• Title/Summary/Keyword: Artificial Character

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Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.64-79
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    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

A Study on Character Design Using [Midjourney] Application

  • Chen Xi;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.409-414
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    • 2023
  • In recent years, the emergence of a number of AI image generation software represented by [Midjourney] has brought great impetus to the development of the field of AI-assisted art creation. Compared with the traditional hand-painted digital painting with the aid of electronic equipment, broke the traditional sense of animation character creation logic.This paper analyzes the application of AI technology in the field of animation character design through the practice of two-dimensional animation character . This is having a significant impact on the productivity and innovation of animation design and character modeling. The key results of the analysis indicate that AI technology, particularly through the utilization of "Midjourney,"enables the automation of certain design tasks, provides innovative approaches, and generates visually appealing and realistic characters. In conclusion, the integration of AI technology, specifically the application of "Midjourney," brings a new dimension to animation character design. The utilization of AI image generation software facilitates streamlined workflows, sparks creativity, and improves the overall quality of animated characters. As the animation industry continues to evolve, AI-assisted tools like "Midjourney" hold great potential for further advancement and innovation.

Optical Character Recognition for Hindi Language Using a Neural-network Approach

  • Yadav, Divakar;Sanchez-Cuadrado, Sonia;Morato, Jorge
    • Journal of Information Processing Systems
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    • v.9 no.1
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    • pp.117-140
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    • 2013
  • Hindi is the most widely spoken language in India, with more than 300 million speakers. As there is no separation between the characters of texts written in Hindi as there is in English, the Optical Character Recognition (OCR) systems developed for the Hindi language carry a very poor recognition rate. In this paper we propose an OCR for printed Hindi text in Devanagari script, using Artificial Neural Network (ANN), which improves its efficiency. One of the major reasons for the poor recognition rate is error in character segmentation. The presence of touching characters in the scanned documents further complicates the segmentation process, creating a major problem when designing an effective character segmentation technique. Preprocessing, character segmentation, feature extraction, and finally, classification and recognition are the major steps which are followed by a general OCR. The preprocessing tasks considered in the paper are conversion of gray scaled images to binary images, image rectification, and segmentation of the document's textual contents into paragraphs, lines, words, and then at the level of basic symbols. The basic symbols, obtained as the fundamental unit from the segmentation process, are recognized by the neural classifier. In this work, three feature extraction techniques-: histogram of projection based on mean distance, histogram of projection based on pixel value, and vertical zero crossing, have been used to improve the rate of recognition. These feature extraction techniques are powerful enough to extract features of even distorted characters/symbols. For development of the neural classifier, a back-propagation neural network with two hidden layers is used. The classifier is trained and tested for printed Hindi texts. A performance of approximately 90% correct recognition rate is achieved.

Adjusting Personality Types to Character with Affective Features in Artificial Emotion (캐릭터의 성격 유형별로 정서적 특징을 반영한 인공감정)

  • Yeo, Ji-Hye;Ham, Jun-Seok;Jo, Yu-Young;Lee, Kyoung-Mi;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.133-136
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    • 2011
  • 본 논문은 선행 연구된 인공감정 모델에 성격 유형별로 정서적 특징을 반영한 캐릭터의 인공감정을 설계하여 적용하는 것을 목적으로 한다. 캐릭터의 인공감정은 성격 유형별로 정서적 특징을 생성에서 소멸까지의 시간과 크기로 표현할 수 있다. 따라서 정서의 유지시간, 정서적 경험을 한번 했을 때 느낄 수 있는 최대 크기와 정서를 표현하는 시점을 두 단계로 나누어 정서적 특성을 MBTI 성격 유형에 따라 적용한다. 이렇게 설계된 인공감정은 실제 캐릭터의 적용해보고 성격 유형에 따라 감정 표현과 변화를 분석한다.

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Technology Trends for Motion Synthesis and Control of 3D Character

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.19-26
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    • 2019
  • In this study, we study the development and control of motion of 3D character animation and discuss the development direction of technology. Character animation has been developed as a data-based method and a physics-based method. The animation generation technique based on the keyframe method has been made possible by the development of the hardware technology, and the motion capture device has been used. Various techniques for effectively editing the motion data have appeared. At the same time, animation techniques based on physics have emerged, which realistically generate the motion of the character by physically optimized numerical computation. Recently, animation techniques using machine learning have shown new possibilities for creating characters that can be controlled by the user in real time and are expected to be developed in the future.

