• Title/Summary/Keyword: Audio Quality

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The Design of Terrestrial DMB Media Processor for Multi-Channel Audio Services (멀티채널 오디오 서비스를 위한 지상파 DMB 미디어처리기 설계)

  • Kang Kyeongok;Hong Jaegeun;Seo Jeongil
    • The Journal of the Acoustical Society of Korea
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    • v.24 no.4
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    • pp.186-193
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    • 2005
  • The Terrestrial Digital Multimedia Broadcasting (T-DMB) system supplies high quality audio comparable with VCD in 7 inch display and high quality audio comparable CD at the mobile reception environment T-DMB will launch commercial service at the middle of 2005. However the bandwidth for audio data and the number of channels are restricted to 128 kbps and 2 respectively in the current T-DMB standard because of the limitation of available bandwidth for multimedia data. This Paper Proposes a novel media processor structure for providing multi-channel audio contents oyer T-DMB system allowing backward compatibility with the legacy T-DMB receiver. Furthermore. we also Propose an adaptive receiver structure to supply optimal audio contents on various speaker configuration in T-DMB receiver. To provide multi-channel audio contents allowing backward comaptilbity with the legacy T-DMB receiver, the additional data for multi-channel audio are defined as a dependent stream of main audio stream. The OD strucure for control an additional multi-channel audio elementary stream is proposed without changing the BIFS of the legacy T-DMB system.

Spatial Audio Technologies for Immersive Media Services (체감형 미디어 서비스를 위한 공간음향 기술 동향)

  • Lee, Y.J.;Yoo, J.;Jang, D.;Lee, M.;Lee, T.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.13-22
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    • 2019
  • Although virtual reality technology may not be deemed as having a satisfactory quality for all users, it tends to incite interest because of the expectation that the technology can allow one to experience something that they may never experience in real life. The most important aspect of this indirect experience is the provision of immersive 3D audio and video, which interacts naturally with every action of the user. The immersive audio faithfully reproduces an acoustic scene in a space corresponding to the position and movement of the listener, and this technology is also called spatial audio. In this paper, we briefly introduce the trend of spatial audio technology in view of acquisition, analysis, reproduction, and the concept of MPEG-I audio standard technology, which is being promoted for spatial audio services.

Implementation of Tone Control Module in Anchor System for Improved Audio Quality

  • Seungwon Lee;Soonchul Kwon;Seunghyun Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.10-21
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    • 2024
  • Recently, audio systems are changing the configuration of conventional sound reinforcement (SR) systems and public address (PA) systems by using audio over IP (AoIP), a technology that can transmit and receive audio signals based on internet protocol (IP). With the advancement of IP technology, AoIP technologies are leading the audio market and various technologies are being released. In particular, audio networks and control hierarchy over peer-to-peer (Anchor) technology based on AoIP is a system that transmits and receives audio signals over a wide bandwidth without an audio mixer, creating a novel paradigm for existing audio system configurations. Anchor technology forms an audio system by connecting audio sources and output equipment with On-site audio center (OAC), a device that can transmit and receive IP. Anchor's receiving OAC is capable of receiving and mixing audio signals transmitted from different IPs, making it possible to configure a novel audio system by replacing the conventional audio mixer. However, Anchor technology does not have the ability to provide audio effects to input devices such as microphones and instruments in the audio system configuration. Due to this, when individual control of each audio source is required, there is a problem of not being able to control the input signal, and it is impossible to individually affect a specific input signal. In this paper, we implemented a tone control module that can individually control the tone of the audio source of the input device using the audio processor core in the audio system based on Anchor technology, tone control for audio sources is possible through a tone control module connected to the transmitting OAC. As a result of the study, we confirmed that OAC receives the signal from the audio source, adjusts the tone and outputs it on the tone control module. Based on this, it was possible to solve problems that occurred in Anchor technology through transmitting OAC and tone control modules. In the future, we hope that the audio system configuration using Anchor technology will become established as the standard for audio equipment.

An Analysis on Audio Quality Deterioration of Acoustic OFDM (음향 OFDM의 음질 저하 원인 분석)

  • Cho, Ki-Ho;Yu, Hwan-Sik;Chang, Jun-Hyuck;Kim, Nam-Soo
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.2
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    • pp.107-111
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    • 2009
  • Acoustic OFDM is used for audible frequency band acoustic communication which employs loudspeaker as transmitter and microphone as the receiver antenna. Since acoustic OFDM can transmit about 1 kbps using 1600 Hz band. acoustic OFDM signal is inserted into the audio signal like music or speech, However. audio quality deteriorates definitely during the inserting process. This paper introduces a reason for audio quality deterioration and discuss how to reduce this phenomenon.

Interval-based Audio Integrity Authentication Algorithm using Reversible Watermarking (가역 워터마킹을 이용한 구간 단위 오디오 무결성 인증 알고리즘)

  • Yeo, Dong-Gyu;Lee, Hae-Yeoun
    • The KIPS Transactions:PartB
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    • v.19B no.1
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    • pp.9-18
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    • 2012
  • Many audio watermarking researches which have been adapted to authenticate contents can not recover the original media after watermark removal. Therefore, reversible watermarking can be regarded as an effective method to ensure the integrity of audio data in the applications requiring high-confidential audio contents. Reversible watermarking inserts watermark into digital media in such a way that perceptual transparency is preserved, which enables the restoration of the original media from the watermarked one without any loss of media quality. This paper presents a new interval-based audio integrity authentication algorithm which can detect malicious tampering. To provide complete reversibility, we used differential histogram-based reversible watermarking. To authenticate audio in parts, not the entire audio at once, the proposed algorithm processes audio by dividing into intervals and the confirmation of the authentication is carried out in each interval. Through experiments using multiple kinds of test data, we prove that the presented algorithm provides over 99% authenticating rate, complete reversibility, and higher perceptual quality, while maintaining the induced-distortion low.

