• Title/Summary/Keyword: Agile Development

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Spudsville: Designing a Minecraft Game for learning teaching English as a Second Language (스퍼드빌: 제2언어로서의 영어학습을 위한 마인크래프트 게임 설계)

  • Baek, Youngkyun;Kim, Jeongkyoum;Sam, Eisenberg
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.143-157
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    • 2022
  • The aim of this study is to design Spudsville, an immersive game environment in Minecraft that can effectively help learners acquire the English language. To create a successful learning experience using Minecraft, the researchers adopted the Agile Model and the Design Thinking approach. The researchers first conducted an analysis through an extensive literature review in order to assess the learners' needs. Afterwards, they designed and developed a Minecraft world based on the data collected during the analysis phase. The researchers learned that implementing constructivist and behaviorist approaches has benefits, even though applying a cognitivist-learning model to Spudsville could have provided the researchers with more insight on how learner processes information. Making these adjustments could improve Spudsville's effectiveness and could potentially help the ways in which gamified learning aids with language acquisition.

Agile-based Data Analysis Framework for Career Exploration in Library and Information Science (문헌정보학 전공의 진로탐색을 위한 애자일 기반 데이터 분석 프레임워크)

  • JeongYun Lee;HakLae Kim
    • Journal of the Korean Society for information Management
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    • v.41 no.1
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    • pp.189-210
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    • 2024
  • Individuals majoring in Library and Information Science (LIS) typically find employment in the library sector, such as working as librarians, university librarians, and in public libraries. Recent advancements in information technology and shifts in work outlooks have broadened the professional opportunities for students majoring in LIS in several sectors. Research on career exploration varies based on the university major or occupation. This paper suggests a methodology for conducting surveys and analyzing data efficiently to support ongoing career exploration for students majoring in LIS. It also examines the findings of a career exploration survey conducted among LIS majors. The survey findings indicate that individuals majoring in LIS are adapting their salary expectations and priorities in alignment with societal shifts, showing a preference for diverse career opportunities outside traditional librarian roles. Effective support and ongoing research are essential for the career development of LIS majors in this environment.

Guidelines for Implementing Configuration Management in Extreme Programming based on CMMI (CMMI 기반의 XP를 위한 형상 관리 프로세스 구축 지침)

  • Han, Dong-Joon;Han, Hyuk-Soo
    • Journal of Internet Computing and Services
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    • v.9 no.2
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    • pp.107-118
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    • 2008
  • The XP, the representative methodology of Agile software development, maximizes the effectiveness of the development by focusing on development itself and using primitive and basic process definition that can be easily implemented in the fields. However, the most of XP's practices came from those of engineering and the manogement practices of work product tend to be overlooked. The research on the implementation of those manogement practices has not been performed enough. Because of deficiency of processes that guide the change control over major baselines of work product and that describe proper continuous integration and refactoring in XP, the integrity of those work products is difficult to be guaranteed. To fulfill this work product integrity, CM(configuration manogement) should be hired and CMMI(Capability Maturity Model Integration) is considered to be the best references for that purpose, CMMI defines the required practices of CM and leave implementation details to the organization so that it could customize those practices based on the characteristics of its development methods. The CM process implementation guidelines based on CMMI could provides work product integrity with a way of keeping XP's agility that includes continuous integration, refactoring and small release. In this research, we selected CM process factors applicable to XP among CMMI's CM practices and based on them we developed the CM implementation guidelines.

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Model-Based Approach to Flight Test System Development to Cope with Demand for Simultaneous Guided Missile Flight Tests (동시다발적인 유도무기 비행시험 수요에 대응하기 위한 모델기반 비행시험 시스템 개발)

  • Park, Woong;Lee, Jae-Chon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.268-277
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    • 2019
  • Flight test systems should monitor various conditions in real time during flight tests and take safety measures in an emergency. The importance of ensuring test safety increases in more complicated and wider test environments. Also, due to the transition of wartime operational authority, many guided missile systems must be developed simultaneously. Early deployment and budget reduction by shortening the development and T&E periods are also necessary. Consequently, the risk of flight tests under the circumstance of inefficient test resources is increasing. To address this deficiency, a flight test system model using SysML was proposed in this study. The method of designing and verifying the test system is based on the agile shift left testing methodology of advanced T&E labs and utilizing a system reference model in the aerospace field. Through modeling and simulation analysis, early identification and correction of faults resulting from inconsistent test requirements can mitigate the risk of delays during the T&E phase of flight tests. Also, because the flight test system model was constructed using SysML, it can be applied to test various guided missile systems.

A Multi-Channel Correlative Vector Direction Finding System Using Active Dipole Antenna Array for Mobile Direction Finding Applications

  • Choi, Jun-Ho;Park, Cheol-Sun;Nah, Sun-Phil;Jang, Won
    • Journal of electromagnetic engineering and science
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    • v.7 no.4
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    • pp.161-168
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    • 2007
  • A fast correlative vector direction finding(CVDF) system using active dipole antenna array for mobile direction finding(DF) applications is presented. To develop the CVDF system, the main elements such as active dipole antenna, multi-channel direction finder, and search receiver are designed and analyzed. The active antenna is designed as composite structure to improve the filed strength sensitivity over the wide frequency range, and the multi-channel direction finder and search receiver are designed using DDS-based PLL with settling time of below 35 us to achieve short signal processing time. This system provides the capabilities of the high DF sensitivity over the wide frequency range and allows for high probability of intercept and accurate angle of arrival(AOA) estimation for agile signals. The design and performance analysis according to the external noise and modulation schemes of the CVDF system with five-element circular array are presented in detail.

