• Title/Summary/Keyword: Advanced imaging

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Fast Disparity Vector Estimation using Motion vector in Stereo Image Coding (스테레오 영상에서 움직임 벡터를 이용한 고속 변이 벡터 추정)

  • Doh, Nam-Keum;Kim, Tae-Yong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.5
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    • pp.56-65
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    • 2009
  • Stereoscopic images consist of the left image and the right image. Thus, stereoscopic images have much amounts of data than single image. Then an efficient image compression technique is needed, the DPCM-based predicted coding compression technique is used in most video coding standards. Motion and disparity estimation are needed to realize the predicted coding compression technique. Their performing algorithm is block matching algorithm used in most video coding standards. Full search algorithm is a base algorithm of block matching algorithm which finds an optimal block to compare the base block with every other block in the search area. This algorithm presents the best efficiency for finding optimal blocks, but it has very large computational loads. In this paper, we have proposed fast disparity estimation algorithm using motion and disparity vector information of the prior frame in stereo image coding. We can realize fast disparity vector estimation in order to reduce search area by taking advantage of global disparity vector and to decrease computational loads by limiting search points using motion vectors and disparity vectors of prior frame. Experimental results show that the proposed algorithm has better performance in the simple image sequence than complex image sequence. We conclude that the fast disparity vector estimation is possible in simple image sequences by reducing computational complexities.

A Visualization Study of Liquid Spreading on Micro/nano Textured Surfaces with Synchrotron X-ray Imaging (방사광 X-선 영상법을 활용한 마이크로/나노 구조 표면에서의 액체 퍼짐 가시화 연구)

  • Kwak, Ho Jae;Yu, Dong In;Doh, Seungwoo;Park, Hyun Sun;Kim, Moo Hwan
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.41 no.8
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    • pp.531-536
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    • 2017
  • Nano/micro technology is currently applied to improve solid surface wettability, with recent research studies indicating that nanostructures can improve surface wettability in the hydrophilic direction, and liquid spreading (propagation) is generated by capillary wicking. The majority of the existing research involves qualitative analysis of the spreading phenomena, owing to the difficulty in conducting small-scale analysis (nanostructures). In this study, the droplet interfacial behavior on silicon surfaces with micro/nano/micro-nano structures is experimentally investigated. The interfacial behavior is directly visualized using synchrotron X-ray imaging (side view). The spreading phenomena occur on structured surfaces, and the liquid interface behaviors on the surfaces differ. The liquid film thickness is uniform during spreading on the microstructured surface, but not on the nano case which shows a gentle slope. These combined spreading shapes were observed on a micro-nano structured surface, and liquid propagation was enhanced when the micro- and nano-structures are combined.

Downscaling of AMSR2 Sea Ice Concentration Using a Weighting Scheme Derived from MODIS Sea Ice Cover Product (MODIS 해빙피복 기반의 가중치체계를 이용한 AMSR2 해빙면적비의 다운스케일링)

  • Ahn, Jihye;Hong, Sungwook;Cho, Jaeil;Lee, Yang-Won
    • Korean Journal of Remote Sensing
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    • v.30 no.5
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    • pp.687-701
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    • 2014
  • Sea ice is generally accepted as an important factor to understand the process of earth climate changes and is the basis of earth system models for analysis and prediction of the climate changes. To continuously monitor sea ice changes at kilometer scale, it is demanded to create more accurate grid data from the current, limited sea ice data. In this paper we described a downscaling method for Advanced Microwave Scanning Radiometer 2 (AMSR2) Sea Ice Concentration (SIC) from 10 km to 1 km resolution using a weighting scheme of sea ice days ratio derived from Moderate Resolution Imaging Spectroradiometer (MODIS) sea ice cover product that has a high correlation with the SIC. In a case study for Okhotsk Sea, the sea ice areas of both data (before and after downscaling) were identical, and the monthly means and standard deviations of SIC exhibited almost the same values. Also, Empirical Orthogonal Function (EOF) analyses showed that three kinds of SIC data (ERA-Interim, original AMSR2, and downscaled AMSR2) had very similar principal components for spatial and temporal variations. Our method can apply to downscaling of other continuous variables in the form of ratio such as percentage and can contribute to monitoring small-scale changes of sea ice by providing finer SIC data.

An Animated Study Based on Games - based on the 12 Stages of Christopher Vogler's heroic journey

  • Kim, Tak Hoon;Jeon, Cheon Hoo
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.175-184
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    • 2018
  • The commercial success of the game has also led to animation of the original game, especially the live version of The Street Fighter II in 1994 and a variety of videos of the game-based version, 2D Animation and 3D Animaion until now. But animations are not always successful because they are based on popular and commercially successful games. That's because when the original game was remade into an animation, the difference between the narrative structure of the original game story and the setting of the game and animation is striking. Nevertheless, a feature-length animation based on the Angry Birds game, which was released on May 19, 2016, has also been a huge commercial success, with this paper analyzing the case applied to the 12th stage of Christopher Vogler's hero's journey, Aengibird the Movie, and discussing the way in which the animation developed based on the game compared with other animations. Christopher Vogler, a Hollywood playwright, analyzed the structure of popular-loved movies based on the common narrative of the myth as the main motif of the mythologist Joseph Campbell. His narrative style is a hero's journey, using a total of 12 stages of epic narrative structure to help the protagonist find himself and achieve what he wants. Foreign heroes, adventure films as well as animations from big studios like Disney, Pixar, and Ghibli are using the story-development method of this Christopher Vogler.

