• 제목/요약/키워드: Architectural & Interior Design Communication

검색결과 44건 처리시간 0.023초

웹을 이용한 실내건축 설계 표현 모형 구축에 관한 연구 - 프리젠테이션과 Web3D를 중심으로 - (A Study on Representation Environment of Architectural Interior Design on Web - A Study on the Presentation and Web 3D -)

  • 이종석;이혁준
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.257-264
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    • 2001
  • To propose the construction of architectural interior design and communication using graphic, web3D, it was studied the kind and character of various representation methods that can be embodied in an architectural interior design on the web, and looks into whether these ways can be adapted to an architectural interior design process. Especially, the use of the current techniques on graphic and CAD data give the most suitable effect by using the integrated data such as vector animation, an interaction of object VR(Virtual Reality), a high quality of panorama VR, and data treatment and its interaction of drawing of cad data. As a result, the single data format shows not only one image representation but also a stream of continuous operation through a change into another format. But this desired study expects that another next studies will go on interaction and integration of digital format with increase of transmission speed expected in the future, and a digital model and its practical methods.

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인터넷 환경에서 상세 설계정보 교환을 위한 공동설계 시스템 개발에 관한 연구 (A Study on the development of Collaborative Design system for exchanged Architectural Detail Data using internet environment)

  • 조성오
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.132-138
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    • 2000
  • Internet services are utilizing a variety of server/client technologies. In particular internet technologies provide improved accessibility to information for facility management customers and users for the systems. This study is the architectural data exchange system development more effective management and accept using on Internet web environment. This paper is the explore the use of computers in architectural planning that how the information may be extracted drawing entered into database and exchanged architectural detail data interfaces. System support communication and interactive collaboration among designers through complex Building object during the Design. There are four part in collaborative design system. User Management system, Standard Database System, Project Database System and Interface system. All Data are recognizable format include drawing file and contents. Web/DB server supported communication and collaboration among partners in the building design and construction process. Collaborative Design system is provide new conceptual framework that exist in the Web.

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인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구 (An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio)

  • 박재완;최진원
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

건축·인테리어 디자인과정의 커뮤니케이션을 위한 온라인 다중 사용자 가상환경 활용 사례 연구 (The Applications of Online, Multi-User Virtual Environments for Architectural & Interior Design Communication)

  • 홍승완;유창균
    • 한국주거학회논문집
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    • 제25권1호
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    • pp.41-50
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    • 2014
  • Architectural & Interior design communication is a process of exchanging information between architects and other professionals, clients, and prospectus users, and a design medium is a means of communication. Using non-immersive, conventional media, it is challenging for architects communicate physical details and users' activities in not yet built three-dimensional buildings to others. Recent advances online, Multi-User Virtual Environments (MUVEs) allow architects and other professionals to experience a virtually constructed building together using anthropomorphic avatars. In addition, MUVEs also enable them to be aware of the presence and activity of each other. Previous studies suggest that the aforementioned characteristics of MUVEs may facilitate communication between architects and others. But these are focused on communication in controlled experimental conditions. This paper discusses the ways in which MUVEs are applied for authentic and long-term collaboration, design studio, and cultural heritage reconstruction projects, produced by digital design group at the UC Berkeley and the Technion-Israel Institute of Technology, and analyzes the influences of MUVEs on those projects. MUVEs helped more precise communication between architects, electronic engineers, and medical staffs, who are collaborating for developing pioneering technology for hospitals. In design studios, MUVEs allowed students to experience other students' design outputs, and thus helped them share ideas mutually. In addition, in cultural heritage reconstruction projects, MUVEs were used for communicating with historians and residents in order to collect evidence. Based on this study, we propose that MUVEs have strong potential for enhancing the communication between architects and other professionals.

한국 근대백화점 실내공간의 표현 특성에 관한 연구 (Study on Interior Characteristics of Modern Department Stores in Korea)

  • 오인욱
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.13-23
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    • 2007
  • This paper has focused on comprehending the interior designs and characteristics of modern department stores in Korea by looking into the birth and changes of those built under the Japanese Forced Occupation Period. The first modem department stores including Mitsukoshi, Georgia and Hwashin Department Stores began to appear in Korea under the Japanese Colonial Rule. They considered a variety of architectural elements like construction planning, shop arrangement, path of customer movement and interior design. The interior of modem department stores aimed to pursue the so-called modernization movement, but failed to fully contain the unique characteristics of the times in that particular period. Modem department stores took on new western styles prevailed in Korea and were characterized by the eclecticism in which various architectural forms exist together. In other words, their interiors implied a sign of the times in the confusing and corrupt world then. Especially those modern department stores were designed, repaired and extended by foreign designers who were ignorant of the history of Korean architecture. What is worse, their further remodelling practices made big mistakes by considering only functional and economical aspects and giving a back seat to the architectural and historical value of existing modern department stores. Therefore, we should make more efforts to study and conserve the fundamentals of modem architectures like modem department stores in order to have better understanding of the aesthetic value of indoor space and facilitating smooth communication between past and present.

