• 제목/요약/키워드: Advanced internet resource

검색결과 102건 처리시간 0.022초

Spectrum Reuse Schemes with Power Control for Device-to-Device Communication in LTE-Advanced Cellular Network

  • Chhorn, Sok;Yoon, Seok-Ho;Seo, Si-O;Kim, Seung-Yeon;Cho, Choong-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권12호
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    • pp.4819-4834
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    • 2015
  • The spectral efficiency of cellular networks can be improved when proximate users engage in device-to-device (D2D) communications to communicate directly without going through a base station. However, D2D communications that are not properly designed may generate interference with existing cellular networks. In this paper, we study resource allocation and power control to minimize the probability of an outage and maximize the overall network throughput. We investigate three power control-based schemes: the Partial Co-channel based Overlap Resource Power Control (PC.OVER), Fractional Frequency Reuse based Overlap Resource Power Control (FFR.OVER) and Fractional Frequency Reuse based Adaptive Power Control (FFR.APC) and also compare their performance. In PC.OVER, a certain portion of the total bandwidth is dedicated to the D2D. The FFR.OVER and FFR.APC schemes combine the FFR techniques and the power control mechanism. In FFR, the entire frequency band is partitioned into two parts, including a central and edge sub-bands. Macrocell users (mUEs) transmit using uniform power in the inner and outer regions of the cell, and in all three schemes, the D2D receivers (D2DRs) transmit with low power when more than one D2DRs share a resource block (RB) with the macrocells. For PC.OVER and FFR.OVER, the power of the D2DRs is reduced to its minimum, and for the FFR.APC scheme, the transmission power of the D2DRs is iteratively adjusted to satisfy the signal to interference ratio (SIR) threshold. The three schemes exhibit a significant improvement in the overall system capacity as well as in the probability of a user outage when compared to a conventional scheme.

인터넷 기반 분산컴퓨팅환경에서 자원할당을 위한 피어 가용길이 예상 기법 (A Peer Availability Period Prediction Strategy for Resource Allocation in Internet-based Distributed Computing Environment)

  • 김진일
    • 한국컴퓨터정보학회논문지
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    • 제11권4호
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    • pp.69-75
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    • 2006
  • 과학 기술이 발전함에 따라 대량의 정보를 처리하기 위해 대두된 인터넷을 기반으로 하는 분산 컴퓨팅 환경은 대규모의 독립된 자원을 공유하여 과학 연구와 같은 문제를 해결하기 위한 구축된 환경이므로, 사용자 작업을 효율적으로 할당하기 위한 스케줄링 알고리즘이 필요하다. 현재까지 여러 스케줄링 알고리즘이 연구되어 왔지만, 대부분 피어의 자율성을 고려하지 않는 문제점을 가지고 있다. 본 논문에서는 이러한 문제점을 해결하기 위하여 인터넷기반 분산 컴퓨팅 환경에서의 피어 가용길이 예상 기법을 제안하였다. 또한 인터넷기반 분산 컴퓨팅환경에서 사용되는 SRTFIT 알고리즘에 적용하여, 시뮬레이션을 통하여 제안된 기법이 단순한 예상기법보다 성능이 뛰어남을 보였다.

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An Enhanced Response Time Mechanism in Grid Systems

  • Lee, Seong-Hoon
    • International Journal of Contents
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    • 제6권2호
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    • pp.10-13
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    • 2010
  • For applications that are grid enabled, the grid can offer a resource balancing effect by scheduling grid jobs on machines with low utilization. When jobs communicate with each other, the internet, or with storage resources, an advanced scheduler could schedule them to minimize communications traffic or minimize the distance of the communications. We propose an intelligent load distribution algorithm to minimize communications traffic and distance of the communications using genetic algorithm. The experiments show the proposed load redistribution algorithm performs efficiently in the variance of load in grid environments.

