• Title/Summary/Keyword: Ambient illumination

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Fast Ambient Occlusion Volume Rendering using Local Statistics (지역적 통계량을 이용한 고속 환경-광 가림 볼륨 가시화)

  • Nam, Jinhyun;Kye, Heewon
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.158-167
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    • 2015
  • This study presents a new method to improve the speed of high quality volume rendering. We improve the speed of ambient occlusion which is one of the global illumination techniques used in traditional volume visualization. Calculating ambient occlusion takes much time because it determines an illumination value of a sample by integrating opacities of nearby samples. This study proposes an improved method for this by using local statistics such as averages and standard deviations. We calculate local statistics for each volume block, a set of nearby samples, in pre-processing time. In the rendering process, we efficiently determine the illumination value by assuming the density distribution as a normal distribution. As the results, we can generate high quality images that combine ambient occlusion illumination with local illumination in real time.

A Study on Application of Illumination Models for Color Constancy of Objects (객체의 색상 항등성을 위한 조명 모델 응용에 관한 연구)

  • Park, Changmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.125-133
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    • 2017
  • Color in an image is determined by illuminant and surface reflectance. So, to recover unique color of object, estimation of exact illuminant is needed. In this study, the illumination models suggested to get the object color constancy with the physical illumination model based on physical phenomena. Their characteristics and application limits are presented and the necessity of an extended illumination model is suggested to get more appropriate object colors recovered. The extended illumination model should contain an additional term for the ambient light in order to account for spatial variance of illumination in object images. Its necessity is verified through an experiment under simple lighting environment in this study. Finally, a reconstruction method for recovering input images under standard white light illumination is experimented and an useful method for computing object color reflectivity is suggested and experimented which can be induced from combination of the existing illumination models.

A Study on Replacing Method Global Illumination Using Ambient Occlusion (Ambient Occlusion을 이용한 Global Illumination 대체기법 연구)

  • Park, Jae-Wook;Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.36
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    • pp.493-510
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    • 2014
  • From game consoles to TV and Hollywood films, 3D rendering technology is involved in various fields. Up until the late 90s, the computer image rendering method was rasterization that mainly used Phong Shading, and up until recently it was the go-to method for movies and film animation. In the 21st century, the quality provided by Ray Tracing and the development of Global Illumination was much more realistic and thus became popularized. However, despite its growing use in architectural rendering to the markets, Global Illumination in film animation and movies was limited due to its long render time. So, in this thesis, if one were to take the concept from each rendering method and consider it from a mathematical perspective, one could adapt the Ambient Occlusion's equation to the illumination loop equation used in rasterization. This algorithm modification has the capability to reflect the lighting of a diverse array of colors, like in Global Illumination, with a fast render time, as in rasterization, and the example RenderMan Shader is based upon this new algorithm. In conclusion, with Global Illumination's naturalistic lighting and rasterization's rendering speed, the combination of the best points of each is a new method with a short rendering time while producing good quality. I hope animations and films can benefit from this algorithm by the reduction of budget with an overall better quality output in VFX production.

Optimal Ambient Illumination Study for Soft-Copy Ultrasound Images (소프트 카피 초음파 이미지를 보기 위한 최적의 주변광 조도 연구)

  • An, Hyun;Lee, Hyo-Yeong
    • Journal of the Korean Society of Radiology
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    • v.13 no.2
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    • pp.209-216
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    • 2019
  • The purpose of this study was to suggest the optimum ambient illumination level for proper visualization in image inspection and reading on CRT and LCD monitors used for ultrasound and reading. The evaluators were divided into 4 groups: 20 (Ultra-sonographer: 20 groups (4 groups: ultra-sonographer, 1-5 years, 5 ultra-sonographers, 6 to 10 years, 5 ultra-sonographers, 11 to 15 years, The subjects were 32 questions. The evaluation method was image evaluation of ultrasonic soft copy images for 30 seconds per 10, 25, 100Lux ambient illumination. The evaluation results were evaluated as 6 points (Normal = Definitely no lesion), 2 points = possibly not a lesion, 3 points = probably not a lesion, 4 points = possibly a lesion, 5 points = probably a lesion, 6 points = Definitely a lesion). In this study, the results of ROC analysis according to ambient light illumination reading softcopy images used for lesion detection of all ultrasound images showed the highest sensitivity, specificity, and AUC results at 10Lux. It was found that optimal use of 10Lux for ambient light illumination would provide optimal detection of lesions in ultrasound soft copy images. Based on the future research data, it will be presented as basic data for designing ambient light brightness of ultrasound imaging laboratory and reading room.

Ambient Occlusion Volume Rendering using Multi-Range Statistics (다중 영역 통계량을 이용한 환경-광 가림 볼륨 가시화)

  • Nam, Jinhyun;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.27-35
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    • 2015
  • This study presents a volume rendering method using ambient occlusion which is one of global illumination methods. By considering the volume density distribution as normal distribution, ambient occlusion can be calculated at real-time speed regardless of modification of opacity transfer function. We calculate and store the averages and standard deviations of densities in a block centered at each voxel in pre-processing time. In rendering process, we determine the illumination value by estimating the nearby opacity. We generalized theoretical model and generated better quality images improving our previous research. In detail, various shapes of transfer function can be used due to the proposed equation model. Moreover, we introduced a multi-range model to give nearer objects more weight. As the result, more realistic volume rendering image can be generated at real-time speed by mixing local and ambient occlusion shading.

