• Title/Summary/Keyword: Adapted to environment

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Workplace learning experience for corporate workers under COVID-19 : Focusing on S Energy Company (코로나 19 상황의 기업근로자의 일터 학습경험: S에너지를 중심으로)

  • Lee, Ju-Seok;Song, Seong-Suk
    • Journal of Industrial Convergence
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    • v.19 no.1
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    • pp.17-26
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    • 2021
  • This study was conducted to do in-depth exploration of coroperate employees' learning experiences for workplace under COVID-19. We collected data through depth interviews from August 10th to November 30th, 2020 with five employees of S Energy company, and a qualitative case study was conducted using Ricci's 3-step analysis procedure. As a result, In the process of adapting from the landing of COVID-19, "The Story of a Distant Country," "No More Safe Zones," "Exploring effective responses created by a Sense of Crisis," and "Learning the changed way of work for adaptation." appeared. In addition, It has been found that the experience of learning in the work environment of the With Corona era includes "learning experience for survival from a sense of crisis", "learning experience for adapting to Untact culture", "learning experience through SNS communication", and "competitive learning experience for performance creation". In conclusion, employees have adapted to changes in the workplace environment through various learning experiences, which can enhance workers' ability to cope with crisis situations and can be used as basic data for an effective learning. In the future, we suggested follow-up researches of corporate employees in various fields.

Personalized Exhibition Booth Recommendation Methodology Using Sequential Association Rule (순차 연관 규칙을 이용한 개인화된 전시 부스 추천 방법)

  • Moon, Hyun-Sil;Jung, Min-Kyu;Kim, Jae-Kyeong;Kim, Hyea-Kyeong
    • Journal of Intelligence and Information Systems
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    • v.16 no.4
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    • pp.195-211
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    • 2010
  • An exhibition is defined as market events for specific duration to present exhibitors' main product range to either business or private visitors, and it also plays a key role as effective marketing channels. Especially, as the effect of the opinions of the visitors after the exhibition impacts directly on sales or the image of companies, exhibition organizers must consider various needs of visitors. To meet needs of visitors, ubiquitous technologies have been applied in some exhibitions. However, despite of the development of the ubiquitous technologies, their services cannot always reflect visitors' preferences as they only generate information when visitors request. As a result, they have reached their limit to meet needs of visitors, which consequently might lead them to loss of marketing opportunity. Recommendation systems can be the right type to overcome these limitations. They can recommend the booths to coincide with visitors' preferences, so that they help visitors who are in difficulty for choices in exhibition environment. One of the most successful and widely used technologies for building recommender systems is called Collaborative Filtering. Traditional recommender systems, however, only use neighbors' evaluations or behaviors for a personalized prediction. Therefore, they can not reflect visitors' dynamic preference, and also lack of accuracy in exhibition environment. Although there is much useful information to infer visitors' preference in ubiquitous environment (e.g., visitors' current location, booth visit path, and so on), they use only limited information for recommendation. In this study, we propose a booth recommendation methodology using Sequential Association Rule which considers the sequence of visiting. Recent studies of Sequential Association Rule use the constraints to improve the performance. However, since traditional Sequential Association Rule considers the whole rules to recommendation, they have a scalability problem when they are adapted to a large exhibition scale. To solve this problem, our methodology composes the confidence database before recommendation process. To compose the confidence database, we first search preceding rules which have the frequency above threshold. Next, we compute the confidences of each preceding rules to each booth which is not contained in preceding rules. Therefore, the confidence database has two kinds of information which are preceding rules and their confidence to each booth. In recommendation process, we just generate preceding rules of the target visitors based on the records of the visits, and recommend booths according to the confidence database. Throughout these steps, we expect reduction of time spent on recommendation process. To evaluate proposed methodology, we use real booth visit records which are collected by RFID technology in IT exhibition. Booth visit records also contain the visit sequence of each visitor. We compare the performance of proposed methodology with traditional Collaborative Filtering system. As a result, our proposed methodology generally shows higher performance than traditional Collaborative Filtering. We can also see some features of it in experimental results. First, it shows the highest performance at one booth recommendation. It detects preceding rules with some portions of visitors. Therefore, if there is a visitor who moved with very a different pattern compared to the whole visitors, it cannot give a correct recommendation for him/her even though we increase the number of recommendation. Trained by the whole visitors, it cannot correctly give recommendation to visitors who have a unique path. Second, the performance of general recommendation systems increase as time expands. However, our methodology shows higher performance with limited information like one or two time periods. Therefore, not only can it recommend even if there is not much information of the target visitors' booth visit records, but also it uses only small amount of information in recommendation process. We expect that it can give real?time recommendations in exhibition environment. Overall, our methodology shows higher performance ability than traditional Collaborative Filtering systems, we expect it could be applied in booth recommendation system to satisfy visitors in exhibition environment.