Proposal of Standardization Plan for Defense Unstructured Datasets based on Unstructured Dataset Standard Format (비정형 데이터셋 표준포맷 기반 국방 비정형 데이터셋 표준화 방안 제안)

  • Yun-Young Hwang;Jiseong Son
    • Journal of Internet Computing and Services
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    • v.25 no.1
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    • pp.189-198
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    • 2024
  • AI is accepted not only in the private sector but also in the defense sector as a cutting-edge technology that must be introduced for the development of national defense. In particular, artificial intelligence has been selected as a key task in defense science and technology innovation, and the importance of data is increasing. As the national defense department shifts from a closed data policy to data sharing and activation, efforts are being made to secure high-quality data necessary for the development of national defense. In particular, we are promoting a review of the business budget system to secure data so that related procedures can be improved to reflect the unique characteristics of AI and big data, and research and development can begin with sufficient large quantities and high-quality data. However, there is a need to establish standardization and quality standards for structured data and unstructured data at the national defense level, but the defense department is still proposing standardization and quality standards for structured data, so this needs to be supplemented. In this paper, we propose an unstructured data set standard format for defense unstructured data sets, which are most needed in defense artificial intelligence, and based on this, we propose a standardization method for defense unstructured data sets.

A Viewer Development for Various Material Agile Prototyping System (다중재료 쾌속가공시스템을 위한 뷰어 구현)

  • 천인국;김승우;안덕상;주영철
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.307-311
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    • 2001
  • 신속조형시스템(RP : Rapid Prototyping)용 자료교환 표준인 STL의 자료구조는 단순하고, 조형용 2차원 단면 자료로의 전환이 용이하며, 생산 가공 기술로서의 현대적인 특성(신속성, 조형성, 경제성, 청정성 등)을 가지고 이는 장점이 있는 반면에, STL 3D 좌표값의 기준(좌표계의 원점)이 되는 크기 정보가 없다. 이런 문제를 구현된 STL 뷰어에서는, 스케일링(scaling) 기법과 선형적인 이동 기법을 사용하여 해결하였고, CAD 시스템으로 제작된 파일 자체의 문제점 패싯(facet) 중복, 정밀도, 법선 벡터 값의 오류 등도 검증기(verifier)와 오류 정정기(error corrector)글 구현하여 해결하였다. 제안된 방법으로 구현된 STL 뷰어는 시스템의 안정성과 확장성, 그리고 효율성 측면에서 우수한 성능을 보였으며, 슬라이싱(slicing), 경로 추적기(path tracer)의 전처리기의 역할을 한다.

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Swarming Behavior of Multiple Agents by Association (연합방법을 이용한 다개체 에이전트들의 무리짓기 행동제어)

  • Kim, Dong-Hun;Han, Byung-Jo;Kim, Eung-Suk;Kim, Hong-Pil;Yang, Hai-Won
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1883-1884
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    • 2008
  • This paper presents a framework for decentralized control of self-organizing swarm agents based on the artificial potential functions (APFs). The framework explores the benefits by associating agents based on position information to realize complex swarming behaviors. A key development is the introduction of a set of association rules by APFs that effectively deal with a host of swarming issues such as flexible and agile formation. In particular, this paper presents an association rule for swarming that requires less movements for each agent and compact formation among agents. Extensive simulations are presented to illustrate the viability of the proposed framework.

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The Development of Virtual Simulator for Agile Manufacturing System (민첩 생산 시스템을 위한 가상 시뮬레이터 개발)

  • 차상민
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.478-483
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    • 2000
  • In this study to cope with the decreasing product's life-cycle a virtual simulator to realize the simulation environment similar to a real manufacturing line is developed. The developed simulator plays a role in reducing the product conversion time by alternating manufacturing components and work plans on the simulation as manufacturing lines change and actuating a virtual manufacturing lines change and actuating a virtual manufacturing line before a real production. The developed simulator realized a virtual manufacturing line on the simulation using various manipulators and work cells as manufacturing components. Also It can be shown that the simulator can cope with rapid change of a manufacturing line by developing a interface that a separate process is managed for each manufacturing module and a manipulator component and a work cell are changed for a user to become convenient to teach tasks of each work module. using Microsoft Visual C++ 6.0 and OpenGL of Silicon Graphics for libraries to realize 3-dimensional graphic and constructing a database system, a hybrid type of hierachical and relational model to develop a progra that has efficiency and standardization.

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The 4-DAT based on Evaluation Algorithm for Game Development Process (4-DAT 기반의 게임 개발 프로세스 평가 알고리즘)

  • Lee, Ji-Won;Park, Sung-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.95-98
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    • 2010
  • 본 논문에서는 소프트웨어 개발 프로세스 분석 도구인 4-DAT를 이용하여 범용적으로 사용되고 있는 애자일 프로세스인 XP와 스크럼을 비교분석하였고, 게임 개발 프로세스를 평가하기 위한 평가 알고리즘을 제안한다. 새로운 개발 방법 평가 알고리즘은 기존의 4-DAT가 포함하고 있는 4차원의 고려사항을 3차원으로 재정의하여 통합한 것으로, 게임 개발 환경에서 기존의 XP와 스크럼이 가지는 제약성을 보완할 수 있고, 게임 개발을 위한 프로세스의 도입에 있어 부족한 요소를 추출할 수 있다. 실험의 방법으로서 실제 개발한 모바일 게임의 주기와 실행방법을 분석하여 5항목의 상황변수를 정의하였고, 4-DAT가 가지는 기준에 적용하여 기초 자료를 도출하여, 재구성한 3-DAT를 기반으로 정의된 상황변수를 적용하여 분석하였다. 그 결과 6가지의 상황에 따른 데이터를 구하였으며, 이를 종합하여 게임 개발에 적합한 프로세스의 요구사항을 알 수 있었다.

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