• 제목/요약/키워드: An Effective Learning

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멀티미디어 과학 학습 프로그램의 개발과 과학 학업 성취, 학습에 대한 태도에 미치는 효과 연구 (Development of Computer Assisted Instruction Program in Multimedia Environment and its Effects on Science Achievement and Attitude towards Science Learning)

  • 임혜영;안희수
    • 한국과학교육학회지
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    • 제19권4호
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    • pp.595-603
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    • 1999
  • The purpose of this study was to develop the computer assisted instruction program in multimedia environment, to examine the relative effects of two types of multimedia learning on science achievement and attitude towards science learning and to investigate the effects of treatment and students' learning ability. The results of this study were summarized as follows: 1. On science achievement; The multimedia learnings were more effective than the traditional one. Difference between multimedia learning I (through individualistic learning) and multimedia learning II(through peer interaction) was not significant. There was not interaction effect of treatment and students' learning ability. 2. On attitude towards science learning; The multimedia learnings were more effective than the traditional one. The multimedia learning I (through individualistic learning) was more effective than the multimedia learning II (through peer interaction). There was no interaction of treatment and students' learning ability. 3. On students' perceptions on multimedia learning; The students in the multimedia classes showed the multimedia learning were good in causing interest. making students absorbed in studies, and giving many learning materials, but not good in a couple of points such as making students bored and not explaining in detail.

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의학교육에서 효과적인 블렌디드 러닝 수업 설계 전략 (Effective blended learning instructional design strategies in medical education)

  • 홍현미
    • Journal of Medicine and Life Science
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    • 제21권3호
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    • pp.53-61
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    • 2024
  • With the rapid development of technology and societal change, a shift from traditional classroom instruction to more diverse educational methods in medical education is necessary. As an effective approach to providing flexibility and accessibility while maintaining the benefits of face-to-face interactions, blended learning, which integrates online and offline learning, has gained attention. This study examines the current status and best practices of the aforementioned blended learning, analyzes its application in domestic and international contexts, and derives effective instructional design strategies. A comprehensive review of previous research and empirical cases reveals a conceptual framework and core principles for designing such blended learning. Key considerations include strategic integration of online and offline activities, facilitation of self-directed learning and interaction, effective use of technology, and continuous quality improvement. Furthermore, we suggest contextually relevant strategies, such as designing curricula focused on clinical reasoning, providing iterative practice opportunities, enhancing reflection, and fostering future competencies. The case analysis establishes that blended learning is implemented in various forms across different medical schools and curricula. Common features include the linkage of online and offline learning, incorporation of learner-centered methods, and emphasis on practical competencies. However, the limited number of cases suggests that generalizations may be premature. Successful implementation requires multifaceted efforts, including gradual introduction, faculty support, flexible curricula, safety measures, and institutional support. Accumulating empirical research and evidence of their effectiveness can facilitate their wider dissemination. This study provides implications and future directions for innovative medical education using hybrid learning.

Review on Applications of Machine Learning in Coastal and Ocean Engineering

  • Kim, Taeyoon;Lee, Woo-Dong
    • 한국해양공학회지
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    • 제36권3호
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    • pp.194-210
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    • 2022
  • Recently, an analysis method using machine learning for solving problems in coastal and ocean engineering has been highlighted. Machine learning models are effective modeling tools for predicting specific parameters by learning complex relationships based on a specified dataset. In coastal and ocean engineering, various studies have been conducted to predict dependent variables such as wave parameters, tides, storm surges, design parameters, and shoreline fluctuations. Herein, we introduce and describe the application trend of machine learning models in coastal and ocean engineering. Based on the results of various studies, machine learning models are an effective alternative to approaches involving data requirements, time-consuming fluid dynamics, and numerical models. In addition, machine learning can be successfully applied for solving various problems in coastal and ocean engineering. However, to achieve accurate predictions, model development should be conducted in addition to data preprocessing and cost calculation. Furthermore, applicability to various systems and quantifiable evaluations of uncertainty should be considered.

