• 제목/요약/키워드: Audio device

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Funology Body : Classified Application System Based on Funology and Philosophy of the Human Body (Funology Body : Funology와 '몸의 철학' 이론을 바탕으로 한 어플리케이션 분류 검색 체계 연구)

  • Kihl, Tae-Suk;Jang, Ju-No;Ju, Hyun-Sun;Kwon, Ji-Eun
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.635-646
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    • 2010
  • This article focuses on Funology and a new classified application system based on concept of language and thought which are formed by body experience. It is defined by Funology Body as that. Funology Body is classifying and searching system which are consisted of a body, world (environment), and device tool. The body is sectioned by Brain, Eyes, Ears, Nose, Mouth, Hand, Torso, Feet, and Heart according as parts of the human body. This allows intuiting and experience searching as making classified system connected to the application relationship with concept of an each part of body. The Brain of the body is sub-classified by Book, Account, Business, Memory, Education, Search, and Aphorism to imply the application with thought. The Eyes take Video, Photography, and Broadcast for visibility. The Ears is categorized as Music, Instrument, Audio, and Radio for hearing. The Nose gets Perfume, Smell for olfactory sense. The Mouth is sectioned by Food, SNS, Chatting, Email, and Blog for eating and communication. The Hand sorts into Games, Kits, and Editing to handle, create, and play. The Torso is grouped by Health, Medical, Dance, Sport, Fashion, and Testyuorself related by protecting internal and meaning of the body core. The Feet is classified by Travel, Transportation, Map, and Outdoor for moving and concept of expanding the terrain. The Heart is consisted of Fear, Anger, Joy, Sadness, Acceptance, Disgust, Expectation, and Surprise for a human feeling. Beyond that, the World takes News, Time, Weather, Map, Fortune, and Shop, and Device tool gets Interface, Utilities. The Funology Body has a unique characteristic of giving intuitive and sensuous pleasure and reflection of users' attitude and taste for changing application flexibly.

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Embedded Linux for Commercial Digital TV System (상용 디지털 TV를 위한 임베디드 리눅스 시스템)

  • Moon, Sang-Pil;Seo, Dae-Wha
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.595-604
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    • 2003
  • A Digital TV system is necessary for data Processing as well as video and audio processing. Especially in the case of interactive broadcasting, it should manage returning channel created by the Internet, PSTN, and so on. Because of many functionalities and multitasking jobs, it needs an Operating System. Embedded Linux as open source program can increase a cost effectiveness in market and has many advantages - reusable device drivers and application programs, more convenient developing environment using shell and file system, and easy problem resolution within Open Source Community. In this paper, we modified Embedded Linux kernel and cross developing environment for a big-endian system, redesigned devices for kernel execution, and configured system memory map in order to load a linux kernel. Also we developed an device driver for entire system control.

A Study on I2C Communication Driver Implementation for MOST Interface (MOST 인터페이스를 위한 I2C 통신 드라이버의 구현에 관한 연구)

  • Sung, Hyun-Yong;Jang, Si-Woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.739-742
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    • 2010
  • The demand of MOST interface module is increasing with car-multimedia network system. MOST devices consist of INIC part which controls MOST network and EHC part which is used by user. The efficient data communication between EHC and INIC demands implementation of a proper device driver. This paper presents a design method for I2C communication driver which is used for transmitting control messages between nodes of MOST network. For effetive I2C communication, we design driver with NetService API. For testing the experiment, we use the MOST audio interface deivce for porting driver sources and will develop various driver on MOST device based OS.

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Factors Influencing Automobile Black Box Purchase Decision (차량용 블랙박스 구매결정에 영향을 미치는 요인)

  • Nam, Soo-Tai;Jin, Chan-Yong;Kim, Do-Goan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2859-2864
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    • 2013
  • Recently, a great attention has been paid to a car black box device in the automobile markets besides it provides an accident re-construction based on the data which contains audio, video, and some meaningful driving information. Also, it is expected that the device will get to promote around public transit and the market will greatly grow within a few years. Thus, this research conducted of preference the influencing factors in decisions purchase of auto black box. Factors influencing in decisions purchase of black box were divided safety, functionality, differentiation, economics. A questionnaire survey was conducted to those who worked in a black box company. This study suggests practical and theoretical implications of factors influencing purchase decisions based on the results.

Development of IoT Device Management System Using Blockchain DPoS Consensus Algorithm (블록체인 DPoS 합의 알고리즘을 활용한 IoT 장치 관리 시스템 개발)

  • Kim, Mihui;Kim, Youngmin
    • Journal of IKEEE
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    • v.23 no.2
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    • pp.508-516
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    • 2019
  • Smart home with various IoT devices provides convenient and efficient services. However, security is important because sensitive information such as private video and audio can be collected and processed, as well as shared over the Internet. To manage such smart home IoT devices, we use blockchain technology that provides data integrity and secure management. In this paper, we utilize a PoS(Proof of Stake) method that verifies the block through the accumulated stake in the network rather than the computation power, out of the PoW(Proof of Work) block chain, in which the computation for the existing verification must be continuously performed. Among them, we propose a blockchain based system with DPoS(Delegated Proof of Stake) method to actively solve the scalability part, for security that is suitable for smart home IoT environment. We implement the proposed system with DPoS based EOSIO to show realization, and we show performance improvement in terms of transaction processing speed.

