• 제목/요약/키워드: Augmented Learning

검색결과 328건 처리시간 0.021초

얼굴 인식 기술을 활용한 실감형 인터랙티브 콘텐츠의 구현 - (르네마그리트 특별전) AR포토존을 중심으로 (Implementation of Immersive Interactive Content Using Face Recognition Technology - (Exhibition of ReneMagritte) Focused on 'ARPhotoZone')

  • 이은진;성정환
    • 한국게임학회 논문지
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    • 제20권5호
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    • pp.13-20
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    • 2020
  • 딥러닝의 발전에 따른 생체 인식 기술은 새로운 형태의 콘텐츠를 생산해 낼 수 있게 하였다. 특히 얼굴 인식 기술의 경우 편의성·비강제성 면에서 몰입감을 줄 수 있지만, 대부분의 상용 콘텐츠는 어플리케이션 영역에만 그치는 한계성을 가진다. 따라서 본 논문은 이를 극복하여 실시간 비디오 피드를 기반으로 얼굴 인식 기술을 활용할 수 있는 실감형 인터렉티브 콘텐츠를 구현하고자 한다. 고해상도의 그래픽을 위해 Unity 엔진을 사용하여 제작되었고 그 과정에서 얼굴인식 성능 저하와 프레임 드랍(Frame Drop) 현상이 발생하여 추가적으로 Dlib 툴킷을 사용하고, 얼굴인식 이미지의 해상도를 조절함으로 해당 문제를 해결했다.

사례기반 추론을 이용한 지능형 웹 검색 에이전트의 설계 및 구현 (Design and Implementation of Intelligent Web Search Agent using Case Based Reasoning)

  • 하창승;류길수
    • 한국컴퓨터정보학회논문지
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    • 제8권1호
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    • pp.20-29
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    • 2003
  • 웹에서 정보의 양이 급속히 증대됨에 따라 자신에게 맞는 정보를 찾는데 더 많은 시간을 투자하고 있다. 이러한 문제를 해결하기 위해서는 검색에이전트가 사용자의 선호도나 검색 목적에 따라 개인화된 검색기능을 제공하여야한다. 따라서 검색에이전트가 이러한 기능을 제공하기 위해 본 연구에서는 사용자가 과거에 검색과 관련된 경험적 지식을 축적하고 이 지식을 이용하여 새로운 질의어가 주어졌을 때 가장 관련성이 높은 카테고리 그룹을 결정하는 유사도 평가 방법을 통해 각 개인의 검색성향을 통계적으로 고려한 사례기반 추론기법을 제안한다. 사례기반 추론기법과 다른 일반검색 방법이 함께 적용된 검색엔진에서 실시한 성능 평가는 사례기반 추론기법이 일반 검색 방법에 비해 정확률에서 우수한 결과를 보였다.

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Genetically Optimized Hybrid Fuzzy Set-based Polynomial Neural Networks with Polynomial and Fuzzy Polynomial Neurons

  • Oh Sung-Kwun;Roh Seok-Beom;Park Keon-Jun
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권4호
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    • pp.327-332
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    • 2005
  • We investigatea new fuzzy-neural networks-Hybrid Fuzzy set based polynomial Neural Networks (HFSPNN). These networks consist of genetically optimized multi-layer with two kinds of heterogeneous neurons thatare fuzzy set based polynomial neurons (FSPNs) and polynomial neurons (PNs). We have developed a comprehensive design methodology to determine the optimal structure of networks dynamically. The augmented genetically optimized HFSPNN (namely gHFSPNN) results in a structurally optimized structure and comes with a higher level of flexibility in comparison to the one we encounter in the conventional HFPNN. The GA-based design procedure being applied at each layer of gHFSPNN leads to the selection leads to the selection of preferred nodes (FSPNs or PNs) available within the HFSPNN. In the sequel, the structural optimization is realized via GAs, whereas the ensuing detailed parametric optimization is carried out in the setting of a standard least square method-based learning. The performance of the gHFSPNN is quantified through experimentation where we use a number of modeling benchmarks synthetic and experimental data already experimented with in fuzzy or neurofuzzy modeling.

Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • 대한인간공학회지
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    • 제31권4호
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

A Context-aware Task Offloading Scheme in Collaborative Vehicular Edge Computing Systems

  • Jin, Zilong;Zhang, Chengbo;Zhao, Guanzhe;Jin, Yuanfeng;Zhang, Lejun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권2호
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    • pp.383-403
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    • 2021
  • With the development of mobile edge computing (MEC), some late-model application technologies, such as self-driving, augmented reality (AR) and traffic perception, emerge as the times require. Nevertheless, the high-latency and low-reliability of the traditional cloud computing solutions are difficult to meet the requirement of growing smart cars (SCs) with computing-intensive applications. Hence, this paper studies an efficient offloading decision and resource allocation scheme in collaborative vehicular edge computing networks with multiple SCs and multiple MEC servers to reduce latency. To solve this problem with effect, we propose a context-aware offloading strategy based on differential evolution algorithm (DE) by considering vehicle mobility, roadside units (RSUs) coverage, vehicle priority. On this basis, an autoregressive integrated moving average (ARIMA) model is employed to predict idle computing resources according to the base station traffic in different periods. Simulation results demonstrate that the practical performance of the context-aware vehicular task offloading (CAVTO) optimization scheme could reduce the system delay significantly.