A Development of a LED Stand Using Illuminance Sensor for Efficient Energy Saving (효율적인 에너지 절감을 위한 센서 LED 스탠드 개발)

  • Chun, Sung-Yong;Shin, Ji-Yea;Park, Shin-Won;Yi, Hwa-Cho;Lee, Chan-Su
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.26 no.9
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    • pp.1-7
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    • 2012
  • In this paper, we present a new lighting control method considering ambient light in addition to the required lighting illumination for efficient energy saving of a LED stand. We estimate accurate environmental illuminance using a cheap illuminance sensor by modeling measured- and actual-illuminance using quadratic polynomial approximation. The relation between PWM(Pulse Width Modulation) duty ratio and illuminance intensity is modeled by a linear model. Illumination of the LED stand is controlled by estimating the difference of required illumination and the estimated ambient illumination. The developed LED stand has reduced electric energy consumption compared with a conventional manually controlled LED stand with the same lighting source. In addition, human subject evaluation shows that the LED stand, which is applied the proposed method, is more satisfactory than conventional ones since the proposed automatic controlled illumination produce more accurately required lighting and it is convenient.

Interactive LED light: A practical study of Interactive Design Dimensions through an Ambient Information System for Public (공공 공간에서의 앰비언트 인포메이션 시스템을 위한 디자인 요소의 실제적 활용: 인터랙티브 LED 조명)

  • Kim, Moon-Jung;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.976-983
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    • 2009
  • Ambient Information System is an expanded term from Ambient Displays that are aesthetically pleasing displays of information which sit on the periphery of a user's attention. It describes a large set of applications that publish information in a highly non-intrusive manner[4]. Recently, as importance of the media that affects human senses and individuals' experiences increases, the role of an Ambient Information System for Public is also increase. Therefore, in this paper, the emphasis is on finding a suitable form of the Ambient Information System based on some design dimensions and we sampled possible 13 design dimensions of the practical application of an Ambient Information System for Public. For verifying the validity of our findings, we installed "Follwingflow", an interactive LED illumination and carry out an experiment on the dimensions.

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Analysis of Harmonic Mean Distance Calculation in Global Illumination Algorithms (전역 조명 알고리즘에서의 조화 평균 거리 계산의 분석)

  • Cha, Deuk-Hyun;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.186-200
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    • 2010
  • In order to render global illumination realistically, we need to accurately compute the direct and indirect illumination that represents the light information incoming through complex light paths. In this process, the indirect illumination at given point is greatly affected by surrounding geometries. Harmonic mean distance is a mathematical tool which is often used as a metric indicating the distance from a surface point to its visible objects in 3D space, and plays a key role in such advanced global illumination algorithms as irradiance/radiance caching and ambient occlusion. In this paper, we analyze the accuracy of harmonic mean distance estimated against various environments in the final gathering and photon mapping methods. Based on the experimental results, we discuss our experiences and future directions that may help develop an effective harmonic mean distance computation method in the future.

A Perceived Contrast Compensation Method Adaptive to Surround Luminance Variation for Mobile Phones

  • Yang, Cheng;Zhang, Jianqi;Zhao, Xiaoming
    • Journal of the Optical Society of Korea
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    • v.18 no.6
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    • pp.809-817
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    • 2014
  • The loss in contrast-discrimination ability of the human visual system under high ambient illumination level can cause image quality degradation in mobile phones. In this paper, we propose a perceived contrast compensation method by processing the original displayed image. With consideration that the perceived contrast significantly varies across the image, this method extracts the local band contrast from the original image; it then compensates these contrast components to counteract the perceived contrast degradation. Experimental results demonstrate that this method can maintain most contrast details even in high ambient illumination levels.

Color Image Enhancement Using Vector Rotation Based on Color Constancy (칼라 항상성에 기초한 벡터 회전을 이용한 칼라 영상 향상)

  • 김경만;이채수;박영식;하영호
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06a
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    • pp.181-185
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    • 1996
  • Color image is largely corrupted by various ambient illumination. However, human perceives always white color as white under any illumination because of a characteristic of human vision, called color constancy. In the conventional algorithm which applied the constancy effect, after the RGB color space is transformed to the IHS(Intensity, Hue, and Saturation) color space, then the hue is preserved and the intensity or the saturation is properly enhanced. Then the enhanced IHS color is reversely transformed to the RGB color space. In this process, the color distortion is included due to the color gamut error. But in the proposed algorithm, there is not transformation. In that, the RGB color is considered as 3 dimensional color vector and we assume that white color is the natural daylight. As the color vector of the illumination can be calculated as the average vector of R, G, and B image, we can achieve the constancy effect by simply rotating the illumination vector to the white color vector. The simulation results show the efficiency of the vector rotating process for color image enhancement.

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