• Title/Summary/Keyword: Agent 기반

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Design and Implementation of a Character Agent based Multimodal Presentation Authoring Tool (캐릭터 에이전트 기반 멀티모달 프리젠테이션 저작도구 설계 및 구현)

  • 정성태;정석태
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.5
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    • pp.941-948
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    • 2003
  • Character agent based Multimodal Presentation Markup Language(MPML) has been developed to increase the efficiency of the presentation using a computer. However, authoring of a presentation by using MPML is not simple because MPML describes only the behavior of the character agent. It describes the presentation background by importing HTML documents. This paper proposes EMPML(Extended MPML) which describes not only the behavior of the character agent but also the presentation background. And an authoring tool for the EMPML has been designed and implemented. By integrating the editing of the presentation background and character agent behavior, the proposed authoring tool supports WYSIWIG(What You See Is What You Get) mode designing. By using the proposed authoring tool, users can make a multimodal presentation without knowing the details of EMPML.

A study of intelligent Agent Using CORRA (CORBA기반 지능형 에이전트에 관한 연구)

  • 장일동;이희용
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.1
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    • pp.88-93
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    • 2002
  • In this thesis, we propose an Intelligent Agent based on CORBA technology which can exchange and share data under distributed computing environment using Agent Communication Language(ACL), Recently, due to the rapid development of network technology, the need for the database management appeared. So representative standard, CORBA have been applied and used under distributed environment. Agent applications are being developed for various fields such as electronic commerce, user interface, information retrieval. When a user searches goods, he navigates several servers on different platform until he finds desired goods. The Intelligent Agent presented in this thesis, does these tedious navigations on behalf of the user through communication between different platform.

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A Design of Scalable SNMP Agent Bundle Based on OSGi Framework (OSGi 프레임워크기반 확장형 SNMP 에이전트 번들 설계)

  • Hwang Tae-In;Park Kwang-Roh
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.1 no.1
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    • pp.40-50
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    • 2002
  • A traditional agent was difficult to upgrade and to add MIB implementation code to it because most SNMP agent designs had MIB that was not a self-contained module. To solve this problem, we design the SNMP agent bundle composed of remotely uploadable SNMP agent core bundle and MIB Bundle Also, downloadable server bundle and user administration bundle is added to SNMP agent bundle to download MIB bundle from bundle server. By designing MB-MIB, we enable the network manager to monitor status of MIB bundle on managed devices. The network manager is allowed to install and upgrade the SNMP module or MIB remotely on line. This is the major benefit of designing the SNMP agent bundle based on OSGi. Finally, we expect the network manager to reduce time and expenses in managing enormous networks by using the SNMP agent bundle.

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A Geographical Routing Protocol Based on Agent for Wireless Sensor Networks (무선센서네트워크에서 에이전트 기반의 지리정보 라우팅 프로토콜)

  • Dong, Lihua;Kim, Ki-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.2143-2149
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    • 2010
  • An agent based geographic routing protocol is proposed to improve the well-known geographic routing protocol-GPSR routing protocol. In the proposed scheme, the agent is selected by sink node which concern about the source node's position as well as agent candidate's state. So packets will first be forwarded to agent and next step is to be forwarded to their final goal- sink node from agent. During the next hop selection process, nodes select their neighbors by considering not only position but also their average available buffer size. This results in efficient selection of next hop node in congestion area, and then increases the successful packet delivery ratio. The simulation is conducted for two scenarios: general number of connections and large number of connections in our map. Results show that new method with agent achieves improved performance in successful packet delivery ratio when compares to GPSR without our scheme.

Agent-based System for Complex Decision Making and Negotiation: Application to Virtual Manufacturing (복잡한 의사결정과 협상 환경을 위한 에이전트 기반 시스템: 가상생산 응용)

  • Lee, Kyoung-Jun;Chang, Yong-Sik;Choi, Hyung-Rim;Kim, Hyun-Soo;Park, Young-Jae;Park, Byung-Joo
    • Information Systems Review
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    • v.4 no.2
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    • pp.223-236
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    • 2002
  • In an agent-based system, each agent has its own decision making capability and competes, cooperates, and communicates each other with an agent interface. Virtual manufacturing has characteristics as a typical application area of agent-based system: complex and time-bound decision making and negotiation. The time-boundness influences the choice of decision making models and design of protocols for internal and external negotiation. In this paper, we provide a case study which suggests a time-bound framework for external and internal negotiation between the agents for virtual manufacturing environment. We illustrate decision making model selection strategy and the system architecture of the agent-based system for the complex and time-bound environment.

