• Title/Summary/Keyword: BOXING

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Teleoperated Control of a Mobile Robot Using an Exoskeleton-Type Motion Capturing Device Through Wireless Communication (Exoskeleton 형태의 모션 캡쳐 장치를 이용한 이동로봇의 원격 제어)

  • Jeon, Poong-Woo;Jung, Seul
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.5
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    • pp.434-441
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    • 2004
  • In this paper, an exoskeleton-type motion capturing system is designed and implemented. The device is designed to have 12 degree-of-freedom entirely to represent human arm motions. Forward and inverse kinematics of the device are analyzed to make sure of its singular positions. With the designed model parameters, simulation studies are conducted to verify that the designed motion capturing system is effective to represent human motions within the workspace. As a counterpart of the exoskeleton system, a mobile robot is built to follow human motion restrictively. Experimental studies of teleoperation from the exoskeleton device to control the mobile robot are carried out to show feasible application of wireless man-machine interface.

Analysis of Residual Stress Relaxation in Welded Joints due to External Loads (외부하중에 의한 용접 체결부의 잔류응력 이완 특성 해석에 관한 연구)

  • Jang, Chang-Doo;Song, Ha-Cheol;Jo, Young-Chun
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2003.10a
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    • pp.167-170
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    • 2003
  • Thermal elastic-plastic analysis was performed to assess the initial residual stress distribution of welded joints considering temperature dependent material properties. The test model was the idealized boxing fillet specimen, frequently appeared in the joints of longitudinal and transverse members of ship structure. Residual stress relaxations due to external loads were analyzed by subsequent elastic-plastic analysis considering loading and unloading steps, and the characteristics of residual stress relaxations were discussed with the levels of external loads. Additionally, to define the fatigue life of crack initiation and propagation, the S-N data for each crack length were appraised.

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A Study on the Eroticism Expressed on the Female's Contemporary Sportswear (현대 여성 스포츠웨어에 표현된 에로티시즘에 관한 연구)

  • Kim, Sun-Hwa
    • Journal of the Korean Society of Fashion and Beauty
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    • v.5 no.1 s.12
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    • pp.8-13
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    • 2007
  • The purpose of the study was to analyze how to express the eroticism on the female's contemporary sportswear. Six hundred fifty few pictures in the fashion magazines such as Vogue, and Elle etc., and at the collections through the internet from 2000 to 2005, were used for the analysis. Other related books and articles were also used for the study. The eroticism on the female's contemporary sportswear was mainly expressed through two ways such as direct exposure and indirect exposure. The details of the eroticism expressed through these two ways were as follows; 1. The extent of direct exposure in bust area and leg were excessive compared to other body area specially in tennis wear, swimsuit, boxing wear and dance wear etc. 2. See-through and close adhesion were used in order to express eroticism indirectly.

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The study on the social and cultural Characteristic of Entry Space in an Apartment Building (공동주택 진입공간의 사회.문화적 특징에 관한 연구)

  • Jeon Young-Hoon
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.37-45
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    • 2006
  • The purpose of this study is to stand assembly the meaning and function of entry space with analysing their social and cultural characteristic. The entry space is the linkable place between inner space and out space, and that is the transition place to be experienced two opposing characteristic. Till now the entry space has not taken effect as symbol needed to the resident and observer, and that has been a tendency to shrink as the minimal sign of entrance. So thus, it is in need of studying the entry space's specific and characterizing structurally as expanded function. For the purpose, this study define newly the meaning, function and composition of entry space in an apartment building, and try to find how to reinforce a resident identity. This study propose justification that the entry space isn't boxing space minimally but enforcing symbol presented clearness of composition and vital character.

A CASE REPORT OF SIMPLE FRACTURE OF THE LITTLE GIRL (여아에 있어서 하악단순골절에 대한 처치의 일예보고)

  • Lee, Young-Soo
    • The Journal of the Korean dental association
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    • v.9 no.8
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    • pp.483-486
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    • 1971
  • The 5 years old little girl was admitted to Lee's Dental Clinic fractured her mandible body right side due to the traffic accident on 29th Aug 1970 After routine test, the mandible fracture was operated by means of intra-oral and extro-oral splint fixation technique. The splint made by Feather Bite which usualy use for mouth protecter to the foothball and boxing memberes. It was much advantage handing the material for making the splint and easy to find at the market with the low price. The patient was healed with good condition since he was operated

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Assessment of speckle image through particle size and image sharpness

  • Qian, Boxing;Liang, Jin;Gong, Chunyuan
    • Smart Structures and Systems
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    • v.24 no.5
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    • pp.659-668
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    • 2019
  • In digital image correlation, speckle image is closely related to the measurement accuracy. A practical global evaluation criterion for speckle image is presented. Firstly, based on the essential factors of the texture image, both the average particle size and image sharpness are used for the assessment of speckle image. The former is calculated by a simplified auto-covariance function and Gaussian fitting, and the latter by focusing function. Secondly, the computation of the average particle size and image sharpness is verified by numerical simulation. The influence of these two evaluation parameters on mean deviation and standard deviation is discussed. Then, a physical model from speckle projection to image acquisition is established. The two evaluation parameters can be mapped to the physical devices, which demonstrate that the proposed evaluation method is reasonable. Finally, the engineering application of the evaluation method is pointed out.