CSL를 이용한 한국인의 프랑스어 운율학습 방안 (A Learning Method of French Prosodic Rhythm for Korean Speakers using CSL)

  • 이은영;이문규;이정현
    • 음성과학
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    • 제6권
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    • pp.83-101
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    • 1999
  • The aim of this study is to provide a learning method of prosodic rhythm for Taegu North Kyungsang Korean speakers to learn French rhythm more effectively. The rhythmic properties of spoken French and Taegu North Kyungsang Korean dialect are different from each other. Therefore, we try to provide a basic rhythmic model of the two languages by dividing into three parts: syllable, rhythmic unit and accent, and intonation. To do so, we recorded French of Taegu Kyungsang Korean speakers, and then analysed and compared the rhythmic properties of Korean and French by spectrograph. We tried to find rhythmic mistakes in their French pronunciation, and then established a learning model to modify them. After training with the CSL Macro learning model, we observed the output result. However, although learners understand the method we have proposed, an effective method which is possible by repeating practice must be arranged to be actually used in direct verbal communications in a well-developed learning programme. Hence, this study may play an important role at the level of preparation in the setting of an effective rhythmic learning programme.

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Are Traditional Motivation Theories Used in Face-to-Face Classes Valid in an E-learning Environment?: Focusing on the Self-Determination Theory

  • BANG, Mi-Hyang
    • Educational Technology International
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    • 제15권2호
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    • pp.89-115
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    • 2014
  • This research aims to develop an elementary school English e-learning system based on the 'Self-determination theory (SDT)', which is widely applied to traditional face-to-face foreign language classes. The study also attempts to verify whether SDT-a traditional motivational theory that has been applied to face-to-face classes- is effective in an e-Learning environment with students who use this newly developed system. For the purposes of this project, the following three actions were carried out. First, a motivational strategy based on SDT was deduced. In SDT, the needs for autonomy, competence, and relatedness were introduced as basic psychological needs, and assumed that these three needs provided the natural motivation for learning, growth, and development. Second, an e-Learning system was created based on the deduced motivational strategy. Third, the system was implemented in 115 private tuition academies, and education was provided to 1,400 users for one year across the country. Afterwards, by surveying users, correlation between the role of the three psychological needs in learning English, and also the correlation between each need and motivation were investigated. Research results showed that traditional motivational theories used in face-to-face classes so far were effective in an e-Learning environment.

지구과학 I 의 Jigsaw II 협동학습이 학업성취도 및 자기 주도적 학습능력에 미치는 효과 (The Effects of Jigsaw II Cooperative Learning upon the Academic Achievement and the Self-directed Learning Ability Applied to Earth Science)

  • 김상달;김순식;김은정
    • 대한지구과학교육학회지
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    • 제1권1호
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    • pp.28-40
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    • 2008
  • This study is the analysis of the effects of Jigsaw II Cooperative Learning upon the academic achievement and upon the ability of self-directed learning, compared to lecturing. It made it experimental target for two male and two female classes of students in the 2nd grade of humanity high school in Ulsan metropolitan area. One male and one female classes conducted Jigsaw II cooperative learning by making up a small group heterogeneously from the aspect of learning ability, and the other male and female classes carried out the lecturing focusing on a teacher. As for the academic achievement of science, Jigsaw II cooperative learning was shown to be effective compared to the lecturing. As for the ability of self-directed learning, Jigsaw II cooperative learning was indicated to be effective compared to the lecturing. As for the ability of self-directed learning for Jigsaw II cooperative learning, it was indicated to be effective compared to the lecturing. Given seeing this, it was identified the necessity for Jigsaw II cooperative learning to be applied to a school field as an alternative plan for the lecturing.

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약학 실무실습교육에서의 효과적인 피드백 (Providing Effective Feedback within Pharmacy Practice Education)

  • 윤정현
    • 한국임상약학회지
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    • 제27권2호
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    • pp.55-62
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    • 2017
  • Experiential education is a core curriculum of pharmacy education. In experiential education, formative feedback is an integral component of learning and teaching process. Feedback is defined as information provided by a preceptor regarding student's performance based on direct observation. With effective feedback, students can have opportunities to reinforce or correct behaviors and to acquire knowledge or skills. Students highly value and appreciate feedback. They rank provision of effective feedback as one of the most important qualities of preceptors. Preceptors, however, lack an understanding of feedback or practical skills necessary for providing effective feedback. As a result in reality, the feedback provided to students can be differentially effective in improving students' learning. This article describes a theoretical understanding of feedback including definition and value, as well as types of feedback. In addition, practical aspects in providing feedback, such as contents, timing, techniques, and models, are addressed. By understanding the value of feedback and mastering various feedback skills, preceptors will promote students' learning and enhance educational outcomes of experiential education.

