• 제목/요약/키워드: Average window method

검색결과 147건 처리시간 0.022초

Thermal Performance Evaluation of Junction Thermal Bridge according to Installation Position of Window

  • Lee, Soo-Man;Kim, Dong-Yun;Ahn, Jung-Hyuk;Eom, Jae-Yong;Shin, U-Cheul
    • KIEAE Journal
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    • 제17권3호
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    • pp.15-21
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    • 2017
  • Purpose: "Building energy design standard" is used to limit the thermal transmittance of building in Korea. However, it only covers the insulation standard for each appropriate elements of a building, not the thermal performance of Junction thermal bridge of windows and doors installed in wall. Therefore in this study, we have evaluated the thermal performance of Junction thermal bridge depending on installation method and position of windows and provide it as design data. Method: We analyzed heat transfer of 4-Track sliding window and tilt & turn triple glazed window that are placed in the first class category on window energy efficiency rating using Window 7.4 and Therm 7.4. Result : First, linear thermal transmittance of 4-Track sliding window differs by 2.2 times or more depending of installation method and location. It is higher than the linear thermal transmittance, 0.01W/mK, proposed by Passivhaus. Second, linear thermal transmittance of Tilt & turn triple glazed window differs by 7.7 times or more depending of installation method and location. The average linear thermal transmittance was less than 0.01W /mK when windows were installed on the internal wall insulation by the fixed hardware attachment method. Third, the thermal losses of a window caused by a junction thermal bridge are inversely proportional to the window area and converge gradually as the area increased.

ATM 망에서의 Leaky Bucket UPC 알고리즘의 성능 개선에 관한 연구 (A study on improvement of leaky bucket UPC algorithm in ATM networks)

  • 심영진;박성곤;조용환
    • 한국통신학회논문지
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    • 제22권5호
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    • pp.1116-1125
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    • 1997
  • 본 논문에서는 UPC(Usage Parameter Control) 기법의 하나인 Leaky Bucket 알고리즘에 Jumping Window 기법을 적용하여 평균비트율을 감시할 수 있는 새로운 사용 파라메터 제어 알고리즘을 제안한다. 본 논문에서 제안 알고리즈은 먼저 Leaky Bucket를 사용하여 최대비트율을 위반한 셀을 표시한 후, 만약 망으로 전송된 셀들의 평균비트율이 협약을 이하라면 표시된 셀들을 망으로 재전송한다. 평균비트율의 측정은 Jumping Window와 같은 윈도우 메카니즘을 응용하였다. 제안된 알고리즘의 성능평가를 위하여 On/Off 트래픽 소스 모델을 가정하고 시뮬레이션을 한 결과에 의하면, 제안한 알고리즘이 기존 Leaky Bucket 기법보다 셀 손실율이 저하되었고, 버킷 크기도 감소시킬 수 있었다.

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Effective Reconstruction of Stereoscopic Image Pair by using Regularized Adaptive Window Matching Algorithm

  • Ko, Jung-Hwan;Lee, Sang-Tae;Kim, Eun-Soo
    • Journal of Information Display
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    • 제5권4호
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    • pp.31-37
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    • 2004
  • In this paper, an effective method for reconstruction of stereoscopic image pair through the regularized adaptive disparity estimation is proposed. Although the conventional adaptive disparity window matching can sharply improve the PSNR of a reconstructed stereo image, but there still exist some problems of overlapping between the matching windows and disallocation of the matching windows, because the size of the matching window tend to changes adaptively in accordance with the magnitude of the feature values. In the proposed method, the problems relating to the conventional adaptive disparity estimation scheme can be solved and the predicted stereo image can be more effectively reconstructed by regularizing the extimated disparity vector with the neighboring disparity vectors. From the experimental results, it is found that the proposed algorithm show improvements the PSNR of the reconstructed right image by about 2.36${\sim}$2.76 dB, on average, compared with that of conventional algorithms.

