• Title/Summary/Keyword: Analysis of application

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A Study on Corps / Division Operation Analysis Using Simplified Corps Level Wargame Model (군단급 간이분석 워게임모형을 이용한 군단 및 사단 작전분석 방안 연구)

  • 박승환;강성진
    • Journal of the military operations research society of Korea
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    • v.24 no.2
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    • pp.95-116
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    • 1998
  • Many different kinds of wargame models have been developed and used in training and analysis purpose. However, there has been few wargame model which analyze corps or division level operational analysis. Recently KIDA develops corps level operational analysis model based on START(simplified tool for analysis of regional treats) model developed by RAND. This model runs in a PC level with 2MB memory and provides one day combat results within 30 seconds. Only one or three person can operate this model and evaluate multiple corps level operational analysis including chemical effects, $C^3I$ capacity, new weapon system effectiveness and other qualitative effects. We tested this model and evaluated input and output data. We showed that this model can be applied in division level operational analysis also. As an example division level application procedure and sensitivity analysis data was provided. We also find some limitation and problems in the model and suggest application areas and improving methods.

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A Comparative Study on the Residential Satisfaction and Environment-Friendly Awareness depending on the Environment-Friendly Level on the Outdoor Space of the Apartment Complex - In Case of Apartment Complex in Gwangju Metropolitan City - (공동주택단지 외부공간의 친환경 수준에 따른 주민의 거주만족도와 친환경 의식 비교 연구 - 광주광역시 아파트 단지를 대상으로 -)

  • Park, Won-Kyu;Im, Sun-Hwa
    • Journal of the Korean housing association
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    • v.20 no.6
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    • pp.119-126
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    • 2009
  • This study focused on the analysis of residential satisfaction and environment awareness depending on the environment-friendly level on the outdoor space of the housing complexes. The purpose of this study is to present basic materials of the environment-friendly outdoor space planning of housing complexes. The major findings of the study are as follows. First, the results of the comparative analysis of the satisfaction of the outdoor space of apartment complexes show that the complexes with the most application of environment-friendly elements had higher residential satisfaction. But there was no meaningful statistical difference between the complexes with the higher level of application of the environment-friendly elements and the complexes with medium level of application. Secondly, according to a comparative analysis, the overall residential satisfaction of the apartment complexes was the same as the residential satisfaction of the outdoor space. Thirdly, the results of the correlative analysis of residential satisfaction and environmental awareness showed that the satisfaction of the apartment complexes decreases as the awareness of the environment-friendly apartment complex increases. The results of this study can be used as basic materials for environment-friendly outdoor space planning of apartment complexes.

Real-time Classification of Internet Application Traffic using a Hierarchical Multi-class SVM

  • Yu, Jae-Hak;Lee, Han-Sung;Im, Young-Hee;Kim, Myung-Sup;Park, Dai-Hee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.859-876
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    • 2010
  • In this paper, we propose a hierarchical application traffic classification system as an alternative means to overcome the limitations of the port number and payload based methodologies, which are traditionally considered traffic classification methods. The proposed system is a new classification model that hierarchically combines a binary classifier SVM and Support Vector Data Descriptions (SVDDs). The proposed system selects an optimal attribute subset from the bi-directional traffic flows generated by our traffic analysis system (KU-MON) that enables real-time collection and analysis of campus traffic. The system is composed of three layers: The first layer is a binary classifier SVM that performs rapid classification between P2P and non-P2P traffic. The second layer classifies P2P traffic into file-sharing, messenger and TV, based on three SVDDs. The third layer performs specialized classification of all individual application traffic types. Since the proposed system enables both coarse- and fine-grained classification, it can guarantee efficient resource management, such as a stable network environment, seamless bandwidth guarantee and appropriate QoS. Moreover, even when a new application emerges, it can be easily adapted for incremental updating and scaling. Only additional training for the new part of the application traffic is needed instead of retraining the entire system. The performance of the proposed system is validated via experiments which confirm that its recall and precision measures are satisfactory.

