• Title/Summary/Keyword: Ambisonic

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Optimized Ambisonic Panning Algorithm Using Directional Psychoacoustic Criteria (방향심리인자를 이용한 최적 앰비소닉 패닝기법)

  • Lee, Sin-Lyul;Lee, Seung-Rae;Sung, Koeng-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.25 no.1E
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    • pp.8-13
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    • 2006
  • In this paper, an Optimized Ambisonic Panning Algorithm (OAPA) which reduces sound localization error, is proposed. In the conventional Ambisonic Panning Algorithm (APA), sound localization is usually different from the panning angle, especially when listeners are not in an ideal listening position, because of low signal separation among other channels. To overcome this problem, an OAPA using window functions is proposed. A proper window function can be verified, comprising of higher harmonic components than 2M+1 and improved DPC and channel separation. Analysis results demonstrate that the proposed method results in higher signal separation among other channels and lower sound localization errors than the conventional APA.

Analyses on limitations of binaural sound based on the first order Ambisonics for virtual reality audio (1차 Ambisonics에 의해 생성되는 가상현실 오디오용 양이 사운드의 한계에 대한 분석)

  • Chang, Ji-Ho;Cho, Wan-Ho.
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.6
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    • pp.637-650
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    • 2019
  • This paper analyzes the limitations of binaural sound that is reproduced with headphones based on Ambisonics for Virtual Reality (VR) audio. VR audio can be provided with binaural sound that compensates head rotation of a listener. Ambisonics is widely used for recording and reproducing ambient sound fields around a listener in VR audio, and the First order Ambisonics (FOA) is still being used for VR audio because of its simplicity. However, the maximum frequencies with this order is too low to perfectly reproduce ear signals, and thus the binaural reproduction has inherent limitations in terms of spectrum and sound localization. This paper investigates these limitations by comparing the signals arrived at ear positions in the reference field and the reproduced field. An incidence wave is defined as a reference field, and reproduced over virtual loudspeakers. Frequency responses, inter-aural level differences, and inter-aural phase differences are compared. The results show, above the maximum cut off frequency in general, that the reproduced levels decrease, and the horizontal localization can be provided only around the forward direction.

A study on 3-D sound design for 3-D broadcast (입체방송을 위한 입체음향 제작기법 연구)

  • Lee Sin-lyul;Lee Jun-soo;Sung Koeng-Mo
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.259-262
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    • 2001
  • 인간이 실제 생활에서 느끼는 입체음향을 녹음해서 재생기를 통해 듣고자하는 시도는 역사적으로 이미 한 세기가 지났으나 아직도 실감 있는 입체음향 녹음 및 재생기법 연구는 계속진행 중에 있다. 스피커 혹은 헤드폰으로 전후, 좌우, 상하의 모든 방향 및 거리감까지도 재생시킬 수 있는 있어야 진정한 입체음향이라 말할 수 있겠지만 많은 오디오 기기 제조업체들이 홍보효과를 위해 입체음향을 부적절하게 사용함으로써 일반 사용자들은 입체음향에 대해 많이 혼돈하고 있는 실정이다. 정확한 의미로 오늘날 대부분의 오디오 기기를 차지하고 있는 스테레오 사운드는 1차원(좌우 축)사운드라고 말할 수 있으며, 극장 사운드는 2차원(좌우, 전후 축)사운드이며 상용화된 3차원 사운드 제품은 아직 존재하지 않는다고 말할 수 있다 본 논문에서는 현재 연구 중인 "방송을 위한 입체음향 생성 및 재생 기법" 중 대표적인 바이노럴 기법과 Ambisonic 기법 및 문제점에 대해 알아보았다

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Ambisonic Rendering for Diffuse Sound Field Simulations based on Geometrical Acoustics (기하음향 기반 확산 음장 시뮬레이션을 위한 앰비소닉 렌더링 기법)

  • Pilsun Eu;Franz Zotter;Jae-hyoun Yoo;Jung-Woo Choi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.26-29
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    • 2022
  • The diffuse sound field plays a crucial role in the perceptual quality of the auralization of virtual scenes. Diffuse Rain is a geometrical scattering model which enables the simulation of diffuse fields that is compatible with acoustic ray tracing, but is often computationally expensive. We develop a novel method that can reduce this cost by rendering the large number of Diffuse Rain data in Ambisonics format. The proposed method is evaluated in a shoebox scene simulation run on MATLAB, in reference to a more faithful method of rendering the Diffuse Rain data ray-by-ray. The EDC and IACC of the binaural output show that the simulated diffuse field can be rendered in Ambisonics with only minimal deviations in energy decay and spatial quality, even with 1st-order Ambisonics.

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