Advanced Real-Time Rate Control for Low Bit Rate Video Communication

  • 김윤
    • 한국컴퓨터산업학회논문지
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    • 제7권5호
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    • pp.513-520
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    • 2006
  • In this paper, we propose a novel real-time frame-layer rate control algorithm using sliding window method for low bit rate video coding. The proposed rate control method performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. A new frame-layer rate-distortion model is derived, and a non-iterative optimization method is used for low computational complexity. In order to reduce the quality fluctuation, we use a sliding window scheme which does not require the pre-analysis process. Therefore, the proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better visual and PSNR performance than the existing TMN8 rate control method.

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채집 방법과 시기 및 빈도에 따른 곤충의 다양성 비교 (Comparison of Insect Diversity in Relation to the Sampling Method, Time And Window)

  • 박근호;조수원
    • 한국응용곤충학회지
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    • 제46권3호
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    • pp.375-383
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    • 2007
  • 곤충의 채집방법, 횟수 및 시기와 채집된 곤충의 종류 및 개체수에 대한 상관관계를 조사하기 위하여 충북대학교 내 4곳을 선정, 일 년간 봄부터 가을까지 매 2주마다 채집을 실시, 총 16회 조사를 하였다. 각 장소마다 light trap, net sweeping, pitfall trap, window trap의 4가지 채집방법을 병행 실시하여 결과를 비교분석하였다. 모두 14목 672종이 조사되었으며, 전체 종수의 75%인 501종이 채집된 유아등 채집(light trap)방법이 18% 또는 그 이하의 종수를 기록한 타 채집방법들에 비해 보다 효과적인 것으로 나타났다. 또한 각 채집시기에서 채집된 종이 2주 후의 채집에서 다시 채집되는 비율이 평균 30% 정도 밖에 되지 않았다. 결과적으로 곤충다양성 조사에 있어서 보다 의미 있는 결과를 확보하기 위해서는 다양한 채집방법과 함께 채집의 빈도(sampling window)를 높이는 것이 특히 중요한 것으로 나타났다.

가변 탐색창을 이용한 실시간 객체 추적 시스템 (Real-time Object Tracking System using Variable Searching Window)

  • 지정규;김용균
    • 한국컴퓨터정보학회논문지
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    • 제7권4호
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    • pp.52-58
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    • 2002
  • 본 논문은 가변 탐색창을 이용하여 실시간으로 객체를 추적하는 방법에 대해 기술한다. 동영상에서 실시간 객체 추적은 카메라를 이용한 감시 시스템에 필요한데, 감시 대상 환경에 따라 효율성이 크게 좌우된다. 먼저 입력영상과 배경영상의 차를 이용하여 객체의 위치를 탐지하는데, 이를 위해서 객체의 윤곽선과 무게중심을 추출한다. 그리고 객체의 크기와 위치로부터 설정한 가변 탐색창을 이용하여 탐지된 객체의 움직임을 추적한다. 이 때 배경영상과 카메라는 고정된 환경으로 제한한다. 제안 방법의 실험 결과 초당 17-23 프레임으로 기존의 객체 추적 방법들의 평균 10-14 프레임보다 빠른 처리 속도를 나타내었다.

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염료감응형 태양전지(DSC)와 자연채광의 상관관계 분석-교육공간을 중심으로 (A Correlation Analysis between DSC (Dye Sensitized Cell) and Daylighting-Focusing on Educational Space)

  • 이응직
    • 한국태양에너지학회 논문집
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    • 제40권1호
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    • pp.35-47
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    • 2020
  • Due to the large window area, the lighting environment of the educational space between the window and deep part of the room is not uniformly illuminated, and the phenomenon of glare is severe. For this reason, the daylight performance of DSC-BIPV windows was analyzed in order to improve the natural lighting in the educational sector. The method derives the correlation with natural lighting by measurement and simulation. Dynamic simulation confirmed that the average illuminance of the target space was higher at later than the early afternoon. The performance of natural lighting at 40% and 30% transmission of DSC has the effect of significantly reducing the amount of excess light in existing windows. Nevertheless, the actual average illuminance in all seasons corresponds to the standard illuminance of the educational facility, 300 Lux. In addition, the uniformity is also seen through the skylight illuminance ratio.

