• 제목/요약/키워드: Advanced weapons

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한국 첨단무기 신속개발 발전방안 (The Plans for Rapid Development of Advanced Weapons in Korea)

  • 박정환
    • 문화기술의 융합
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    • 제9권5호
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    • pp.27-33
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    • 2023
  • 우크라이나와 러시아의 전쟁이 계속되고 있다. 우크라이나는 미국 등의 도움으로 인공지능 적용 첨단무기를 갖추어 러시아에 우세한 전투를 벌이고 있다. 이러한 추세에 한국군은 4차 산업혁명 국방기술에 대한 투자를 확대하고 스마트 군대를 구현하기 위하여 국방혁신 4.0을 발표하였다. 이를 효과적으로 달성하기 위해서는 무기 연구개발 제도를 살펴볼 필요가 있다. 이 논문은 기존 무기 연구개발 제도를 살펴보고 첨단무기를 적기에 신속개발 할 수 있는 발전 방안을 도출하였다. 그리고 최근 도입된 4차 산업혁명 기술 적용을 위한 신속연구개발에 대한 발전방안도 추가하여 제시하였으며 이를 통해 한국군이 신속하게 첨단무기를 도입하는데 도움이 되도록 하였다.

Nuclear Weapons Deployment and Diplomatic Bargaining Leverage: The Case of the January 2018 Hawaiian Ballistic Missile Attack False Alarm

  • Benedict E. DeDominicis
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.110-134
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    • 2023
  • North Korea's development and deployment of nuclear weapons increases Pyongyang's diplomatic bargaining leverage. It is a strategic response to counteract the great expansion in US leverage with the collapse of the USSR. Post-Cold War American influence and hegemony is justified partly by claiming victory in successfully containing an allegedly imperialist Soviet Union. The US created and led formal and informal international institutions as part of its decades-long containment grand strategy against the USSR. The US now exploits these institutions to expedite US unilateral global preeminence. Third World regimes perceived as remnants of the Cold War era that resist accommodating to American demands are stereotyped as rogue states. Rogue regimes are criminal offenders who should be brought to justice, i.e. regime change is required. The initiation of summit diplomacy between US President Trump and North Korean leader Kim Jong-un occurred following the January 2018 Hawaiian ballistic missile false alarm. This event and its political consequences illustrate the efficacy of nuclear weapons as bargaining leverage for so-called rogue actors. North Korea is highly unlikely to surrender those weapons that were the instigation for the subsequent summit diplomacy that occurred. A broader, critical trend-focused strategic analysis is necessary to adopt a longer-term view of the on-going Korean nuclear crisis. The aim would be to conceptualize long-term policies that increase the probability that nuclear weapons capability becomes a largely irrelevant issue in interaction between Pyongyang, Seoul, Beijing and Washington.

Complexity of the Fire Sequencing Problem

  • Lee, Kyung-Sik;Kwon, O-Jeong;Park, Sung-Soo;Park, Kyung-Chul
    • Management Science and Financial Engineering
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    • 제5권2호
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    • pp.55-59
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    • 1999
  • In this note, we introduce the Fire Sequencing Problem, which arises in military operations. Given m weapons, n fixed targets nad required duration of firing of the weapons on the targets, we want to determine the start time of firing on each target so that makespan is miniized while satisfying various operational constraints. We show that the decision problem of the Fire Sequencing problem is strongly NP-complete and remains strongly NP-complete even if the number of weapons is two. We also briefly discuss the results with respect to the complexities of several well-known scheduling models.

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Matlab/Simulink를 이용한 SDINS의 성능 해석 (Performance Analysis of SDINS using Matlab/Simulink)

  • 홍영선;권태환;권용수
    • 한국항행학회논문지
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    • 제4권2호
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    • pp.132-142
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    • 2000
  • 본 논문은 Matlab/Simulink로 구현된 시뮬레이터에 의한 SDINS의 성능해석에 관한 연구이다. 성능해석 모델은 중력과 코리올리스 힘이 고려되었으며, 수직축의 발산을 막기 위하여 고도계를 포함시켰다. 구현한 시뮬레이터를 사용하여 DTG와 FOG의 대표적인 관성센서를 모델로 다양한 기동패턴 하에서 자이로 오차해석이 포함된 SDINS의 성능해석을 수행했다. 또한, GUI환경을 통하여 자이로와 가속도계의 파라미터의 변화에 따른 SDINS의 성능을 시각적으로 나타냈다.

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A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

Research on Intelligent Combat Robot System as a Game-Changer in Future Warfare

  • Byung-Hyo Park;Sang-Hyuk Park
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.328-332
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    • 2023
  • The Army has presented eight game-changers for future warfare through 'Army Vision 2050,' including Intelligent Combat Robots, Super Soldiers, Energy Weapons, Hypersonic Weapons, Non-lethal Weapons, Autonomous Mobile Equipment, Intelligent Command and Control Systems, and Energy Supply Systems. This study focuses on Intelligent Combat Robots, considering them as the most crucial element among the mentioned innovations. How will Intelligent Combat Robots be utilized on the future battlefield? The future battlefield is expected to take the form of combined human-robot warfare, where advancements in science and technology allow intelligent robots to replace certain human roles. Especially, tasks known as Dirty, Difficult, Dangerous, and Dull (4D) in warfare are expected to be assigned to robots. This study suggests three forms of Intelligent Robots: humanoid robots, biomimetic robots, and swarm drones.

