• 제목/요약/키워드: Advanced development

Search Result 8,588, Processing Time 0.036 seconds

A study on 3D design and SNS developmenst using teddy bear character (테디베어 캐릭터를 응용한 3D 디자인 및 SNS 개발에 관한 연구)

  • Jeong, Yooseob
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.4
    • /
    • pp.123-136
    • /
    • 2021
  • Teddy bear is a typical rag doll which has been loved by people all over the world for more than 100 years based on its cute and friendly image. In addition, as it has been together for a long time with us, it is considered as a friend of people with memories of all ages and sexes, not just animal doll. Teddy bear has been developing its appearance and character continually playing a role as the symbol of society and issues of an era beyond toys, however it still remains in the image of stuffed toys. Therefore, more advanced teddy bear characters should be created in line with the current environment and market conditions that are undergoing major changes based on the Internet and smart phones. Thus, the concept of the character and the recent development of the market were reflected and the meaning and current image of teddy bears were analyzed to develop new teddy bear stories, worldviews, and characters through design process. And it was created 3D characters, videos, and SNS channels through the developed 3D character design and motion design. Furthermore, we want to take a look at the direction in which Korea's character business can develop in accordance with global changes and suggest the possibility of entering as a character powerhouse.

A study on the effect of introducing EBS AR production system on content (EBS AR 실감영상 제작 시스템 도입이 콘텐츠에 끼친 영향에 대한 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.4
    • /
    • pp.711-719
    • /
    • 2021
  • EBS has been producing numerous educational contents with traditional virtual studio production systems since the early 2000s and applied AR video production system in October 2020, twenty-years after. Although the basic concept of synthesizing graphic elements and actual image in real time by tracking camera movement and lens information is similar to the previous one but the newly applied AR video production system contains some of advanced technologies that are improved over the previous ones. Marker tracking technology that enables camera movement free and position tracking has been applied that can track the location stably, and the operating software has been applied with Unreal Engine, one of the representative graphic engines used in computer game production, therefore the system's rendering burden has been reduced, enabling high-quality and real-time graphic effects. This system is installed on a crane camera that is mainly used in a crane shot at the live broadcasting studio and applied for live broadcasting programs for children and some of the videos such as program introductions and quiz events that used to be expressed in 2D graphics were converted to 3D AR videos which has been enhanced. This paper covers the effect of introduction and application of the AR video production system on EBS content production and the future development direction and possibility.

Evaluation on extraction of pixel-based solar zenith and offnadir angle for high spatial resolution satellite imagery (고해상도 위성영상의 화소기반 태양 천정각 및 촬영각 추출 및 평가)

  • Seong, Seon Kyeong;Seo, Doo Chun;Choi, Jae Wan
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.39 no.6
    • /
    • pp.563-569
    • /
    • 2021
  • With the launch of Compact Advanced Satellite 500 series of various characteristics and the operation of KOMPSAT-3/3A, uses of high-resolution satellite images have been continuously increased. Especially, in order to provide satellite images in the form of ARD (Analysis Ready Data), various pre-processing such as geometric correction and radiometric correction have been developed. For pre-processing of high spatial satellite imagery, auxiliary information, such as solar zenith, solar azimuth and offnadir angle, should be required. However, most of the high-resolution satellite images provide the solar zenith and nadir angle for the entire image as a single variable. In this paper, the solar zenith and offnadir angle corresponding to each pixel of the image were calculated using RFM (Rational Function Model) and auxiliary information of the image, and the quality of extracted information were evaluated. In particular, for the utilization of pixel-based solar zenith and offnadir angle, pixel-based auxiliary data were applied in calculating the top of atmospheric reflectance, and comparative evaluation with a single constant-based top of atmospheric reflectance was performed. In the experiments using various satellite imagery, the pixel-based solar zenith and offnadir angle information showed a similar tendency to the auxiliary information of satellite sensor, and it was confirmed that the distortion was reduced in the calculated reflectance in the top of atmospheric reflectance.

