• Title/Summary/Keyword: Augmented Reality Technology

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Implementation of a Single Image Detection and Tracking System in Multiple Images (다중 이미지에서 단일 이미지 검출 및 추적 시스템 구현)

  • Choi, Jaehak;Park, Inho;Kim, Seongyoon;Lee, Yonghwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.3
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    • pp.78-81
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    • 2017
  • Augmented Reality(AR) is the core technology of the future knowledge service industry. It is expected to be used in various fields such as medical, education, entertainment etc. Briefly, augmented reality technology is a technique in which a mapped virtual object is augmented when a real-world object is viewed through a device after mapping a real-world object and a virtual object. In this paper, we implemented object detection and tracking system, which is a key technology of augmented reality. To speed up the object tracking, the ORB algorithm, which is a lightweight algorithm compared to the detection algorithm, is applied. In addition, KNN classifier, which is a machine learning algorithm, was applied to detect a single object by learning multiple images.

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Field Applicability of Augmented Reality Technology by Marker Mapping for Construction Project (Focused on Measurement Process of Rebar Work) (마커방식 증강현실기법의 건설현장 적용성 연구 (철근배근 검측업무 사례적용))

  • Kim, SunYoung;Kim, HyeonSeung;Moon, HyounSeok;Kang, LeenSeok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.6
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    • pp.2509-2518
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    • 2013
  • Augmented reality (AR) technology visualizes a real type object that cannot simulate in virtual reality technology by overlapping a virtual object and real object in a computer system. This study suggests a methodology and prototype system for applying AR system to rebar distribution work in a civil engineering project. Rebar work in civil engineering project is a representative activity that is progressed by empirical approach of skilled labor rather than formalized manual. AR technology improves the constructability of rebar work because AR tool can identify missing rebars and different rebars comparing with the drawings. AR system developed in this study can enhance the understanding of rebar work using 3D modeling with real image of construction site and save construction cost by reducing reconstruction work.

A Pilot Study on the Development of an Augmented Reality-based Decision Support System for Free-Form Buildings Construction Management (증강현실 기반의 비정형 건축물 건설관리 의사결정지원시스템 개발에 관한 기초적 연구)

  • Lim, Jang-Sik;Ock, Jong-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.3
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    • pp.175-187
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    • 2012
  • The BIM simulation systems involve inefficient aspects in delivering real world circumstances because they are operated in the virtual reality (VR) environment without representing the job-site operations. Differently from VR, augmented reality (AR) enhances the reflection of job-site reality to virtual environment. AR influences architecture, design and construction. This reality replaces or merges with the normal physical world and it can be tailored to enhance comprehension for specific design and construction activities. The main objective of this research is to develop an AR-based decision support system for free-form buildings design/construction/maintenance processes. Haewoojae, a free-form housing building built in Seoul area is identified as a model building to generate the system. Seventeen engineers, who are masters or doctorate graduate students at the S university in Seoul and have been working in the Korean construction industry for more than 10 years are invited to validate the system's appropriateness and usability in comparison with its development objectives.

Outdoor Augmented Reality based 3D Model Visualization System of Cultural Heritage Sites (야외 증강현실 기반의 문화 유적지 3D 모델 시각화 시스템)

  • Han, Jong-Gil;Park, Kyoung-Wook;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.3
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    • pp.459-464
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    • 2013
  • Recently, at home and abroad cultural content industry has developed as the growing importance of history. Among them, the reconstruction contents area which combined with IT technology is attracting attention. Specially, using augmented reality technology, 3D visualization researches which restore contents of architectural heritage, cultural heritage sites, and artifacts have been performed in cultural content area. The existing cultural site restore contents are mostly made based on the images taken from indoor. In this paper, efficiently visualize the restore contents in indoor, but outdoors is limited. This theses presents the cultural heritage sites 3D model visualization system using augmented reality in outdoor. Proposed system augments 3D model to cultural heritage site in outdoor by using Smart Phone.

A Simple Proposal For Ain Makkah Almukkarmah An Application Using Augmented Reality Technology

  • Taghreed Alotaibi;Laila Alkabkabi;Rana Alzahrani;Eman Almalki;Ghosson Banjar;Kholod Alshareef;Olfat M. Mirza
    • International Journal of Computer Science & Network Security
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    • v.23 no.12
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    • pp.115-122
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    • 2023
  • Makkah Al-Mukarramah is the capital of Islamic world. It receives special attention from the Saudi government's rulers to transform it into a smart city for the benefit of millions of pilgrims. One of the 2030 vision objectives is to transform specific cities to smart ones with advanced technological facilitation, Makkah is one of these cities. The history of Makkah is not well known for some Muslims. As a result, we built the concepts of our application "Ain Makkah" to enable visitors of Makkah to know the history of Makkah by using technology. In particular "Ain Makkah" uses Augmented Reality to view the history of Al-Kaaba. A 3D model will overlay Al-Kaaba to show it in the last years. Our project will use Augmented Reality to build a 3D model to overlay Al-Kaaba. Future work will expand the number of historical landmarks of Makkah.