윈도 마스킹 기법과 Soft-core Processor 기반 TDD 스위칭 제어 SoC 시스템 FPGA 구현 (Implementation of a Window-Masking Method and the Soft-core Processor based TDD Switching Control SoC FPGA System)

  • 양희진;이증섭;이한슬
    • 한국정보전자통신기술학회논문지
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    • 제17권3호
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    • pp.166-175
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    • 2024
  • 본 논문에서는 시분할 이중화 방식의 MANET(Mobile Ad-hoc Network)망 동기화 시스템의 성능개선 및 경량화를 위해 윈도 마스킹 기법(Window-Masking Method)과 HAT(Hardware Attached Top) CPU SoM(System on Module)을 On-Device 화하여 RISC-V 기반의 Soft-core MCU로 하드웨어 가속기(Hardware Accelerator)인 FPGA에 탑재하는 것을 제안한다. 또한 실험을 통해 검증하였다. 실험 결과 성능 면에서는 제안한 기법을 적용하여 동기획득 범위는 -50dBm~+10dBm에서 -60dBm~+10dBm으로 동기 획득 최저 입력 레벨이 -50dBm에서 -60dBm으로 20% 증가, 검출 지연(Latency)은 220ns에서 125ns로 43% 감소하였다. 경량화 면에서는 Soft-core MCU로 대체 함으로써 컴퓨팅 자원(Resource, 48%), 크기(Size, 33%) 및 무게(Weight, 27%)가 평균 36% 경량화하였다.

Reproducibility of Electromyography Signal Amplitude during Repetitive Dynamic Contraction

  • Mo, Seung-Min;Kwag, Jong-Seon;Jung, Myung-Chul
    • 대한인간공학회지
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    • 제30권6호
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    • pp.689-694
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    • 2011
  • Objective: The aim of this study is to evaluate the fluctuation of signal amplitude during repetitive dynamic contraction based on surface electromyography(EMG). Background: The most previous studies were considered isometric muscle contraction and they were difference to smoothing window length by moving average filter. In practical, the human movement is dynamic state. Dynamic EMG signal which indicated as the nonstationary pattern should be analyzed differently compared with the static EMG signal. Method: Ten male subjects participated in this experiment, and EMG signal was recorded by biceps brachii, anterior/posterior deltoid, and upper/lower trapezius muscles. The subject was performed to repetitive right horizontal lifting task during ten cycles. This study was considered three independent variables(muscle, amplitude processing technique, and smoothing window length) as the within-subject experimental design. This study was estimated muscular activation by means of the linear envelope technique(LE). The dependent variable was set coefficient of variation(CV) of LE for each cycle. Results: The ANOVA results showed that the main and interaction effects between the amplitude processing technique and smoothing window length were significant difference. The CV value of peak LE was higher than mean LE. According to increase the smoothing window length, this study shows that the CV trend of peak LE was decreased. However, the CV of mean LE was analyzed constant fluctuation trend regardless of the smoothing window length. Conclusion: Based on these results, we expected that using the mean LE and 300ms window length increased reproducibility and signal noise ratio during repetitive dynamic muscle contraction. Application: These results can be used to provide fundamental information for repetitive dynamic EMG signal processing.

대광원의 상하부 휘도차가 불쾌글레어 평가에 미치는 영향 (Effect of Luminance Difference on Discomfort Glare from a Large Glare Source with Non-uniform Luminance)

  • 김원우;김정태
    • KIEAE Journal
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    • 제7권5호
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    • pp.29-34
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    • 2007
  • Discomfort glare from windows is an important issue in window and daylighting design. This study aims to investigate the effect of luminance difference between the lower and the upper part of a large glare source. Experiments were conducted using a luminous body divided into two parts, the upper part and the lower part. The degree of discomfort glare from the luminous body was examined. The result shows that the part with lower luminance is perceived as a glare source when the part has higher luminance then the background luminance. The degree of discomfort glare was estimated for the experimental conditions, and compared to the observations. The estimation was made using two methods: one summed the glare sensation for each section, and the other used the average luminance of the whole luminous body. The result of the comparison shows that the method using the average luminance has approximate values to the observations. Consequently, the use of the average luminance was proposed for evaluation of discomfort glare from non-uniform large glare sources.