Discussions on the Reconstruction of Visual Illusion in Dynamic Images - Take of Paul Sermon as an example (다이나믹 이미지 예술 중 착시의 재구성에 관한 연구 - 폴 셔먼의 을 중심으로)

  • GAO, XIAOYA;Paik, Joonki
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.189-201
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    • 2021
  • The art of dynamic images has experienced three development stages, including experimental films, recording art, and new media image. By introducing all kinds of new materials, new media to the art, and the art of dynamic images has created more freedom for art creation. With the development of digital information technology, dynamic image works have put forward an increasingly high requirement of visual art. The combination of dynamic images and visual illusion can give rise to different forms and expression methods, thus endowing artworks with more vigor. This paper provides an overview by sorting out the lineage and development of dynamic images in the background, as well as understanding the application and performance of contrasted visual illusion. Based on the understanding of the characteristics of visual illusion, we discuss the new characteristics of applying the theory of visual illusion to new media dynamic images in relation to the technical approach of dynamic images. Through the analysis of specific works of Telematic Vision, we search for its reasonable combination and find the appropriate technical means of implementation. We discuss how to use digital multimedia technology and spatial optical illusion to make the design more novel and impactful, and consider how the combination of digital dynamic image technology and visual illusion should be interpreted and applied.

Performance Evaluation of Snow Detection Using Himawari-8 AHI Data (Himawari-8 AHI 적설 탐지의 성능 평가)

  • Jin, Donghyun;Lee, Kyeong-sang;Seo, Minji;Choi, Sungwon;Seong, Noh-hun;Lee, Eunkyung;Han, Hyeon-gyeong;Han, Kyung-soo
    • Korean Journal of Remote Sensing
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    • v.34 no.6_1
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    • pp.1025-1032
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    • 2018
  • Snow Cover is a form of precipitation that is defined by snow on the surface and is the single largest component of the cryosphere that plays an important role in maintaining the energy balance between the earth's surface and the atmosphere. It affects the regulation of the Earth's surface temperature. However, since snow cover is mainly distributed in area where human access is difficult, snow cover detection using satellites is actively performed, and snow cover detection in forest area is an important process as well as distinguishing between cloud and snow. In this study, we applied the Normalized Difference Snow Index (NDSI) and the Normalized Difference Vegetation Index (NDVI) to the geostationary satellites for the snow detection of forest area in existing polar orbit satellites. On the rest of the forest area, the snow cover detection using $R_{1.61{\mu}m}$ anomaly technique and NDSI was performed. As a result of the indirect validation using the snow cover data and the Visible Infrared Imaging Radiometer (VIIRS) snow cover data, the probability of detection (POD) was 99.95 % and the False Alarm Ratio (FAR) was 16.63 %. We also performed qualitative validation using the Himawari-8 Advanced Himawari Imager (AHI) RGB image. The result showed that the areas detected by the VIIRS Snow Cover miss pixel are mixed with the area detected by the research false pixel.

The Characteristics of Neuro-image in Post-cinema through Morphing Technique in (2013) (<블랙 스완>(2013)의 몰핑 기술을 통해 본 포스트 시네마의 신경-이미지적 특징)

  • Jang, Mi-Hwa;Moon, Jae-Cheol
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.5
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    • pp.45-53
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    • 2021
  • Digital morph expresses the imaginary beyond the representation of reality by expressing the narrative effect characteristically. In particular, the effect of affect can be considered to be a characteristic of digital cinema as a post-cinema. In (2013), Morphing image prominently shows the characteristics of post-cinema. By actively utilizing software technology, this film gives a shocking effect by expressing the magical image. Paying attention to the post-cinematic characteristics of morphing different from classical film, this article treated the characteristics of digital morphing. The digital morphing presents the flow of affect visualizing uncanny phenomenon of body transformation. This evokes concept of neuro-image which Patricia Pisters distinguished the neuropsychiatric pathology that appears actively on the contemporary digital screen. The Neuro-image goes beyond the temporality of Deleuze's time-image presenting future. Allegedly, the morphing of presents the neuro-images when Nina's body changed to hybrid body with black swan. Digital Morphing technique provides a shocking effect, showing delirium when the body bizarrely deformed while dancing ballet. This is different from the attraction of the morphing in film, it expresses the emotion of the neoliberal era beyond representation. In conclusion, the digital morphing presents the neuro-image system modulating the shock. This shows the characteristics of digital film which interacting and controling the shock effect as post-cinema.

