• Title/Summary/Keyword: Application prototype

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Prototype Implementation of a Personalized Warning Notification System based on Geosocial Information (지오소셜 정보 기반 개인 맞춤형 경보 시스템 원형 구현)

  • Tiep, Vu Duc;Quyet, Nguyen Van;Kim, Kyungbaek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.332-334
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    • 2015
  • Nowadays a disaster event such as a building on fire, an earthquake or typhoon could occur any time, and any where. In such event, a warning notification system is a vital tool to send warning notifications to at-risk people in advance and provide them useful information to escape the dangerous area. Though some systems have been proposed such as emergency alert system using android, SMS or P2P overlay network, these works mainly focus on a reliable message distribution methods. In this work, we introduce a full prototype implementation of a personalized warning notification system based on geosocial information, which generates a personalized warning message for each user and delivers the messages through email or an android application. The system consists of four main modules: a web interface, database, a knowledge-based message generator, and message distributor. An android application is also created for user to receive warning messages on their smart phone. The prototype has been demonstrated successfully with a building-on-fire scenario.

Characteristic analysis of input and output filter for UPS system (무정전전원장치용 입출력 필터 특성 분석)

  • Lee Dong Ju;Jung Seok Un;Lee Kyung Seok
    • Proceedings of the KIPE Conference
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    • 2004.07b
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    • pp.803-806
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    • 2004
  • In this paper, configuration of prototype 300kVA UPS system with unity input power factor is briefly described and a various types of rectifier for UPS application are discussed. Input LCL filter for PWM rectifier and output LC filter for PWM inverter are designed as a prototype and their principal characteristics are discussed.

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A Syudy on Evaluation Method of The Game Prototype (게임 프로토타입의 평가 방법에 관한 연구)

  • Ko, Byeong-Hee
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.71-78
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    • 2003
  • The ultimate purpose of game design is to lay out a design which provides more convenient, more exciting, and more satisfying game to the users. It is needed to adopt the demands and the evaluations of the users, so that to develop user-centered games, yet easier and simpler, to increase their popularity and to improve their productivity. On this basis, the study presents the methods of improving game designs by repeating application of the assessment of the game, through the development of prototype in the Int stage of game project.

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GIS-based Web-Service Architecture

  • Niaraki, Abolghasem Sadeghi;Kim, Kye-Hyun;Lee, Chol-Young;Kim, Tae-Hoon
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.10a
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    • pp.113-118
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    • 2008
  • The present research addresses the system design for building a geospatially-based web services application for mobile users. In recent years, geospatial information(GI) and Geographic Information Systems(GIS) are significant resources in decision-making analyses at various levels of society and activities. Recently, the integration of GIS and web services, called GIS web services, provides the wider implementation of GIS. At the present time, accessing, presenting, and manipulating updatedgeospatial information to locate geo-related facility services are real challenges related to application developers to implement for foot-travelers properly. The present paper investigates how the web services work in a GIS for discovering geo-related facility services such as a restaurant and post office in the user's vicinity. Thus, a prototype, with an architecture consisting of a windows application on the client side as well as facility services and geo-engineon the server side, were designed and implemented with the proposed GIS web services platform. On both the client and server sides, visual studio .Net technology was used. A geo-engine on the server side was also built with ESRI's MapObjects. Following successful implementation of the prototype presented in this study, the mobile user is able to invoke remote web services to assess the location of various facilities such as restaurants. Moreover, the present research demonstratesthat web services are not restricted only to web-based use, but can also be utilized by any web-connected application.

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A SECURITY ARCHITECTURE FOR THE INTERNET OF THINGS

  • Behrens, Reinhard;Ahmed, Ali
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.6092-6115
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    • 2017
  • This paper demonstrates a case for an end-to-end pure Application Security Layer for reliable and confidential communications within an Internet of Things (IoT) constrained environment. To provide a secure key exchange and to setup a secure data connection, Transport Layer Security (TLS) is used, which provides native protection against replay attacks. TLS along with digital signature can be used to achieve non-repudiation within app-to-app communications. This paper studies the use of TLS over the JavaScript Object Notation (JSON) via a The Constrained Application Protocol (CoAP) RESTful service to verify the hypothesis that in this way one can provide end-to-end communication flexibility and potentially retain identity information for repudiation. As a proof of concept, a prototype has been developed to simulate an IoT software client with the capability of hosting a CoAP RESTful service. The prototype studies data requests via a network client establishing a TLS over JSON session using a hosted CoAP RESTful service. To prove reputability and integrity of TLS JSON messages, JSON messages was intercepted and verified against simulated MITM attacks. The experimental results confirm that TLS over JSON works as hypothesised.

