• Title/Summary/Keyword: Audio Analysis

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A Case Study of conjoint Analysis based on WWW for Customer's Gamsung Factor Preference of car Audio System (Car Audio의 소비자 감성요소 선호도 조사를 위한 웹 기반 컨조인트 분석 사레 연구)

  • 박창민;오기태;이선영;이건표
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.11a
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    • pp.171-177
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    • 2000
  • 본 연구는 ‘문화적 미래형 감성디자인 개발’을 위한 Car AV시스템 개발 프로젝트의 일환으로서 기존 제품의 사용성 평가와 사용자 관찰 방법 등을 통해 사용 환경과 사용자의 이용 행태에 관해 조사하고, 특히 컨조인트 분석을 통해 사용자의 선호도에 주요한 영향을 미친 신뢰성 있는 속성을 규명하고자 하는데 목적이 있다. 컨조인트 분석 프로세스에서 추출된 독립적인 각각의 속성과 수준들의 조합안을 바탕으로 사용자 선호도 조사를 함으로써 궁극적으로는 최적의 속성과 수준의 조합안을 제시하고자 한다. 또한 컨조인트 분석을 위해서 인터넷을 이용한 조사 시스템 구축과 활용 과정에 대해 살펴봄으로써 이의 실질적인 활용과 문제점에 관해 고찰하고자 한다.

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Timbral Analysis of the Piri Sound and Designing an Audio Filter for Yoseong Expression (요성을 중심으로 한 피리의 음색 변화 분석 및 필터 디자인)

  • Nam, Sangbong;Lee, Sun-jin;Lee, Gangseong;Lee, Donoung
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.5-11
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    • 2015
  • Yoseong sound is one of the Piri's representative techniques including unique timbre of Korean traditional musical instrument. This paper presents the acoustic characteristics of Yoseong sound by analyzing the sound of Piri and suggests audio filters that make Yoseong sound from ordinary sound of the Piri.

Pilot Study for Analysis of TV Ads of Local Governments (지방자치단체 광고효용성에 대한 탐색적 연구: KTX 광고노출 환경을 중심으로)

  • Song, Seungyeol;Lim, Sang Guk;Kim, Jung Kyu
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.43-49
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    • 2020
  • Along side with the rapid growth of local governments' advertising bills, there are few studies focused on the effectiveness of these ads. Especially one of the media being used by the local governments is the Korea Express Train (KTX), where they advertise in the train coaches' KTX video monitor. Unfortunately the ads in KTX are exposed without audio mostly. The current study, therefore, probed on the effectiveness of these ads. This study utilized transportation theory and content analysis methodology to give insight to its discourse. We established two analysis units (camera and subtitles), and then analyzed 107 local government ads. From the camera analysis, it is observed that local governments' festival and tour promotion ads more often employ dynamic angles such as drone shot and long shot. Also, from subtitles usage analysis, it is observed that many of the ads make use of large size titles and subtitles which could prevent viewers seeing visual shots. In the special case audio-less KTX ads, this study recommends emphasis on subtitles which will enhance the ad effectiveness of the ad messages.

Interference Analysis from S-DAB into T-IMT-2000 in 2630-2655MHz

  • Kang B. S.
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.792-795
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    • 2004
  • This paper is an interference analysis from S-DAB(Satellite-Digital Audio Broadcasting) into terrestrial IMT-2000 systems intending to use the band 2630-2 655 MHz and that could be used to determine the impact of S­DAB on terrestrial IMT-2000 in the context of co-frequency sharing through the development of pfd masks.

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A Practical Digital Video Database based on Language and Image Analysis

  • Liang, Yiqing
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.24-48
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    • 1997
  • . Supported byㆍDARPA′s image Understanding (IU) program under "Video Retrieval Based on Language and image Analysis" project.DARPA′s Computer Assisted Education and Training Initiative program (CAETI)ㆍObjective: Develop practical systems for automatic understanding and indexing of video sequences using both audio and video tracks(omitted)

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A New Robust Acoustic Crosstalk Cancellation Method with Sum and Difference Filter in 3D Audio System (3차원 오디오 시스템에서 합과 차 여파기를 이용한 새로운 광대억 간섭신호 제거 방법)

  • 김래훈;임준석;성굉모
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.4
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    • pp.17-21
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    • 2001
  • There are some methods to enhance the ‘sweet spot’in loudspeaker-based 3D audio systems. Most of them can be only applied to narrow frequency band inherently. In this paper, we introduce the more robust 3D sound reproduction system which has far wider robust bandwidth. The system applies a sum and difference filter to the conventional three loudspeaker-based one.