Comparative study on the O/D estimation using Gradient method and Generalized Least Square method (Gradient방법과 일반화최소자승법을 이용한 관측교통량기반 O/D 추정방법에 관한 예측력 비교평가 연구)

  • 이승재;김종형
    • Journal of Korean Society of Transportation
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    • v.18 no.2
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    • pp.41-52
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    • 2000
  • In the developing country, the transportation situation is changed very quickly and the transportation environment is not stable. So the transportation planning should be frequently made in considering the limited cost and time. And the traditional large-scale survey(household survey, roadside interview, etc.) has many Problem like the difficulty for doing it and getting mood results. Therefore the study about the method of evaluation on the traffic count based O/D matrix is Processing actively recently. Though the many study for the network in the realistic size are enacted, the study for comparing with the advantage and disadvantage of each method are few. Therefore this study mainly deals with the static method among the existing models of evaluation on the traffic count based O/D matrix(in terms of the transportation plan). Bi-level(GU) and gradient method are selected as main alternative model and analyzed their capability and validity. For testing the reliability of the models, Bi-level(GLS) and gradient method are adapted to toy network. Then we analyze the result of testing, and study the way for large network.

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High Productivity of t-PA in CHO Cells Using Hypoxia Response Element

  • Bae Gun-Won;Jeong Dae-Won;Kim Hong-Jin;Lee Gyun-Min;Park Hong-Woo;Choe Tae-Boo;Kang Seong-Man;Kim Ick-Young;Kim Ik-Hwan
    • Journal of Microbiology and Biotechnology
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    • v.16 no.5
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    • pp.695-703
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    • 2006
  • The dissolved oxygen level of any cell culture environment has a critical effect on cellular metabolism. Specifically, hypoxia condition decreases cell viability and recombinant protein productivity. In this work, to develop CHO cells producing recombinant protein with high productivity, mammalian expression vectors containing a human tissue-type plasminogen activator (t-PA) gene with hypoxia response element (HRE) were constructed and stably transfected into CHO cells. CHO/2HRE-t-PA cells produced 2-folds higher recombinant t-PA production than CHO/t-PA cells in a $Ba^{2+}-alginate$ immobilized culture, and 16.8-folds in a repeated batch culture. In a non-aerated batch culture of suspension-adapted cells, t-PA productivity of CHO/2HRE/t-PA cells was 4.2-folds higher than that of CHO/t-PA cells. Our results indicate that HRE is a useful tool for the enhancement of protein productivity in mammalian cell cultures.

Development of Severity-Adjustment Model for Length of Stay in Hospital for Percutaneous Coronary Interventions (관상동맥중재술 환자의 재원일수 중증도 보정 모형 개발)

  • Nam, Mun-Hee;Kang, Sung-Hong;Lim, Ji-Hye
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.372-383
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    • 2011
  • Our study was carried out to develop the severity-adjustment model for length of stay in hospital for percutaneous coronary interventions so that we would analysis the factors on the variation in length of stay(LOS). The subjects were 1,011 percutaneous coronary interventions inpatients of the Korean National Hospital Discharge In-depth Injury Survey 2004-2006 data. The data were analyzed using t-test and ANOVA and the severity-adjustment model was developed using data mining technique. After yielding the standardized value of the difference between crude and expected length of stay, we analysed the variation of length of stay for percutaneous coronary interventions. There was variation of LOS in regional differences, size of sickbed and insurance type. The variation of length of stay controlling the case mix or severity of illness can be explained the factors of provider. This supply factors in LOS variations should be more studied for individual practice style or patient management practices and healthcare resources or environment. We expect that the severity-adjustment model using administrative databases should be more adapted in other diseases in practical.

Real-time Classification of Internet Application Traffic using a Hierarchical Multi-class SVM

  • Yu, Jae-Hak;Lee, Han-Sung;Im, Young-Hee;Kim, Myung-Sup;Park, Dai-Hee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.859-876
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    • 2010
  • In this paper, we propose a hierarchical application traffic classification system as an alternative means to overcome the limitations of the port number and payload based methodologies, which are traditionally considered traffic classification methods. The proposed system is a new classification model that hierarchically combines a binary classifier SVM and Support Vector Data Descriptions (SVDDs). The proposed system selects an optimal attribute subset from the bi-directional traffic flows generated by our traffic analysis system (KU-MON) that enables real-time collection and analysis of campus traffic. The system is composed of three layers: The first layer is a binary classifier SVM that performs rapid classification between P2P and non-P2P traffic. The second layer classifies P2P traffic into file-sharing, messenger and TV, based on three SVDDs. The third layer performs specialized classification of all individual application traffic types. Since the proposed system enables both coarse- and fine-grained classification, it can guarantee efficient resource management, such as a stable network environment, seamless bandwidth guarantee and appropriate QoS. Moreover, even when a new application emerges, it can be easily adapted for incremental updating and scaling. Only additional training for the new part of the application traffic is needed instead of retraining the entire system. The performance of the proposed system is validated via experiments which confirm that its recall and precision measures are satisfactory.

