• Title/Summary/Keyword: AppOS

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Glanceable and Informative WearOS User Interface for Kids and Parents

  • Kim, Siyeon;Yoon, Hyoseok
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.17-22
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    • 2021
  • This paper proposes a wearable user interface intended for kids and parents using WearOS smartwatches. We first review what constitutes a kids smartwatch and then design UI components for watchfaces to be used by kids and parents. Different UI components ranging from activity, education, voice search, app usage, video, location, health, and quick dial are described. These components are either implemented as complications or on watchfaces and may require on-device standalone function, cross-device communication, and external database. We introduce a theme-based amusing UI for kids whereas simple and easily accessible components are recommended to parents' watchface. To illustrate use cases, we present 3 scenarios for enhancing communication between parents and child. To show feasibility and potential of our approach, we implement our proof-of-concept using commercial smartwatches, smartphones, and external cloud database. Furthermore, performance of checking app usages on different devices are presented, followed by discussion on limitations and future work.

Implementation of Vulnerable Analysis Script for Security Strength of Chrome OS (크롬 OS의 보안 강화를 위한 취약점 분석 스크립트 구현)

  • Lee, SeulGi;Yu, HeonChang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.246-249
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    • 2016
  • 크롬 OS는 온라인에 연결된 상태라면 시간과 장소의 제약 없이 인터넷에 연결해서 사용자 중심의 개인 환경을 제공하는 웹 OS이다. 크롬 OS의 특징이라면 구글 계정으로 접속하여 원하는 APP 설치나 다양한 구글의 온라인 서비스를 자유롭게 이용할 수 있다는 점을 꼽을 수 있다. 특히 기존의 윈도우나 리눅스와는 달리 사용자가 OS 전반에 걸친 설정을 직접 제어할 필요가 없다는 점이 획기적이다. 하지만 웹 OS 임에도 불구하고 이에 대한 보안 대비책이 전혀 마련되어 있지 않다. 따라서 이같은 보안 위협에 대비하기 위해 본 논문은 취약점 분석 쉘 스크립트 구현을 통해 취약점 탐지와 보안 강화를 통한 성능 개선 방안을 제안한다.

Development of Application to guide Putting Aiming using Object Detection Technology (객체 인지 기술을 이용한 퍼팅 조준 가이드 애플리케이션 개발)

  • Jae-Moon Lee;Kitae Hwang;Inhwan Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.21-27
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    • 2023
  • This paper is a study on the development of an app that assists in putting alignment in golf. The proposed app measures the position and size of the hole cup on the green to provide the distance between the hole cup and the aiming point. To achieve this, artificial intelligence object recognition technology was applied in the development process. The app measures the position and size of the hole cup in real-time using object recognition technology on the camera image of the smartphone. The app then displays the distance between the aiming point and the hole cup on the camera image to assist in putting alignment. The proposed app was developed for iOS on the iPhone. Performance testing of the developed app showed that it could sufficiently recognize the hole cup in real-time and accurately display the distance to provide helpful information for putting alignment.

Mobile App for social communications of the school (학교의 소셜 커뮤니케이션을 위한 모바일 앱)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.397-400
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    • 2012
  • To activate the use of the mobile Internet, its service must be changed itself, as well as improvement of its use environment, and the changing direction must orient 'SMART SERVICE', which it provides in the fastest, easiest, most comfortable way by selecting the core information users want most. This paper suggests that the users of smartphones access diverse contents out of the mobile apps anytime and anywhere and use them conveniently, by activating social communication among the users of school information through the mobile app development suitable for Android OS.

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Development of Korean Traditional game Gonu App. under Android OS2.0 Environment (안드로이드 OS2.0 환경에서 우리나라전통놀이 고누놀이 앱(App.) 개발)

  • Kang, Seung-Woo;Kim, Yang-Jib;Choi, Byung-Kab;Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.621-622
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    • 2011
  • A smartphone is a mobile device that has smiler to the computing power of the PC. People who use smartphone applications are increasing and there are a lot of applications for smartphones. Applications for educational games and hence of Korean traditional culture are still insufficient. To do this, we develop Gonu which is a traditional game.

