• Title/Summary/Keyword: Augmented System

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Multi-Marker Augmented Reality System using Marker-Based Tracking with Vuforia

  • Yun, Hyun-Noh;Kim, Gi-Seong;Moon, Nammee
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.119-126
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    • 2019
  • As interest in augmented reality has increased recently, attempts have been made to incorporate augmented reality into various fields. In implementing augmented reality, the method by which markers are used is to extract feature points of markers to recognize 3D coordinates and, in some cases, it is necessary to recognize multiple markers simultaneously. Therefore, this paper proposes optimization methods for recognising multiple markers at the same time. Unity 3D and augmented reality library Vuforia are used to implement the experimental environment. The augmented reality program produced was implemented in an application form and tested using a mobile camera. We looked for optimization methods for manufacturing markers directly and for recognizing multiple markers through changes in the experimental environment. The results of the experiment can provide a higher recognition rate in an environment where multiple marker recognition is required later.

SSOR-LIKE METHOD FOR AUGMENTED SYSTEMy

  • Liang, Mao-Lin;Dai, Li-Fang;Wang, San-Fu
    • Journal of applied mathematics & informatics
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    • v.29 no.5_6
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    • pp.1463-1475
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    • 2011
  • This paper proposes a new generalized iterative method (SSOR-like method) for solving augmented system. A functional equation relating two involved parameters is obtained, and some convergence conditions for this method are derived. This paper generalizes some foregone results. Numerical examples show that, this method is efficient by suitable choices of the involved parameters.

OPTIMISATION OF MANUAL WELDS USING VIRTUAL AND AUGMENTED REALITY

  • Tschirner, Petra;Graser, Axel
    • Proceedings of the KWS Conference
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    • 2002.10a
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    • pp.289-294
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    • 2002
  • This paper presents first results of an interdisciplinary research project for the development of an "intelligent" welding helmet. Contrary to conventional welding helmets the system allows a detailed observation both of the welding process and the environment. By methods of virtual and augmented reality additional information can be supplied to the welder. The system can be used for welding preparation, welding process observation and quality assurance.

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Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.69-76
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    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.

Design and Implementation of Video Clip Service System in Augmented Reality Using the SURF Algorithm (SURF 알고리즘을 이용한 증강현실 동영상 서비스 시스템의 설계 및 구현)

  • Jeon, Young-Joon;Shin, Hong-Seob;Kim, Jin-Il
    • Journal of the Institute of Convergence Signal Processing
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    • v.16 no.1
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    • pp.22-28
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    • 2015
  • In this paper, a service system which shows linked video clips from the static images extracted from newspapers, magazines, photo albums and etc in an augmented reality. First, the system uses SURF algorithm to extract features from the original photos printed in the media and stores them with the linked video clips. Next, when a photo is taken by using a camera from mobile devices such as smart phones, the system extracts features in real time, search a linked video clip matching the original image, and shows it on the smart phone in an augmented reality. The proposed system is applied to Android smart phone devices and the test results verify that the proposed system operates not only on normal photos but also on partially damaged photos.

5G Radio Access Network Architecture for Mobile Augmented Reality Service (모바일 증강현실 서비스 구현을 위한 5G 무선 액세스 네트워크 구조)

  • Cho, Hyoungjun;Chung, Jong-Moon
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.27-34
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    • 2017
  • In this paper, the analysis of mobile augmented reality service using 5G network are provided. First of all, the introduction and required performance of mobile augmented reality(MAr) service are provided. After that, 5G network key features, target performance, and network architecture are analyzed. At the end, the additional network entity and functions for the realization of mobile augmented reality service are proposed. The mobile augmented reality service time. At the end, the service delay in existing LTE system and proposed 5G MAr system by using real device and network parameters.

Learning Methods for Effective Object Tracking in 3D Storytelling Augmented Reality (3D 스토리텔링 증강현실에서 효과적인 객체 추적을 위한 학습 방법)

  • Choi, Dae han;Han, Woo ri;Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.3
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    • pp.46-50
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    • 2016
  • Recently, Depending on expectancy effect and ripple effect of augmented reality, the convergence between augmented reality and culture & arts are being actively conducted. This paper proposes a learning method for effective object tracking in 3D storytelling augmented reality in cultural properties. The proposed system is based on marker-less tracking, and there are four modules that are recognition, tracking, detecting and learning module. Recognition module is composed of SURF and LSH, and then this module generates standard object information. Tracking module tracks an object using object tracking based on reliability. This information is stored in Learning module along with learned time information. Detecting module finds out the object based on having the best possible knowledge available among the learned objects information, when the system fails to track. Also, it proposes a method for robustly implementing a 3D storytelling augmented reality in cultural properties in the future.

3D Fish Encyclopedia System based on Mobile Augmented Reality (모바일 증강현실 기반의 3D 어류백과 시스템)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1005-1010
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    • 2012
  • The Augmented Reality, as a technology caught the spotlight as a next generation's technology of inserting 3D virtual objects in the space of reality seen through the camera, can maximize the learning effects by inducing user's absorption and interest using interaction between user and objects. Recently, as the movile devices having excellent mobility and portability are generalized, the diversified augmented reality are introduced using mobile devices. In this article, a 3D fish encyclopedia system augmented from the mobile environment was designed to provide the user with learning contents focusing on the sense of absorption and an interest. This system is intened to provide helps to learn about the fishes by recognizing the pictures of fishes in the encyclopedia as marker, bringing out the 3D model stored in server and displaying in the mobile environment.

Augmented Reality Based Drawing Learning System for Toddler's Art Education (영유아 기초 미술 교육을 위한 증강현실로 익히는 드로잉 시스템)

  • Suh, Yeong-Sang;Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.5
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    • pp.505-510
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    • 2016
  • Interest of augmented reality increases rapidly due to development of recent technology. Augmented reality offers learners various satisfactions by using the sense of sight, hearing, touch, etc. and enhances immersion and interest. This paper presents a drawing system for toddler's art education using augmented reality. This system helps toddlers draw pictures easily and can teach toddlers art learning effectively at low cost as well as provide immersion, achievement, and interest.

Augmented Multimedia E-commerce System using Person Wide Web (Person Wide Web 기술을 활용한 증강형 멀티미디어 상거래)

  • Han, Sang-Sook;Kim, Byung-Ho;Eun, Seong-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.81-88
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    • 2011
  • Augmented multimedia is a technology to provide additional informations to mobile devices when multimedia contents like video, audio and images are being played. Person Wide Web, PWW, is a scheme for acquiring a link and browsing a corresponding web pages on mobile devices, in which the link is attached any object and space in real world. In this paper we proposed an augmented multimedia E-commerce application system based on PWW scheme which can browse additional informations from video play on public spaces, and implemented on Microsoft Silverlight platform. We showed that the proposed system can support effectively the augmented multimedia E-commerce.