• 제목/요약/키워드: Advertising Value

검색결과 258건 처리시간 0.025초

3D 가상 인플루언서에 대한 20-30대 남녀 소비자 인식 (Perceptions of male and female consumers in their 20s and 30s on the 3D virtual influencer)

  • 장혜수;여은아
    • 복식문화연구
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    • 제28권4호
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    • pp.446-462
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    • 2020
  • The objectives of this study are to explore the information source, assessment, and preferred styles of 3D virtual influencers(VI), to investigate the expected impact of advertisements with 3D VIs on brands, and to explore ways of expanding the use of 3D VIs. In-depth interviews with 40 males and females in their 20s and 30s were conducted and qualitative data were analyzed. The study results are summarized as follows. First, the information source of the 3D VI was SNS, acquaintances, and broadcasting. Second, 3D VIs were considered positively due to their attractive appearance, wide utilization, innovative use, freshness, separation from private identity, and time and cost savings, while considered negatively due to their unrealistic appearance and antipathy against replacing a person's role. Third, the preferred appearance styles of the 3D VI differed according to the level of virtuality although the majority of interviewees preferred similar looks to real people with low virtuality. Fourth, diverse image qualities such as innovative, differentiated, trendy, high-value, professional, and future-oriented were considered as transferred to the brand advertised by 3D VIs. Fifth, advertisements with 3D VIs may help build positive perceptions of advertised brands that may lead to purchase behaviors for some consumers. Lastly, to expand the use of 3D VIs, the specific advantages of virtual models should be maximized with consideration of how to implement a variety of body types and images of models. Findings present an important foundation to generate strategies to better apply 3D VIs to the fashion market.

콜라보레이션을 통한 캐릭터 콘텐츠 비교 연구 (Research Consisting of Comparison of Character Contents through Collaboration)

  • 임리나;김승인
    • 디지털융복합연구
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    • 제14권10호
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    • pp.449-454
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    • 2016
  • 본 연구는 효과적인 캐릭터와 브랜드 이미지 활성화와 홍보를 위하여 경쟁력 있는 시장에서 효과를 창출할 수 있는 방안을 제시하는데 목적이 있다. 콜라보레이션으로 가장 많은 관심을 끌고 있는 카카오와 라인을 연구대상으로 선정하여, 정의 및 서비스 특징에 대한 문헌적인 조사를 통해 서비스의 개념과 유형을 분석하였고, 캐릭터의 개념을 통해 캐릭터 사업에 관한 진행사항을 살펴보았다. 피터 모빌(Peter morville)의 허니콤(honeycomb)의 원칙을 재구성하여 사용자 경험을 위한 척도의 기준을 설정하고 현재 캐릭터 콜라보레이션 상품을 이용하고 있는 사용자를 중심으로 심층면접인터뷰를 시행하였다. 연구결과, 카카오와 라인의 특화한 캐릭터를 중심으로 분석하여 선호도 조사함으로써 효과적인 마케팅 기법과 효과를 창출 할 수 있는 가이드라인을 제시한 것에 의의가 있다.

게임 신제품 출시에 따른 소비자 지향적인 가격결정 (Consumer Oriented Pricing According to the New Game Product Launching)

