• Title/Summary/Keyword: Architecture Description

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A Study on Selection Process of Web Services Based on the Multi-Attributes Decision Making (다중 속성 의사결정에 의한 웹 서비스 선정 프로세스에 관한 연구)

  • Seo Young-Jun;Song Young-Jae
    • The KIPS Transactions:PartD
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    • v.13D no.4 s.107
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    • pp.603-612
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    • 2006
  • Recently the web service area is rapidly growing as the next generation IT paradigm because of increase of concern about SOA(Services-Oriented Architecture) and growth of B2B market. Since a service discovery through UDDI(Universal Description, Discovery and Integration) is limited to a functional requirement, it is not considered an effect on frequency of service using and reliability of mutual relation. That is, a quality as nonfunctional aspect of web service is regarded as important factor for a success between consumer and provider. Therefore, the web service selection method with considering the quality is necessary. This paper suggests the agent-based quality broker architecture and selection process which helps to find a service providing the optimum quality that the consumer needs in a position of service consumer. A theory of agent is accepted widely and suitable for proposed system architecture in the circumstance of distributed and heterogeneous environment like web service. In this paper, we considered the QoS and CoS in the evaluation process to solve the problem of existing researches related to the web service selection and used PROMETHEE(Preference Ranking Organization MeTHod for Enrichment Evaluations) as an evaluation method which is most suitable for the web service selection among MCDM approaches. PROMETHEE has advantages that solve the problem that a pair-wise comparison should be performed again when comparative services are added or deleted. This paper suggested a case study with the service composition scenario in order to verify the selection process. In this case study, the decision making problem was described on the basis of evaluated values for qualities from a consumer's point of view and the defined service level.

Model Study of Aesthetic Database System of Architectural Precedents for Design Reference (설계참조를 위한 건축선례의 미학적 정보체계 모형연구)

  • Kim, Kyong-Soo
    • Journal of architectural history
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    • v.5 no.2 s.10
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    • pp.83-95
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    • 1996
  • Computerized visual database construction of architectural precedents has just begun in some research institutes in the world. In Korea the first visual database has shown its testl version by S architectural design firm in september 1996. In this article the author discusses the historical contexts and the recent computerization cases, the traits, the uses and the limits of architectural visual database system of precedents. The forms and contents of data fields in two cases are compared with a focus on the description of architectural traits of each data entry. Compared to the KIA format, the S database has better performance for architectural design reference because it collects more pictures and drawings and larger texts for the field of architectural chracteristics. But this latter also is constrained by its capacity of memory and so lacks the reciprocity of the DOORS in the Graduate School of Design, Harvard University. A visual database system which has more flexible allocation of memory and respondent with the users is yet to be prepared. But this system also should be maintained by some experts in architectural history, theory and criticism, because their knowledge is essential for selection of precedents and revision of the data description. A full-fledged electronic visual database in architecture will not only save much effort for the architect, but also will change the architects' design behavior. Nevertheless this does not mean the automatic promotion of architects' creativity.

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Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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Medusa: An Extended DL-Reasoner for SWRL-enabled Ontologies (Medusa: 시맨틱 웹 규칙 언어 처리를 위한 확장형 서술 논리 추론기)

  • Kim, Je-Min;Park, Young-Tack
    • Journal of KIISE:Software and Applications
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    • v.36 no.5
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    • pp.411-419
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    • 2009
  • In order to derive hidden Information (concept subsumption, concept satisfiability and realization) of OWL ontologies, a number of OWL reasoners have been introduced. Most of the reasoners were implemented to be based on tableau algorithm. However this approach has certain limitation. This paper presents architecture for Medusa. The Medusa is an extended DL-reasoner for SWRL(Semantic Web Rule Language) reasoning under well-founded semantics with ontologies specified in Description Logic. Description logic based ontology reasoners theoretically explore knowledge representation and its reasoning in concept languages. However these logics are not equipped with rule-based reasoning mechanisms for assertional knowledge base; specifically, rule and facts in logic programming, or interaction of rules and facts with terminology. In order to deal with the enriched reasoning, The Medusa provides combining DL-knowledge base and rule based reasoner. The described prototype uses $Prot{\acute{e}}g{\acute{e}}$ API[1] for controlling communication with the ontology reasoner.

The Construction of Earthquake Resistance and Hazardous Reduction Suitability Evaluation Systems for Comprehensive Parks (공원녹지 공간의 지진대피 기능 적절성 평가체계 연구)

  • Cao, Lin-Sen;Zhang, Zhong-Feng;Kang, Tai-Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.1
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    • pp.86-95
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    • 2018
  • The lack of research on the suitability of park green spaces as a form of earthquake shelter leads to difficultiesin highlighting the functions of these shelters. In this study, the weight value and priority of 27 indexes derived from previous studies are calculated by the AHP method and then a score table was established via a transformed score method. The final evaluation grade is divided into five levels: very inadequate, inadequate, general, adequate, highly adequate. Finally, indexes that were difficult to judge were explained. Based on this, the suitability evaluation of park green spaces as a form of earthquake shelter can be performed. The evaluation results can reflect the advantages and disadvantages of park green space as a form of earthquake shelter and indicate directionsfor construction in the future.

