• Title/Summary/Keyword: Artificial Agent

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Dyeing Property of Nylon Suede Fabric Dyed with Sulphur Black Dye (흑색 황화염료에 의한 나일론 스웨이드 직물의 염색 특성 연구)

  • Lee, Minju;Lee, Jeong Hoon;Jung, Dae-Ho;Lee, Mikyung;Ko, Jae Wang;Lee, Seung Geol
    • Textile Coloration and Finishing
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    • v.29 no.3
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    • pp.115-121
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    • 2017
  • Demands for nylon suede as an artificial leather are increasing due to its functionality and aesthetics. To achieve high value added nylon suede based on green technology, this study was carried out in order to obtain useful data for the nylon suede fabrics with eco-friendly dyeing process by a pad-steam method instead of a dip dyeing process using sulphur black dye to reduce the industrial waste of water. The dyeability of the nylon suede was investigated according to reducing temperatures, dye concentrations, and reducing agent's concentrations. Throughout the results of the CIE $L^*a^*b^*$ and Munsell values, the optimized dyeing conditions of the nylon suede using sulphur black dye are $70^{\circ}C$ of dyeing temperature, 30% o.w.f. of dye concentration, and $9g/{\ell}$ of reduction agent concentration, respectively. Furthermore washing colorfastness, light colorfastness and perspiration colorfastness were achieved in the range of 4-5 grades.

Self Healing System for Concrete Surface Crack using Polymer based Coating Agent Incorporating Microencapsulated Healing Agent (마이크로캡슐을 함유한 폴리머 코팅제의 콘크리트 표면균열 자기치유시스템)

  • Shin, Ki-Su;Ryu, Byung-Chul;Wang, Xiao-Yong;Park, Ki-Bong
    • Journal of the Korea Institute of Building Construction
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    • v.15 no.6
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    • pp.579-587
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    • 2015
  • In this paper, microencapsulated healing agent was embedded in the polymer matrix to obtain self healing properties. Microencapsulation of methacrylate using polyurea-formaldehyde as a shell material and studied the effect of agitation rate on capsule characteristics such as size, shell thickness, and surface morphology. The formation of microcapsules was confirmed by FTIR and TGA, and capsule characteristics were studied by optical microscopy and SEM. The self-healing effect was evaluated using permeability measurements and further confirmed by surface analytical tools including optical microscope. According to the experimental results, the microencapsulated healing system has the self-heaing ability for artificial cracks.

The study on the current status of the intelligent agent with "added characteristic" and its development scheme (캐릭터성을 추가한 지능형 에이전트의 국내 사례와 발전방안 연구)

  • Maeng, Jae-Hee;Park, Jin-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.64-67
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    • 2006
  • Computer performance and the development of computer appliances of today have adopted a new shape of concept, "ubiquitous computing." Thus, users can readily obtain access to abundant information as they can utilize the wireless network taking advantage of the ubiquitous concept, which allows usage inhibited by neither time nor location. In this process, the supply and feedback of information tends to be made real in the form of "interactive agent". This interactive agent with the application of artificial intelligence can enhance the reliability of information using friendly characters, and is used as a tool to grasp the intention! and behavior patterns of the users. This paper will take a look at the concept and the definition of the intelligent agent with "added characteristic", and furthermore investigate the potential and the scope of its development analyzing its features and comparing the examples of the domestic market that pursues to generate profits with it.

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Multi-Agent based Operation System Modeling for Automated Container Terminals (자동화 컨테이너 터미널을 위한 멀티에이전트 기반의 운영시스템 모델링)

  • Kang K W.;Yu S. Y.;Mo S. J.;Yim J. H.
    • Journal of Navigation and Port Research
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    • v.29 no.6 s.102
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    • pp.567-572
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    • 2005
  • Trade between nations has been globalized since establishing the WTO(World Trade Organization). By lowering trading barriers under the WTO's system, trade in goods has been gradually increased It requires global logistic system that transports goods in between nations. To save cost of product, cargo of product is containerized and container ships to carry container cargo is going to be bigger: In the market, there are many vendors to provide artificial intelligent modules to operate container terminal. In order to integrate automated container terminal system easily and successfully, this thesis proposes high-level XML/ JMS( eXtensive Markup Language/Java Message Service) communication model and multi-agent based system architecture to share knowledges, solve problems, and active objectives by cooperating between autonomous and intelligent agents that are developed by 3rd party companies in the market. This thesis analyzed current situation of advanced automated container terminal with case studies on implemented systems and difficulties to develop automated container terminal system, reviewed technologies of intelligent agent, communication and automation that unmaned automated container terminal is required.

A Development of Intelligent Simulation Tools based on Multi-agent (멀티 에이전트 기반의 지능형 시뮬레이션 도구의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.21-30
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    • 2007
  • Simulation means modeling structures or behaviors of the various objects, and experimenting them on the computer system. And the major approaches are DEVS(Discrete Event Systems Specification). Petri-net or Automata and so on. But, the simulation problems are getting more complex or complicated these days, so that an intelligent agent-based is being studied. In this paper, we are describing an intelligent agent-based simulation tool, which can supports the simulation experiment more efficiently. The significances of our system can be described as follows. First, the system can provide some AI algorithms through the system libraries. Second, the system supports simple method of designing the simulation model, since it's been built under the Finite State Machine (FSM) structure. And finally, the system acts as a simulation framework by supporting user not only the simulation engine, but also user-friendly tools, such as modeler scriptor and simulator. The system mainly consists of main simulation engine, utility tools, and some other assist tools, and it is tested and showed some efficient results in the three different problems.

