• Title/Summary/Keyword: Admissible Heuristic

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A Study on the Heuristic Search Algorithm on Graph (그라프에서의 휴리스틱 탐색에 관한 연구)

  • Kim, Myoung-Jae;Chung, Tae-Choong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2477-2484
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    • 1997
  • Best-first heuristic search algorithm, such as $A^{\ast}$ algorithm, are one of the most important techniques used to solve many problems in artificial intelligence. A common feature of heuristic search is its high computational complexity, which prevents the search from being applied to problems is practical domains such as route-finding in road map with significantly many nodes. In this paper, several heuristic search algorithms are concerned. A new dynamic weighting heuristic method called the pat-sensitive heuristic is proposed. It is based on a dynamic weighting heuristic, which is used to improve search effort in practical domain such as admissible heuristic is not available or heuristic accuracy is poor. It's distinctive feature compared with other dynamic weighting heuristic algorithms is path-sensitive, which means that ${\omega}$(weight) is adjusted dynamically during search process in state-space search domain. For finding an optimal path, randomly scattered road-map is used as an application area.

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Action Costs-based Heuristics for Optimal Planning (최적 계획생성을 위한 동작비용 기반의 휴리스틱)

  • Kim, Wantae;Kim, Hyunsik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.27-34
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    • 2017
  • Highly informative admissible heuristics can help to conduct more efficient search for optimal solutions. However, in general, more informative ones of heuristics from planning problems requires lots of computational effort. To address this problem, we propose an Delete Relaxation based Action Costs-based Planning Graph(ACPG) and Action Costs-based Heuristics for solving optimal planning problems more efficiently. The ACPG is an extended one to be applied to can find action costs between subgoal & goal conditions from the Relaxed Planning Graph(RPG) which is a common means to get heuristics for solving the planning problems, Action Costs-based Heuristics utilizing ACPG can find action costs difference between subgoal & goal conditions in an effective way, and then consider them to estimate the goal distance. In this paper, we present the heuristics algorithm to compute Action Costs-based Heuristics, and then explain experimental analysis to investigate the efficiency and the accuracy of the Action Costs-based Heuristics.

Setup Planning for Computer Aided Fixture Planning System (치구계획의 자동화를 위한 작업준비계획)

  • Cho, Kyu-Kab;Jeong, Yeong-Deug
    • IE interfaces
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    • v.5 no.1
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    • pp.3-14
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    • 1992
  • This paper deals with the development of setup planning for Automated FIXture planning system(AFIX) which selects setups, setup sequence and operation sequence in each setup according to the machining mode. In AFIX, part type considered is prismatic workpiece that use the 3-2-1 locating system as the general structure of the fixture. The heuristic algorithms selecting setup and setup sequence are based on DDR(Degree of Dimensional Relationship), AMV(Admissible Misalignment Value) and machining sterategy and feature attributes. A case example is given to illustrate the performance fo AFIX.

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Comparison of Heuristics in Tactical path-finding Using A* (A*를 이용하는 전술적 경로찾기에서 휴리스틱 성능비교)

  • Kim, Kyung-Hye;Cho, Sujin;Sul, Jeong-A;Yu, Kyeonah
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.486-489
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    • 2010
  • 전술적 경로찾기에서는 거리나 시간 요소 외에 여러 가지 전술적 요소를 포함한 비용 함수를 사용하여 경로를 탐색한다. 경로찾기에서 가장 많이 이용되는 A* 알고리즘의 경우, 현재 노드에서 목표까지의 추정값을 의미하는 휴리스틱 함수를 이용하는데 대표적인 허용가능 휴리스틱(admissible heuristic)인 유클리디안 거리(Euclidean distance)를 전술적 경로찾기에서 이용하는 경우, 탐색 성능이 저하되는 단점이 있다. 이는 거리이외에 전술적 요소까지 더해진 실제 비용에 비해 직선 거리만을 고려한 휴리스틱 값이 현저하게 작은데 기인한다. 그러므로 본 논문에서는 A*를 이용하는 경로찾기에서 탐색의 성능을 향상시킬 수 있는 두 가지 휴리스틱을 제안하고 이들의 허용성을 분석하고 방문 노드수 비교를 통해 탐색 성능을 비교한다.