• Title/Summary/Keyword: Automatically Generating

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Implementation of A Flow Chart Generator for Teaching Programming (프로그래밍 교육을 위한 순서도 생성기 구현)

  • 최성권;류시혁;신승철
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.185-189
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    • 2002
  • When we are teaching the programming education, it is very useful if we show that a flow chart generate automatically owing to a written out of the program. In this paper, we introduce the method of a flow chart generating from the simple imperative language for the While program. After the While program is translated by the Flow Chart Language program, it is generated automatically by making use of the java graphic library. Taking advantage of our results of the study, beginners can understand the flow of the program easily.

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TVML (TV program Making Language) - Automatic TV Program Generation from Text-based Script -

  • Masaki-HAYASHI;Hirotada-UEDA;Tsuneya-KURIHARA;Michiaki-YASUMURA
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.151-158
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    • 1999
  • This paper describes TVML (TV program Making Language) for automatically generating television programs from text-based script. This language describes the contents of a television program using expression with a high level of abstraction like“title #1”and“zoom-in”. The software used to read a script written in TVML and to automatically generate the program video and audio is called the TVML Player. The paper begins by describing TVML language specifications and the TVML Player. It then describes the“external control mode”of the TVML Player that can be used for applying TVML to interactive applications. Finally, it describes the TVML Editor, a user interface that we developed which enables users having no specialized knowledge of computer languages to make TVML scripts. In addition to its role as a television-program production tool. TVML is expected to have a wide range of applications in the network and multimedia fields.

An efficient Methods for Placing the Cooling Lines and Ejector Pins of Injection Mold in 3D CAD system (3D CAD를 이용한 사출금형의 쿨링 라인과 이젝터 핀의 효과적인 배치 방법)

  • Lee, Cheol-Soo;Park, Gwang-Ryeol
    • IE interfaces
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    • v.13 no.2
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    • pp.157-165
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    • 2000
  • In this paper, an efficient method is proposed to place the cooling lines(CLS) and ejector pins(EPS) of mold design. The other components of mold, except CLS and EPS, can be generated automatically by batch processing. But the placements and sizes of CLS and EPS depend on the shapes of a part, so that the design works of CLS and EPS should be processed interactively. Using the pre-defined reference points, the positions of CLS and EPS can be determined interactively. By the proposed method, the interference occurred during placing CLS and EPS can be avoided, and the proper lengths of them can be calculated automatically. The information of the positions and lengths are stored in BOM database for generating a machining data. The proposed method is implemented with Unigraphics API functions and C language, tested on Unigraphics V15.

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Utilization of the Internet for Seismic Intensity Map (인터넷을 이용한 진도도 작성)

  • 이희일;지헌철;임인섭;조창수
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2003.03a
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    • pp.23-29
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    • 2003
  • We have developed a Web-based intensity map generation system. We describe here briefly our system that is automatically generating seismic intensity map using the informations afforded by Internet users who actually experience recent earthquake. Whenever internet survey questionnaires, reported from the citizens using the form available through our Web site, are received, the associated ZIP code region is color-coded according to the Modified Mercalli Intensity Scale. As the number of questionnaires is increased, the intensity value of each region divided by ZIP code is averaged and updated automatically. The coverage of acceleration stations is insufficient to map the accurate extent of ground shaking in Korea. So our system will serve as an alternative for much more rapid generation of intensity map than conventional method, such as mailing intensity survey or elaborate manual processing.

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Feature Visualization and Error Rate Using Feature Map by Convolutional Neural Networks (CNN 기반 특징맵 사용에 따른 특징점 가시화와 에러율)

  • Jin, Taeseok
    • Journal of the Korean Society of Industry Convergence
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    • v.24 no.1
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    • pp.1-7
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    • 2021
  • In this paper, we presented the experimental basis for the theoretical background and robustness of the Convolutional Neural Network for object recognition based on artificial intelligence. An experimental result was performed to visualize the weighting filters and feature maps for each layer to determine what characteristics CNN is automatically generating. experimental results were presented on the trend of learning error and identification error rate by checking the relevance of the weight filter and feature map for learning error and identification error. The weighting filter and characteristic map are presented as experimental results. The automatically generated characteristic quantities presented the results of error rates for moving and rotating robustness to geometric changes.