전력지원체계 획득조직 및 절차와 협업체계 발전방안 연구 (A Study on the Organization and Procedures for Acquiring Power Support System and the Development of Collaborative System)

  • 추교준;최명진
    • 산업경영시스템학회지
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    • 제46권4호
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    • pp.304-311
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    • 2023
  • The 4th Industrial Revolution and the continuous development of Science and Technology have also required a speedy business promotion method in the defense industry. Advanced countries including the United States are already boldly innovating the existing high-cost and long-term acquisition system with the highest priority in weapons development to cope with the military rise of Russia and China. The Ministry of National Defense and the Defense Acquisition Program Administration have also recently introduced a quick acquisition system and are applying it to business promotion. In addition, some small-scale projects and weapons systems are being reorganized so that they can be managed by the units demanding them. After an organizational diagnosis of the Project Acquisition Group by the Ministry of National Defense in 2020, it has been reassigned as a subordinate unit of the Army Logistics Command from a direct unit managed by the Army HQ. As a result, problems such as work conflict or redundancy have been identified. In addition, a system has been implemented to shorten the acquisition period by applying a rapid acquisition program in the field of weapons systems by benchmarking the rapid acquisition program of advanced countries. The force support system project process will also need to introduce such a quick acquisition system. In addition, the Ministry of National Defense is considering ways to delegate some weapon systems to each military, which will then carry out tasks ranging from requirements determination to project management. Accordingly, it is now time to expand the organization for the management of the Army's weapons system acquisition project. Therefore, in this paper, the Army Project Acquisition Group was analyzed on its organization, acquisition procedures, and cooperation systems, with presentations of development plans for each field.

해성 유도탄 발사체계 신뢰도 분석(야전운용제원 활용) (An Analysis of Haeseong Guided Missile Reliability (Using Field Data))

  • 허장완;민승식;오경원
    • 한국추진공학회:학술대회논문집
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    • 한국추진공학회 2017년도 제48회 춘계학술대회논문집
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    • pp.142-143
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    • 2017
  • 무기체계에 첨단기술이 접목되고 연구개발에 많은 비용이 듦으로써 소요군은 수명주기 전 단계에서 무기체계의 높은 신뢰도를 요구하고 있다. 하지만 국방 무기체계의 신뢰도에 대한 연구는 관심부족 또는 자료수집의 제한으로 실증적인 연구가 제한되고 있다. 본 연구에서는 무기체계 운용자인 함정, 작전 및 정비지원 부대(작전사, 군수사, 정비창, 업체)들을 직접 방문하여 수집한 경험을 바탕으로 야전운용제원 수집 프로세스를 제안하였으며, 이를 활용하여 해성 유도탄 발사체계의 운용 MTBF를 도출하여 개발 시 목표값과 비교 분석하였다.

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평균 필드 게임 기반의 강화학습을 통한 무기-표적 할당 (Mean Field Game based Reinforcement Learning for Weapon-Target Assignment)

  • 신민규;박순서;이단일;최한림
    • 한국군사과학기술학회지
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    • 제23권4호
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    • pp.337-345
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    • 2020
  • The Weapon-Target Assignment(WTA) problem can be formulated as an optimization problem that minimize the threat of targets. Existing methods consider the trade-off between optimality and execution time to meet the various mission objectives. We propose a multi-agent reinforcement learning algorithm for WTA based on mean field game to solve the problem in real-time with nearly optimal accuracy. Mean field game is a recent method introduced to relieve the curse of dimensionality in multi-agent learning algorithm. In addition, previous reinforcement learning models for WTA generally do not consider weapon interference, which may be critical in real world operations. Therefore, we modify the reward function to discourage the crossing of weapon trajectories. The feasibility of the proposed method was verified through simulation of a WTA problem with multiple targets in realtime and the proposed algorithm can assign the weapons to all targets without crossing trajectories of weapons.

지상무인전투차량 원격제어 인터페이스 운용 요구사항 개발 (Development of Operational Requirements of Remote Control Interfaces for Unmanned Ground Combat Vehicles)

  • 조성식;백승원
    • 시스템엔지니어링학술지
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    • 제13권2호
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    • pp.18-25
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    • 2017
  • The use of unmanned combat systems is of interest for future battlefield. Advanced techniques are being actively studied to build fully autonomous unmanned systems. However, there are technical, ethical and legal limitations for the fully autonomous unmanned combat systems. In addition, a remote controlled system is necessary so far in order to prepare for situations where fully autonomous unmanned systems fail to function properly. Thus, a procedure of developing operational requirements in system level is proposed and interface requirements of unmanned combat vehicles for remote control are described in this study.