Big Data Management in Structured Storage Based on Fintech Models for IoMT using Machine Learning Techniques (기계학습법을 이용한 IoMT 핀테크 모델을 기반으로 한 구조화 스토리지에서의 빅데이터 관리 연구)

  • Kim, Kyung-Sil
    • Advanced Industrial SCIence
    • /
    • v.1 no.1
    • /
    • pp.7-15
    • /
    • 2022
  • To adopt the development in the medical scenario IoT developed towards the advancement with the processing of a large amount of medical data defined as an Internet of Medical Things (IoMT). The vast range of collected medical data is stored in the cloud in the structured manner to process the collected healthcare data. However, it is difficult to handle the huge volume of the healthcare data so it is necessary to develop an appropriate scheme for the healthcare structured data. In this paper, a machine learning mode for processing the structured heath care data collected from the IoMT is suggested. To process the vast range of healthcare data, this paper proposed an MTGPLSTM model for the processing of the medical data. The proposed model integrates the linear regression model for the processing of healthcare information. With the developed model outlier model is implemented based on the FinTech model for the evaluation and prediction of the COVID-19 healthcare dataset collected from the IoMT. The proposed MTGPLSTM model comprises of the regression model to predict and evaluate the planning scheme for the prevention of the infection spreading. The developed model performance is evaluated based on the consideration of the different classifiers such as LR, SVR, RFR, LSTM and the proposed MTGPLSTM model and the different size of data as 1GB, 2GB and 3GB is mainly concerned. The comparative analysis expressed that the proposed MTGPLSTM model achieves ~4% reduced MAPE and RMSE value for the worldwide data; in case of china minimal MAPE value of 0.97 is achieved which is ~ 6% minimal than the existing classifier leads.

The Effect of Astronomical Field on Elementary Science Gifted Students on Spatial Perception Ability and Task Commitment (초등과학영재 학생들의 천문분야 수업이 공간지각능력 및 과제집착력에 미치는 효과)

  • Lee, Yong-Seob
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.15 no.2
    • /
    • pp.263-272
    • /
    • 2022
  • The purpose of this study is to investigate the effect of developing and applying a program in the field of astronomy that can improve the spatial perception ability and task commitment of elementary science gifted students. The subjects of this study were 22 students in the advanced course in the elementary science gifted class affiliated with the Gifted and Talented Center of University B. In order to improve spatial perception ability and task attachment to students in elementary school science gifted class, a total of 12 educational learning programs were developed and applied. The results of this study were interpreted as quantitative analysis. The results of this study are as follows. First, the astronomy class had a positive effect on the spatial perception ability improvement of elementary science gifted students. Second, the astronomy class had a positive effect on improving the task commitment of elementary school science gifted students. Third, astronomy class of elementary school science gifted students was more effective in improving spatial perception than improving task commitment. Since elementary school science gifted students are selected with excellent intelligence, creativity, and task commitment, an Individualized Education Program (IEP) is developed and applied to better express their potential giftedness. In addition, in order to express more in-depth giftedness in gifted education, it is necessary to pay attention to the development of programs that can express individual gifted characteristics.

A Study on the Next-Generation Coastal Guard System (차세대 해안경계시스템에 관한 연구)

  • Lee, Jang-Il;Shin, Eui-Soo;Cha, Ji-Eun
    • Maritime Security
    • /
    • v.4 no.1
    • /
    • pp.115-138
    • /
    • 2022
  • The Korean military is preparing for successful manpower reduction using advanced science and technology, in addition to carrying out the initiative of the Defense Innovation 4.0. Accordingly, studies on core technologies related to defense reform have been conducted both internally and externally in the military, and the corresponding results have also been applied. Nevertheless, compared to the development of such technologies, it is considered necessary to have more preparation for the policies related to the operation of the newly introduced equipment. As for the placement of personnel and the organization of time in service (TIS) with respect to the operation of surveillance equipment, there has been a tendency to sustain the conventional practice. Therefore, this study intends to suggest the schemes for facilitating policy improvements in the operation of manpower and security regulations in the field of information for the purpose of introducing a successful next-generation coastal guard system. To do this, the approach of this study was focused on the policies for the operation of the guard system. This is in contrast to previous studies that centered on its equipment and technologies. In addition, how to efficiently operate the guard system was also studied in view of cognitive science by deriving the most efficient time for a person to execute surveillance through the monitor based on the previous studies.

