• Title/Summary/Keyword: Behavior Description Language

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DEVELOPMENT OF RPS TRIP LOGIC BASED ON PLD TECHNOLOGY

  • Choi, Jong-Gyun;Lee, Dong-Young
    • Nuclear Engineering and Technology
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    • v.44 no.6
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    • pp.697-708
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    • 2012
  • The majority of instrumentation and control (I&C) systems in today's nuclear power plants (NPPs) are based on analog technology. Thus, most existing I&C systems now face obsolescence problems. Existing NPPs have difficulty in repairing and replacing devices and boards during maintenance because manufacturers no longer produce the analog devices and boards used in the implemented I&C systems. Therefore, existing NPPs are replacing the obsolete analog I&C systems with advanced digital systems. New NPPs are also adopting digital I&C systems because the economic efficiencies and usability of the systems are higher than the analog I&C systems. Digital I&C systems are based on two technologies: a microprocessor based system in which software programs manage the required functions and a programmable logic device (PLD) based system in which programmable logic devices, such as field programmable gate arrays, manage the required functions. PLD based systems provide higher levels of performance compared with microprocessor based systems because PLD systems can process the data in parallel while microprocessor based systems process the data sequentially. In this research, a bistable trip logic in a reactor protection system (RPS) was developed using very high speed integrated circuits hardware description language (VHDL), which is a hardware description language used in electronic design to describe the behavior of the digital system. Functional verifications were also performed in order to verify that the bistable trip logic was designed correctly and satisfied the required specifications. For the functional verification, a random testing technique was adopted to generate test inputs for the bistable trip logic.

System Modeling and Simulation Study for the Analysis of Flow Lines (Flow Line 분석을 위한 시스템 모델링 및 시뮬레이션 연구 - 타이어 공장의 사상라인을 중심으로 -)

  • Choi, Byung-Kyu;Park, Jeong-Hyeon;Hwang, Moon-Ho;Kim, Jae-Hie
    • IE interfaces
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    • v.4 no.1
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    • pp.71-81
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    • 1991
  • Presented in this paper is a systematic approach to "modeling and simulation' of flow lines in mass production systems, using a tire trimming line as an example. The "modeling phase" consists of 1) generation of alternative line configurations, 2) construction of a reference model for each alternative, and 3) formal description of the target system. ACD(Activity Cycle Diagrams) are employed as a tool for formal description. In the "simulation phase'. block diagram models (provided by the simulation language SIMAN) and the next event methodology(implemented in FORTRAN 77) are combined in order to fully describe the flow line behavior.

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Design and Verification of the Class-based Architecture Description Language (클래스-기반 아키텍처 기술 언어의 설계 및 검증)

  • Ko, Kwang-Man
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1076-1087
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    • 2010
  • Together with a new advent of embedded processor developed to support specific application area and it evolution, a new research of software development to support the embedded processor and its commercial challenge has been revitalized. Retargetability is typically achieved by providing target machine information, ADL, as input. The ADLs are used to specify processor and memory architectures and generate software toolkit including compiler, simulator, assembler, profiler, and debugger. The EXPRESSION ADL follows a mixed level approach-it can capture both the structure and behavior supporting a natural specification of the programmable architectures consisting of processor cores, coprocessors, and memories. And it was originally designed to capture processor/memory architectures and generate software toolkit to enable compiler-in-the-loop exploration of SoC architecture. In this paper, we designed the class-based ADL based on the EXPRESSION ADL to promote the write-ability, extensibility and verified the validation of grammar. For this works, we defined 6 core classes and generated the EXPRESSION's compiler and simulator through the MIPS R4000 description.