  • 이지훈
    • 한국게임학회 논문지
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    • 제5권2호
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    • pp.29-36
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    • 2005
  • 게임 신제품 가격결정은 기업의 유지 및 운영에 많은 영향을 미치는 부분이다. 적정한 제품가격 결정에 따라 소비자들의 선호 및 반복적인 구매의욕을 자극할 수 있기 때문이다. 하지만 게임업계에서는 제품특성과 광고, 원자재 등에 포함되는 지출 금액에 따라 가격책정을 하는 것을 선호하고 있고, 경쟁기업대비 가격 결정 등 기업의 입장 및 시장동향에 의한 가격을 결정하고 있는 경우가 현 기업의 상황이다. 따라서 많은 기업들은 제품의 가치를 제대로 평가받지 못하여 현 가격보다 낮게 또는 높게 책정해 매출 부진, 고객이탈, 신규고객유치 부진 등 경영상에 많은 악영향을 미치고 있다. 이러한 차원에서 본 연구의 방향을 기업입장 및 시장동향에 의한 가격결정보다는 소비자가 신제품을 바라보는 관점에서 제품을 평가하는 부분에 초점을 맞추어 신제품 가격을 결정하고자 하는데 중점을 두었다. 게임유형별 적정가격을 분석한 결과를 보면 한국의 게임 사용자들은 시뮬레이션 게임, RPG 게임, 아케이드 게임의 경우 "3만원 때의 가격"을 선호하는 것으로 나타났으며, 온라인 게임인 경우 "2만원 때의 가격"을 선호하는 것으로 나타났다. 이는 각 게임유형별로 가지고 있는 특성을 잘 반영하여 나타난 것으로 분석된다.

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친환경 목재가로등의 디자인 및 제조특성 (Design and Manufacturing Characteristics of Eco-Friendly Wood Street Lamp)

  • 김종인;정수영;원경록
    • 한국가구학회지
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    • 제25권4호
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    • pp.345-352
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    • 2014
  • This study was carried out to develop eco-friendly wood street lamp (EFWSL) by using wood resources stacked in the forests after tree tending operations which were mostly abandoned, but economical as renewable wood resources for developing the wood coated street lamps with the effects of cost reduction and their attractive appearances. This study has led to the development of key compact structures of street-lighting wood poles (shaft) using laminated timber. The core technique in this study is related with producing the more stable wood poles (shaft) with the hole inside than wood poles exposed under the natural environment through applicable process to protect the wood from bursting and splitting. We also comprehensively developed the method to conserve the timber durability of wood shaft and connect the wood shaft with groove, race way to be located in the groove, locking ring, current stabilizer connected to the groove and luminaire support arm, base and hand-hole which was partly used in combination with steel materials and wood. Also we increased the utilization of abandoned and stacked woods after thinning in the forests such as Pinus densiflora, Larix leptolepis, and Pinus koraiensis plantations by maximizing the value of these natural wood resources as main materials of eco-friendly street lightings with the effects of cost reduction and attractive appearances and also the expectation of advertising effects of street lightings developed in this study.

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한국 근대 소비문화의 역사적 형성과정과 특성에 관한 연구 -복식과 관련된 소비를 중심으로- (A Study of the Historical Formation and Characteristics of Modern Korean Consumption Culture -Focused on Consumption Related to Dress-)

  • 김은정;윤태영;고수진;고애란
    • 한국의류학회지
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    • 제34권11호
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    • pp.1786-1797
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    • 2010
  • This study investigates the historical formation and characteristics of modern Korean consumption culture by reviewing previous literature about consumption spaces and conspicuous consumption in modern Korea. This study examined the historical formation and characteristics of three different periods of time: from 1876 to 1919, from 1920 to 1936, and from 1937 to 1945. In addition, the current study reviews previous literature related to advertising, poems, novels, historical events, and Orientalism. Based on this, the historical characteristics were also analyzed. The overall results were as follows: The first period from 1876 to 1919 was the beginning of modern Korean consumption culture, in which exotic goods such as foreign fabrics were preferred and consumed. In addition, clothing was simplified and westernized through modern reform. The second period of time, 1920 to 1936, was the development stage of modern Korean consumption culture that formed the foundation of modern consuming spaces where the recognition of the human form became more modern, and 'modern girls' styles appeared. The final period, 1937 to 1945, was the regression stage of Korean modern consumption culture, in which consumption decreased during the Sino-Japanese War and World War II. The results of this study' conclude that the leading-consumer items hold symbolic value as well as became signifiers within modern consumption spaces such as modern Korean department stores and that women were recognized as modern leading-consumers as shown by the dramatic increase in the number of products that targeted women.