VIRTUAL PROTOTYPING ENGINEERING FOR COMPLEX PRODUCT

  • Li, Bo-Hu;Xudong Chai;Wenhai Zhu
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.123-130
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    • 2001
  • At present, the virtual prototyping technology for complex product is one of the research and application hotspots in current simulation technology. In authors viewpoint, the virtual prototype development for complex product has become a systematic engineering, which can be called the complex product virtual prototyping engineering (CPVPE). In this paper, the architecture, key technologies and its supporting environment of CPVPE are primary discussed firstly. Combined with the research project and primary practice undertaken by the authors, a typical application demonstration of the aerospace complex product virtual prototyping engineering (including mechanism, dynamics, software and control system) is also introduced based on the virtual prototype supporting environment developed by the authors. Finally, some further research works on CPVPE are also presented in this paper.

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Application of object-oriented methodology for structural analysis and design (구조해석에서 객체지향 방법론의 도입)

  • 김홍국;이주영;김재준;이병해
    • Computational Structural Engineering
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    • v.8 no.3
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    • pp.123-133
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    • 1995
  • This study presents an application of object-oriented methodology for structural design process. A prototype of integrated structural design system is developed by introducing a structural analysis object model(SAOM) and structural design object model (SDOM). This SAOM module, which models structural member, performs structural analysis using FEM approach and the SDOM module checks structural members based on Korea steel design standard. The abstraction, encapsulation and reusability properties of the proposed models are in establishing the integrated structural design system.

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Study of Process Model Using CAD System and Distributed Building Component Database (CAD 시스템과 분산형 건축부품 데이터베이스를 이용한 프로세스 모델에 관한 연구)

  • 박현수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.66-73
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    • 2002
  • The purpose of this study is to propose a new process model for architects and suppliers in AEC(Architectural, Engineering and Construction) industry, which comes from its utilization of a distributed database. Information used by participants of this process is not held in one singular application sewer, but in tile databases of multiple participants. This study addresses the problem of coping with dynamic information changes that architects face when designing with increasingly time-sensitive product information from multiple suppliers. It also describes the new distributed architecture for design representation, and outlines a corresponding process model to address the needs architectural designers during design and procurement phases. The feasibility of the process was tested in a prototype system that combines existing technologies, which allows for an objects transfer from the Web to the CAD application.

Efficient Application of Response Surface Methodology for Improving Torque Performance (매입형 영구자석 동기전동기의 Torque performance 향상을 위한 반응표면론법의 효과적인 적용)

  • Kim, Sung-Il;Lee, Ji-Young;Hong, Jung-Pyo;Kim, Young-Kyoun
    • Proceedings of the KIEE Conference
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    • 2005.07b
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    • pp.1108-1110
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    • 2005
  • This paper presents a method for more efficient application of response surface methodology, one of the optimization methods, in optimal design of electrical devices. The proposed method is applied for improving torque performance of a prototype interior permanent magnet synchronous motor(IPMSM). In the end, the performance between the prototype and the optimized IPMSM is compared to verify usefulness of the method based on finite element analysis.

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Development of Portable Conversation-Type English Leaner (대화식 휴대용 영어학습기 개발)

  • Yoo, Jae-Tack;Yoon, Tae-Seob
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.147-149
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    • 2004
  • Although most of the people have studied English for a long time, their English conversation capability is low. When we provide them portable conversational-type English learners by the application of computer and information process technology, such portable learners can be used to enhance their English conversation capability by their conventional conversation exercises. The core technology to develop such learner is the development of a voice recognition and synthesis module under an embedded environment. This paper deals with voice recognition and synthesis, prototype of the learner module using a DSP(Digital Signal Processing) chip for voice processing, voice playback function, flash memory file system, PC download function using USB ports, English conversation text function by the use of SMC(Smart Media Card) flash memory, LCD display function, MP3 music listening function, etc. Application areas of the prototype equipped with such various functions are vast, i.e. portable language learners, amusement devices, kids toy, control by voice, security by the use of voice, etc.

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