• Title/Summary/Keyword: Audio Quality

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An User Controllable Object Audio File Format and Audio Scene Description (사용자 기반 실감 객체 오디오 파일 포맷 및 오디오 장면 묘사 기법)

  • Cho, Choong-Sang;Kim, Je-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.25-33
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    • 2010
  • Multi-media service has been changed into user based audio services, which service supports actively user's preference and interaction with the users. In the market, multi-media products which can support the highest audio-quality by using lossless audio technology have been released and object audio music which user can select the objects has been serviced. In this paper, we design user's preference information based object audio file format and audio scene description for storage and transmission media. The designed file format is designed based on MPEG-4 file format because high-quality audio codecs in MPEG-4 audio can be easily used and the track of file format can be flexibly controlled depend on the number of the instrument in music. The encoded audio data of each objects and encoded audio scene description by binary encoding that has independent track are packed in a file. The scene description for storage media is consist of full and object scene description, the scene description for transmission media has an essential description for object audio operation and a specific description for real audio sound. The designed file format based simulator is developed and it generates an object audio file with several scene descriptions. Also, the real audio sound is serviced by the interaction with user and the unpacked scene description.

Audio Forensic Marking using Psychoacoustic Model II and MDCT (심리음향 모델 II와 MDCT를 이용한 오디오 포렌식 마킹)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.16-22
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    • 2012
  • In this paper, the forensic marking algorithm is proposed using psychoacoustic model II and MDCT for high-quality audio. The proposed forensic marking method, that inserts the user fingerprinting code of the audio content into the selected sub-band, in which audio signal energy is lower than the spectrum masking level. In the range of the one frame which has 2,048 samples for FFT of original audio signal, the audio forensic marking is processed in 3 sub-bands. According to the average attack of the fingerprinting codes, one frame's SNR is measured on 100% trace ratio of the collusion codes. When the lower strength 0.1 of the inserted fingerprinting code, SNR is 38.44dB. And in case, the added strength 0.5 of white gaussian noise, SNR is 19.09dB. As a result, it confirms that the proposed audio forensic marking algorithm is maintained the marking robustness of the fingerprinting code and the audio high-quality.

The Design of Vector Processor for MDCT/IMDCT of MPEG-II AAC (MPEG-II AAC의 MDCT/IMDCT를 위한 벡터 프로세서 설계)

  • 이강현
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.329-332
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    • 1999
  • Currently, the most important technology is compression methods in the multimedia society. In audio compression, the method using human auditory nervous property is used. This method using psychoacoustical model is applied to perceptual audio coding, because human's audibility is limited. MPEG-II AAC(Advanced Audio Coding) is the most advanced coding scheme that is of benefit to high quality audio coding. The compression ratio is 1.4 times compared with MPEG-I layer-III. In this paper, the vector processor for MDCT/IMDCT(Modified Discrete Cosine Transform /Inverse Modified Discrete Cosine Transform) of MPEG-II AAC is designed.

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FIR ROOM RESPONSE CORRECTION SYSTEM (FIR 필터를 사용한 청취 환경 보정 시스템)

  • Arora Manish;Sung Ho-Young;Lee Hyuck-Jae;Lee Joon-Hyon
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.283-286
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    • 2004
  • Due to advances in electronics very high quality audio reproduction is today possible. But the listening environment causes deviation of the audio system from the expected behavior. Firstly the listening Room significantly changes the audio signal frequencies and their phase. Secondly the position of the user in the room affects the perceived sound. With existing DSP technology it is possible to adequately correct these effects. In our work we developed a room correction system, correcting up to 7.1 channels using dual Motorola 56367 fixed point DSP's, implementing position dependent room effects measurement, real time compensation filter design and equalization filtering procedures.

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MPEG Surround Extension Technique for MPEG-H 3D Audio

  • Beack, Seungkwon;Sung, Jongmo;Seo, Jeongil;Lee, Taejin
    • ETRI Journal
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    • v.38 no.5
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    • pp.829-837
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    • 2016
  • In this paper, we introduce extension tools for MPEG Surround, which were recently adopted as MPEG-H 3D Audio tools by the ISO/MPEG standardization group. MPEG-H 3D Audio is a next-generation technology for representing spatial audio in an immersive manner. However, considerably large numbers of input signals can degrade the compression performance during a low bitrate operation. The proposed extension of MPEG Surround was basically designed based on the original MPEG Surround technology, where the limitations of MPEG Surround were revised by adopting a new coding structure. The proposed MPEG-H 3D Audio technologies will play a pivotal role in dramatically improving the sound quality during a lower bitrate operation.