  • PDF

Transition of Rice Cultural Practices during Chosun Dynasty through Old References II. Investigation of Rice Culture Practice in Ancient China (주요 고농서를 통한 조선시대의 도작기술 전개과정 연구 II. 고대중국의 도작기술 개요 탐색)

  • Lee, Sung-Kyum;Guh, Ja-Ok;Lee, Eun-Woong;Lee, Hong-Suk
    • KOREAN JOURNAL OF CROP SCIENCE
    • /
    • v.36 no.3
    • /
    • pp.280-285
    • /
    • 1991
  • The rice culture techniques of the ancient China which have played a key role directly and indirectly, in development of ancient farming and its techniques of Korea, were established before Christ in terms of dry-farming and the spirit of the farming-first principle. Especially techniques of rice culture were developed by cultivation methods for deep plowing, storage of water and preservation use of soil fertility. Therefore, the techniques of transplanting methods, seeding in rows, use of iron-made farming tools and dam construction for irrigation were advanced. And rice varieties were differentiated to avoid disasters or to supply of rice for various uses in many areas. Also, because north China was the origin of Chinese agriculture in which population density was low and flat land was wide that were the cradle of Chinese agriculture, ‘Hwayungsunubeob’(firing and drawning weed control method) and fallowing were quickened as intensive techniques of rice culture. In connection with the view of agricuture with 'the theory of the cosmic dual forces and the five primary substances' of Han Mooje and Chamwye scholars, the techniques of seeding and selection of crops were gradually developed. From ‘Jeminyosul’ of the 6th century to ‘Wangjongnongseo’ of the 14th century, the techniques of rice culture have been developed continuously and additively, but were not improved thereafter Won dynasty. From this point of time, the time of agriculture in the end of Koryo age and by ‘Nongsajiksul’ were initiated.

  • PDF

Multi-scale Progressive Fatigue Damage Model for Unidirectional Laminates with the Effect of Interfacial Debonding (경계면 손상을 고려한 적층복합재료에 대한 멀티스케일 피로 손상 모델)

  • Dongwon Ha;Jeong Hwan Kim;Taeri Kim;Young Sik Joo;Gun Jin Yun
    • Composites Research
    • /
    • v.36 no.1
    • /
    • pp.16-24
    • /
    • 2023
  • This paper presents a multi-scale progressive fatigue damage model incorporating the model for interfacial debonding between fibers and matrix. The micromechanics model for the progressive interface debonding was adopted, which defined the four different interface phases: (1) perfectly bonded fibers; (2) mild imperfect interface; (3) severe imperfect interface; and (4) completely debonded fibers. As the number of cycles increases, the progressive transition from the perfectly bonded state to the completely debonded fiber state occurs. Eshelby's tensor for each imperfect state is calculated by the linear spring model for a damaged interface, and effective elastic properties are obtained using the multi-phase homogenization method. The fatigue damage evolution formulas for fiber, matrix and interface were proposed to demonstrate the fatigue behavior of CFRP laminates under cyclic loading. The material parameters for the fiber/matrix fatigue damage were characterized using the chaotic firefly algorithm. The model was implemented into the UMAT subroutine of ABAQUS, and successfully validated with flat-bar UD laminate specimens ([0]8,[90]8, [30]16) of AS4/3501-6 graphite/epoxy composite.

A Study on the Efficient Modularization of Virtual World Creation in Unreal Engine (언리얼엔진에서의 가상세계 창작을 위한 효율적 모듈화 연구)

  • Min-Jun, Oh
    • Journal of Industrial Convergence
    • /
    • v.20 no.11
    • /
    • pp.19-25
    • /
    • 2022
  • In the development of existing games, it is judged that virtual world production was done by arranging game elements one by one. What is noteworthy here is the question of whether quality virtual worlds were efficiently produced in preparation for investment. In this study, we propose a methodology that can build an efficient virtual world based on the concept of modularization in an unreal engine. First, precedents were analyzed and five reference elements for modularization were extracted. In addition, the concept of an instance production pipeline was proposed by dividing it into four stages, and the minimum-unit instance modules for urban virtual world production were compressed into four. Finally, an urban virtual world constructed based on the minimum unit module and reference elements was implemented and presented. In conclusion, research on the production method centered on this efficiency is thought to be able to focus the time that designers or artists had to spend on production only on ideas and creativity. The limitations of the research are that the basic minimum module is limited to the city, and the derived reference elements and production pipelines have not been verified when implementing them with an unreal engine. Therefore, it is expected that various virtual world creation plans will be derived through more advanced modular research.