Adaptation Mode Controller for Adaptive Microphone Array System (마이크로폰 어레이를 위한 적응 모드 컨트롤러)

  • Jung Yang-Won;Kang Hong-Goo;Lee Chungyong;Hwang Youngsoo;Youn Dae Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11C
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    • pp.1573-1580
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    • 2004
  • In this paper, an adaptation mode controller for adaptive microphone array system is proposed for high-quality speech acquisition in real environments. To ensure proper adaptation of the adaptive array algorithm, the proposed adaptation mode controller uses not only temporal information, but also spatial information. The proposed adaptation mode controller is constructed with two processing stages: an initialization stage and a running stage. In the initialization stage, a sound source localization technique is adopted, and a signal correlation characteristic is used in the running stage. For the adaptive may algorithm, a generalized sidelobe canceller with an adaptive blocking matrix is used. The proposed adaptation mode controller can be used even when the adaptive blocking matrix is not adapted, and is much stable than the power ratio method. The proposed algorithm is evaluated in real environment, and simulation results show 13dB SINR improvement with the speaker sitting 2m distance from the may.

The Call Control Scheme for Multiple Cells CDMA System Under Non-Uniform Traffic Distribution (비균일 부하를 가진 다중 셀 CDMA시스템에서의 호 제어 기법)

  • 이동명
    • Journal of Korea Multimedia Society
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    • v.7 no.5
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    • pp.737-743
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    • 2004
  • In this paper, we propose the call control scheme that can improve the capacity of the wireless system for the non-uniform traffic load distribution and the multiple types of services in multiple cells CDMA system. The number of mobile stations that can be served simultaneously in a base station is limited by the amount of total interference received in CDMA system. Further, the average number of mobile stations in each cell may not be uniformly distributed. Considering this factors, the call admission control scheme using the effective bandwidth concept is adapted in this paper. Thus, the bandwidth for a new call can be varied dynamically for reducing the blocking rate of new calls and the dropping rate of handoff calls. The suggested call control scheme is experimented through a simulation by dynamically assigning the bandwidth to new and handoff calls. The simulation results show that the proposed call control scheme can accommodate more mobile stations than the other methods in multiple cells environment.

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The Efficient Method for Video Data Streaming via NMEA-0183 (NMEA-0183 기반 영상데이터의 효율적인 스트리밍 기법)

  • Kim, Byoung-Kug
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1300-1305
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    • 2020
  • Due to the simplicity of communication structure using RS-232 and RS-422, the majority ships have still adapted on these communication interfaces and have constructed their own communication network in the ship. NMEA-0183 is the one of standards for BNWAS(Bridge Navigational Watch Alarm System) and currently being used in many countries. BNWAS utilises diverse sensor devices, GPS, AIS and so on for monitoring the status of ships and their deployments and environmental information(temperature, humidity, wind speed/direction, water temperature/current etc…). This paper proposes the use of any image sensors in NMEA-0183 environment and verifies possibility with certain video qualities through the experiment results. Furthermore the paper gathers videos and monitors the change of their qualities depending on the number of NMEA messages on RS-232 communication link. Finally we make conclusion that our proposal is sufficiently appropriate for ship monitoring system in the NMEA-0183.

Digital Technology Facilitating the Fusion of Video Games and Films (디지털 기술의 발전 아래 전자 게임과 영화의 융합 연구)

  • Li, Juan
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.71-82
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    • 2019
  • Today's media environment is becoming very complicated and the trend of media convergence is getting clearer. The convergence of media is the supreme hot issue. In this wave of convergence, there has also been a huge change between movies and electronic games. The remake boom between them showed a tremendous economic effect that can be achieved by exchanging two media of essentially different characteristics. As computer virtual reality technologies evolve, electronic games will provide a virtual world that can satisfy the demands of the visual, auditory, and tactile aspects very real to the public with the Internet. At that time, movies and other media will be thoroughly melted into the virtual world created by electronic games, and they will become an element of the virtual world as those media that exist in the truth world.