• Title/Summary/Keyword: Art contents

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A Study on the Development of Brand Programs for Regional Culture & Art Centers (지역 문예회관의 브랜드 프로그램 개발 연구)

  • Park, Jin-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.4
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    • pp.1532-1540
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    • 2012
  • The development and operation of brand programs can help regional Culture & Art Centers provide sustainable contents to local citizens. The study of domestic and foreign examples shows that successful, competitive brand programs share common characteristics: interactive features; systematization and manualization of programs and unique, individual, universal themes.

Design of Kinetic Typography Interaction based on the Structural Characteristics of Hangul

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.12 no.3
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    • pp.42-46
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    • 2016
  • Kinetic typography is technology such as color, scale, position of the letter changes dynamically with time and it communicates information with aesthetics and originality. The purpose of this study is to identify the design factors in the formativeness of Hangul and present and implement the interaction design method of unique Hangul kinetic typography based on the scientific structure of Hangul. We implemented the Hangul kinetic typography system, which varies in sizes and motion directions according to a viewer's movement and exhibited in a media art event. To do this, we used a viewer's skeleton information on typography synchronization. The results indicated that Hangul kinetic typography has potential not only as a means to communicate with viewers but also as a medium to show the artistic value of Hangul.

A Study on the factors affecting the immersion and extend attitude of music festival visitors (음악축제 방문자의 몰입과 확산태도에 미치는 요인에 관한 연구)

  • Lee, kyoung-lyul;Joo, Hi-yeob;Lee, Seung-hun
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.129-130
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    • 2013
  • 오늘날 음악축제는 시장규모가 점점 커져가는 추세를 보이고 있으며, 다양한 장르의 축제가 계속적으로 생겨나고 있다. 이를 위해 시장형성이나 경쟁력 강화를 위한 방안의 일환으로 방문자개발을 위한 연구가 요구된다. 첫째 선행연구에서 제시한 품질평가 모형을 중심으로 음악축제의 핵심속성으로 관람객의 관람가치, 축제 매력성의 2가지 요인을 추가적으로 도출하여 반영하였다. 둘?, 몰입 후 행동에 대한 태도변화를 검증하기 위하여 몰입도 뿐만 아니라 몰입과정의 태도에 대한 관련상품 구매의도를 변수로 정의하였다. 본 연구를 위하여 음악축제 경험자 205명을 대상으로 실증분석을 실시하였다. 본 결과를 통해 공연기획사가 성공적으로 공연을 기획하기 위한 전략을 제시할 수 있다.

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Mobile Art Park Guidance Application using Mobile MAP Open API

  • Jwa, Jeong-Woo;Ko, Sang-Bo;Lee, Deuk-Woo
    • International Journal of Contents
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    • v.7 no.2
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    • pp.11-16
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    • 2011
  • In this paper, we develop a mobile MAP open API using HTML5 local storage and the W3C geolocation API. The mobile MAP open API consists of the basic JavaScript MAP API, offline navigation API, and multimedia POI (mPOI) API. The basic JavaScript MAP API creates a map and controls, rotates, and overlays data on the map. The offline navigation API is developed using HTML5 local storage and web storage. The mobile web application downloads and stores mPOIs of works of art to local storage or web storage from a web server. The mPOI API is developed using HTML5 video and audio APIs. We develop a mobile art park guidance application using the developed mobile MAP open API.

관광 활성화 전략으로서 미술문화공간 운영가이드라인 개발 프로세스 연구

  • Jung, song-yi;Lee, myung-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.176-181
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    • 2008
  • This study aims at providing developmental process for art and cultural space putting into an alternative in pursue of territorial arts and applicable tourist resources by bridging connectivity between arts and tourism. It overviews art promotional policies by a variety of associations since the end of 1990s, focusing on studios for art creation, while attempting to develop effective and practical operational process by analytically identifying in detail various touch points possibly occurrently in the field of arts and culture.

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A Study on LED Light Art Reacts to Sound (Sound 에 반응하는 LED 라이트아트에 관한 연구)

  • Han, Jung-Hwa;Kim, Hyung-Gi
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1145-1149
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    • 2009
  • In the 1960s, light art using neon or fluorescent lamp, etc and 'light and space art' appeared with kinetic art. Light art that is an extension of kinetic art tends to be digitalized art and focus on movement, while light and space art emphasizes psychological side and focuses more on phenomenal experience than movement itself. Light art generally tends to offer visual play, but light and space art offers not only visual play but also deep impression on audience's mind. In this paper, LED control method using sound and how color change influences people's mind are studied based on my works try to supplement shortcoming of light art. The main goal of my work is to make more effective and empathic interaction between audience and light in order to avoid cold and mechanical impressions that light art has. Based on its contents, this study seeks method to stimulate people's emotion, and suggests applying mentality on the color and sound interaction together to media art. In conclusion, it is believed that new model of media art is suggested through this study.

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Effects of Training in Art Criticism on Children's Aesthetic Responses and Expressive Abilities (미술비평 활동이 유아의 미적 반응 및 표현 능력에 미치는 영향)

  • Lim, Soo Jin;Lee, Jeong Wuk
    • Korean Journal of Child Studies
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    • v.20 no.2
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    • pp.187-204
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    • 1999
  • The 20 five-year-old kindergarteners in the experimental group participated in 14 art criticism activities over an 8 week period. Analysis of the data by frequency, percentage, and t-test showed differences between the experimental and control groups. The experimental group improved in Visual Cue-Attendance and Evaluative Judgmental categories. Children in the experimental group also showed higher scores in organization of pictures and materials in their expressive art work. There were no differences between groups in sequence and contents of expression.

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A Study on Effective Collaborative Production Processes for Multimedia Convergence Performances (다매체 융합공연을 위한 효율적인 협업제작과정 연구)

  • Kim, Ga-Eun;Park, Jin-Won
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.49-61
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    • 2020
  • Recently, the convergence of genre-mixed collaboration and technology-mixed collaboration in performance art strategically fuses different goals and different properties, satisfying anticipated demand, and developing into experimental forms that bring out convergence contents of new value. To supplement problems of convergence attempts and heighten levels of completion, the effective collaborative processes of media experts must be studied and improved. This thesis attempts to study effective collaborative production plans of convergence performance that correspond to the demands of the times through multimedia convergence performance prototypes(Live performance play + Pre-made digital animation). It categorizes performance production processes into pre-production and production and researches the effective collaborative production processes of convergence performances that utilize these two forms of media through work selection, production direction establishment, human resource constituents, production schedule plan establishment, visualization processes, and performance practices and rehearsals. Continuous research must be conducted based on convergence performance contents planning, changes in production methods, and an understanding of distinct characteristics among convergence contents for the industrial development systemization and vitalization of convergence contents to be made possible.