A Study on the characteristics of digital-media application on surface - An analysis based upon the related characteristics of installation art - (현대건축 표면에 적용된 디지털미디어의 표현 특성 연구 - 설치미술적 특징에 기초한 분석 -)

  • Kim, Jin-Young;Lee, Hyun-Soo
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.38-45
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    • 2010
  • Surface has been an important issue in contemporary architecture. That originates in structural freedom of surface since the end of modern architecture and the current stream of surface becoming an identity of building. Development of digital-media has brought a great change to our society in general. Digital-media is characterized by use of digital-information and interactive communication. Digital-media has been applied on surface in contemporary architecture lately. It is a purpose of the study to analyze the characteristics of digital-media application on surface based on the related characteristics of installation art. The categories and the contents for the frame of case analysis were arranged through document research. The foreign and domestic cases of digital-media application were analyzed based on the frame of analysis. Digital-media, which is installed on surface, is interacted with human and surroundings. It enhances emotional communication between human and architecture. Surface is not any more a simple fixture but an interactive creature. It makes surface more dynamically and fluidly that the course of light and human movement affect on digital-media. Surface itself is also turned into an object of art. It reflects the interweaving characteristics between contemporary architecture and installation art. It was analyzed through the study that emotional level of people is the important issue shared in digital-media application on surface and installation art. The complementary relationship between surface of contemporary architecture and installation art can be manipulated by the application of digital-media on surface.

The effects of augmented reality fashion application on pleasure, satisfaction and behavioral intention (증강현실 패션 어플리케이션이 즐거움, 만족 및 행동의도에 미치는 영향)

  • So, Ji In;Kim, Sun-Hee
    • The Research Journal of the Costume Culture
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    • v.21 no.6
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    • pp.810-826
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    • 2013
  • The purposes of this study were to analyze the effects of the experience realms (entertainment, educational, escapist, and esthetic) of augmented fashion reality applications on consumers' pleasure, satisfaction, intention of reuse, and purchase intention. This study is based on the survey subjecting those who have an iPhone. A total of 207 questionnaires were processed in analysis. Descriptive analysis, frequency analysis, reliability analysis and regression analysis were conducted using SPSS ver. 18.0. The results are as follows. First, entertainment and esthetic experience positively influenced consumers' pleasure. Second, entertainment, educational and esthetic experience positively influenced satisfaction. Third, pleasure positively affected satisfaction. Forth, both pleasure and satisfaction positively influenced intention of reuse and purchase intention. Fifth, there were significant differences in the effects of the experience realms of augmented fashion reality applications on pleasure, satisfaction, intention of reuse, and purchase intention by gender. In conclusion, pleasure and satisfaction that influence reuse intention and purchase intention were influenced by the experience realms. When consumers feel satisfaction and pleasure in experience realms of augmented fashion reality applications, they are more likely to reuse of an augmented reality fashion application, and to purchase the products consumers were implementing an augmented reality fashion application for.

Comparative analysis of US and China artificial intelligence patents trends

  • Kim, Daejung;Jeong, Joong-Hyeon;Ryu, Hokyoung;Kim, Jieun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.25-32
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    • 2019
  • With the rapid development of artificial intelligence technology, the patenting activities related to the fields of AI is increasing worldwide. In particular, a share of patent filed in China has exploded in recent years and overtakes the numbers in the US. In the present study, we focus our attention on the patenting activity of China and the US. We analyzed 6,281 and 13,664 patent applications in the US and China respectively between 2008 and 2018, and belonging to the "G06F(Electric Digital Data Processing)", "G06N(Computer Systems Based on Specific Computational Models)", "H04L(Transmission of Digital Information)" and nine more relevant technological classes, as indicated by the International Patent Classification(IPC). Our analysis contributes to: first, the understanding of patent application trends from foreign countries filed in the US and China, 2) patent application status by applicants category such as companies, universities and individuals, 3) the development direction and forecasting vacant technology of AI according to main IPC code. Through the analysis of this paper, we can suggest some implications for patent research related to artificial intelligence in Korea. Plus, by analyzing the most recent patent data, we can provide important information for future artificial intelligence technology research.