신뢰성 기반 한국군 차기 상륙돌격장갑차 발전방향 (Development Direction of Reliability-based ROK Amphibious Assault Vehicles)

  • 백일호;봉주성;허장욱
    • 한국기계가공학회지
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    • 제20권2호
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    • pp.14-22
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    • 2021
  • A plan for the development of reliability-based ROK amphibious assault vehicles is proposed. By analyzing the development case of the U.S. EFV, considerations for the successful development of the next-generation Korea Forces amphibious assault vehicle are presented. If the vehicle reliability can be improved to the level of the fourth highest priority electric unit for power units, suspensions, decelerators, and body groups, which have the highest priority among fault frequency items, a system level MTBF of 36.4%↑ can be achieved, and the operational availability can be increased by 3.5%↑. The next-generation amphibious assault vehicles must fulfill certain operating and performance requirements, the underlying systems must be built, and sequencing of the hybrid engine and the modular concept should be considered. Along with big-data- and machine-learning-based failure prediction, machine maintenance based on augmented reality/virtual reality and remote maintenance should be used to improve the ability to maintain combat readiness and reduce lifecycle costs.

The Impact of Monetary Policy on Household Debt in China

  • CANAKCI, Mehmet
    • The Journal of Asian Finance, Economics and Business
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    • 제8권4호
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    • pp.653-663
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    • 2021
  • There has been a massive increase in household debt in China, especially in the last five of years. Learning from past experiences, the country needs careful forecasting that may help to form new policies or make amendments to the existing ones. This research paper aims to highlight the impact of the monetary policy on household debt in China. The study covers the time period from 1996 to 2020 The study employs a cointegration test, Autoregressive Distributed Lag Bound Test (ARDL) approach, a Augmented Dicky Fuller (ADF) and PP test (PMG) and time series data. The findings suggest on a quantitative analysis using a time-series model in which gdp per capita and interest rate has a positive impact on household debt whereas, cpi doesn't have significant impact. In a short-term variables relationship, household debt responds more to an increase in income than in the long-term. Also, the impact of interest rate changes on household debt is lower than income in the short run.The research suggests that there should be some restrictions on household debt and consumer financing provided to citizens and for this, appropriate leverage measures should be taken in order for the central bank to sustain robust macroeconomic conditions.

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • 제9권4호
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

Incremental Strategy-based Residual Regression Networks for Node Localization in Wireless Sensor Networks

  • Zou, Dongyao;Sun, Guohao;Li, Zhigang;Xi, Guangyong;Wang, Liping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권8호
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    • pp.2627-2647
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    • 2022
  • The easy scalability and low cost of range-free localization algorithms have led to their wide attention and application in node localization of wireless sensor networks. However, the existing range-free localization algorithms still have problems, such as large cumulative errors and poor localization performance. To solve these problems, an incremental strategy-based residual regression network is proposed for node localization in wireless sensor networks. The algorithm predicts the coordinates of the nodes to be solved by building a deep learning model and fine-tunes the prediction results by regression based on the intersection of the communication range between the predicted and real coordinates and the loss function, which improves the localization performance of the algorithm. Moreover, a correction scheme is proposed to correct the augmented data in the incremental strategy, which reduces the cumulative error generated during the algorithm localization. The analysis through simulation experiments demonstrates that our proposed algorithm has strong robustness and has obvious advantages in localization performance compared with other algorithms.

A Study on the Cognitive Potential of Pre-school Children with AR Collaborative TUI

  • Deng, Qianrong;Cho, Dong-min
    • 한국멀티미디어학회논문지
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    • 제25권4호
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    • pp.649-659
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    • 2022
  • The most important factor in pre-school children's psychological perception is ease of learning, and the closest measure is "natural" interaction. This study aims to explore the potential of tangible user interfaces (TUI) for AR collaboration for children's cognitive development. The conceptual model is constructed by analyzing physical interaction, spatial perception and social collaboration on the usability of TUI, to explore the role of TUI in pre-school children's cognition. In the empirical study, children aged 3-6 were taken as research objects. The experimental tool is "Plugo" education application. Parents answered questionnaires after observing their children's use. Research shows that physical interaction are the most critical factor in TUI. TUI is beneficial to the cultivation of spatial ability. The results are as follows: 1. Cronbach's Alpha and KMO were 0.921 and 0.965, which were significant and passed the reliability and validity test. 2. Through confirmatory factor analysis (model fit index, combinatorial validity), we found that physical interaction were closely related to usability. 3. The path analysis of the relationship proves that usability has a significant impact on the cultivation of pre-school children's spatial ability.