Youth Social Networking Service (SNS) Behavior in Indonesian Culinary Activity

  • SAVILLE, Ramadhona;SATRIA, Hardika Widi;HAHIDUMARDJO, Harsono;ANSORI, Mukhlas
    • Journal of Distribution Science
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    • v.18 no.4
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    • pp.87-96
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    • 2020
  • Purpose: In this paper, we provide an illustration of Indonesian youth Social Networking Service (SNS) behavior and its relation to their culinary activity. Specifically, their behavior of culinary activity preferences and also the factors affecting their action of spending their money. Data and methodology: We gathered primary data from stratified random questionnaire survey (406 youth). The gathered data was analyzed using text data mining and statistics using R statistical computing language. Results: 1) We found out why our respondents are interested in following the accounts of SNS food influencers: i.e. visually attracted to the posts, as their reference to find places to dine out, as their reference to try new food menu and to get nostalgic feeling about the food. 2) The respondents decide to actually go to the recommended culinary places because of several factors, specifically, its description (visual and text), location, word of mouth (WoM), the experience of being to that place and price. 3) Important factors affecting culinary spent are income, number of following food influencer account, SNS usage time and their interest when looking at WoM. Conclusions: SNS behavior influences Indonesian youth culinary activity preferences and spent.

Automated Code Smell Detection and Refactoring using OCL (OCL을 이용한 자동화된 코드스멜 탐지와 리팩토링)

  • Kim, Tae-Woong;Kim, Tae-Gong
    • The KIPS Transactions:PartD
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    • v.15D no.6
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    • pp.825-840
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    • 2008
  • Refactoring is a kind of software modification process that improves system qualities internally but maintains system functions externally. What should be improved on the existing source codes should take precedence over the others in such a modification process using this refactoring. Martin Fowler and Kent Beck proposed a method that identifies code smells for this purpose. Also, some studies on determining what refactoring will be applied to which targets through detecting code smells in codes were presented. However, these studies have a lot of disadvantages that show a lack of precise description for such code smells and detect limited code smells only. In addition, these studies showed other disadvantages that generate ambiguity in behavior preservation due to the fact that a description method of pre-conditions for the behavior preservation is included in a refactoring process or unformalized. Thus, our study represents a precise specification of code smells using OCL and proposes a framework that performs a refactoring process through the automatic detection of code smells using an OCL interpreter. Furthermore, we perform the automatic detection in which the code smells are be specified by using OCL to the java program and verify its applicability and effectivity through applying a refactoring process.

Designing a Behavior Description Language for Statically Detecting Malwares (정적으로 악성코드를 검출하기 위한 행동 기술 언어의 설계)

  • Lee, Seung-Jung;Yi, Kwang-Keun
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.428-430
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    • 2012
  • 악성코드의 위협이 점차 증가하고 있다. 악성코드를 보다 잘 탐지하기 위해 의미 구조를 기반으로 탐지하는 안티바이러스 프로그램이 필요하게 되었다. 의미구조를 기반으로 악성코드를 검출하기 위해서는 프로그램의 어떤 행동이 나쁜 행동인지를 구체적으로 서술하는 것이 필요하다. 이 논문에서는 악성코드의 행동을 형식적으로 나타내는 기술 언어를 만들고 그것이 얼마나 표현가능한지를 악성코드의 행동을 직접 표현해 봄으로써 구체적으로 설명한다. 이 기술 언어를 사용하여 특정 프로그램과 기술 언어를 입력으로 받아 악성코드인지 여부를 알아내는 정적 분석기를 만들 수 있을 것이다. 여기서 제시하는 행동 기술 언어는 프로그램의 행동을 구체적으로 고차원으로 표현할 수 있고, 악성코드의 대표적인 행동들을 충분히 담을 수 있을 만큼 강력하다.