제주물을 이용한 기능성 및 혼합음료의 개발방향 설정에 관한 연구 (A Study on Setting the Direction of Development for the Functional and Mixed Drinks using the Jeju Water)

  • 고성보;현창석;강경원
    • 한국산학기술학회논문지
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    • 제12권5호
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    • pp.2133-2141
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    • 2011
  • 세계적으로 건강기능식품의 주변 환경은 매우 빠르게 변하고 있다. 2012년 세계기능성 음료시장은 269억달러 규모, 아태지역 시장은 136억달러 규모가 될 것으로 전망하고 있다. 국내 먹는 샘물 시장은 2008년 4,400억원 규모를 형성하고 있고, 제주삼다수의 매출액은 891억원이다. 그러나 "제주삼다수"라는 브랜드는 한계성을 지니고 있다. 이에 대한 방안으로 제주물의 품질 우수성을 알리는 포괄적인 광고가 필요하며, 제주 물을 이용한 기능성 음료 및 혼합음료 개발의 성공 가능성을 높이기 위해서 제주워터(Jeju Water)라는 글로벌 통합브랜드 개발이 필요하다. 기능성 및 혼합음료 제품개발시 제주지역의 농산물의 기능성을 적극 활용해 물산업과 제주의 1차산업을 연계해 농산물의 과잉생산 처리와 고부가가치화를 촉진시킬 필요가 있다.

티셔츠 상품에 활용된 원 포인트 그래픽의 시각이미지 분석 (The Analysis of Visual Image of One-Point Graphic Appeared on T-shirt)

  • 이미연
    • 복식
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    • 제55권8호
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    • pp.15-29
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    • 2005
  • In these days, T-shirt is not only the simple wearing goods but also the suggestive communication, which is not showed outward as well as being intended. Also, it indicates expression of contemporary sensitive living, expression of substantial oneself, and the effective commercial promotion fer advertising fashion brand and promoting the object's sale. Following the above concept, the aim of this study is to understand the outstanding tendency of ' The T-shirt one-point graphic's functions and visual image ', which is appeared after 2001 in the fashion industry's commercial aspects. The visual image's applicative rate of the T-shirt one point graphic is the following; The best applicative rate on T-shirt one- point graphic is the visual image using the mix & match technique shown 42.8 percent applicative rate. The second one is the visual image using the typography shown 38.7 percent. The third one is the visual image using the animals and plants shown 8.5 percent. The fourth one is the visual image using the person's character shown 3.8 percent. The fifth one is the visual image using the geometry shown 2.4 percent. The least one is the visual image using the cartoon character shown 1.6 percent. On the other hand, another important function of t-shirt one-point graphic is the following; 1, The essential function as t-shirt design factor. 2, The promotional function as brand image marketing and brand advertisement. 3. The communicative function as discriminative strategy of object. 4. The achievable function as value added goods.

시각예술에서의 리인커네이션의 개념 (Concepts of Reincarnation in Field of Visual Arts)

  • 오치규
    • 한국콘텐츠학회논문지
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    • 제7권7호
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    • pp.96-103
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    • 2007
  • 리인커네이션의 개념은 환생이라는 의미로 번역할 수 있다. 우리의 생활 속에 밀착된 물질과 정신적 요소를 조형 형식으로 탄생시킨다는 것으로 마치 불교와 도교 사상의 윤회와 같은 개념으로 설명할 수 있다. 보잘 것 없는 것이라 할지라도 새로운 가치와 의미를 부여함으로써 그 오브제는 빛날 수 있으며 이런 윤회관은 물질에 대한 새로운 예술관을 의미한다고 할 수 있다. 따라서 리인커네이션은 물질과 의미들의 조형적 가능성이며 예술의 분자로서의 에너지원이 될 수 있다. 리인커네이션적 사고로 활발히 활동한 그룹은 팝아트이며 그 중심에 앤디워홀이 있다. 워홀은 예술과 삶을 이분법으로 생각하지 않고 리인커네이션적 발상과 유희를 시도했다. 팝아트이후 우리나라에서도 디자인과 광고에서 실험적인 리인커네이션 작업들이 이루어지고 있다. 현대문화사회는 인터넷과 디지털의 매체가 리인커네이션적 사고와 활동을 확산시키고 있으며, 그런 리인커네이션은 예술의 보편적 철학으로 인정되고 있다. 특히 지속가능한 디자인의 실천적 대안으로서의 리인커네이션은 우리에게 시사하는 바가 매우 크다. 물질이라는 오브제를 자유롭게 차용하고 변형시킴은 새로운 조형시대를 예고하고 있으며 우리 모두는 그러한 즐거움을 기꺼이 즐겨야할 것이다.