건축디자인에서 디지털디자인의 적용가능성에 관한 연구 (A Study on the Possibility of Digital Design in Architectural Design)

  • 장영희
    • 한국디지털건축인테리어학회논문집
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    • 제2권1호
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    • pp.1-8
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    • 2002
  • Purpose of this study is studying direction that change of design by development of new digital technology. And with new technology, find direction of architectural design. Digital technology for architectural design demonstrates hightechnology or is not limit. Must recognize change for our idea and necessity. We can know change in relation of photography and impressionism. Idea and hitting on a thought which is arts by new technology changed. Finally, we must develop techniques of design on the basis of technology and look for possibility of new expression. Digital medium expands communication with designer and customer because there is special quality of nonlinearity, interactivity and audiovisuality unlike old medium. Digital medium can take advantage of techniques of new design. Can construct R&D and database of design and improve quality of design. Designer must master use skill to take advantage of digital technology in design. Because quality of design becomes different according to degree that use. Also, developer of digital technology must supply design tool such as previous design method. Creativity that architectural design that allow fetters in digital technology can understand design in new viewpoint is required. Architectural design may be magnified by architectural design that allow fetters in multimedia. We may see experience between new time and space of architectural design and reappearance space reappeared in cyberspace. Architect is going to run role as developer of culture. Value and technology of digital design may offer more more possibility and an opportunity since Intustrial-Revolution.

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헤르만 헤르츠버거의 건축에 나타난 사회적 지속가능한 디자인 관점에 관한 연구 (Analysis of Herman Hertzberger's Architecture for Social Sustainable Design)

  • 송은아;김문덕
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.69-79
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    • 2011
  • The concept of architectural sustainability is gradually being highlighted in several ills and consciousness of crisis of modern architecture. However, many of us tend to realize its sustainability focusing on ecological sustainability in many ways. Such perspective is considerably technical and extensive. Therefore, I paid attention to Herman Hertzberger's architecture to find out how to consider spatial aspects, when interior architecture designers engage in design process. This study aims to analyze architectural progress for social communication of Herman Hertzberger's project, breaking from the existing research to only limit him to one of structuralism architects. In particular, it was found that in relation to social sustainability, universal/social design, cultural design and green/ecological design have been progressed in their forms through communicational perspectives of social architecture which he's insisted since the structuralism era. Recently, majority of issues about sustainability are restricted to economical aspects. Accordingly, further study is needed to consider his architecture from social aspects. As his architecture is concentrating on coexistence from a social perspective for communication, not on modern spatial discourse, his architectural works need to be analyzed consistently as realistic measurements.

브랜드이미지와 재료의 표현성 연구 - 루이뷔통 매장에서 나타나는 재료의 표현성 중심으로 - (A Study on representation between Brand Image and Architectural Material)

  • 최용수
    • 한국실내디자인학회논문집
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    • 제14권6호
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    • pp.228-235
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    • 2005
  • This study analyzes the new possibility of design through the research for the expression of cladding design architectural materials, and applies to connection with creative design concept. In these modern days, architectural materials became the subject of expression as itself thanks to the development of new technology and materials. The physical properties of materials and their beauty value made possible the variety and possibility of expression in space design. The expressional properties of materials can lead mutual communication between commodity and brand by association, presenting brand image and the distinction of its value. Therefore, the trends of designed material expression in space design according to modern aspect can offer the possibility of material space design for ahead. This study suggest an alternative idea for revitalizing design by materials.

퍼어스의 기호학적 분석을 통한 건축공간의 아이코닉 디자인 방법에 관한 연구 (A Study on the Analysis of Iconic Architectural Design Methods based on Peirce's Semiotics)

  • 소수원;심은주
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.129-134
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    • 2006
  • Before the information revolution, written languages used to be our major communication method, but with development of various types of mass media technologies the role of visual images are becoming more and more essential. Computer which is one of the most popular information medias of today has influenced our lives in many ways including the way we communicate through icons. The current study first explores Peirce's semiotic theory and then accordingly Investigates programs, concepts and expressions of iconic designs. Lastly, analyze modern iconic architectural design examples by using the theoretical framework in order to define concepts of semiotic and its relationship architectural design applications as design methods.

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광고 커뮤니케이션 3요소를 통해 나타나는 자동차 광고 속 건축물 특성에 관한 연구 (A Study on the Characteristics of Architectural Buildings for Car Advertisements based on Three Elements for the Advertising Communication)

  • 성이용;김동식
    • 한국실내디자인학회논문집
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    • 제23권1호
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    • pp.14-22
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    • 2014
  • The purpose of this study is to provide the connectivity between the preference of architectural buildings and automobile companies as the most widely used background images for automobile advertisements. Based on the familiarity of the brand, the complexity of the message, and the novelty of the advertisement, this research is discovered with preferred images of automobile companies as well as the connectivity by analyzing architectural buildings emerging with various background images of automobile advertisements. After analyzing all three elements for the advertising communication, the conclusions through case investigations of nine automobile companies are the below. Firstly, the familiarity of the brand from nine automobile companies was high ranked satisfaction scores after questionnaire surveys. Secondly, all the aspects for the space, formative, material, height, and utilization related to the complexity of the message are not only matched the preferred images which automobile companies persue but the same preferred design elements after reviewing the most preferred and next most preferred images from the companies. Lastly, the methods for emphasizing the automobile itself which is related to the novelty of the advertisement simplify background images along with preferred artificial structures.