Ubiquitous Marine Structure Inspection System based on Mixed Reality (해양구조물을 위한 유비쿼터스 기반의 혼합현실 유지보수 지원 시스템)

  • Lee, Kyung-Ho;Lee, Jung-Min;Kim, Dong-Guen;Han, Young-Soo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.6
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    • pp.571-578
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    • 2008
  • Ubiquitous has spotlighted in the industry in these days, and automotive industry has tried to build ubiquitous environment like as 'intelligent driver assistance system' in BMW Inc. even though in shipbuilding industry. As the part of Ubiquitous Technology for visualization, Mixed Reality has been adopted in this paper. Augmented reality, a part of mixed reality, could show the mixed real world, overlapping virtual objects. Therefore, it is more realistic than virtual reality that all generated by computer and it is very useful for displaying information. For this reason, we tried to apply augmented reality to inspect marine structure and we developed the inspection assistance system based on mixed reality

Development of an augmented reality based underground facility management system using BIM information (BIM을 활용한 증강현실 기반 지하시설물 관리 시스템 개발에 관한 연구)

  • Shin, Jaeseop;An, Songkang;Song, Jeongwoog
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.24 no.6
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    • pp.525-538
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    • 2022
  • In Korea, safety accidents are continuously occurring due to the aging of underground facilities and lack of systematic management. Moreover, although the underground space is continuously being developed, the current status information is not clearly recorded and managed, so there is a limit to the systematic management of underground facilities. Therefore, this study developed an augmented reality-based system that can effectively maintain and manage underground facilities that are difficult to manage because they are located underground. In order to develop an augmented reality-based underground facility management system, three essential requirements, 'precise localization', 'use of BIM information', and 'ensure usability' were derived and reflected in the system. By utilizing Broadcast-RTK, the positional precision was secured to cm level, and the configuration and attribute information of the BIM was converted into the IFC format to construct a system that could be implemented in augmented reality. It developed an application that can optimize usability. Finally, through simulation, the configuration and attribute information of structures and mechanical systems constituting underground facilities were implemented in augmented reality. In addition, it was confirmed that the accurate and highly consistent augmented reality system works even in harsh environment (near high-rise building).

Application of Augmented Reality Technology to small-unit's field training and Legal System Analysis (증강현실 기술의 소부대 야외 전술훈련 활용 방안 및 법제도에 관한 고찰)

  • Kim, Kyoung Min;Park, Sangjun;Kim, Jee Won;Kim, Hoedong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.7
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    • pp.963-969
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    • 2018
  • According to the dictionary definition Augmented Reality Technology is "an enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer-generated images over a user's view of the real-world, thus enhancing one's current perception of reality". Since civilian property damages, noise and accidents during the field exercise by military or drills so that AR technology are indispensible with small units drills in Army. However because AR technology which Army has adopted are usually use for special units or need separate spaces which costs lots of budgets, those are not fit for small unit drills or tactics in regular Army. In this regards this paper suggests the AR technology which can apply small unit drill field and the efficiency and legal concerns thereof as well.

Study of Educational Insect Robot that Utilizes Mobile Augmented Reality Digilog Book (모바일 증강현실 Digilog Book을 활용한 교육용 곤충로봇 콘텐츠)

  • Park, Young-Sook;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1355-1360
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    • 2014
  • In this paper, we apply the learning of the mobile robot insect augmented reality Digilog Book. In the era of electronic, book written in paper space just have moved to virtual reality space. The virtual reality, constraints spatial and physical, in the real world, it is a technique that enables to experience indirectly situation not experienced directly as user immersive experience type interface. Applied to the learning robot Digilog Book that allows the fusion of paper analog and digital content, using the augmented reality technology, to experience various interactions. Apply critical elements moving, three-dimensional images and animation to enrich the learning, for easier block assembly, designed to grasp more easily rank order between the blocks. Anywhere at any time, is capable of learning of the robot in Digilog Book to be executed by the mobile phone in particular.

Digilog Book Interaction Design Using Augmented Reality(AR) (Focused on Children's Books) (증강현실(AR)을 활용한 디지로그 북 인터랙션디자인 연구 (아동 서적물 중심으로))

  • Jung, Yong-Won;Ju, Min-Kyung;Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.425-433
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    • 2020
  • Digilog book using augmented reality is a form that augmented reality is implemented by illuminating the camera embedded in the mobile image on the page registered as an image marker after downloading the application, which shows a fragmentary limitation in the content implementation method. Therefore, in this study, we proposed a pop-up multi-tracking method that enables two-way interaction in a digit log book using augmented reality technology. Through this, we commissioned an authorized agency to test the technical differentiation of augmented reality content for two prototypes of existing book-type Digilog Book and Pop-up-type Digilog Book. A test report was issued. The pop-up type digit log book suggested in this study enables the user to implement the interactive contents according to the user's action (movement). This can induce the interaction between the virtual image and the printed picture book and give the learner an interest and immersion, so that it is possible to express the interaction of the digital log book.