• Title/Summary/Keyword: Art System

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A Study on the stage lighting operation and improvement of Cheonan City Hall Bongseo Hall and CMB EXPO art hall performance art hall of local self-government corporation (지자체 공연장의 천안 봉서홀과 대전 CMB엑스포 아트홀 무대 조명 시스템 운영 및 개선에 관한 연구)

  • Lee, Jang-Weon
    • Korean Institute of Interior Design Journal
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    • v.18 no.5
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    • pp.89-100
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    • 2009
  • Stage lighting system is very important in theater. Because basic of performing art. Recently, The stage lighting system is very close with a performing arts. The performance arts is to have an easy communication between actors and audience. All activities related to performance art take place between the stage light and auditorium. Therefore, when constructing theater the best conditions of the stage light system should be considered for the smooth progress of play. It will be method of solution that basically facility in the performance art hall. The results of this study can be used for suggesting an operation and system improvement for stage lighting system in performance art hall. Recently, changes in the progress of plays have required the perfect stage light system. As a result, performance art hall are the most advanced stage lighting system technology of changed. The following procedures were taken for this research-the literature on the development of stage lighting system and equipment, structure, and the dimmer and computer console system has been reviewed theoretically Most of all, Cheonan City Hall Bongseo Hall and CMB EXPO art hall is important a sample of lighting system. The result of this study presents operation and system improvement stage lighting system in theater, below to operation and system improvement at stage lighting system local self-government corporation performance art hall are inconsistent stage.

A Study on the New Scheme for South Korea's Artwork Authenticity With a Review of the Overseas Art Distribution Dispute Setting System (해외 미술품 유통분쟁 해결제도를 통해 살펴본 국내 미술품 진본성 확보방안)

  • Rim, Sung Ryun;Byun, Seung Hyuk
    • Journal of Arbitration Studies
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    • v.30 no.1
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    • pp.199-215
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    • 2020
  • Compared to Korea's recently expanding art distribution market, the difficulty of securing the authenticity of art is hindering the healthy development and growth of the market. In this regard, the current situation of the emotional system in the UK and France's art distribution process are examined as excellent cases in foreign countries. In the UK, there is a full autonomous appraisal system by art experts without state intervention. In France, the judiciary and the administration of art have an appraisal system for art works, so the appraisal work has reliability and objectivity. Through the above system, this study suggests measures to strengthen transparency in art trade and to break unfair practices in order to secure the authenticity of the domestic art distribution market. In addition, this study proposes the establishment of a professional appraisal system and the improvement of administrative law regulations to explore the possibility of ensuring fairness through mediation through the example of an international arbitration body.

Interactivity and Rhizomatic Art Systems: Focusing on the Digital Images (상호작용성(Interactivity)과 리좀(Rhizome)적 작품체계: 디지털 이미지를 중심으로)

  • Park, Yeon-Sook
    • The Journal of Art Theory & Practice
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    • no.9
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    • pp.33-57
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    • 2010
  • Focused on the performance of interactivity in the appreciation of media art, this study is associated with the continually changed art texts and a participator's physical reactions to savor the art. Digital works of art emphasizing interactivity usually decentralize and disperse the responsibility and the central role for creating and producing the art works. Proper procedure of the work is generated by actions such as clicking the mouse, controlling the joy stick or actual movement of anticipators' bodies. The art works are influenced by participators' interactivity, which makes the leading roles and the responsibility for creating art scattered and divided. These features are similar with those of the 'Rhizome' which Gilles Deleuze(1925~1995) and Felix Guattari(1930~1992) have discussed. In their argument, 'Rhizome' is an interval or being 'between', which keeps changing. 'Rhizome' is a state in which the individual and the work of art never reach the conclusion, only a phenomenon of eternally altering. Like 'Rhizome', this sort of art work has the decentralized system, opens for several directions, and activates the system which is changeable as linked items increased or decreased. These works stimulate the individual to perform and act while appreciating the art piece. In terms of processing and preceeding, interactivity is the important equipment and catalyzer. Through these procedures, the pieces can be the 'floating work of art' combined and condensed with the whole participators' reactions. The 'floating work of art' is neither the expression of an individual nor that of one particular group. Multidimensional influence of the web is the web which is constantly reorganizing and producing in its connective state. This connective state is activated by interactivity. The Rhizomatic system embodies the floating work of art process. Due to each individual perceiving art in individualistic terms, there is no dominating powers or central points. I regard this art works possessing above traits as the work of art with Rhizomatic system. The work of art with the Rhizomatic system is embodied through interactivity and because physical action activates the process of appreciation, a participator can actually experience and practice the philosophy. Ultimately the Rhizomatic speculation occurs during the interactivity of appreciating the Rhizomatic art pieces. The Rhizomatic system penetrates into the intuitive area beyond our recognition and thoughts, as we are engaged in the connective process. With the methods and manners of interactive art, we can possibly reconsider the system as a tool in which the participator is directly able to link experience and theory to the philosophies of Deleuze and Guattari.

