Purpose: As the energy consumed by buildings increases, there is a growing need for studies and technology development to address this issue. One of the solutions to excessive energy use by buildings is the light-shelf, which is a natural lighting system enabling efficient reduction in light energy, and research in this area has been intensive. However, most of the studies about the light-shelf are limited to the light environment, and thus the application of their findings to an actual environment in the form of a design may be problematic. Therefore, the purpose of the present study is to provide fundamental data for light-shelf design by carrying out a light-shelf performance evaluation on the basis of the light environment and the heating and cooling environment. Method: In the present study, a testbed was established to conduct a light-shelf performance evaluation by measuring the electric power consumption of lighting and heating and cooling devices depending on the existence of a light-shelf and its angle. Result: The findings of the present study are as follows: 1) With respect to the uniformity of the indoor light environment amenity, the optimum angle of a light-shelf was found to be $30^{\circ}$ for the summer solstice and the winter solstice. 2) With respect to the reduction of electric power consumption by indoor lighting devices, the optimum light-shelf angle at the summer solstice is $30^{\circ}$, at which time electric power consumption may be reduced by 10.2% in comparison with when no light-shelf is applied. However, at the winter solstice, a light-shelf may increase the energy consumption for lighting in comparison with when no light-shelf is applied, and this should be taken into account in the design of a light-shelf. 3) In terms of reducing the electric power consumption of heating and cooling devices, the optimum angle of a light-shelf was found to be $30^{\circ}$ for the summer solstice, while a light-shelf is inappropriate for the winter solstice since a light-shelf creates shade and thus increases the heating energy consumption. 4) To summarize the findings above, the optimum angle of a light-shelf is $30^{\circ}$ for the summer solstice, but the installation of a light-shelf may in some circumstances increase the energy consumed by lighting devices as well as by heating and cooling devices. Therefore, more studies and technology development may need to be performed to solve the problem of increased energy consumption at the winter solstice.
Kim, Handon;Lee, Jeonga;Choi, Seun;Jang, Hyounseung;Kim, Jimin
Korean Journal of Construction Engineering and Management
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v.22
no.4
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pp.3-10
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2021
According to the IPCC, humans are influencing the climate system. Such changes in the climate system can cause problems in the supply of food ingredients in the agricultural field by changing the existing growing environment. To solve this problem, vertical farms can be a good alternative for a stable supply of food ingredients. Although the vertical smart farm pays close attention to maintaining and managing the growing environment of crops, it is difficult to uniformly implement temperature, humidity, illumination, oxygen, and carbon dioxide concentrations in the building space. As a result of conducting computational fluid dynamics analysis to ensure air uniformity, a remarkable result is that it is advantageous to continuously spray suitable carbon dioxide CO2 concentrations for a long period of time for air uniformity in a vertical smart farm. Through this result, it is possible to efficiently plan a growing environment system optimized for a vertical smart farm. Based on this study, if efficient crops are produced by creating an optimized growing environment for vertical smart farms, it will be able to contribute to the development of the agricultural field.
Focusing on the emergence of the basic course in American schools of architecture, in particular Gyorgy Kepes' courses at MIT, this paper studies the transformation of architectural pedagogy during the years after World War II. Kepes centered his architectural pedagogy on the picture plane, which was to function as the primary media for applying the principles of Gestalt psychology, that is the identification of the whole and its parts and the reciprocity between the internal human organism and the outside world. Kepes hence introduced a set of unconventional visual practices that were not readily assimilated to architectural conventions. Paralleling the establishment of the basic course, MIT also formulated a functionalist and spatial pedagogy with its two initial design studios, courses 4.721 and 4.722. These studios shared the notion that architectural design evolved from the inside toward the outside, an idea that took hold not just in the pragmatic environment of MIT's studios but also in conservative academic programs as well as in popular magazines, picture books, and exhibitions for the consumer public. The architectural surface became inseparable from the objects of art, furniture, and design, all of which were to be the generators of space. Hence, during the 1950s, the architectural surface provided a specific locus of intersection between the visual fundamentals of the basic course and the working principles of architectural design. Kepes, however, had by this time become disillusioned with architecture's potential as the medium of unity. Though he maintained the Gestalt logic of identity, he expanded it toward the goal of grander synthesis of society and consciousness freeing himself from the constraints of disciplinary instruction. In the case of Kepes, the mediating role of the picture plane was foregone in a regressive turn toward a primal, innocent, and direct experience.
This research paper explores selected behavioral outcomes of a multi-sensory environment. An experimental study was conducted at a specialized facility for the ageing in Sweden. The objective was to explore the effects of agitated behaviors of ageing residents with dementia and to identify any short-term effects. Appointed nursing staff was instructed to record physically and verbally agitated behaviors on three occasions; pre-session, mid-session, and post-session. Over seven months, nine participants received sixty-one sessions in the multi-sensory room. ANOVA and Post hoc multiple comparisons were performed to identify the differences in mean between each session. Generally irritated/frustrated behavior and eating/drinking non foods revealed statistically significant differences, while there were no significant results in verbally agitated behavior. One short-term effect was observed in one agitated category; a reduction of generally irritated/frustrated behavior. These results suggest that the multi-sensory environment can have positive effects on some manifestations of agitated behavior. This study proposes that a multi-sensory environment may be recommended as an alternative intervention for physically agitated behavior among this category of residents. However, more research is needed to understand the specific effects and the best use of the multi-sensory environment for this population.
