• Title/Summary/Keyword: Behavior-based robotics

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Robust Vehicle Occupant Detection based on RGB-Depth-Thermal Camera (다양한 환경에서 강건한 RGB-Depth-Thermal 카메라 기반의 차량 탑승자 점유 검출)

  • Song, Changho;Kim, Seung-Hun
    • The Journal of Korea Robotics Society
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    • v.13 no.1
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    • pp.31-37
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    • 2018
  • Recently, the safety in vehicle also has become a hot topic as self-driving car is developed. In passive safety systems such as airbags and seat belts, the system is being changed into an active system that actively grasps the status and behavior of the passengers including the driver to mitigate the risk. Furthermore, it is expected that it will be possible to provide customized services such as seat deformation, air conditioning operation and D.W.D (Distraction While Driving) warning suitable for the passenger by using occupant information. In this paper, we propose robust vehicle occupant detection algorithm based on RGB-Depth-Thermal camera for obtaining the passengers information. The RGB-Depth-Thermal camera sensor system was configured to be robust against various environment. Also, one of the deep learning algorithms, OpenPose, was used for occupant detection. This algorithm is advantageous not only for RGB image but also for thermal image even using existing learned model. The algorithm will be supplemented to acquire high level information such as passenger attitude detection and face recognition mentioned in the introduction and provide customized active convenience service.

Survey: Gesture Recognition Techniques for Intelligent Robot (지능형 로봇 구동을 위한 제스처 인식 기술 동향)

  • Oh Jae-Yong;Lee Chil-Woo
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.9
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    • pp.771-778
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    • 2004
  • Recently, various applications of robot system become more popular in accordance with rapid development of computer hardware/software, artificial intelligence, and automatic control technology. Formerly robots mainly have been used in industrial field, however, nowadays it is said that the robot will do an important role in the home service application. To make the robot more useful, we require further researches on implementation of natural communication method between the human and the robot system, and autonomous behavior generation. The gesture recognition technique is one of the most convenient methods for natural human-robot interaction, so it is to be solved for implementation of intelligent robot system. In this paper, we describe the state-of-the-art of advanced gesture recognition technologies for intelligent robots according to three methods; sensor based method, feature based method, appearance based method, and 3D model based method. And we also discuss some problems and real applications in the research field.

Behavior Decision Model Based on Emotion and Dynamic Personality

  • Yu, Chan-Woo;Choi, Jin-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.101-106
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    • 2005
  • In this paper, we propose a behavior decision model for a robot, which is based on artificial emotion, various motivations and dynamic personality. Our goal is making a robot which can express its emotion human-like way. To achieve this goal, we applied several emotion and personality theories in psychology. Especially, we introduced the concept of dynamic personality model for a robot. Drawing on this concept, we could make a behavior decision model so that the emotion expression of the robot has adaptability to various environments through interactions between human and the robot.

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Action Selections for an Autonomous Mobile Robot by Artificial Immune Network (인공면역망에 의한 자율이동로봇의 행동 선택)

  • 한상현;윤중선
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.532-532
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    • 2000
  • Conventional artificial intelligence systems are not properly responding under dynamically changing environments. To overcome this problem, reactive planning systems implementing new Al principles, called behavior-based Al or emergent computation, have been proposed and confirmed their usefulness. As another alternative, biological information processing systems may provide many feasible ideas to these problems. Immune system, among these systems, plays important roles to maintain its own system against dynamically changing environments. Therefore, immune system would provide a new paradigm suitable for dynamic problem dealing with unknown environments. In this paper, a new approach to behavior-based Al by paying attention to biological immune system is investigated. The feasibility of this method is confirmed by applying to behavior control of an autonomous mobile robot in cluttered environment.

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State estimation based on fuzzy state transition model

  • Hanazaki, Izumi;Saguchi, Shinichi
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10b
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    • pp.18-23
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    • 1993
  • In this paper, we attempt to estimate the state of a finite state system. In such system, we can observe time series data which has some significant behaviors corresponding to its system states. The behavior is characterized by feature parameters extracted from time series. Our thought is that the system output time series data is expressed as a sequence of behavior patterns which are represented by clusters in feature parameters space. An algorithm jointing fuzzy clustering to fuzzy finite state transition model is suggested.

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On the ZMP of biped robot (Visualization of ZMP)

  • Sung, Sang-Hak;Youm, Young-Il;Chung, Wan-Kyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.137.3-137
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    • 2001
  • Many locomotion purpose robots are being built and are under research such as mobile manipulator and biped humanoid robot, etc. Dynamic posture stability of these robots is based on the ZMP point. For getting stable ZMP trajectory, some method has been developed but is too complex and time consuming which leads to inability in generating on-line ZMP trajectory. In this paper, we give a qualitative study about behavior of ZMP in biped walking robot through visualization. This result gives intuitive understanding about behavior of ZMP under various robot state.

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A compliance control of telerobot using neural network (신경 회로망을 이용한 원격조작 로보트의 컴플라이언스 제어)

  • 차동혁;박영수;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.850-855
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    • 1991
  • In this paper, neural network-based compliance control of telerobot is presented, This is a method to learn the compliance of human behavior and control telerobot using learned compliance. The consistency of human behavior is checked using Lipschitz's condition. The neural compliance model is composed of a multi-layered neural network which mimics the compliant notion of the human operator. The effectiveness of proposed scheme ie verified by a simulation study.

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Robot soccer strategy and control using Cellular Neural Network (셀룰라 신경회로망을 이용한 로봇축구 전략 및 제어)

  • Shin, Yoon-Chul;Kang, Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.253-253
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    • 2000
  • Each robot plays a role of its own behavior in dynamic robot-soccer environment. One of the most necessary conditions to win a game is control of robot movement. In this paper we suggest a win strategy using Cellular Neural Network to set optimal path and cooperative behavior, which divides a soccer ground into grid-cell based ground and has robots move a next grid-cell along the optimal path to approach the moving target.

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Evolution of multiple agent system from basic action to intelligent behavior

  • Sugisaka, Masanori;Wang, Xiapshu
    • 제어로봇시스템학회:학술대회논문집
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    • 1998.10a
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    • pp.190-194
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    • 1998
  • In this paper, we introduce the micro robot soccer playing system as a standard test bench for the study on the multiple agent system. Our method is based on following viewpoints. They are (1) any complex behavior such as cooperation among agents must be completed by sequential basic actions of concerned agents. (2) those basic actions can be well defined, but (3) how to organize those actions in current time point so as to result in a new stale beneficial to the end aim ought to be achieved by a kind of self-learning self-organization strategy.

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Implementing Path-Finding Agents for Simulation Environments

  • Oh, Sang-Keon;Kim, Chang-Hyun;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.93.2-93
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    • 2002
  • $\textbullet$ Design of Path-Finding Agents in Game Programming $\textbullet$ Computational Efficiency vs. Realistic Motion $\textbullet$ Path-Finding by Planning $\textbullet$ Path-Finding by Behavior-based Control $\textbullet$ implementation and Test of Path-Finding Program

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