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A Study on Circulation System in conjunction with the multi-floored Art Museum - With reference to art museum in Europe - (미술계뮤지엄의 다층화에 따른 동선체계의 변화에 관한 연구 - 유럽 소재 뮤지엄을 중심으로 -)

  • Moon, Jung-Mook
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.107-116
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    • 2010
  • In Europe, traditionally the low-rised buildings for public art museum have been constructed since the 18th century like any other buildings and these are because of the technical issue for construction difficulty. Even if the low-rised art museum buildings are still continued for it's construction, gradually the high-rised art museum buildings begin to be build due to the development of contemporary technology in high-dense modern urban space. This tendency of high-rised art museum building in recent years is expected to affect on the interior space of it and most of all the spatial change in conjunction with circulation system variation is remarkable. Because the circulation system in art museum means tourist's spatial experience and it normally controls the experience of knowledge in art museum. This study is to understand how the multi-floored art museums in Europe affect to the spatial structure and how this is related to the circulation system. And also the study raised an issue on what it's social meaning is. Through these analysis the study can provide the meaning of multi-floored art museum and basic indication in art museum planning. To understand this, the study calculated the number of stories, number of vertical circulation and number of ring-structure space. Also the study tired to use space syntax tools, which are connectivity, integration value, integration value in major space, integration value in vertical circulation and intelligibility value. those tools alculated topological transfiguration of the whole space.Throughout the study, it was concluded that the influence of high-rised art museum in Europe changed the spatial structure and circulation system. The topological center of art museum that has been the grand space since 18th century changed to the vertical circulation due to the it's roll of distributing visitors to each floor. It became a starting point of spatial deployment and experience in art museum.

Catastrophic Art and Its Instrumentalized Selection System : From work by Hunter Jonakin and Dan Perjovschi (재앙적 예술과 그 도구화된 선별체계: 헌터 조너킨과 댄 퍼잡스키의 작품으로부터)

  • Shim, Sang-Yong
    • The Journal of Art Theory & Practice
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    • no.13
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    • pp.73-95
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    • 2012
  • In terms of element and process, art today has already been fully systemized, yet tends to become even more systemized. All phases of creation and exhibition, appreciation and education, promotion and marketing are planned, adjusted, and decided within the order of a globalized, networked system. Each phase is executed, depending on the system of management and control and diverse means corresponding to the system. From the step of education, artists are guided to determine their styles and not be motivated by their desire to become star artists or running counter to mainstream tendency and fashion. In the process of planning an exhibition, the level of artist awareness is considered more significant than work quality. It is impossible to avoid such systems and institutions today. No one can escape or be freed from the influence of such system. This discussion addresses a serious distortion in the selection system as part of the system connotatively called "art museum system," especially to evaluate artistic achievement and aesthetic quality. Called "studio system" or "art star system," the system distinguishes successful minority from failed absolute majority and justifies the results, deciding discriminative compensations. The discussion begins from work by Hunter Jonakin and Dan Perjovschi. The key point of this discussion is not their art worlds but the shared truth referred by the two as the collusive "art market" and "art star system." Through works based on their experiences, the two artists refer to these systems which restrict and confine them. Jonakin's Jeff Koons Must Die! is avideo game conveying a critical comment on authoritative operation of the museum system and star system. In this work, participants, whether viewer or artist, are destined to lose: the game is unwinnable. Players take the role of a person locked in a museum where artist Jeff Koons' retrospective is held. The player can either look around and quietly observe the works, which causes a game-over, or he can blow the classical paintings to pieces and cause the artist Koons to come out and reprimand the player, also resulting in a game-over. Like Jonakin, Dan Perjovschi's some drawings also focuses on the status of the artist shrunken by the system. Most artists are ruined in a process of competition to survive within the museum system. As John Burger properly pointed out, out of the art systems today, public collections (art museums) and private collections have become "something unbearable." The system justifies the selection system of art stars and its frame of reference, disregarding the problem of producing numerable victims in its process. What should be underlined above all else is that the present selection system seriously shrinks art's creative function and its function of generating meaning. In this situation, art might fall to the level of entertainment, accessible to more people and compromising with popularity. This discussion is based on assumption and consciousness on the matter that this situation might cause catastrophic results for not only explicit victims of the system but also winners, or ones defined as winners. The system of art is probably possible only by desire or distortion stemmed from such desire. The system can be flourished only under the economic system of avarice: quantitatively expanding economy, abundant style, resort economy in Venice and Miami, and luxurious shopping malls with up-to-date facilities. The catastrophe here is ongoing, not a sudden emergence, and dynamic, leading the system itself to a devastating end.