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Agent-Based Game Platform with Cascade-Fuzzy System Strategy Module (단계적 퍼지 시스템 전략모듈을 지원하는 에이전트기반 게임 플랫폼)

  • Lee, Won-Hee;Kim, Won-Seop;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.76-87
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    • 2008
  • As hardware performance rises, game users demand higher computer graphic, more convenient UI(User Interface), faster network, and smarter AI(Artificial Intelligence). At this time, however, AI development is accomplished by a co-development team or only one developer. For that reason, it's hard to verify that AI performance and basic game AI technology is lacking for developing high-level AI. Searching the merits and demerits of existing game AI platforms, we investigate main points to consider when designing game AI platforms in this paper. From this we suggest Darwin, a game platform, based on agent that developers embody AI easily and capable of proposing AI test with module that makes them find strategic position. And then evaluate achievement results through making agent used strategic module that Darwin offers.

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Comparison of Deep Learning Activation Functions for Performance Improvement of a 2D Shooting Game Learning Agent (2D 슈팅 게임 학습 에이전트의 성능 향상을 위한 딥러닝 활성화 함수 비교 분석)

  • Lee, Dongcheul;Park, Byungjoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.135-141
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    • 2019
  • Recently, there has been active researches about building an artificial intelligence agent that can learn how to play a game by using re-enforcement learning. The performance of the learning can be diverse according to what kinds of deep learning activation functions they used when they train the agent. This paper compares the activation functions when we train our agent for learning how to play a 2D shooting game by using re-enforcement learning. We defined performance metrics to analyze the results and plotted them along a training time. As a result, we found ELU (Exponential Linear Unit) with a parameter 1.0 achieved best rewards than other activation functions. There was 23.6% gap between the best activation function and the worst activation function.

Suggestions for the Independent Body in the era of Artificial Intelligence Choreography (인공지능 안무 시대의 주체적 몸을 위한 제언)

  • Yim, Sujin
    • Trans-
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    • v.12
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    • pp.1-19
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    • 2022
  • This study predicts and raises the changes that AI will bring to dance art when machine-based choreography began, and finds questions we can ask as human artists. Research suggests that one of the crises of dance in the era of machine creative arts is that artificial intelligence does not stay in the tool of human choreography but becomes the subject of choreography. It is based on the political discourse of choreography that artificial intelligence has the power to control and restrict human dancers. This comes from a sense of crisis that the AI takes over the area of choreography and the human choreographer remains an incompetent coordinator, and as a result, the dancer's dancing body can be reduced to a mechanical body controlled by AI. In order for these concerns not to become a reality, this study proposes three measures. First, choreographer and dancer should develop digital literacy to live in the age of AI art. Secondly, choreographer should acquire the ability to accurately distinguish the roles of human choreographer, dancer, and AI in creative work. Thirdly, various levels of discourse on AI dance should be formed by actively conducting mutual media research of dance and technology. Through these efforts, the human dancer will exist as a subject of art, not a passive agent in the new dance ecosystem brought by the innovation of artificial intelligence technology and will be able to face an era coexistence with artificial intelligence creativily and productively.

Evolving Team-Agent Based on Dynamic State Evolutionary Artificial Neural Networks (동적 상태 진화 신경망에 기반한 팀 에이전트의 진화)

  • Jin, Xiang-Hua;Jang, Dong-Heon;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.290-299
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    • 2009
  • Evolutionary Artificial Neural Networks (EANNs) has been highly effective in Artificial Intelligence (AI) and in training NPCs in video games. When EANNs is applied to design game NPCs' smart AI which can make the game more interesting, there always comes two important problems: the more complex situation NPCs are in, the more complex structure of neural networks needed which leads to large operation cost. In this paper, the Dynamic State Evolutionary Neural Networks (DSENNs) is proposed based on EANNs which deletes or fixes the connection of the neurons to reduce the operation cost in evolution and evaluation process. Darwin Platform is chosen as our test bed to show its efficiency: Darwin offers the competitive team game playing behaviors by teams of virtual football game players.

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Effect of Artificial Pollination, Pollination Time, and Pollen Bulking Agent on Seed Formation and Fruit Quality in the Shelter Greenhouse Cultivation of Kiwifruit (비가림 시설재배에서 인공수분, 수분시기 및 화분증량제가 참다래의 종자형성과 과실특성에 미치는 영향)

  • Lim, Kyeong-Ho;Kim, Wol-Soo;Lee, Sang-Hyun
    • Journal of Bio-Environment Control
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    • v.23 no.3
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    • pp.256-261
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    • 2014
  • This study was carried out to determine the effect of the artificial pollination on fruit set, seed formation and fruit quality in kiwifruit and to confirm the effective pollination time for optimal fruit set in the shelter greenhouse cultivation. Also, the effect of artificial pollination practice by the pollen diluent solution was tested. By artificial pollination, fruit set, seed formation, and fruit quality was improved both in the open field condition and in the shelter greenhouse cultivation. In order to find the effective pollination period (EPP), artificial pollination was carried out every day until 7 days after full bloom. Number of seeds and fruit set rate and fruit growth of kiwifruit were no significantly different until 4 days after full bloom (DAFB), but, those of kiwifruit from 5 DAFB significantly decreased. Consequently, the effective pollination period of kiwifruit in the shelter greenhouse was 4 days after full bloom. Also, artificial pollination by the pollen diluent solution was showed the similar fruit set and fruit quality compare to that by lycopodium powder. Accordingly, artificial pollination by the pollen diluent solution should be very effective practice for labor saving in kiwifruit cultivation.