Analysis of movement in (2013) (<셜리에 관한 모든 것>(2013)에 나타난 움직임 분석)

  • Moon, Jae-Cheol;Lee, Jin-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.43-52
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    • 2020
  • This paper is a study of Gustav Deutsch's film (2013). The film transformed the painting of Edward Hopper into an homage film. So it gives the impression that the picture is moving. In this regard, it raises the issue of 'remediation' between film and pictures. In this study, We ask how (2013) dealt with the movement in turning Hopper's paintings into movies. To that end, To this end, we look at two aspects of movement: the actor's movement and the screen's movement. The concepts of "tableau vivant," Agamben's gesture and mediation were used in the process. The actor's movement in the film is not an act of making and developing events. It is a gesture that moves a person's body and expression itself. It is not a story-oriented acting, but a gesture that Giorgio Agamben said. Editing and camera movements are used while maintaining frontality. This suggests that the movement of the screen is the eye of the audience. At first glance, it embodies the voyeuristic gaze of the original work. However, But the audience isn't looking at the image unilaterally, as in mainstream fiction films, but they are also being seen by that image. Also, the camera's movement to take a closer look at the details of the screen shows the movement itself rather than the means to reveal the details. The 'vision of reality' in a film is made through movement. The film questions the vision of reality between painting and film, between words and images. The move is a means of mediating reality, but the film is regaining the "lost gesture" that Giorgio Agamben once said by revealing its mediated nature. This tells us that the vision of reality appears when it obscures its mediated nature.

A Study on Audio-Visual Expression of Biometric Data Based on the Polysomnography Test (수면다원검사에 기반한 생체데이터 시청각화 연구)

  • Kim, Hee Soo;Oh, Na Yea;Park, Jin Wan
    • Korea Science and Art Forum
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    • v.35
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    • pp.145-155
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    • 2018
  • The goal of the study is to provide a new type of audio-visualization method through case analysis and work production based on Polysomnography(PSG) data that is difficult to interpret or not familiar to the public. Most art works are produced with conscious actions during waking hours. On the other hand, during sleep, we get into the world of unconsciousness. Therefore, through the experiment, want to discover if could get something new when we were in the subconscious state, and if so, wondered what kind of art could be made through it. The study method is to consider definition of sleep and sleep data first. The sleep data were classified into normal group and Narcolepsy, Insomnia, and sleep apnea by focusing on sleep disorder graphs that is measured by sleep polygraph. After that, I refined and converted the acquired biometric data into a text-based script. The degree of sleep in the text form of the script was rendered as a 3D animated image using Maya. In addition, the heart rate data script was transformed into a midi format, and the audition was implemented in the garage band. After Effects combines the image and sound to create four single channel images of 3 minutes and 20 seconds each. As a result of the research, I made an opportunity for anyone easy to understand the results, having difference with the normal data, through art instead of using difficult medical term. It also showed the possibility of artistic expression even when conscious actions did not occur. Through the results of this research, I expect the expansion and diversity of artistic audiovisual expression of biometric data.

Diurnal Variation in Hydration of the Cervical Intervertebral Disc Assessed Using T2 Mapping of Magnetic Resonance Imaging

  • Chanyuan Liu;Jingyi Wang;Bowen Hou;Yitong Li;John N. Morelli;Peisen Zhang;Jun Ran;Xiaoming Li
    • Korean Journal of Radiology
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    • v.23 no.6
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    • pp.638-648
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    • 2022
  • Objective: The study aimed to investigate the diurnal variation in cervical disc hydration and its relationship with cervical degeneration. Materials and Methods: C3-C7 discs of 86 prospectively enrolled participants (37 males, 49 females; mean age ± standard deviation, 23.5 ± 2.5 years) were assessed using T2 mapping in the morning and evening. All discs were stratified by Miyazaki grade or C2-C7 Cobb angle and T2 values (T2). The degree of diurnal T2 variation (T2-DDV), defined as (morning T2 - evening T2)/morning T2 x 100%, was measured for the entire disc, annulus fibrosus (AF), nucleus pulposus (NP), and endplate zones. Results: T2 of the entire disc decreased significantly after the daytime load (p < 0.001), with a T2-DDV of 13.3% for all discs and 16.0%, 12.2%, and 13.0% for healthy (grade I), mild degenerative (grade II), and advanced degenerative (grade III/IV) discs, respectively. T2 of regional NPs and AFs decreased significantly from morning to evening (p ≤ 0.049) except in the healthy anterior inner AF (p = 0.092). Compared with healthy discs, mild degenerative discs displayed lower T2 and T2-DDV in regional NPs (p < 0.001). Advanced degenerative discs showed higher T2-DDV in the anterior inner AF compared with healthy discs (p = 0.050). Significant diurnal T2 changes in the endplate zones were observed only in healthy discs (p = 0.013). Cervical discs in the low Cobb angle group showed higher T2-DDV in the anterior AFs and anterior NP and lower T2-DDV in the posterior AF than those in the high Cobb angle group (p ≤ 0.041). Conclusion: This study characterized the diurnal variation in hydration of the cervical discs as assessed using T2 mapping and revealed early chemo-mechanical coupling dysfunction in degenerating discs. Cervical sagittal alignment on MRI can affect the diurnal stress patterns of the cervical discs. T2 mapping is sensitive to disc biomechanical dysfunction and offers translational potential from biomechanical research to clinical application.