Research on the construction concept and general framework of Smart Water Resource

  • Tian, Yu;Li, JianGuo;Jiang, Yun-zhong
    • 한국수자원학회:학술대회논문집
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    • 한국수자원학회 2015년도 학술발표회
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    • pp.216-216
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    • 2015
  • Frequent hydro-meteorological events caused by global climate change and human exacerbate activities, make the water resource problem more complicated. The increasing speed urbanization brings a significant impact on the city flood control and security, water supply safety, water ecological security, water environment safety and the water engineering security in China, and puts forward higher requirements to urban water integrated management, undoubtedly which become the biggest obstacle for water ecological civilization construction, thus urgent requiring an advanced methods to enhance the effectiveness of the water integrated management. The other fields of smart ideas point out a development path for water resource development. The construction demand of smart water resource is expounded in the paper, combining the philosophy of modern Internet of things with the application of cloud computing technology. The concept of smart water resource is analyzed, the connotation characteristics of smart water resource is extracted, and the general model of smart water resource is refined. Then, the frame structure of smart water resource is put forward. The connotation and the overall framework of the smart water resource represent a higher level of water resource informationization development and provide a comprehensive scientific and technological support to transform water resource management from an extensive, passive, static, branch and traditional management to a fine, active, dynamic, collaborative and modern management.

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지역농업기상지원을 위한 정보화기술 전망 및 활용 (Prospect of Information Technology and Its Application to Regional Agricultural Meteorology)

  • Lee, Byong-Lyol
    • 한국농림기상학회:학술대회논문집
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    • 한국농림기상학회 2003년도 춘계 학술발표논문집
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    • pp.189-201
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    • 2003
  • Grid is a new Information Technology (IT) concept of "super Internet" for high-performance computing: worldwide collections of high-end resources - such as supercomputers, storage, advanced instruments and immerse environments. The Grid is expected to bring together geographically and organizationally dispersed computational resources, such as CPUs, storage systems, communication systems, real-time data sources and instruments, and human collaborators. The term "the Grid" was coined in the mid l990s to denote a proposed distributed computing infrastructure for advanced science and engineering. The term computational Grids refers to infrastructures aimed at allowing users to access and/or aggregate potentially large numbers of powerful and sophisticated resources. More formally, Grids are defined as infrastructure allowing flexible, secure, and coordinated resource sharing among dynamic collections of individuals, institutions and resources referred to as virtual Organizations. GRID is an emerging IT as a kind of next generation Internet technology which will fit very well with Agrometeorological services in the future. I believe that it would contribute to the resource sharing in AgroMeteorology by providing super computing power, virtual storage, and efficient data exchanges, especially for developing countries that are suffering from the lack of resources for their agmet services at national level. Thus, the establishment of CAgM-GRID based on existing RAMINSII is proposed as a part of FWIS of WMO.part of FWIS of WMO.

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Intelligent Warehousing: Comparing Cooperative MARL Strategies

  • Yosua Setyawan Soekamto;Dae-Ki Kang
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.205-211
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    • 2024
  • Effective warehouse management requires advanced resource planning to optimize profits and space. Robots offer a promising solution, but their effectiveness relies on embedded artificial intelligence. Multi-agent reinforcement learning (MARL) enhances robot intelligence in these environments. This study explores various MARL algorithms using the Multi-Robot Warehouse Environment (RWARE) to determine their suitability for warehouse resource planning. Our findings show that cooperative MARL is essential for effective warehouse management. IA2C outperforms MAA2C and VDA2C on smaller maps, while VDA2C excels on larger maps. IA2C's decentralized approach, focusing on cooperation over collaboration, allows for higher reward collection in smaller environments. However, as map size increases, reward collection decreases due to the need for extensive exploration. This study highlights the importance of selecting the appropriate MARL algorithm based on the specific warehouse environment's requirements and scale.