Designing environments for the elderly includes studying changes in the elderly themselves, changes in their environment, and changes in the intercommunication between the elderly and their environment. The purpose of this study is to provide guidelines for a ubiquitous environment in which seniors can "age in place," using an environment-behavioral approach. 305 subjects aged 45 to 78 take part in the survey research. Temporal sequence (age groups) and behavior (daily activities) are considered as the significant variables to design digital services for the elderly in the perspective of an environment-behavioral approach. Several conclusions can be made. (1) The characteristics of subjects in the over-65 age group shows that they manage an independent lifestyle even if they realize some body functions deteriorate as they age. (2) Over-65 age group is more engaged in healthcare and pastime activities. The male subjects of it are most inactive. (3) The IDA (importance of daily activities) and FDA (frequency of daily activities) are classified by five to six factors in each group. The IDA and FDA of the group aged over 65 differ from other age groups. (4) Five affordance dimensions of digital services for the elderly are proposed: Healthcare, Domesticity, Mobility & Security, Network, and Recreation & Pastime. These affordance dimensions will help research groups or companies design ubiquitous environments to enhance the quality of life of seniors.
The thermal environment in a small city rapidly deteriorates due to the urbanization and overpopulation. It is important to understand and predict the thermal environment in a city area. The thermal environment is highly affected by the solar radiation and temperature distributions changing over time periodically. To predict the thermal environment precisely, the solar radiation calculation including radiation strength, incidence angle, and thermal radiation between building surface and ground should be considered. In this study, the computational domain includes various artificial structures such as building, ground, asphalt, brick and grass. To consider the solar radiation, the unsteady state numerical calculation is performed from sun rise to mid-day (2:00pm). The numerical methods consist of solar load and one dimensional heat conduction through the boundaries to reduce the computational load and improve the flexibility of the calculation.
Journal of the Regional Association of Architectural Institute of Korea
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v.20
no.6
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pp.89-96
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2018
The purpose of this study is to categorize Commercial area by identifying characteristics of blocks and coding them in order to segment use zoning in Commercial area. The study was conducted as follows. Data from building register, cadastral map, statistics annual report are utilized to identify the physical environment of the block. four types used as code under the physical environment classification code which are classification code of physical environment, detail usage, volume ratio, and height type are set, and combine the classification codes sorted by the four types of code. Through the physical environment classification codes, there are currently 37 different block characteristics of the Old downtown Commercial area. Diversity is not reflected. There are only Central commercial area of regulations in Old downtown commercial areas that are uniformly managed. For the renewal, management and development that can occur in the near future, it is necessary to segment of use district in the commercial area. Consider the current situation and future development direction for the management of sustainable commercial areas. Management is required using physical environment classification codes. It is meaningful that it can be maintained, managed and developed in accordance with the characteristics of each block.
Park, Jin-Hee;Kim, Jun-Hyung;Park, Hyun-Jin;Park, So-Hyun
Journal of the Architectural Institute of Korea Planning & Design
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v.35
no.3
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pp.41-48
/
2019
The purpose of this study is to investigate the environmental factors relating to children's outdoor play and to assess how the residential neighborhood is suitable for play in the perception of parents. Based on a citywide survey of 500 parents of elementary school students in grades 1-4 in Seoul, this empirical study shows that children's outdoor play environments in residential neighborhoods of Seoul have been observed to be overall unsuitable for play activity. Three physical environmental factors (spatial availability, neighborhood attractiveness, and street difficulties) and three social environmental factors (fear of crime, social interactions, and psychological comfort) are related to children's play activity. Five factors, with the exception of the psychological comfort factor, impact the suitability of children's outdoor play environment. Specifically, it is the physical environment, rather than the social environment, that was deemed unsuitable in spite of its impacts. These findings help us understand the current conditions of neighborhood play environments associated with children's play activity. It is necessary to improve parents' perceptions of the play environment and children's play activities by improving the physical environment.
Journal of the Architectural Institute of Korea Planning & Design
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v.35
no.9
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pp.77-88
/
2019
This study started with the aim of creating a parenting environment for raising children as a solution to the problem of low fertility. Communal housing is a type of housing where professional childcare environment and lives of family with children can be achieved in community space. It is an environment that supports the development of the child and life of family. However, there is no guidance system for planning such an environment. Therefore, this study aims to develop a pattern language for communal housing of families with children. The research method comes in two steps. First, the documents that provided pattern language and design guidelines about the environment of child and families with children were analyzed. Second, experts specialized in child education, women and family, environmental design were interviewed. As a result of analysis of characteristics of derived pattern language, convenience, safe feeling, comfortability in residential unit, movement, safe feeling, convenience in intermediate space convenience, safe feeling, control in community space were high. The pattern language of this study grafted the items that have proven to be important over a long period of time and the environmental design concepts for families with children in the community space. So it enabled differentiation from existing pattern language or design guidelines.
Purpose: Ballparks of KBO which were built by local governments and operated for baseball game-centered have been required more sustainable development according to going into low growth phase in Korea recently. MLB ballparks with the teams having 100 year old tradition have been sustainable-developed economically, socially, environmentally and culturally. This research is to study the characteristics of cultural sustainability in architectural design of 30 MLB parks. Method: To begin with comparison analysis of usage rate of 10 ballparks of KBO with 30 ballparks of MLB, and architectural designs of facades, fields, accommodations, sculptures, greens, roof gardens, etc. are analyzed in the MLB ballpark. And finally, the characteristics of cultural sustainability in the architectural design are analyzed. Result: MLB ballparks have played role as core-space of urban community, accumulated space of citizens' memory being originated in natural climatic feature of region, historical image of city and tradition of home-ballpark. A basis of these characteristics could is nature of cultural sustainability, that is to say local community, historical restoration, social solidarity.
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