The effect of contact sport athletes' recognition and wearing of mouthguards on wearing frequency (접촉성 운동선수의 마우스가드에 대한 인식과 착용감이 착용빈도에 미치는 영향)

  • Im, Joong-Jae;Lee, Hye-Eun
    • Journal of Technologic Dentistry
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    • v.44 no.3
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    • pp.89-96
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    • 2022
  • Purpose: The purpose of this study was to investigate the types of mouthguards athletes who play contact sports use as well as their perceived discomfort of wearing them in order to analyze the relationship with wearing frequency so as acquire basic data for the development of more user-friendly mouthguards. Methods: The participants, who completed a self-report questionnaire, included 70 contact sports athletes, including high school contact (rugby and boxing) sport department affiliated athletes located in the city of Daejeon. Results: Breathing (p<0.01), fitting (p<0.05), ease of wearing (p<0.01), occlusion (p<0.05), and fatigue in muscles (p<0.05) were positively correlated with wearing frequency. Furthermore, the recognition of the mouthguards was not significantly correlated with wearing frequency. Conclusion: To prevent oral and maxillofacial trauma, multi-directional studies are imperative to develop mouthguards, which are comfortable and cost-efficient.

Development of Boxing Game Contents Using Motion Recognition (동작 인식을 이용한 복싱 게임 콘텐츠 개발)

  • Sang-min Choi;Jun-hyeong Park;Gi-beom Ham;Ho-jun Son;Tae-jin Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.271-272
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    • 2023
  • 본 논문에서는 게임 개발 플랫폼인 언리얼 엔진 4를 사용하여 동작 인식 기반 복싱 게임 콘텐츠를 개발하였다. Google 사의 미디어파이프(MediaPipe) 오픈소스를 통해 웹캠으로 플레이어의 동작을 인식하며, 미디어파이프의 Pose Landmarks를 기준으로 게임 내의 캐릭터와 매핑하여 캐릭터 동작을 제어하여 복싱 게임에 대한 동작, 자세, 반응속도 등을 연습할 수 있는 콘텐츠를 즐길 수 있다. 제안한 동작 인식 기반 게임은 MediaPipe 기술을 이용하여 자신의 동작으로 게임 캐릭터를 제어하여 더 강한 몰입감을 느낄 수 있고, 비싼 VR 기기들 없이 웹캠만 있으면 어디서든 즐길 수 있고, 다양한 콘텐츠를 싼 가격에 즐길 수 있다.

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Movie attendance and sales forecast model through big data analysis (빅데이터 분석을 통한 영화 관객수, 매출액 예측 모델)

  • Lee, Eung-hwan;Yu, Jong-Pil
    • The Journal of Bigdata
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    • v.4 no.2
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    • pp.185-194
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    • 2019
  • In the 100-year history of Korean films, Korean films have grown to more than 100 million viewers every year since 2012, and their total sales are estimated at 1 trillion. It is assumed that the influence on the popularity of Korean movies is related to 2012, when 60% of smartphone penetration rate and 30 million subscribers exceeded. As a result, before and after 2012, changes in movie boxing factor variables were needed, and the prediction model trained as a new independent variable was applied to actual data.

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The Development of a Computer Counseling System for Weight Control of Athletes Part 1 : A Basic Study for Investigating Dietary Guideline of Athletes (특수 체력 관리를 요하는 운동 선수에 대한 Computer 상담 조직의 개발 제 1보 특수 체력 관리를 요하는 식생활 지침을 위한 기초 조사)

  • 문수재
    • Journal of the Korean Home Economics Association
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    • v.27 no.3
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    • pp.53-60
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    • 1989
  • This study was carried out in order to investigate a suitable dietary guideline for athlets who need weight control. This dietary guideline will be a basic information to furnish further development of the computer program. The weight of Boxing and Judo players were diverse ranging from 49.5Kg to 95Kg whose overage age was 21. Also the quantity of energy expenditure during a day's activity depended on the indiviual's weight and physical conditions that will contribute to many factors among those surveyed, and the overall contribute to many factors among those surveyed, and the overall consumption of calorie per day was ranged from 3682Kcal to 7226Kcal. For those athlets, they suggested necessary nutritional intake of protein per 1Kg weight was 1.18㎎ and the recommended intake of vitamin B1, vitamin B2 and niacin was 0.5㎎, 0.6㎎, and 6.6㎎ each per 1,000Kcal of calorie needed. Taste perference of athletes showed that there was no extreme dislike toward and food items. However, this study showed that strongly flavored food was not prefered. On the other hand, there was a high preference toward protein foods, fruits and beverages.

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