Exploring the dynamic knowledge structure of studies on the Internet of things: Keyword analysis

  • Yoon, Young Seog;Zo, Hangjung;Choi, Munkee;Lee, Donghyun;Lee, Hyun-woo
    • ETRI Journal
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    • 제40권6호
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    • pp.745-758
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    • 2018
  • A wide range of studies in various disciplines has focused on the Internet of Things (IoT) and cyber-physical systems (CPS). However, it is necessary to summarize the current status and to establish future directions because each study has its own individual goals independent of the completion of all IoT applications. The absence of a comprehensive understanding of IoT and CPS has disrupted an efficient resource allocation. To assess changes in the knowledge structure and emerging technologies, this study explores the dynamic research trends in IoT by analyzing bibliographic data. We retrieved 54,237 keywords in 12,600 IoT studies from the Scopus database, and conducted keyword frequency, co-occurrence, and growth-rate analyses. The analysis results reveal how IoT technologies have been developed and how they are connected to each other. We also show that such technologies have diverged and converged simultaneously, and that the emerging keywords of trust, smart home, cloud, authentication, context-aware, and big data have been extracted. We also unveil that the CPS is directly involved in network, security, management, cloud, big data, system, industry, architecture, and the Internet.

Social-Aware Resource Allocation Based on Cluster Formation and Matching Theory in D2D Underlaying Cellular Networks

  • Zhuang, Wenqin;Chen, Mingkai;Wei, Xin;Li, Haibo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권5호
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    • pp.1984-2002
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    • 2020
  • With the appearance of wireless spectrum crisis in traditional cellular network, device-to-device (D2D) communication has been regarded as a promising solution to ease heavy traffic burden by enabling precise content delivery among mobile users. However, due to the channel sharing, the interference between D2D and cellular users can affect the transmission rate and narrow the throughput in the network. In this paper, we firstly present a weighted interference minimization cluster formation model involving both social attribute and physical closeness. The weighted-interference, which is evaluated under the susceptible-infected(SI) model, is utilized to gather user in social and physical proximity. Then, we address the cluster formation problem via spectrum clustering with iterative operation. Finally, we propose the stable matching theory algorithm in order to maximize rate oriented to accomplish the one-to-one resource allocation. Numerical results show that our proposed scheme acquires quite well clustering effect and increases the accumulative transmission rate compared with the other two advanced schemes.

가변성 고속 비트율을 위한 새로운 AOCG-OFDM 변조 기술 (A Novel AOCG-OFDM Modulation Technique for Variable-high-bit-rate)

  • 공형윤
    • 한국인터넷방송통신학회논문지
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    • 제10권2호
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    • pp.159-165
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    • 2010
  • 다중 부호 변조는 무선 환경에서 고속의 데이터 전송을 위해 개발되었지만 직교 부호(OC)의 제한된 자원과 높은 평균 전력 대 최대 전력 비(PAPR)와 같은 치명적인 두 가지 문제점을 가지고 있다. 본 논문에서는 위와 같은 문제점을 해결하고 사용자의 요구된 서비스 질(QoS)에 따라 네 가지 변수들로 조절 할 수 있는 가변성 고속 비트율을 얻기 위하여 AOCG(Advanced Orthogonal Code Group)-OFDM(Orthogonal Frequency Division Multiplexing) 이라 부르는 새로운 변조 기술을 제안한다.

Game Traffic Classification Using Statistical Characteristics at the Transport Layer

  • Han, Young-Tae;Park, Hong-Shik
    • ETRI Journal
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    • 제32권1호
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    • pp.22-32
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    • 2010
  • The pervasive game environments have activated explosive growth of the Internet over recent decades. Thus, understanding Internet traffic characteristics and precise classification have become important issues in network management, resource provisioning, and game application development. Naturally, much attention has been given to analyzing and modeling game traffic. Little research, however, has been undertaken on the classification of game traffic. In this paper, we perform an interpretive traffic analysis of popular game applications at the transport layer and propose a new classification method based on a simple decision tree, called an alternative decision tree (ADT), which utilizes the statistical traffic characteristics of game applications. Experimental results show that ADT precisely classifies game traffic from other application traffic types with limited traffic features and a small number of packets, while maintaining low complexity by utilizing a simple decision tree.