Development of Real-time Groundwater Quality Monitoring and Advanced Groundwater Purification Technology for Groundwater using Photoinduced Reactive Oxygen Species (지하수 수질 실시간 모니터링 및 광유도 활성산소를 이용한 고도수처리 기술)

  • Kang-Kyun Wang;Byung-Woo Kim
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2023.05a
    • /
    • pp.15-15
    • /
    • 2023
  • 2020년 기준 국내 상수도 보급률은 99.1% 차지하고 있으며(환경부, 2019), 수도관리차원에서 수돗물은 먹는 물로 시판되어질 만큼 우수한 관리체계를 유지하고 있다. 그 반면에 지하수는 생활용수, 식품가공, 농·축산, 양어, 군부대를 비롯한 전국지역에서 연간 10억 8천만톤 용수를 소비하고 있음에도 (환겨례 신문, 2013; 환경부, 2019) 사용되는 지하수의 약 65%가 음용수 불가판정을 받았으며, 최근 지하수의 오염비율은 급격히 증가하는 추세이다. 특히, 지하수관정의 관리부주의에 의한 수질오염 및 수인성 다제내성균(슈퍼박테리아) 등에 의한 오염사례가 국내는 물론, 국제적으로 다수 보고되고 있는 실정이다 (환경부, 2013). 현재 지하수 수질관리는 공공기관 및 지자체 지정기관을 통해 진행되고 있으며, 검사기간은 수질채취로부터 통상 7~15일정도 소요되어 수질 관리 및 기준, 검사주기에 대한 애로가 많다. 현장 지하수관정에서 실시간 수질을 모니터링하고 이에 연동된 자동 수처리 시스템의 개발 및 도입은 나날이 심각해지는 환경오염 상황에서 선제적 예방과 해결방법으로 중요한 요소기술이다. 현재 지하수오염 및 부적합 음용의 수질처리는 화학약품, 필터여과, UV살균, O3 (플라즈마)을 이용하는 것이 대표적이나, 화학약품의 경우 2차 오염이나 식품 세척 및 가공에 있어 부적합성의 한계점이 있다. 필터여과의 대표적인 RO필터의 경우 약 50% 순손실이 발생하고, UV 살균의 경우 UV에 의한 사용관리자의 위험 및 장비의 광부식 문제, O3 의 경우 고압전류 사용에 따른 위험성 등의 한계점이 나타나고 있다. 지하수 수질정화를 위한 광유도 활성산소(1O2, ·O-2)는 광감응제에 가시광의 빛 조사를 통해 생성되는 활성산소로의 에너지 및 전자 전이가 동시 진행되어 단일항 산소(1O2)와 슈퍼옥사이드 이온(·O-2)을 생성하게 된다. 생성된 활성산소는 유해미생물 또는 유기화학물과 개열, 제거, 치환 반응 등을 통해 미생물사멸 및 유해화학물질들이 분해 가능하다. 이를 이용한 지하수 유해미생물 사멸기술, 장비, 실시간 지하수의 분석기술 및 정수처리, 지하수 물순환 시스템 개발뿐만 아니라 지하수 음용수 및 오염개선, 지하수 기저유출에 의한 오염원 저감으로부터 지류·지천, 하천 본류 수질개선 등의 대상지역에 활용 가능하다. 또한 광유도 활성산소는 기존 상수도 수처리에 있어 오존(O3) 처리와 이산화티탄을 이용한 AOP과정을 단일처리 공정으로, 기존 O3 의 특성상 확산 거리가 매우 길어 사람을 포함한 생체 내에 유입 시 다양한 부작용 발생과 O3 차폐시설 요구의 문제점 극복의 대안으로 환경 및 인체에 무해한 광유도 활성산소 시스템을 적극적으로 도입 및 적용해야 한다. 본 연구 목적은 정류상태 흡광분광기술을 이용한 실시간 수질 모니터링과 광유도 활성산소를 이용한 유해 미생물의 멸균효능 및 지하수 수질관리 기술로의 적용 가능성을 제시하고자 한다.

  • PDF