Terrain Geometry from Monocular Image Sequences

  • McKenzie, Alexander;Vendrovsky, Eugene;Noh, Jun-Yong
    • Journal of Computing Science and Engineering
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    • v.2 no.1
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    • pp.98-108
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    • 2008
  • Terrain reconstruction from images is an ill-posed, yet commonly desired Structure from Motion task when compositing visual effects into live-action photography. These surfaces are required for choreography of a scene, casting physically accurate shadows of CG elements, and occlusions. We present a novel framework for generating the geometry of landscapes from extremely noisy point cloud datasets obtained via limited resolution techniques, particularly optical flow based vision algorithms applied to live-action video plates. Our contribution is a new statistical approach to remove erroneous tracks ('outliers') by employing a unique combination of well established techniques-including Gaussian Mixture Models (GMMs) for robust parameter estimation and Radial Basis Functions (REFs) for scattered data interpolation-to exploit the natural constraints of this problem. Our algorithm offsets the tremendously laborious task of modeling these landscapes by hand, automatically generating a visually consistent, camera position dependent, thin-shell surface mesh within seconds for a typical tracking shot.

A Study on Automatic Generation for 3-Dimensional Geometry of Gerotor and its Hob (제로터의 가공 호브의 3차원 형상 자동 생성에 관한 연구)

  • 정태형;하영욱
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.10 no.3
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    • pp.43-49
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    • 2001
  • When designing a gerotor, designers determine basic dimensions of a gerotor with transmitted power considering strength, interference and so. on. But, designers can not easily obtain the tooth profile generated by dimensions as well as the geometry bob for cutting the tooth profile. In order to resolve these problems, an automatic design sys-tem creating not only the solid model of a gerotor but also that of the generating hob using the design parameters of dimen-sions is developed. Through the developed system, designers can improve the efficiency of design and satisfy the variable requirements of design as well. In this research, the three-dimensional solid models for gerotors are generated considering the design parameters. Besides, those for generating hob regarding the design parameters of hob is created automatically.

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Motion Filter for Making Emphasized Human Motion

  • Sato, Syuichi;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.45-49
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    • 1996
  • This paper describes algorithms for the method to generate motions automatically. There are many efforts to generate motions with assistance from computers. But almost of these are methods for generating motions from scratch using computers - generally called "Computer Generated Animation". We propose a method called "Computer Aided Animation" which is a tool to help in animator generating motions. Many motions in cartoonized animation are included with impossible motions for human. Animation makes these motions based on knowledge of experimental techniques. The method in this paper works like a filter in the field of image processing. We call this method "Motion Filter". Motion Filter accepts captured motions from motion capture system and translate these motions to emphasized-cartoonized-motions.

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A Study on the Synthesis of Four-Bur Linkage Generating Automatic Path by Using B-Spline Interpolation (B-스플라인 보간법에 의한 자동 경로 생성이 가능한 4절링크의 합성에 관한 연구)

  • Kim, Jin-Su;Yang, Hyun-Ik
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.10
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    • pp.126-131
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    • 1999
  • Up until now, it is said that no satisfactory computer solutions have been found for synthesizing four-bar linkage based on the prescribed coupler link curve. In our study, an algorithm has been developed to improve the design synthesis of four-bar linkage automatically generating prescribed path by using B-spline interpolation. The suggested algorithm generates the desired coupler curve by using B-spline interpolation, and hence the generated curve approximates as closely as to the desired curve representing coupler link trajectory. Also, when comparing each generated polygon with the control polygon, rapid comparison by applying convex hull concept. finally, optimization process using ADS is incorporated into the algorithm based on the 5 precision point method to reduce the total optimization process time. As for examples, three different four-bar linkages were tested and the results showed the effectiveness of the algorithm.

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Development of an Automatic Mesh-Generation Program in Irregular Domains (불규칙영역에서의 격자망 자동발생 프로그램의 개발)

  • 김성희;권순국
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.37 no.2
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    • pp.21-30
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    • 1995
  • In order to save time and efforts in generating finite element meshes in irregular houndaries of domains, it is needed to develop an automatic mesh-generator which can hoth promote the accuracy of solutions and reduce the run-time in operating finite ele- ment models. In this study, the advancing front technique of triangular mesh generation and the transforming technique from triangular meshes to quadrilateral meshes were used to de- velop a computer program for the automatic triangular and quadrilateral meshes in the mixed shape. Furthermore, to enhance the quadrilateral mesh quality, the techniques of Laplancian smoothing and interior mesh modification were employed. The mesh genera- tor was applied to evaluate its applicability to irregular and complex geometries such as Nakdong river bay. In has hoen shown that the automatic mesh generator developed is capable of automatically generating meshes for irreguiar and complex geometries with high qualities of meshes and with the simple input data of arbitrarily specified nodal spacing in bound- aries.

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