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cMac : A Context-aware Mobile Apps-on-a-Cloud Architecture Empowering smart devices by leveraging Platform as a Service (PaaS) (클라우드 아키텍처 기반 상황인지 모바일 애플리케이션)

  • Amin, Muhammad Bilal;Lee, Sung-Young;Lee, Young-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.40-42
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    • 2011
  • Smart hand-held devices like iPhone, iPad, Andriod and other mobile-OS machines are becoming a well known part of our daily lives. Utilization of these devices has gone beyond the expectations of their inventors. Evolution of Apple's iOS from a mobile phone Operating System to a wholesome platform for Portable Gaming is an adequate proof. Using these smart devices people are downloading applications from numerous online App Stores. Utilizing remote storage facilities and confining themselves to computing power far below than an entry level laptop, netbooks have emerged. Google's idea of Chrome OS coupled with Google's AppEngine is an eye-opener for researchers and developers. Keeping all these industry-proven innovations in mind we are proposing a Context-Driven Cloud-Oriented Application Architecture for smart devices. This architecture enables our smart devices to behave smarter by utilizing very less of local resources.

Design and Implementation of Home IoT Cultivation System with iOS Interface (iOS 인터페이스를 지원하는 가정용 IoT 재배 시스템 설계 및 구현)

  • Jeong, Seung Gyun;Kim, Gyu Dong;Kim, Byeong Chang
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.2
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    • pp.61-68
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    • 2023
  • Demand for "pet plants" and "planteriers" is increasing due to the increase in COVID-19 and fine dust. In this paper, Smart pots for planterior should be small in size while providing the functions for cultivation without any problems. They should provide a user interface for long-range control for user's convenience. We implemented smart pots by incorporating IoT into pots. In response to the growing number of iPhone users, we developed an iOS app for user interface and UX/UI design. By communicating with the smartphone app and a home pot server over the Internet, users can check and control the state of the pot anytime, anywhere. The server and the pot module were separated to reduce the size of the pot itself. By locating a water bottle at the bottom of the pot, we expect that it is suitable for a "planterier" because it adopts a circulating structure in which drainage flows down to the water bottle as it is.

Malware Classification System to Support Decision Making of App Installation on Android OS (안드로이드 OS에서 앱 설치 의사결정 지원을 위한 악성 앱 분류 시스템)

  • Ryu, Hong Ryeol;Jang, Yun;Kwon, Taekyoung
    • Journal of KIISE
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    • v.42 no.12
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    • pp.1611-1622
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    • 2015
  • Although Android systems provide a permission-based access control mechanism and demand a user to decide whether to install an app based on its permission list, many users tend to ignore this phase. Thus, an improved method is necessary for users to intuitively make informed decisions when installing a new app. In this paper, with regard to the permission-based access control system, we present a novel approach based on a machine-learning technique in order to support a user decision-making on the fly. We apply the K-NN (K-Nearest Neighbors) classification algorithm with necessary weighted modifications for malicious app classification, and use 152 Android permissions as features. Our experiment shows a superior classification result (93.5% accuracy) compared to other previous work. We expect that our method can help users make informed decisions at the installation step.

A Study on the Evidence Investigation of Forged/Modulated Time-Stamp at iOS(iPhone, iPad) (iOS(iPhone, iPad)에서의 타임스탬프 위·변조 흔적 조사에 관한 연구)

  • Lee, Sanghyun;Lee, Yunho;Lee, Sangjin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.7
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    • pp.173-180
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    • 2016
  • Since smartphones possess a variety of user information, we can derive useful data related to the case from app data analysis in the digital forensic perspective. However, it requires an appropriate forensic measure as smartphone has the property of high mobility and high possibility of data loss, forgery, and modulation. Especially the forged/modulated time-stamp impairs the credibility of digital proof and results in the perplexity during the timeline analysis. This paper provides traces of usage which could investigate whether the time-stamp has been forged/modulated or not within the range of iOS based devices.

Development of Smart Health Client based on Real-Time Health Information Sharing Framework (실시간 의료 정보 공유 프레임워크 기반의 스마트 의료 클라이언트 개발)

  • Im, Seokjin;Hwang, Hee-Joung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.131-137
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    • 2014
  • The advent of various smart devices like smart phones and tablets has triggered the changes in information systems of medical centers. Especially, diversifying devices of clients and the need for N-Screen services increase necessities for sharing effectively information in medical centers. However, developing and managing clients for each OS like iOS and Android cost high and make it hard to provide seamless service through multi devices. Also, in the aspect of security it is necessary to share information between clients and health information systems. In this paper, we develop a smart health information client based real-time health information sharing framework. The developed client is based on hybrid app, that enables to share information in real time between N devices through health information sharing framework and to adopted to developments of various clients.