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A Study on the Car Audio Sound Quality Enhancement under Vehicle Noise and Its Subjective Evaluation (차량 주행소음을 고려한 자동차 오디오 음질 개선 및 주관적 음질평가 연구)

    • The Journal of the Acoustical Society of Korea
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    • v.18 no.8
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    • pp.108-115
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    • 1999
  • In this study we suggested a digital filter method to enhance car audio sound quality against the sound distortion due to cabin's acoustic characteristics and car driving noises. The digital filters designed were based on the characteristics on car driving noises and cabin acoustic characteristics. Car driving noises were analyzed by two ways; one is an objective method, octave band frequency analysis method. The other is a subjective method; sensory evaluation method, NCB method. On these results, seven sets of modified coefficients of eleven band digital filters were obtained. To find optimum audio sound quality among nine sound samples filtered by designing seven types of digital filters, which were mixed car driving noises at 100km/h, subjective evaluation method was used, paired comparison method; Scheffe' seven point method.

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A Study on Establishing Relationship between Fashion Design Process and Storytelling (패션 디자인 프로세스와 스토리텔링의 관계 정립에 관한 연구)

  • Sung, You-Jung;Kwon, Gi-Young
    • Fashion & Textile Research Journal
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    • v.11 no.2
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    • pp.210-218
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    • 2009
  • The Purpose of this study is to demonstrate Storytelling as an effective device for Fashion Design by establishing relationship between Fashion Design Process and Storytelling. Through researching a social background and a concept of storytelling, found that story used interactively is a powerful tool for attention, understanding and change in both individuals and communities. Analysed the elements and the structure of storytelling and Fashion Design Process, by researching preceding researches. Therefore, we proposed a new four elements -text factor, visual factor, audio factor and virtual factor- and four steps (1)exploring stories, (2)planning a story, (3)building the story, (4)do storytelling- of storytelling and four steps-(1)gathering and analysing informations, (2)building a concept, (3)planning and developing a design, (4)do evaluation and make decision- of fashion design process. Through comparative analysis, we found a closeness between two structures, a use of common factors and also found characteristics to be considered in each stage. In the first stage, we found text, visual and audio factor as common factors. In the second stage, we suggested text and visual factor as common factors and also suggested clarity, realism and probability as characteristics. In the third stage, we found text, visual and virtual factor and also found dynamism, immersion and continuity. In the last stage, we suggested text, visual, virtual and audio factor and also suggested presence and interactivity as characteristics.

The Analysis of Equaizer for Improving Sound Quality of Samrtphones (스마트폰의 음질 향상을 위한 Equalizer 분석)

  • Lee, Myung-hwan;Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.190-193
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    • 2013
  • Before Smartphone releases, playing music form previous cellphone is very limited, so we need mp3 player instead. However, when Smartphone releases, a function of playing multimedia became one of the important things in Samrtphone including all functions of mp3 player. Even though it is easier to use since you can play music and multimedia in one device, it still has problem issues on the sound quality. This thesis will discuss about functions of EQ from Smartphone music players. After that, we will to achieve high fidelity sound through balance adjustment of Right Mark Audio Analyzer program.

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A study on the Development of a Driving Simulator for Reappearance of Vehicle Motion (I) (차량 주행 감각 재현을 위한 운전 시뮬레이터 개발에 관한 연구 (I))

  • Park, Min-Kyu;Lee, Min-Cheol;Son, Kwon;Yoo, Wan-Suk;Han, Myung-Chul;Lee, Jang-Myung
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.6
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    • pp.90-99
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    • 1999
  • A vehicle driving simulator is a virtual reality device which a human being feels as if the one drives a vehicle actually. The driving simulator is used effectively for studying interaction of a driver-vehicle and developing vehicle system of a new concept. The driving simulator consists of a vehicle motion bed system, motion controller, visual and audio system, vehicle dynamic analysis system, cockpit system, and etc. In it is paper, the main procedures to develop the driving simulator are classified by five parts. First, a motion bed system and a motion controller, which can track a reference trajectory, are developed. Secondly, a performance evaluation of the motion bed system for the driving simulator is carried out using LVDTs and accelerometers. Thirdly, a washout algorithm to realize a motion of an actual vehicle in the driving simulator is developed. The algorithm changes the motion space of a vehicle into the workspace of the driving simulator. Fourthly, a visual and audio system for feeling higher realization is developed. Finally, an integration system to communicate and monitor between sub systems is developed.

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