• Title/Summary/Keyword: Advanced Multimedia System

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A Construction of Embedded System based on Hardware/Software Co-Design (하드웨어/소프트웨어 통합설계에 기초한 임베디드시스템 구성)

  • Park Chun-Myoung
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.61-65
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    • 2004
  • This paper presents a method of constructing the embedded systems based on hardware/software co-design approach that was key methodology. The proposed method was important technology enable to implement advanced multimedia systems and digital contents creating that are rapidly growing of the new information technology.

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Implementation of Constructor-Oriented Visualization System for Occluded Construction via Mobile Augmented-Reality (모바일 증강현실을 이용한 작업자 중심의 폐색된 건축물 시각화 시스템 개발)

  • Kim, Tae-Ho;Kim, Kyung-Ho;Han, Yunsang;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.55-68
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    • 2014
  • Some infrastructure these days is usually constructed under the ground for it to not interfere the foot-traffic of pedestrians, and thus, it is difficult to visually confirm the accurate location of the site where the establishments must be buried. These technical difficulties increase the magnitude of the problems that could arise from over-reliance on the experience of the worker or a mere blueprint. Such problems include exposure to flood and collapse. This paper proposes a constructor-oriented visualization system via mobile gadgets in general construction sites with occluded structures. This proposal is consisted with three stages. First, "Stage of detecting manhole and extracting features" detects and extracts the basis point of occluded structures which is unoccluded manhole. Next, "Stage of tracking features" tracks down the extracted features in the previous stage. Lastly, "Stage of visualizing occluded constructions" analyzes and synthesizes the GPS data and 3D objects obtained from mobile gadgets in the previous stages. This proposal implemented ideal method through parallel analysis of manhole detection, feature extraction, and tracking techniques in indoor environment, and confirmed the possibility through occluded water-pipe augmentation in real environment. Also, it offers a practical constructor-oriented environment derived from the augmented 3D results of occluded water-pipings.

A Hand Gesture Recognition System using 3D Tracking Volume Restriction Technique (3차원 추적영역 제한 기법을 이용한 손 동작 인식 시스템)

  • Kim, Kyung-Ho;Jung, Da-Un;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.201-211
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    • 2013
  • In this paper, we propose a hand tracking and gesture recognition system. Our system employs a depth capture device to obtain 3D geometric information of user's bare hand. In particular, we build a flexible tracking volume and restrict the hand tracking area, so that we can avoid diverse problems caused by conventional object detection/tracking systems. The proposed system computes running average of the hand position, and tracking volume is actively adjusted according to the statistical information that is computed on the basis of uncertainty of the user's hand motion in the 3D space. Once the position of user's hand is obtained, then the system attempts to detect stretched fingers to recognize finger gesture of the user's hand. In order to test the proposed framework, we built a NUI system using the proposed technique, and verified that our system presents very stable performance even in the case that multiple objects exist simultaneously in the crowded environment, as well as in the situation that the scene is occluded temporarily. We also verified that our system ensures running speed of 24-30 frames per second throughout the experiments.

Wireless Network Synchronization Algorithm based on IEEE 802.11 WLANs (Wireless Local Area Networks) for Multimedia Services (멀티미디어 서비스를 위한 IEEE 802.11 WLANs 기반의 무선 네트워크 동기화 알고리즘)

  • Yoon, Jong-Won;Joung, Jin-Oo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.225-232
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    • 2008
  • When a single source of multimedia contents is distributed to multiple reproduction devices, the audio and video contents require synchronous play for multi-channel stereo sound and lip-synchronization. The multimedia system in vehicle, especially, has researched to move to wireless environments from legacy wired environments. This paper proposes the advanced algorithm for providing synchronized services of real-time multimedia traffic in IEEE 802.11 WLANs [1]. For these, we implement the advanced IEEE 1588 Precision Time Protocol [2] and the environments for simulation. Also, we estimate and analysis performance of the algorithm, then we experiment and analysis after the porting of algorithm in wireless LAN devices (Linksys wrt-350n AP network device) to characterize timing synchronization accuracy.

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Audio Source Separation Based on Residual Reprojection

  • Cho, Choongsang;Kim, Je Woo;Lee, Sangkeun
    • ETRI Journal
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    • v.37 no.4
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    • pp.780-786
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    • 2015
  • This paper describes an audio source separation that is based on nonnegative matrix factorization (NMF) and expectation maximization (EM). For stable and highperformance separation, an effective auxiliary source separation that extracts source residuals and reprojects them onto proper sources is proposed by taking into account an ambiguous region among sources and a source's refinement. Specifically, an additional NMF (model) is designed for the ambiguous region - whose elements are not easily represented by any existing or predefined NMFs of the sources. The residual signal can be extracted by inserting the aforementioned model into the NMF-EM-based audio separation. Then, it is refined by the weighted parameters of the separation and reprojected onto the separated sources. Experimental results demonstrate that the proposed scheme (outlined above) is more stable and outperforms existing algorithms by, on average, 4.4 dB in terms of the source distortion ratio.

