• 제목/요약/키워드: Artistry

검색결과 139건 처리시간 0.026초

20세기초 동아시아 박물관과 역사적 지식(知識)의 조형(造形) (Museums in East Asia and Shaping Historical Knowledge at early 20th century)

  • 하세봉
    • 동북아문화연구
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    • 제28권
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    • pp.339-363
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    • 2011
  • This thesis examines analyzing how historic knowledge was shaped in museum. Examining by Tokyo Imperial Museum, Government General Museum of Taiwan, Yi Wang Ga Museum, Government General Museum of Chosun, and NanTong Museum of late 19th and early 20th century, tried to find out similarities and differences. These museums are similar in that they adopt museums as modern system considering models of other countries(Europe or Japan) and exhibitions played important roles in gathering relics. Experts who leaded adoption of western civilization played an important role. These experts were conservatives who valued tradition and relics while they aimed for western civilization. It originated in the character of museum system. Historical Knowledge by museums was constituted with five combinations of conceptions which are nationality, locality, coloniality, and artistry. Every museum cannot help having modernity for museum itself is modern system. Modernity was symbolized by museum building of western style in Yi Wang Ga Museum, Government General Museum of Chosun. Tokyo Imperial Museum revealed nationality in that it tried building of imperial history which includes colonies. In early time, Tokyo Imperial Museum pursued modernity and artistry, however it concentrated on artistry than modernity later. We can find locality in that Tokyo Imperial Museum tried to find meaning about Japanese art by relating with natural characteristics. It is Taiwan Governor Museum that extremely expressed coloniality and artistry was not considered. Government General Museum of Chosun could not be exceptions of features of coloniality, but it need to recognize that artistry was focused all over the exhibitions. It was NanTong Museum that most directly expressed locality. Like these, Museums of East Asia established in around 1900 made different historical knowledge by varying weigh of five factors, nationality, locality, modernity, coloniality and artistry.

4-6세 아동의 미술 표현 발달 (Visual Arts Development in 4- to 6-year-old Children)

  • 최영옥;이영
    • 아동학회지
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    • 제21권2호
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    • pp.171-188
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    • 2000
  • The level of representation, exploration and artistry by age and sex was examined in twenty children in each of 4-, 5-, and 6-year old groups attending an early education facility in Pundang City, Kyong'gi Province. Evaluation was by the scoring system used in the Project Spetrum(Krechevsky, 1994) with children's drawings of an animal, person, imaginary animal and 3D work with clay. Data were analyzed by 2-way ANOVA and Duncan test. The level of representation was lower than exploration and artistry in the 4-year-old groups. Level of artistry was lower than representation and exploration in the 5-and 6-year-old groups. The older children and girls showed higher scores than the younger children and boys in representation and exploration. There were differences between 4-and 5-year old children in artistry development.

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현대 상업영화의 예술성 분석연구 (영화 "1987(2017)"을 중심으로) (A Study on the Artistic Analysis of Modern Commercial Movies (Focusing on "1987(2017)"))

  • 이태훈
    • 디지털융복합연구
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    • 제16권5호
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    • pp.425-433
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    • 2018
  • 한국의 영화산업구조는 대기업 중심의 상업영화에 집중되어 그 다양성과 예술성이 상대적으로 간과되며 디지털 미디어 시대의 트렌드와 맞물려 C. G 등 특수효과 중심, 그리고 본능적 감성의 자극에 편승한 소모성 콘텐츠들의 범람 등, 대중예술로서의 격을 잃어가고 있다. 대중예술은 개인과 사회의 인문학적 고찰에 관한 소재와 표현을 통해 간접적 경험과 세상에 대한 넓은 식견을 키우게 하는 교육 계몽적 성격을 띄우며 성숙한 사회문화를 선도해야 한다. 영화 "(2017)"에 대한 사회의제와 예술성의 분석은 상업영화에 있어 예술성의 정의 및 종류, 그리고 예술성의 발현에 대한 방법론 등을 가늠하는 잣대가 될 수 있다. 연구방법론으로는 본 영화 '1987'이 말하고자 하는 사회의제의 본질에 대한 지적탐구나 논리적 완성도 등 대중예술로서의 영화의 위상을 분석하면서 영화 산업의 미래를 가늠해 보려 한다. 이러한 상업영화 속 예술성에 대한 분석과 비평을 통해 상업영화의 예술적 본질에 대한 지표를 도출하여 개선점을 제안하고자 한다. 영화 "1987"은 문화적 소양을 함양케 하고, 계몽적 메시지로 시민의식을 고취시키며 예술 체험을 통한 자아성찰의 역할을 담당하는 예술성을 내재한 이상적인 상업영화의 좋은 예라고 할 수 있다. 즉, 진정어린 역사와 사회에 대한 인문학적인 고찰, 영화 속 사회의제를 통해 표현된 감독의 통찰적인 시선 등 대중문화에 있어 예술성을 내재한 상업영화의 가능성을 보여주고 있다.