IoT Based Performance Measurement of Car Audio Systems in Korean Recreation Vehicles (IoT 센서를 이용한 국산 RV차량 음향시스템의 음향특성에 관한 분석)

  • Park, Hyung Woo;Lee, Sangmin
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.57-64
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    • 2017
  • Recent automobile manufacturing technology has improved not only the function and performance of cars, but also the audio systems in cars so as to increase their marketability. Automobile manufacturers always have the option of simply installing an expensive acoustic system to help customers enjoy a high-level sound quality car audio system. However, this also tends to increase the MSRP (Manufacturer's Suggested Retail Price) of the car. Therefore, it is desirable, where possible, to enhance the sound quality of plainer, less expensive audio devices to help customers feel as if they have a high-quality and expensive audio device in their car. In order to make this happen, the manufacturer must develop an optimal interior environment and audio system at a relatively lower cost. To this end, features of the car audio system can be enhanced by analyzing audio frequency response and using performance metrics to figure out the characteristics of the human auditory system. This study analyzed the sound field of Korean Recreation Vehicles (RVs) using the Internet of Things (IoT) sensor for the measurement of car audio system. As a result, high energy of sensitive bandwidth, one of the human auditory characteristics often makes annoying sound. This study also found that increasing the frequency response flatness is required by taking human auditory field into account when designing the car audio system for the future.

Enhanced source controlled variable bit-rate scheme in a waveform interpolation coder (Source controlled variable bit-rate scheme을 이용한 파형 보간 부호화기의 음질 개선 기법)

  • Cho, Keun-Seok;Yang, Hee-Sik;Jeong, Sang-Bae;Hahn, Min-Soo
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.315-318
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    • 2007
  • This paper proposes the methods to enhance the speech quality of source controlled variable bit-rate coder based on the waveform interpolation. The methods are to estimate and generate the parameters that are not transmitted from encoder to decoder by the repetition and extrapolation schemes. For the performance evaluation, the PESQ(Perceptual Evaluation of Speech Quality) scores are measured. The experimental results shows that our proposed method outperforms the conventional source controlled variable bit-rate coder. Especially, the performance of the extrapolation method is better than that of the repetition method.

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A study on the implementation of a digital video/audio system to support multi-audio format (다양한 오디오 포맷을 지원하는 비디오/오디오 시스템 구현에 관한 연구)

  • Park In-Gyu
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.123-132
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    • 2006
  • In this paper, the digital video and audio system is improved so that various digital video data formats in DVD disc, and digital audio data formats through the S/PDIF ports may be decoded. It is not easy to implement all decoding functions of video and audio by a DVD processor. The special structure in audio decoding circuit is proposed in this system so as to have simultaneously almost same video and audio performance in quality. By dividing the decoding circuit separately into video and audio part, the audio quality can be dramatically improved together with supporting several audio formats and with several effects. In order to satisfy the perfect audio system to support to audio decoding formats, it is just enough to get the expensive, complicated decoder. However, it may be not easy to get this expensive decoder in near future. Therefore it is rather to adopt the downloading method by which the host should download the appropriate code into memory by detecting the corresponding audio bit streams. It is proved that this method may be efficient in the point of sharing resource of audio data for video decoding.

High Quality Audio Coder Using a Wavelet Packet Decomposition (웨이브렛 패킷을 이용한 고음질 오디오 부호화)

  • 안광호;정전대;신재호
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.712-715
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    • 1999
  • In this paper we propose high quality audio coding algorithm using psychoacoustic modelling and the adaptive wavelet Packet decomposition. The bit allocation scheme exploits the remnants of temporal correlations that exist in the wavelet packet coefficients by SPIHT. The proposed algorithm achieve almost transparent coding of monophonic compact disk(CD) quality signals at about 44 kbps.

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Interaction between Object and Audio in Augmented Reality (증강현실에서 객체와 오디오의 상호작용)

  • Cho, Hyun-Wook;Lee, Jong-Keun;Lee, Jong-Hyeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2705-2711
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    • 2011
  • The recent development in multimedia technology such as audio technology needs high quality audio system. Especially, Real Audio Technology is to be developed to play realistic sound. To meet this demands, researches on 3-Dimensional Audio which provides realistic audio effect in virtual reality and augmented reality are conducted. In this paper, how to provide realistic audio effect by using better audio technologies in augmented reality was investigated. In the study, the movements of the 3-Dimensional model on the markers were used to provide the sense of reality in virtual and real world. Namely, the sound was modified according to the movement of the model. The change in distance and angle of the model affected the sound volume and the pitch.