기후변화적응을 위한 기상특보 인지도 및 활용도 분석: 건조특보를 중심으로 (Analysis of Utilization and Perception of Special Weather Reports for Climate Change Adaptation: Focus on Dryness Advisory and Warning)

  • 최수진;김은별;정우식;김백조;박종길
    • 한국환경과학회지
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    • 제23권6호
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    • pp.1121-1130
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    • 2014
  • This study aims to find the perception and utilization of the citizen about the dryness watch warning (DWW) among special weather reports. For this we have made up a descriptive questionnaire including the perception, utilization of special weather reports. Using the SPSS 17.0 program, descriptive statistics, t-test, ANOVA and Scheffe test were used to analyze the collected data. The results are as follows; The perception of DWW is measured by 4 point Likert scale and the average is $15.97{\pm}3.70$ (percentile=57.0). This value shows that the awareness level is not that high and according to the occupation, college students show the lowest awareness and housewives show the highest awareness. According to the age, the teens and twenties show the lowest awareness and fifties and sixties show the highest awareness. Although the perception of the teens and college students are rather poor, there were many positive answers that it is necessary to establish the advanced disaster prevention plan according to the questionnaire about the utilization of DWW. Therefore, if we come up with an effective plan to improve the perception than we can expect a large-effect in terms of fire and forest fire prevention. The perception of DWW can be improved by providing weather information and weather related education program on TV or internet which have the high level of preference. Also, it is necessary to provide online and offline program of advertising education and disaster management education through the weather forecast bureau which is the host organization of delivering weather information.

소비자관점의 패션브랜드 분류 기준에 관한 연구 (A Study on Criteria for Classifying Fashion Brands from the Viewpoint of Consumer)

  • 박송애
    • 한국의상디자인학회지
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    • 제11권3호
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    • pp.87-99
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    • 2009
  • The purpose of this study was to find out criteria for classifying fashion brand from the consumer point of view. This was compared with the viewpoint of fashion business practice in order to develop strategy of fashion brands and to manage brand effectively and systematically, and to suggest theoretical frame for application of these criteria. This study was researched as the succeeding study of a model of criteria for classifying fashion brands from the viewpoint of fashion business practice. Survey was used as a research method. The subjects were 422 women who were 20-30 years old and living in and near Seoul. Questionnaires were developed based on 37 fashion brands' classification criteria by means of pre-survey, and SPSS package and LISREL program were used to analyze the data. As a result of factor analysis considering 37 classification criteria, 8 factors were identified as classification criteria. They were as follows; the level of brand form, the level of product concept, the level of management item, the level of brand sales ability, the level of customer management, the level of brand advertising and awareness, the level of brand value, and the level of product lead ability. All of criteria were correlated to each other. The effective method to classify fashion brands was proposed by establishing the model of the relationship of the values of 7 criteria and by proving it with the structure equation model analysis. The model of criteria for classifying fashion brands that was suggested on this study was proved by the structure equation model analysis. In this study, from a consumer's point of view we suggested a theoretical framework describing which criteria would be selected to classify and utilize fashion brand market. This model can be used to select the most efficient classification criteria and classify them hierarchically instead of selecting only one among some factors that complex and interactional and classifying.

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