홍대지역의 장소성과 패션 이미지 연구 (A Study of Fashion Images related to the Placeness of Hong-Dae Area)

  • 김소영;한수연
    • 한국의상디자인학회지
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    • 제14권3호
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    • pp.217-233
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    • 2012
  • Placeness forms the traits unique to certain areas inducing people to visit there and purchase goods related to the place. The purpose of this study is to survey fashion images linked with placeness, by examining on-line and off-line fashion goods which claim the placeness. Hong-dae area in Seoul is selected for the case study, and the fashion goods claiming Hong-dae style or Hong-dae fashion are selected in order to analyze the fashion images. Hong-dae area, which was known for its art scenes and small restaurants in the 1980s, has been flourished its postmodern style cafes formed as yuppies-style consumer space in the 1990s. Foreign influenced subcultures were adopted, mimicked and mixed. Afterwards, dance clubs and live clubs gathered around this area. Recently, various local events to enhance the place identity such as "freemarket" and festivals are hosted by the local community. Based on the historical and regional background, the placeness of Hong-dae area is characterized with its artistry, counter-culturalism, and commercialism. The fashion images related of Hong-dae area fashion can be characterized as avant-garde image, art & craft image, kitsch image, vintage image, sexy casual image, and pop art image. The avant-garde image and the art & craft image are related with altistry and counter-culturalism. Kitsch image is related with the artistry, counter-culturalism, and the commercialism. Vintage image is related with artistry, counter-culturalism and commercialism. Sexy casual image is known to have commercialism of Hong-dae area, while Pop art image has its artistry and commercialism.

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Relationship between Content Characteristics, Immersion, and Customer Purchase Intention in Live-streaming Commerce

  • Bir Bahadur TRIPURA;Jae-Hyeon KIM;Sung Eui CHO
    • 융합경영연구
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    • 제11권3호
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    • pp.67-79
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    • 2023
  • Purpose: This study examines the relationship between content characteristics and customer viewing and purchase intention in live-streaming commerce. Research design, data, and methodology: For this purpose, seven independent factors such as entertainment, artistry, storytelling, informativity, interactivity, reliability, and technicality are extracted based on previous literature. The viewing intention and purchase intention are adopted as dependent factors. The role of 'immersion' is investigated as a mediating factor between the independent and dependent factors. Results: The results showed that entertainment, artistry, technicality, and reliability significantly affected immersion, and immersion affected viewing intention and purchase intention. Immersion was found to play a mediating role between content characteristics and consumer viewing and purchase intention. Conclusions: The results indicate that the content characteristics not only attract customers but also affect their immersion, viewing intention, and purchase intention directly or indirectly in the live-streaming commerce sector.

호두까기 인형의 아동극 무대의상 디자인 연구 (A Study on the Stage Costume Designs of the Children's Play, 'The Nutcracker')

  • 이성은;이명희
    • 복식
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    • 제64권1호
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    • pp.31-44
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    • 2014
  • The purpose of this study was to identify the characteristics of stage costumes of a children's play and to creatively design them for the play, 'The Nutcracker', in an attempt to expand the means of expressing designs for stage costumes for children's plays. The Nutcracker, a play written by the German author, E. T. A. Hoffman in 1816, is better known today through its ballet adaptation by Tchaikovsky, and various versions have been presented by ballet companies and drama producers. The characteristics of the stage costume in a children's play are visual artistry, decoration, activity, and visual attention. The costume shows visual artistry because stage costumes with high artistry can increase the elements of fantasy and visual satisfaction in a play for children. The various decorative elements in stage costumes can help capture the attention of children and enhance their interest in the play. As dynamic movement and lines are often used to prevent children from becoming bored, activity must be taken into account when designing stage costumes. Visual attention is required to help children become better immersed in a play, and color selections for the stage costumes need to be emphasized. Thirteen characters were selected to develop a total of 13 pieces of stage costume in a standard size for a 9-year-old child. The design was focused on enhancing the fantastic elements and the entertainment value, and diversified surface decoration techniques were applied to the costume to draw the attention of children and express the formative beauty.

중국 명·청 시대 민간청화 회화의 민속성과 예술성 융합에 관한 연구 (A Study on Fusion of Folklore and Artistry of Folk Qinghua Paintings in Chinese Ming and Qing Period)

  • 백연연;손열;김원석
    • 디지털융복합연구
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    • 제17권9호
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    • pp.343-347
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    • 2019
  • 본 연구는 민간에서 생산된 청화자기에 그려진 청화회화의 주제 및 기법 속에 민속성과 예술성이 어떻게 융합되었는가 하는 것을 다루고자 한다. 이에 경덕진을 중심으로 한 청화자기의 등장의 역사적 배경을 살펴보고 민간청화자기에서 드러나는 민속성과 예술성에 대해 살펴본다. 관요에서 시작한 청화자기는 명 청 시기를 거쳐 민간으로 확대된다. 민간청화회화는 그 소비자가 민중인 만큼 민속적인 소재들을 화제로 사용하였고, 개인의 감성을 투영한 자유분방한 선들이 도자기 위에 그려졌다. 그러므로 관요와는 다른 미감을 이루었다. 따라서 이와 같은 민간청화회화의 발전은 우리의 물질세계를 풍부하게 하였을 뿐 아니라, 중국 전통문화의 특수한 정신세계를 이루도록 하였다. 주제의 민속성과 예술성이 완미하게 결합함으로서 도자회화 발전과 민족문화 발전에 매우 중요한 작용을 하게 되었다.