A Study on the Dynamic Image Drawing Part Information Recognition using Artificial Intelligence (인공지능기법을 이용한 동적 이미지 도면 부품정보 인식에 관한 연구)

  • Lee Joo-Sang;Kang Sung-In;Lee Sang-Bae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.4
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    • pp.449-453
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    • 2006
  • This paper wishes to present way that can take advantage of parts information of image drawing for efficient maintenance management of facilities efficiently. Information for parts that compose facilities to facilities design drawing has been expressed, and legend character has been written to divide each parts. This paper applies Artificial Intelligence techniques for legend character cognition of image drawing. Finally, apply artificial intelligence techniques to drawing management system to evaluate efficiency of method that propose in this paper that see.

On the Formative Feature Characteristics of Cyber Character's Fashion in the Cyber-space Game (가상공간 게임에 나타난 사이버 캐릭터 의상의 조형성)

  • 서정립;진경옥
    • Journal of the Korean Society of Costume
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    • v.54 no.3
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    • pp.99-112
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    • 2004
  • The purpose of this research is to examine the relation between the cyber environment and the contemporary fashion design by studying the formative feature characteristics of cyber character's fashion in the on-line game from the point of the contemporary fashion design. The research method is to understand the general concept of the cyber-space and characters and then is to contemplate characteristics and formative features of game character's fashion of the cyber-space mainly with cyber characters that were closely linked with features of the contemporary fashion design. As a result, the formative feature of game character's fashion of the cyber-space was to be classified into four categories; reactionism, mechanism, futurism, sensualism. First, reactionism takes traditional elements with symbolical and compromising form. Second, mechanism has a tendency of deconstruction due to its vitality and sense of velocity for objects through employing geometrical forms and new materials. Third, futurism deviates from the established framework. It makes use of high-tech materials and has surrealistic and futuristic features. Fourth, sensualism does emphasize sensual parts of the body and intends to convey aesthetic atmosphere through association of ideas. Character's fashion of the cyber on-line game is unnatural and artificial in its forms and wear for the lack of knowledge for costume's structure, and it shows just simplified design that accept extremely partial fragment of features in the contemporary fashion design.

Improved Pattern Recoginition Coding System of a Handwriting Character with 3D (3D Magnetic Ball을 이용한 필기체 인식 향상 Coding System)

  • Sim, Kyu Seung;Lee, Jae Hong;Lee, Byoung Yup
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.10-19
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    • 2013
  • This Paper proposed the development of new magnetic sensor and recognition system to expendite pattern recognition of a handwriting character. Received character graphics should be performed the session and balancing and no extraction of end points, bend points and juntions separately. The Artifical intelligence algorithm is adapted to structure snalysis and recognition process by individual basic letter dictionary except for the handwriing character graphic dictionaryimproving error of recognition algorithm and enomous dictionary for generalization. In this Paper, recognition rate of the received character are compared with pre registered character at letter dictionary for performance test of magnetic ball sensor. As a result of unicode conversion and eomparison, the artificial intelligence study have recognition rate more than 95% at initial recognition rate of 70%.

Hierarchical Multi-Classifier for the Mixed Character Code Set (홍용 문자 코드 집합을 위한 계층적 다중문자 인식기)

  • Kim, Do-Hyeon;Park, Jae-Hyeon;Kim, Cheol-Ki;Cha, Eui-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.10
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    • pp.1977-1985
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    • 2007
  • The character recognition technique is one of the artificial intelligence and has been widely applied in the automated system robot HCI(Human Computer Interaction), etc. This paper introduces the character set and the representative character that can be used in the recognition of the mage ROI. The character codes in this ROI include the digit, symbol, English and Hereat etc. We proposed the efficient multi-classifier structure by combining the small-size classifiers hierarchically. Moreover, we generated each small-size classifiers by delta-bar-delta learning algorithm. We tested the performance with various kinds of images and achieved the accuracy of 99%. The proposed multi-classifier showed the efficiency and the reliability for the mixed character code set.

Implementation of NPC Artificial Intelligence Using Agonistic Behavior of Animals (동물의 세력 투쟁 행동을 이용한 게임 인공 지능 구현)

  • Lee, MyounJae
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.555-561
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    • 2014
  • Artificial intelligence in the game is mainly used to determine patterns of behavior of NPC (Non Player Character) and the enemy, path finding. These artificial intelligence is implemented by FSM (Finite State Machine) or Flocking method. The number of NPC behavior in FSM method is limited by the number of FSM states. If the number of states is too small, then NPC player can know the behavior patterns easily. On the other hand, too many implementation cases make it complicated. The NPC behaviors in Flocking method are determined by the leader's decision. Therefore, players can know easily direction of movement patterns or attack pattern of NPCs. To overcome these problem, this paper proposes agonistic behaviors(attacks, threats, showing courtesy, avoidance, submission)in animals to apply for the NPC, and implements agonistic behaviors using Unity3D engine. This paper can help developing a real sense of the NPC artificial intelligence.