퍼지 추론 기반의 멀티에이전트 강화학습 모델 (Multi-Agent Reinforcement Learning Model based on Fuzzy Inference)

  • 이봉근;정재두;류근호
    • 한국콘텐츠학회논문지
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    • 제9권10호
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    • pp.51-58
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    • 2009
  • 강화학습은 최적의 행동정책을 구하는 최적화 문제로 주어진 환경과의 상호작용을 통해 받는 보상 값을 최대화하는 것이 목표이다. 특히 단일 에이전트에 비해 상태공간과 행동공간이 매우 커지는 다중 에이전트 시스템인 경우 효과적인 강화학습을 위해서는 적절한 행동 선택 전략이 마련되어야 한다. 본 논문에서는 멀티에이전트의 효과적인 행동 선택과 학습의 수렴속도를 개선하기 위하여 퍼지 추론 기반의 멀티에이전트 강화학습 모델을 제안하였다. 멀티 에이전트 강화학습의 대표적인 환경인 로보컵 Keepaway를 테스트 베드로 삼아 다양한 비교 실험을 전개하여 에이전트의 효율적인 행동 선택 전략을 확인하였다. 제안된 퍼지 추론 기반의 멀티에이전트 강화학습모델은 다양한 지능형 멀티 에이전트의 학습에서 행동 선택의 효율성 평가와 로봇축구 시스템의 전략 및 전술에 적용이 가능하다.

U-러닝을 위한 P2P 기반 체험학습 시스템 (A P2P-Based Experience Learning Support System for U-Learning)

  • 최승권;황진수;조용환;이준희
    • 한국콘텐츠학회논문지
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    • 제5권6호
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    • pp.309-318
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    • 2005
  • e-Learning에서 학습자는 교실에서의 면대면 학습자보다 상호협동과 책임감이 적다. 따라서 학습관리 시스템은 학습자들의 상호작용을 촉진하기 위한 협동학습 설계에 중점을 둔다. 본 논문에서는 효율적인 협동학습과 블랜디드 러닝을 지원하기 위해서 JXTA 기반의 P2P 구조를 갖는 체험학습 시스템을 제안한다. 제안 시스템은 체험학습객체 공유를 통해서 자기 주도적 학습력과 창의적인 문제 해결 능력을 개발하는데 의미가 있다. 실험결과 제안 시스템은 기존 시스템보다 학습자의 학습력 향상과 협동학습에서 더욱 효율적임을 보였다.

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The Effective Factors of Professional Learning : Study on Accounting Firms in Korea

  • Song, Youjung;Chang, Wonsup;Chang, Jihyun
    • The Journal of Asian Finance, Economics and Business
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    • 제5권2호
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    • pp.81-94
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    • 2018
  • The purpose of this study is to substantiate the affecting factors of informal learning outcomes for professions in various dimensions of an individual and organization. In specific, the study analyzed the effects of learning motivation, job characteristics, and a supportive learning environment which have on task-related knowledge acquisition, adapting to organization and understanding contexts, relationship formation, and improving self-development-ability. The participants of the study were 261 professionals working at four major accounting firms in South Korea. Multiple regression models were applied step by step for analysis. In this study, the informal learning of professionals working at four major accounting firms is influenced by various factors of learning motivation, job characteristics, and a supportive learning environment. The detailed analysis results were as follows. Firstly, peer-support showed the most positive effect on task-related knowledge acquisition. Secondly, for adapting to organization and understanding contexts, task autonomy showed the greatest effect. Thirdly, peer-support was found to be the most important factor for relationship formation. Fourthly, for improving self-development ability, learning goal orientation showed to be the most important factor. The various factors facilitated the professional learning by empirical identification. The study presented practical implications for creating an effective informal learning support environment.