Design of Parallel Migration Method of Mobile Agents Using an Object Replication (객체 복제를 통한 이동 에이전트의 병렬 이주 방식 설계)

  • Kim, Kwang-Jong;Lee, Yon-Sik
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.351-360
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    • 2004
  • Most mobile agents are migrated to many mobile agent systems by the sequential node migration method. However. in this case, if some problems such as host's fault or obstacle etc. happened, mobile agent falls infinity walt or orphan states. Therefore, it is difficult to get an expectation effect as use of other distribution technologies because the required time for networking between nodes increases. And so, many researches have been performed to solve this problems. However, most of methods decide node migration based on passive routing table or detour hosts which have some problems. Actually, the researches for reducing the total required time for networking are insufficient yet. In this paper, to reduce the required time for networking of mobile agent we design an active routing table based on the information of implemented objects which are registered in the meta-table of naming agent. And also, for user's keyword, we propose an replication model that replicates many agent object according to the information and number of object references corresponding to meta-table. Replicated objects are migrated to mobile agent systems in parallel and it provides minimized required time for networking.

A Study on Agent based Simulation System Architecture for the Engagement of Ground Weapon Systems (지상무기체계 교전 모의를 위한 에이전트 기반 시뮬레이션 시스템 아키텍처 설계 연구)

  • Hwam, Won K.;Chung, Yongho;Na, Jaeho;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.81-90
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    • 2012
  • Presented in this paper is a study for construction of a simulation system for the engagement of ground weapon systems. This paper proposes architecture for the simulation system based on agent simulation design methodology. Every entity of the proposed architecture is developed by assembling modularized agent components, and it enhances the reusability and composability of the entity. Consequently, time, costs, and efforts that are required to develop a new simulation system is able to be reduced by the enhancement. In the case of ground engagement simulation, it is very important to reflect environmental effects. Synthetic battlefield of the proposed architecture has environmental data of the battlefield and interacts with entities in the simulation system. The proposed architecture based simulation system can build swiftly various simulation models by the objectives and derive reasonable results from behaviors of entities that include environmental effects. This paper contains the construction of an example system based on the proposed architecture to verify the advantages of the architecture.

Integrated Simulation Model for Designing Distributed Energy Management System in Microgrid System (마이크로그리드시스템의 분산 에너지관리시스템 설계를 위한 통합시뮬레이션 모델 개발)

  • Cho, Jae-Hoon;Park, Sun-Hong;Lee, Dae-Jong;Cho, Young-Im;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.29-35
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    • 2011
  • In this paper, an integrated simulation model for designing multi-agent system based DEMS (distributed energy management system) in stand-alone micro-grid system is proposed. In the design of the EMS(energy management system), the multi-agent based DEMS are more effective than conventional centralized EMS, but it is difficult to design the DEMS by general design tools for power system because of various states of a microgrid system during operation of stand-alone mode. Also, since performance test of the DEMS using a real system is inefficient, an integrated simulation model is required for designing an effective multi-agent system based DEMS. The proposed model consists of Matlab/SimPowerSystems based simulation model of the microgrid system and the Multi-agnet based DEMS designed by Matlab/StateFlow tool. In order to show the effect of the proposed model, the model outputs are analyzed for specified operation conditions.

An Agent Based Simulation Model for the Analysis of Team Formation (팀 결성 분석을 위한 행위자 기반 시뮬레이션 모형)

  • Yee, Soung-Ryong
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.169-178
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    • 2010
  • Agent based simulation is an approach for the analysis of a system's long term behavior where the entities in the system behave independently by their own judgement and memory, but influence each other to cope with given environment. In this paper we developed an agent based simulation model for the analysis of behavioral mechanism of team formation. In the process of team formation members' mutual preference is an important factor although each member can join up with one's own will. Also a team performance can vary by the member's own experience. We implemented the developed model using Netlogo 4.1, and verified the model by simulation. From the simulation results we found that the model successfully performed necessary functions using behavioral rules, judgments, and evolutionary processes by memory. As a further study we will be able to apply the model for analyzing various ecological behavior of team formation.

Framework of MANPro-based control for intelligent manufacturing systems (지능형 생산시스템의 MANPro기반 제어 기초구조)

  • Sin, Mun-Su;Jeong, Mu-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.467-470
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    • 2004
  • MANPro-based control is a novel control paradigm aimed at intelligent manufacturing systems on the basis of mobile agent-based negotiation process (MANPro). MANPro is a negotiation mechanism based on the agent-based control architecture and, especially, it adapts a mobile agent system called N-agent for the negotiation process. N-agent travels around the network of distributed manufacturing systems to acquire information, and it makes a decision for system control according to the obtained information. MANPro includes communication architecture and information architecture for intelligent shop floor control. MANPro also considers the following issues: (1) negotiation mechanism, (2) single-agent internal strategic policies, and (3) information model. Communication architecture concerns the first issue of the negotiation mechanism. It provides information exchanging mechanism with functional modules. In specific, N-agent is equipped with an intelligent reasoning engine with a built-in knowledge base. This reasoning engine is closely related to the single-agent internal strategic policies of the second issue. Finally, ontology-based information architecture addresses information models and provides a framework for information modeling on negotiation. In this paper, these three issues are addressed in detail and a framework of MANPro-based control is also proposed.

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