An Efficient VLSI Architecture for the Discrete Wavelet Transform (이산 웨이브렛 변환을 위한 효율적인 VLSI 구조)

  • Pan, Sung-Bum;Park, Rae-Hong
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.6
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    • pp.96-103
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    • 1999
  • This paper proposes efficient VLSI architecture for computation of the 1-D discrete wavelet transform (DWT). The proposed VLSI architecture computes the wavelet lowpass and highpass output sequences using the product term anhm, $n,m{\ge}0$, where an and hm denote the imput sequence and the wavelet lowpass filter coefficient, respectively. Whereas the conventional architectures compute the lowpass and highpass output sequences using the product terms anhm and angm, respectively, where gm denotes the wavelet highpass filter coefficient. The proposed architecture is applied to computation of the Daubechies 4-tap wavelet transform using the relationships between the Daubechies wavelet filter coefficients. Performance comparison of various architectures for computation of the 1-D DWT are presented. Note that the proposed architecture does not require extra processing units whereas the conventional architectures need them. Also it is modeled in very high speed integrated circuit hardware description language (VHDL) and simulated to show its functional validity.

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Low Area Hardware Design of Efficient SAO for HEVC Encoder (HEVC 부호기를 위한 효율적인 SAO의 저면적 하드웨어 설계)

  • Cho, Hyunpyo;Ryoo, Kwangki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.1
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    • pp.169-177
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    • 2015
  • This paper proposes a hardware architecture for an efficient SAO(Sample Adaptive Offset) with low area for HEVC(High Efficiency Video Coding) encoder. SAO is a newly adopted technique in HEVC as part of the in-loop filter. SAO reduces mean sample distortion by adding offsets to reconstructed samples. The existing SAO requires a great deal of computational and processing time for UHD(Ultra High Definition) video due to sample by sample processing. To reduce SAO processing time, the proposed SAO hardware architecture processes four samples simultaneously, and is implemented with a 2-step pipelined architecture. In addition, to reduce hardware area, it has a single architecture for both luma and chroma components and also uses optimized and common operators. The proposed SAO hardware architecture is designed using Verilog HDL(Hardware Description Language), and has a total of 190k gates in TSMC $0.13{\mu}m$ CMOS standard cell library. At 200MHz, it can support 4K UHD video encoding at 60fps in real time, but operates at a maximum of 250MHz.

Research on a Conceptual Model of Architecture Framework for Simulation based Acquisition (SBA를 위한 아키텍처 프레임워크 개념모델에 관한 연구)

  • Sohn, MyE
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.309-318
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    • 2010
  • Simulation-based acquisition(SBA) is a new acquisition paradigm to deliver combat systems cheaper, faster, and better. ROK MND adopts the vision of SBA and is pushing ahead with dramatic reform. However, ROK MND does not develop the SBA architecture framework which facilitates the reuse of tools and techniques and data software code and algorithms among participants of collaborative environments. In this paper, we propose a conceptual Model of architecture framework for SBA. To do so, we analyse acquisition process of MND and propose the to-be operational view that describes fundamental concept for how Government, Industry, and Academia can collaborate and share information more effectively throughout the acquisition process. Furthermore, we identify the tools and techniques that supports the operational nodes, and propose technical view and all view, too. technical view compose of set of standards that can ensure interoperability among tools, techniques and data, and all view provide an overarching description of the architecture.

A Systematic Construction of Object-Oriented Methods (객체지향 개발방법의 체계적 구성)

  • Kim, Hyung-Ho;Kim, Young-Gon;Bae, Doo-Hwan;Kim, Min-Kyung;Yoo, Byung-Kyu
    • Journal of KIISE:Software and Applications
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    • v.27 no.5
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    • pp.488-498
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    • 2000
  • Object-oriented methodologies are widely used in the development of huge and complex systems since these methodologies produce the comprehensible and extensible model of systems. In order to apply an object-oriented methodology to a software development, developers should derive a method customized to a specific project from the methodology and, then, construct a development process from the method. Unfortunately, existing object-oriented methodologies lack a systematic facility for the construction of a method and a process. In this paper, we present a customizable object-oriented methodology to support the systematic derivation of a project specific method from the generic methodology. To derive a project specific method from the methodology, we transform the problem of a derivation to a planning problem and apply planning techniques. Our planning technique uses the description of an architecture that captures the structure and characteristics of a software under development as input and constructs an appropriate method with respect to the architecture. The architecture-centered construction facilitates the effective handling for the characteristics of the software since an architecture capture the decisions that must be maintained consistently during the development.

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A Study on the Development of Geometry as the Natural Laws and the Concepts of Space - Focus on the Whitehead's theories of natural laws - (자연법칙으로서 기하학과 공간 개념의 전개에 관한 연구 - 화이트헤드의 자연법칙 학설을 중심으로 -)

  • Hwang, Tae-Joo
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.90-98
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    • 2010
  • The concepts of laws like regularity or persistence or recurrence those are discovered in nature, became the essential elements in speculative philosophy, study and scientific technology. Western civilization was spread out by these natural laws. As this background, this study is aimed to research the theories of natural laws and the development of geometry as the descriptive tools and the development aspects of the concepts of space. According to Whitehead's four theories on the natural laws, the result of this study that aimed like that as follows. First, the theories on the immanence and imposition of the natural laws were the predominant ideas from ancient Greek to before the scientific revolution, the theory on the simple description like the positivism made the Newton-Cartesian mechanism and an absolutist world view. The theory on the conventional interpretation made the organicism and relativism world view according to non-Euclidean geometry. Second, the geometrical composition of ancient Greek architecture was an aesthetics that represented the immanence of natural laws. Third, in the basic symbol of medieval times, the numeral symbol was the frame of thought and was an important principal of architecture. Fourth, during the Renaissance, architecture was regarded as mathematics that made the order of universe to visible things and the geometry was regarded as an important architectural principal. Fifth, according to the non-Euclidean geometry, it was possible to present the natural phenomena and the universe. Sixth, topology made to lapse the division of traditional floor, wall and ceiling in contemporary architecture and made to build the continuous space. Seventy, the new nature was explained by fractal concepts not by Euclidean shapes, fractal presented that the essence of nature had not mechanical and linear characteristic but organic and non-linear characteristic.