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Adaptive Random Testing for Integrated System based on Output Distribution Estimation (통합 시스템을 위한 출력 분포 기반 적응적 랜덤 테스팅)

  • Shin, Seung-Hun;Park, Seung-Kyu;Choi, Kyung-Hee;Jung, Ki-Hyun
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.19-28
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    • 2011
  • Adaptive Random Testing (ART) aims to enhance the performance of pure random testing by detecting failure region in a software. The ART algorithm generates effective test cases which requires less number of test cases than that of pure random testing. However, all ART algorithms currently proposed are designed for the tests of monolithic system or unit level. In case of integrated system tests, ART approaches do not achieve same performances as those of ARTs applied to the unit or monolithic system. In this paper, we propose an extended ART algorithm which can be applied to the integrated system testing environment without degradation of performance. The proposed approach investigates an input distribution of the unit under a test with limited number of seed input data and generates information to be used to resizing input domain partitions. The simulation results show that our approach in an integration environment could achieve similar level of performance as an ART is applied to a unit testing. Results also show resilient effectiveness for various failure rates.

ART : An Implementation on the Active_object RunTime Systems Applicable for the Embedded Systems (ART : 임베디드 시스템에 적용 가능한 능동객체 실행시간 지원 시스템의 구현)

  • Park, Yoon-Young;Lim, Dong-Sun;Jung, Bu-Geum;Lee, Kyung-Oh;Park, Jung-Ho
    • The KIPS Transactions:PartA
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    • v.10A no.4
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    • pp.295-304
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    • 2003
  • Active object is an Independent runnable unit which is scheduled by CPU in creation time. In this paper, we define the active object and suggest ART(Active object RunTime support systems) which controls creation and execution of the active object. ART can Provide users locational transparency and support easy method call mechanism. We also designed a communication model among active objects and implemented a communication method to make the distributed programing possible. The implementation target platform of ART is an embedded system which has only limited resources and runs in the distributed computing environment.

Essentials of Fashion as art from the Perspective of George Dickie's Institutional Theory of Art -Focus on the Structural Elements of the Fashion World- (디키의 <예술제도론>의 관점에서 본 예술로서의 패션의 본질 -패션계의 구성요소를 중심으로-)

  • Suh, Seunghee
    • Journal of Fashion Business
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    • v.20 no.5
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    • pp.1-15
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    • 2016
  • The purpose of this study is to interpret the artistic nature of fashion from the point of view of George Dickie's Institutional theory of art, which defined art from a sociological context. Five notions to formulate the institutional definition of art were regarding the artist, work of art, public, artworld, and artworld system. These notions were applied to the fashion world, and they deduced the definitions of a fashion designer, a fashion product, a fashion consumer, and the fashion system, which indicated fashion's social status in the art system. Firstly, a fashion designer plays a collective role in the product with an understanding of the consumers, professional knowledge of the design, and knowledge of making images of fashion products. Secondly, a fashion product involves artifactuality in the form of clothes created by collaboration among producers and it is transformed into fashion by collective activity of distributors and consumers. Thirdly, a consumer is a set of people who play a leading role in the assessment and consumption of the fashion product, allow the fashion designer to read his or her taste and reflect it in the fashion product although they are not directly involved in its production. Fourthly, a fashion system is a social framework for the presentation of a fashion product by a fashion designer to a consumer, and a social institution which enables clothes to transform into fashion through design, production, display, distribution, and sales. As a result, fashion is defined as an artifact in the form of clothes created by a fashion designer and presented to a consumer by the fashion system.

A Study on the Information Strategy Planing for the Construction of the Online Information System for the Transaction of Art (미술품 거래정보 온라인 제공시스템 구축을 위한 정보전략계획)

  • Seo, Byeong-Min
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.61-70
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    • 2019
  • The The government has recently announced its mid- to long-term plans for promoting art. With the advent of the 4th industrial revolution, contemporary art contents that are integrated with Intelligent Information Technologies such as Artificial Intelligence (AI), Virtual Reality (VR), and Big Data are being introduced, and social interest in humanities and creative convergence is rising. In addition, the industrialization of the art market is expanding amid the rising popularity of art among the general public and the growing interest of art as an investment replacement system, along with the strengthening of the creative personality education of our Education Ministry. Therefore, it is necessary to establish a strategy for transparency and revitalization of the art market by providing comprehensive information such as search functions, analysis data, and criticism by writer and price. This paper has established an information system plan for the establishment of an online supply system for art transaction information, providing auction transaction information for art market, providing report and news for art market, providing public relations platform, and providing art market analysis service and membership relationship management service. To this end, the future model was established through environmental analysis and focus analysis of the art market, and strategic tasks and implementation plans were established accordingly.

Developing an Intelligent Self-Health Pre-Diagnosing System based on ART2 (ART2 기반 지능형 자가 건강 진단 시스템의 개발)

  • Kim, Kwang-Baek
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.11-18
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    • 2014
  • In this paper, we propose a self-diagnosis system that is based on the ART2 algorithm in order to extract more detailed disease information by fuzzy reasoning method especially when the boundary of perceived symptoms are not clearly classified into disease categories. With that modification from previous version of the self health pre-diagnosis system, the proposed one is verified as more effective by field experts' evaluation as an intelligent assistant tool for public users before they consult with medical experts.