An Embedded Text Index System for Mass Flash Memory (대용량 플래시 메모리를 위한 임베디드 텍스트 인덱스 시스템)

  • Yun, Sang-Hun;Cho, Haeng-Rae
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.1-10
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    • 2009
  • Flash memory has the advantages of nonvolatile, low power consumption, light weight, and high endurance. This enables the flash memory to be utilized as a storage of mobile computing device such as PMP(Portable Multimedia Player). Potable device with a mass flash memory can store various multimedia data such as video, audio, or image. Typical index systems for mobile computer are inefficient to search a form of text like lyric or title. In this paper, we propose a new text index system, named EMTEX(Embedded Text Index). EMTEX has the following salient features. First, it uses a compression algorithm for embedded system. Second, if a new insert or delete operation is executed on the base table. EMTEX updates the text index immediately. Third, EMTEX considers the characteristics of flash memory to design insert, delete, and rebuild operations on the text index. Finally, EMTEX is executed as an upper layer of DBMS. Therefore, it is independent of the underlying DBMS. We evaluate the performance of EMTEX. The Experiment results show that EMTEX can outperform th conventional index systems such as Oracle Text and FT3.

Implementation of CoMirror System with Video Call and Messaging Function between Smart Mirrors (스마트 미러간 화상 통화와 메시징 기능을 가진 CoMirror 시스템 구현)

  • Hwang, Kitae;Kim, Kyung-Mi;Kim, Yu-Jin;Park, Chae-Won;Yoo, Song-Yeon;Jung, Inhwan;Lee, Jae-Moon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.121-127
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    • 2022
  • Smart mirror is an IoT device that attaches a display and an embedded computer to the mirror and provides various information to the useer along with the mirror function. This paper went beyond the form of dealing with smart mirrors only stand alone device the provide information to users, and constructed a network in which smart mirrors are connected, and proposed and implemented a CoMirror system that allows users to talk and share information with other smart mirror users. The CoMirror system has a structure in which several CoMirror clients are connected on one CoMirror server. The CoMirror client consists of Raspberry Pi, a mirror film, a touch pad, a display device, an web camera, etc. The server has functions such as face learning and recognition, user management, a relay role for exchanging messages between clients, and setting up for video call. Users can communicate with other CoMirror users via the server, such as text, image, and audio messages, as well as 1:1 video call.

Design of IMS solution based on Embedded (임베디드 기반의 IMS 솔루션 설계)

  • Kim, Sam-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.39-44
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    • 2014
  • IMS(IP Multi-Media Subsystem) base on the IP service platform which can offer multimedia as the voice, audio, video, and data is service platform. In 3G mobile communication in the early day, IMS had a suggestion for supporting to multimedia service in the 3GPP. But now It is broadly substituting in the IPTV, wire phone company and it is substituted in internet platform base on the soft-switch in currently. Especially nowadays, 4G LTE in a mobile communication company is rapidly growing in market. Therefore, in this study, we had designed to the main prosser that can admit to 1,000 user over and SIP gateway which can link the IMS 코어 that can link SIP Device which adopt the standard protocol on the SIP.

A Development of Product Design for Launching in New Market - inkel Car Navigation (WideTouch) - (Car Navigation 신시장 진출을 위한 제품디자인 개발사례 연구 - 인켈 와이드터치(WideTouch) -)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.9 no.spc3
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    • pp.225-234
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    • 2006
  • Car Navigation market is rapidly emerging in Korea recently. And it adds the multiple functions which are various traffic and travel information, DMB(Digital Multimedia Broadcasting) TV, game, movie and music. It is evolving as a killer application device of Car Infotainment (Information & Entertainment). On the other hand, the technical barrier which is pushing into the market is low and the competition is intense in process of time. In the market situation, the design differentiation is embossed with important element. In this case study, focused on inkel which specialized in Audio/Video launching into the Car Navigation market with the new brand 'WideTouch', we tried to provide successful product design strategy based on proactive research on the market for the design differentiation through the target segmentation of the new generation, middle-aged and a woman consumer.

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Factors Influencing Mobile Internet Service Acceptance: Extension of Technology Acceptance Model Using The Flow Theory (무선인터넷서비스 수용의 영향요인 분석: 플로우이론을 가미한 기술수용모델의 확장)

  • Chang, Chung-Moo;Kim, Jong-Uk;Kim, Tae-Ung
    • Asia pacific journal of information systems
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    • v.14 no.3
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    • pp.93-120
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    • 2004
  • The current study investigates major factors which influence the acceptance of mobile internet services based on the theoretical backgrounds of the technology acceptance model(TAM) and the flow theory. This research extended the Davis' TAM model(1989) by including the flow concept as another major factor towards the intention to use the mobile device in order to explain the acceptance of divers mobile services. According to the marketing studies(Ghani & Desphande, 1994; Novak, Hoffman & Yung, 2000), flow is regarded a psychological state in which one is absorbed in something he or she is doing, and is known to be widely adopted in explaining one's acceptance in the area of game, sports, and even hobby. This study developed a research model to explain the use of mobile services employing usefulness, ease of use and flow as major research variables, and collected 221 survey responses from the high school students who had experiences with such mobile services as game and audio file download. The results of the current research indicates that usefulness and flow influence the intension to use mobile services, but the effect of ease of use did not appear significant to the intention to use. It was also found that flow affects both usefulness and ease of use, and then ease of use next influences usefulness.