A Security Level Decision Method for Multimedia System (멀티미디어 시스템 정보보호수준 결정 기법)

  • Kim, Tai-Hoon;Lee, Deok-Gyu;Yeo, Sang-Soo;Cho, Sung-Eon
    • Journal of Advanced Navigation Technology
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    • v.12 no.1
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    • pp.61-67
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    • 2008
  • Each organization installing and operating multimedia system, to achieve the goal of organization, should decide security level, implement security countermeasure, and manage these countermeasures to keep the effects. To decide and manage security level of multimedia system, the first, organizations must be able to decide security level, and then, organizations must establish procedures for building security countermeasures according to security level. For the next step, organizations must be able to select areas where security countermeasures should be applied, and the last, organizations must be able to evaluate and improve the effect of security countermeasures. In this paper, based on the analysis of threat to multimedia system and the consideration for multimedia assets, we propose a method for deciding security level of multimedia system.

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A Fault-Detection Agent for Distance Education on Home Network Environment (홈 네트워크 환경에서 원격 교육을 위한 결함 감지 에이전트)

  • Kim, Hak-Joon;Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.11 no.3
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    • pp.313-318
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    • 2007
  • This paper explains the design and implementation of the FDA(Fault Detection Agent). FDA is a system that is suitable for detecting software error for multimedia distance education based on home network environment. This system consists of an ED, and ES. ED is an agent that detects an error by hooking techniques for multimedia distance education based on home network environment. ES is an agent that is an error sharing system for multimedia distance education based on home network environment. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work. Performance analysis is done by Comparison of Hooking with Snatching Method.

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A Fault-Tolerance Agent for Multimedia Collaboration Works running on Vehicle Environment (차량 환경 상에서 멀티미디어 공동 작업을 위한 결함 허용 에이전트)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.15 no.1
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    • pp.157-161
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    • 2011
  • This paper explains an error process for multimedia collaboration works with session management running on vehicle network environment. This system consists of an FDA and FRA. FDA is an agent that detects an error by hooking techniques for multimedia system based on vehicle network environment with session management. FRA is a system that is suitable for recovering software error for multimedia system with session management based on vehicle network environment. This paper describes only FRA. When multiple local sessions is opened, each local session manager sends information of participant to global session manager and take current information about session of processing in network.

Face Detection Using Multi-level Features for Privacy Protection in Large-scale Surveillance Video (대규모 비디오 감시 환경에서 프라이버시 보호를 위한 다중 레벨 특징 기반 얼굴검출 방법에 관한 연구)

  • Lee, Seung Ho;Moon, Jung Ik;Kim, Hyung-Il;Ro, Yong Man
    • Journal of Korea Multimedia Society
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    • v.18 no.11
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    • pp.1268-1280
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    • 2015
  • In video surveillance system, the exposure of a person's face is a serious threat to personal privacy. To protect the personal privacy in large amount of videos, an automatic face detection method is required to locate and mask the person's face. However, in real-world surveillance videos, the effectiveness of existing face detection methods could deteriorate due to large variations in facial appearance (e.g., facial pose, illumination etc.) or degraded face (e.g., occluded face, low-resolution face etc.). This paper proposes a new face detection method based on multi-level facial features. In a video frame, different kinds of spatial features are independently extracted, and analyzed, which could complement each other in the aforementioned challenges. Temporal domain analysis is also exploited to consolidate the proposed method. Experimental results show that, compared to competing methods, the proposed method is able to achieve very high recall rates while maintaining acceptable precision rates.

A Development of Chatbot Q&A System to Answer Questions in Webpage - Focused on arts education matching services - (온라인 시스템 장애를 원활히 해결하기 위한 챗봇 Q&A시스템 개발 - 예술 교육 서비스를 중심으로 -)

  • Kim, Jae Min;Lee, Hye Moon;Kim, Myoung Young;Lee, Won Hyung;Yi, Dae Youmg
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.157-166
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    • 2018
  • Communication between customers and service providers is an important issue at sites where various businesses and transactions take place. In particular, the ability to solve problems quickly and accurately when a problem arises and when an inquiry is received is directly linked to trust in the site. In this paper, we propose a method of handling complaints and inquiries of site users by using chatbot technology on talent market platform site. First, we implemented chatbot that can communicate with the inquirers in real time, so that users can use the site usage and word search functions. For various errors and problems of the site which can not be defined by a few words or sentences, I have specified an error code and database it. Users of the site were able to contact chatbot with the error code that was output when an error occurred and get the corresponding response in real time. The chatbot implemented in this study provided a satisfactory experience because that was able to provide quick and accurate answers to users who experienced errors or inquiries when using the site. This will have a positive impact on the credibility and favorability of the site over the long term, and will help reduce manpower and time costs for error inquiries.