3D Terrain Analysis and Modeling for Double-Tract Railway Route Selection Using Geo-Spatial Information (공간정보를 이용한 복선 철도노선 선정에서의 3차원 지형분석 및 모델링)

  • Lee Young-Wook;Yeon Sang-Ho
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.248-254
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    • 2005
  • Recently remote sensing technology is applied for construction planning and design areas by use of remote sensed satellite images according to engineering application technology in the various experimental tasks. In this study, it was applied for 3 dimensional terrain analysis and basic design by comparing with present railway and newly expanded double-tract railway route of forest sites on the new construction site of 15km at national railway lines, and then showed 3-D perspective images and fly simulation images to examine possibility of various application as terrain analysis modeling and running simulation at the corresponding course. As a result of its application, it gained the results not only improvement of present methods but also real various application possibilities.

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User Interface Design Platform based on Usage Log Analysis (사용성 로그 분석 기반의 사용자 인터페이스 설계 플랫폼)

  • Kim, Ahyoung;Lee, Junwoo;Kim, Mucheol
    • The Journal of Society for e-Business Studies
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    • v.21 no.4
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    • pp.151-159
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    • 2016
  • The user interface is an important factor in providing efficient services to application users. In particular, mobile applications that can be executed anytime and anywhere have a higher priority of usability than applications in other domains.Previous studies have used prototype and storyboard methods to improve the usability of applications. However, this approach has limitations in continuously identifying and improving the usability problems of a particular application. Therefore, in this paper, we propose a usability analysis method using touch gesture data. It could identify and improve the UI / UX problem of the application continuously by grasping the intention of the user after the application is distributed.

Social Costs Estimation to Evaluate Urban Trip Activity - An application of student housing and social costs analysis for urban planning - (사회적 비용을 이용한 이동 행위 평가 모델 - 기숙사의 위치와 사회적 비용의 상관관계 분석을 통한 도시 계획으로의 활용방안 고찰 -)

  • Shin, Dongyoun;Song, Yu-Mi;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.6 no.2
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    • pp.19-28
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    • 2016
  • Social costs analysis seeks to reveal the environmental effects of transportation policy. It delivers a sense of the effects of the public's daily travel and the costs that are or would be incurred from individual trips. Moreover, the accumulated total number of trips will uncover the effects of travel on society. This article shows the quantitative analysis of the economic outcomes of travel using social costs estimation methods. In order to support urban planning tasks, this research implemented analysis tool for social costs estimation by travel behavior. For a case study, a jave based application which can convert people's trip data into social costs is developed. the application used for simulating student-housing effects by estimating social costs changes. The analysis included the attributes, building scale and locational changes of the student housing as well as transforms of the students' trips.

A Personalized Healthcare Analysis System in Ubiquitous Environment

  • Sain, Mangal;Chung, Wan-Young;Lee, Hoon-Jae
    • Journal of information and communication convergence engineering
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    • v.9 no.2
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    • pp.235-243
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    • 2011
  • With the recent trends and the adaptation of further advancement in personal healthcare system leads to develop some application which can work independent and user can operate that application without much interference of physician or any specialist user. To meet these needs, this paper proposes and implements a progressive architecture for the personal healthcare information system. This new architecture will not only play the role of middleware but also provide a analysis tool to process that different sensor data which is collected from different sensors implemented on patient body and environment. After collecting that data, with the help of various developed applications this data can be convert into useful information which will be stored in application server for further use and research. These features can be enabled by simple and effortless interactions of normal users and act autonomously to support their activities. This proposed personal healthcare architecture will also provide analysis report to the doctors and patient or various users for further instructions. The analysis report consists of healthcare data analysis results and history of patients. We are considering healthcare data like ECG, which is an important aspect for basic healthcare need.