A study on the Cycle-Accurate Retargetable Micro-Architecture Simulation Framework (사이클 정확도의 재목적화 가능한 마이크로아키텍쳐 시뮬레이션 프레임워크에 관한 연구)

  • Yang, Hoon-Mo;Lee, Moon-Key
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.643-646
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    • 2005
  • This paper presents CARMA (Cycle-Accurate Retargetable Micro-Architecture) as efficient framework for SoC-centric pipelined instruction-set architectures. It is based on ADL (Architecture Description Language) and provides more concise and manifest semantics to describe behavior of instruction set by mixing efficiency of instruction-set simulators and flexibility of RTL simulators. It exploits new timing model method based on process scheduling so it can support general timing model with cycle accuracy for large-scaled architectures usually used in SoC multimedia chip-set. According to experiments, the proposed framework was shown to be 5.5 times faster than HDL and 2.5 times faster than System-C in simulation speed so it is applicable for complex instruction-set pipelined architectures.

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COARTICULATION AND GESTURE OVERLAP BETWEEN SYLLABLES

  • Cao, Jianfen
    • Proceedings of the KSPS conference
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    • 1996.10a
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    • pp.208-213
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    • 1996
  • This paper reports a preliminary investigation on the time course of intersyllabic coarticulation in Standard Chinese. In this investigation, around 3800 phonetically compact C1V1-C2V2 type disyllabic structures 3re employed to observe the acoustic effect of coarticulation in general, and about 400 disyllabic words are designed as the materials to examine: (1) How the articulators move from one syllable to the next? (2) What is the extent to which the syllables overlapped? And (3) In what sense, the syllables are produced in parallel; and in what sense, they are in sequence? For the convenience of description, we just take the offset transition of V1 end the onset transition of C2 os the rough representations for anticipatory and carryover effect respectively, durational measurements are made correspondingly. To evaluate the possible influence on the behavior of gestural overlap from stress contrast and constituent difference of the syllables, analysis of variance are counducted as well. Based on this study, Some impressions about general nature of coarticulation behined the intersyllabic gesture overlapping in this language are discussed.

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Stochastic Modeling and Concurrent Simulation of the Game of Golf

  • Yoon, Sung-Roh;Lee, Se-Il;Oh, Seong-Jun
    • ETRI Journal
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    • v.31 no.6
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    • pp.809-811
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    • 2009
  • We propose a novel simulation method for modeling the game of golf using SystemC, a system description language that allows modeling of a concurrent system's behavior. Utilizing the proposed simulator, we compare different outing formats of golf, namely, regular and shotgun, in terms of playing time. Our simulation results reveal that the shotgun format can take longer than the regular format if the number of groups in a golf course exceeds 33 for the scenario we tested, confirming the belief that the shotgun format can take longer than the regular format. We also justify our simulation by comparing the simulation and analytical results.

Cyberclass Avatar System using Behavior Description Language (행위 표현 언어를 이용한 Cyberclass 아바타 시스템의 $구현^1$)

  • 김정희;김재경;최윤철;임순범
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.550-553
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    • 2004
  • 최근 웹과 가상환경에서는 사실감과 몰입감을 증대시키고 사용자와 상호작용 할 수 있는 아바타의 연구가 활발히 이루어지고 있으나, 아바타 동작의 제어를 위한 기존의 연구들은 하위 동작과 관련된 복잡한 데이터를 포함하고 있어서 사용자가 작성하기에는 난해한 점이 많았고, 다양한 작업 도메인에 적용할 때에는 해당 도메인에 맞게 언어를 재 작성해야 하는 문제점이 있었다. 따라서 본 연구에서는 사용자가 작성하기 쉬운 형태로 정의된 작업수준의 행위 표현 언어와 작성된 행위의 세부 동작들을 위한 동작 표현 언어를 각각 정의하고, 행위 표현 언어를 동작 표현 언어로 변환시키기 위해 Interpreter를 구현하였으며, 아바타의 모션라이브러리를 구축하여 Cyberclass 아바타 시스템을 구현하였다 또한 제안된 행위 표현 언어를 기존 연구와 비교하여, 행위 표현 언어가 아바타의 행위에 대해 좀 더 간단하게 작성 되는 것을 알 수 있었다.

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