원서비스 중단 사례 (The Effects of Psychological Contract Violation on OS User's Betrayal Behaviors: Window XP Technical Support Ending Case)

  • 이은곤
    • Asia pacific journal of information systems
    • /
    • 제24권3호
    • /
    • pp.325-344
    • /
    • 2014
  • Technical support of Window XP ended in March, 8, 2014, and it makes OS(Operating System) users fall in a state of confusion. Sudden decision making of OS upgrade and replacement is not a simple problem. Firms need to change the long term capacity plan in enterprise IS management, but they are pressed for time and cost to complete it. Individuals can not help selecting the second best plan, because the following OSs of Window XP are below expectations in performances, new PC sales as the opportunities of OS upgrade decrease, and the potential risk of OS technical support ending had not announced to OS users at the point of purchase. Microsoft as the OS vendors had not presented precaution or remedy for this confusion. Rather, Microsoft announced that the technical support of the other following OSs of Wndow XP such as Window 7 would ended in two years. This conflict between OS vendor and OS users could not happen in one time, but could recur in recent future. Although studies on the ways of OS user protection policy would be needed to escape from this conflict, few prior studies had conducted this issue. This study had challenge to cautiously investigate in such OS user's reactions as the confirmation with OS user's expectation in the point of purchase, three types of justice perception on the treatment of OS vendor, psychological contract violation, satisfaction and the other betrayal behavioral intention in the case of Window XP technical support ending. By adopting the justice perception on this research, and by empirically validating the impact on OS user's reactions, I could suggest the direction of establishing OS user protection policy of OS vendor. Based on the expectation-confirmation theory, the theory of justice, literatures about psychological contract violation, and studies about consumer betrayal behaviors in the perspective of Herzberg(1968)'s dual factor theory, I developed the research model and hypothesis. Expectation-confirmation theory explain that consumers had expectation on the performance of product in the point of sale, and they could satisfied with their purchase behaviors, when the expectation could have confirmed in the point of consumption. The theory of justice in social exchange argues that treatee could be willing to accept the treatment by treater when the three types of justice as distributive, procedural, and interactional justice could be established in treatment. Literatures about psychological contract violation in human behaviors explains that contracter in a side could have the implied contract (also called 'psychological contract') which the contracter in the other side would sincerely execute the contract, and that they are willing to do vengeance behaviors when their contract had unfairly been broken. When the psychological contract of consumers had been broken, consumers feel distrust with the vendors and are willing to decrease such beneficial attitude and behavior as satisfaction, loyalty and repurchase intention. At the same time, consumers feel betrayal and are willing to increase such retributive attitude and behavior as negative word-of-mouth, complain to the vendors, complain to the third parties for consumer protection. We conducted a scenario survey in order to validate our research model at March, 2013, when is the point of news released firstly and when is the point of one year before the acture Window XP technical support ending. We collected the valid data from 238 voluntary participants who are the OS users but had not yet exposed the news of Window OSs technical support ending schedule. The subject had been allocated into two groups and one of two groups had been exposed this news. The data had been analyzed by the MANOVA and PLS. MANOVA results indicate that the OSs technical support ending could significantly decrease all three types of justice perception. PLS results indicated that it could significantly increase psychological contract violation and that this increased psychological contract violation could significantly reduce the trust and increase the perceived betrayal. Then, it could significantly reduce satisfaction, loyalty, and repurchase intention, and it also could significantly increase negative word-of-month intention, complain to the vendor intention, and complain to the third party intention. All hypothesis had been significantly approved. Consequently, OS users feel that the OSs technical support ending is not natural value added service ending, but the violation of the core OS purchase contract, that it could be the posteriori prohibition of OS user's OS usage right, and that it could induce the psychological contract violation of OS users. This study would contributions to introduce the psychological contract violation of the OS users from the OSs technical support ending in IS field, to introduce three types of justice as the antecedents of psychological contract violation, and to empirically validate the impact of psychological contract violation both on the beneficial and retributive behavioral intentions of OS users. For practice, the results of this study could contribute to make more comprehensive OS user protection policy and consumer relationship management practices of OS vendor.