Low-Delay, Low-Power, and Real-Time Audio Remote Transmission System over Wi-Fi

  • Hong, Jinwoo;Yoo, Jeongju;Hong, Jeongkyu
    • Journal of information and communication convergence engineering
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    • v.18 no.2
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    • pp.115-122
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    • 2020
  • Audiovisual (AV) facilities such as TVs and signage are installed in various public places. However, audio cannot be used to prevent noise and interference from individuals, which results in a loss of concentration and understanding of AV content. To address this problem, a total technique for remotely listening to audio from audiovisual facilities with clean sound quality while maintaining video and lip-syncing through personal smart mobile devices is proposed in this paper. Through the experimental results, the proposed scheme has been verified to reduce system power consumption by 8% to 16% and provide real-time processing with a low latency of 120 ms. The system described in this paper will contribute to the activation of audio telehearing services as it is possible to provide audio remote services in various places, such as express buses, trains, wide-area and intercity buses, public waiting rooms, and various application services.

MPEG-4 ALS - The Standard for Lossless Audio Coding

  • Liebchen, Tilman
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.618-629
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    • 2009
  • The MPEG-4 Audio Lossless Coding (ALS) standard belongs to the family MPEG-4 audio coding standards. In contrast to lossy codecs such as AAC, which merely strive to preserve the subjective audio quality, lossless coding preserves every single bit of the original audio data. The ALS core codec is based on forward-adaptive linear prediction, which combines remarkable compression with low complexity. Additional features include long-term prediction, multichannel coding, and compression of floating-point audio material. This paper describes the basic elements of the ALS codec with a focus on prediction, entropy coding, and related tools and points out the most important applications of this standardized lossless audio format.

Implementation of the High-Quality Audio System with the Separately Processed Musical Instrument Channels (악기별 분리처리를 통한 고음질 오디오 시스템 구현)

  • Kim, Tae-Hoon;Lee, Sang-Hak;Kim, Dae-Kyung;Lee, Sang-Chan
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.4
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    • pp.346-353
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    • 2013
  • This paper deals with the implementation of a high-quality audio system for karaoke. For improving the key/tempo changes performance, we separated the audio into many musical instrument channels. By separating musical instrument channels, high-quality key/tempo changes can be achieved and we confirmed this using the cross-correlation distribution and the MOS evaluation. The improved audio system was implemented using the TMS320C6747 DSP with fixed/floating-point operations. The implemented audio system can perform the multi-channel WMA decoding, the MP3 encoding/decoding, the wav playing, the EQ, and the key/tempo changes in real time. The WMA channels used for processing the separated instrument channels. The audio system includs the MP3 encoding/decoding function for playing and recording and the wav channel for the effect sound.

Design of the 5-band Digital Audio Graphic Equalizer adopted Automatic Gain Controller (자동 이득 제어기를 적용한 5-밴드 디지털 오디오 그래픽 이퀄라이저 설계)

  • 김태형;김환용
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.27-34
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    • 2002
  • There is much interest on information communications owing to the rapid development of network and IT(Information Technology). Analog signals are converted into digital signals for information communications. However, it is very difficult to completely erase the distortion induced during the conversion of analog signals such as voices and images into digital signals. Existing audio graphic equalizer requires very complex processes to calculate the gain and coefficients of the higher-order filter which is required to generate natural sound and to satisfy the need of each person. Unfortunately it is uneconomical and very difficult to embed the existing digital audio equalizer in the system because of the complexity of the existing digital audio equalizer for high quality sound. This paper discusses the design of a new digital audio graphic equalizer(DAGEQ) which can improve system performance and the quality of audio sound, and can be embedded in the system. This new DAGEQ is designed so that the gain can be controlled automatically. The automatic control of coefficients and gain empowers real time processing and the improvement of audio quality.

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Enhanced Spectral Hole Substitution for Improving Speech Quality in Low Bit-Rate Audio Coding

  • Lee, Chang-Heon;Kang, Hong-Goo
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.3E
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    • pp.131-139
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    • 2010
  • This paper proposes a novel spectral hole substitution technique for low bit-rate audio coding. The spectral holes frequently occurring in relatively weak energy bands due to zero bit quantization result in severe quality degradation, especially for harmonic signals such as speech vowels. The enhanced aacPlus (EAAC) audio codec artificially adjusts the minimum signal-to-mask ratio (SMR) to reduce the number of spectral holes, but it still produces noisy sound. The proposed method selectively predicts the spectral shapes of hole bands using either intra-band correlation, i.e. harmonically related coefficients nearby or inter-band correlation, i.e. previous frames. For the bands that have low prediction gain, only the energy term is quantized and spectral shapes are replaced by pseudo random values in the decoding stage. To minimize perceptual distortion caused by spectral mismatching, the criterion of the just noticeable level difference (JNLD) and spectral similarity between original and predicted shapes are adopted for quantizing the energy term. Simulation results show that the proposed method implemented into the EAAC baseline coder significantly improves speech quality at low bit-rates while keeping equivalent quality for mixed and music contents.