영화제작진 특성과 영화성과 관계 연구 (A Study on the Effect of the Creative Characteristics of the Film Crew on the Success of Movies)

  • 문성준;남상문
    • 문화기술의 융합
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    • 제10권4호
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    • pp.681-686
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    • 2024
  • 영화제작진은 분야별 전문성을 가진 구성원들로 구성되어 비교적 짧은 기간 동안 한시적으로 운영되는 독특한 조직이다. 본 연구는 구성원의 역량을 끌어낼 수 있는 영화제작진의 집단 특성과 능력이 영화의 성공 여부에 영향을 줄 것으로 추론하고 이들의 영향 관계를 규명하고자 하였다. 이를 위해 영화제작진의 다양성, 응집성, 정보활용성을 독립변수로, 영화의 예술성과 흥행성을 종속변수로 연구모형을 설정하였다. 연구가설을 검정하여 분석한 결과 영화제작진의 다양성과 응집성은 완성된 영화의 예술성과 흥행성 모두에 영향을 미치는 것으로 나타났다. 그러나, 정보활용성은 영화성과에 영향이 없는 것으로 나타났다. 영화제작진의 집단 특성이 다양성과 응집성 변수를 중심으로 영화 성과와 관련된 것을 확인한 것이다. 본 연구 결과는 영화기획자나 제작자에게 정보활용성 등 일하는 방식인 프로세스 요인보다는 다양성과 응집성에 기반한 영화제작진의 집단디자인 개념이 중요할 수 있다는 시사점을 제공한다.

A Correlational Study of Biomechanical Variables and Aesthetic Artistry in Grand Pas de Chat

  • Jung, Jung-Eun;Lee, Kyung-Ill
    • 한국운동역학회지
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    • 제26권2호
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    • pp.183-190
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    • 2016
  • Objective: The objective of this study is to present a scientific basis for ballet dancer training methods by analyzing the relationships between subjective assessment of the ballet movement 'Grand pas de chat' and kinematic and electromyographic factors. Method: The subjects were 14 professional dancers with 15 years of experience on average. Four cameras and a wireless electromyogram were used to examine kinematic factors, and the filmed videos were analyzed by 3 experts for subjective assessment. Results: Although no differences in kinematic factors were found between the excellent dancer group and the non-excellent dancer group divided based on the experts' assessment, some difference was found in electromyographic factors, especially in relation to the gastrocnemius muscle, rectus femoris muscle, and erector spinae muscle. A relationship between subjective assessment and kinematic and electromyographic factors was found, and factors such as right-side rectus femoris activation, time required, left-side gastrocnemius activation, and front-back displacement affected subjective assessment. Conclusion: This study showed a relationship between subjective assessment and kinematic and electromyographic factors. To receive higher scores in subjective assessment, it is necessary to extend the hang time by using the lower limb muscles. The findings of this study also indicate the necessity of weight training in order to improve dancing techniques.

공공디자인에 있어 프로젝션 매핑영상의 평가요소에 관한 실증적 연구 (An Empirical Study on Evaluation Criteria of Projection Mapping Videos in Terms of Public Design)

  • 이영우
    • 한국멀티미디어학회논문지
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    • 제18권8호
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    • pp.950-959
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    • 2015
  • The necessity of an empirical study on how projection mapping videos are evaluated from consumers' point of view has arisen, as they can lead to visual pollution if factors including spatial characteristics around the structure and details of the contents are not taken into consideration. This study aims to evaluate projection mapping videos and elucidate the question on whether evaluation criteria positively influence the satisfaction level or not. Above all, five evaluation criteria including artistry, creativity, identity, immersion and usefulness were deducted and a hypothesis from preceding research "each evaluation criteria will positively(+) influence the satisfaction level of projection mapping video" has been established. In order to test the hypothesis, big domestic department stores which screened projection mapping videos were selected and a verification experiment has been conducted with ordinary citizens as subjects. In the result of the experiment, among the five evaluation criteria, artistry, creativity, and usefulness were chosen, while identity and immersion were dismissed. The result verifies that if useful information is provided in forms of interesting contents produced with distinctive ideas and creative methods, it will satisfy the consumers as attractive public design.