• Title/Summary/Keyword: ART-1

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A Study on the Type Analysis and Comparison of Space Contents in the Culture and Art City (문화예술 도시의 공간 콘텐츠 유형분석 및 비교에 관한 연구)

  • Cho, Yeon;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.109-116
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    • 2011
  • As urbanization has evolved, a number of cities have been engaged in building creative power through branding. Cities contain much creative space and creative space within cities develops them. Cities are connected with space, which have a great influence each other, in particular, in cities of culture and art. Space contents in cities have various forms and types and work as important factors for branding of cities. In this high-touch generation, cities of culture and art have special meaning in that design of emotional generation, and cultural meaning of tangible and intangible assets in cities are their competitive power and sources of high added value. The cities of culture and art are oriented toward creative future globally and nationally. In cities of culture which seek for urban development by excavating artistic meaning and value through artistic and cultural development, their cultural meaning itself can become a brand, which effectively leads to building creative cities and marketing of urban brands. This study aims to analyse cases of cities developed through discovering or reactivating art and cultural meaning and value of urban space based on urban space contents. Then it analyses through what urban image, brands and marketing space contents were developed and suggests necessity of space contents development in small and middle sized cities. Therefore, based on the cases of art and cultural cities developed depending on space contents, it analyses and differentiate their various types and contents, aiming to show that any cities can be based on art and culture and creativity depending on creation, regeneration and development of space contents.

A Phenomenological Study on Developmental Rehabilitation Service Providers' Group Art Therapy Experiences (발달재활서비스 제공 치료사의 집단미술치료 경험에 대한 현상학적 연구)

  • Jung, Yu-Jin
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.297-307
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    • 2020
  • This study aimed to clarify the meanings of developmental rehabilitation service providers' experiences of participation in a group art therapy. The 5 participants in this study were composed of cognitive, language and art therapists working at children developmental rehabilitation center in G city. The group art therapy was provided to participants from October to December, 2018. And the data were collected using in-depth interviews from January to February, 2019. Collected data was analyzed using the phenomenological method by Colaizzi(1978). As a result, four categories were derived: "Purification of emotions", "New discovery", "Encouragement and comfort", and "Close relationship". In conclusion, therapists participating in a group art therapy experienced purification of emotions and newly discovered about themselves and colleagues. And through encouraging and comforting in the group, they became closer. These results may serve as basic data on using art therapy for giving psychological support to therapists who provide developmental rehabilitation service.

Non-rational tendency in contemporary floral art & design : a focus on the exploration of the subconsciousness (현대 화예디자인에서의 비이성 경향에 관한 연구 : 무의식 탐구경향을 중심으로)

  • 강병길;이정민
    • Archives of design research
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    • v.15 no.1
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    • pp.15-26
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    • 2002
  • Contemporary visual art is characterized by a systematic study of the irrational. This trend was largely a reaction to the rationality of Modernism, which felt out of fair in the post-industrial society. This new trend against Modernism is represented by Deconstructivism. However, the appeal of irrationality has a deeper root. In this article, we examine the historical roots0 of this interest in the irrational. In doing so, we focus tour attention on the effect of Freud's theory of the subconscious on the growth of Surrealism in modern art. In particular, we explore how this same tendency is reflected in modern. floral art & design. By doing so, we are able to relate the developments in floral art & design with the developments in other areas of modern art. Finally, we show that it is possible for floral art & design to be in the vanguard of contemporary art because of its unique characteristics.

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Clinical Factors and Effects of Individual Art Therapy on Industrial Injured Workers (산재근로자에 대한 임상요인과 개인 미술치료의 효과)

  • Yang, Jung-Hye;An, Jung-Ah
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.293-302
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    • 2021
  • This study is designed to find out clinical factors and the effects of individual art therapy for workers involved in industrial accident. From January 2017 to July 2019, 10 industrially injured workers were individually subjected to 11 art therapy sessions, and a multidimensional psychological test S type was used to examine changes in clinical factors before and after individual art therapy. The results showed that the average of the five clinical factors ranges from 2.80 to 4.20, indicating that the psychological pain of workers injured was significant. As a result of bivariate correlation analysis, it was confirmed that meaningful correlation existed within the statistical scope of all factors. As for the difference in the results of multidimensional psychological tests before and after art therapy, out of the five clinical factors, the Z values of depressed, anger and anxiety were -2.405(p=.016), -2.148 (p=.032) and -2.102 (p=.036), to confirm that the depressed, anger and anxiety of the participants have eased somewhat after performing individual art therapy.

The Impact of Kindergarten After School Specialized Art Program on Young Children's Art Competence (유치원 방과후 과정에서 미술특성화활동의 효과 검증)

  • Kim, Min Seok;Shin, Hwa Sik
    • Korean Journal of Childcare and Education
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    • v.11 no.2
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    • pp.131-150
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    • 2015
  • The aims of this study were to organize whether the Kindergarten After School Specialized Art Program could be applicable to young children, and whether this program would be effective to the development of young children's art competence. This study consisted of two steps: development of the Kindergarten After School Specialized Art Program and examination of its impact on children's art competence. This study used a two-group pretest/posttest design. Statistical analyses employed for this study were descriptive analysis, ANOVA, and repeated measure ANOVA. The results were as follows. Firstly, the Kindergarten After School Specialized Art Program was developed based on a literature review relevant of current art education. Secondly, the experimental group revealed a significant improvement in four components, whereas the control group showed a significant, but slight improvement compared with the experimental group in only three components. Thirdly, in between group comparison, a competencies on the four components based on multiple-creative ability in the experiment group were higher than that of the control group and the difference between both groups was statistically significant. Therefore, the program seemed to be effective in the improvement of art competence and multiple-creative ability. In addition, recommendation for the future research about after school teachers' and parents' recognition of the Kindergarten After School Specialized Art Program and strategies for its application are suggested.

The Elementary School Students' Interest and Perception on the Interactive Art STEAM Program (인터랙티브 아트를 활용한 STEAM 프로그램에 대한 초등학생들의 흥미와 인식)

  • Hyun, Dong-Geul;Lee, Myeong-Soo;Shin, Ae-Kyung;Lim, Sung-Man;Kim, Seong-Un;Yang, Kyoung-Sik
    • Journal of Science Education
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    • v.38 no.3
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    • pp.691-702
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    • 2014
  • The purposes of this study were to develop the Interactive art STEAM program integrated science and art and to investigate the interest and perception of the elementary school students about the STEAM program. The Interactive art STEAM program was developed by the STEAM program team consisting of science education specialists, an art education specialist, and classroom teachers. The program included the science concepts which were relevant to the indicator reaction of acids and bases. The STEAM program had 3 steps: seeing the many interactive arts related to the program, and imitating the interactive arts, then creating new projects with the interactive art. The program was administered to a small class consisting of 11 $6^{th}$ grade students of an elementary school in S city. The results showed that Interactive art STEAM program improved students' interest about science and art classes. Also the students convinced that science and art could be integrated through the experiences of the Interactive art STEAM program. They were satisfied with the program and wanted to participate in another STEAM program.

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Fractal Dimension and Similarity of ART1 Neural Network (ART1 신경회로망의 프랙탈 차원 과 유사성)

  • Kang, Seong-Ho;Lee, Jeong-Hun;Jung, Kyung-Kwon;Eom, Ki-Hwan
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.206-209
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    • 2002
  • This paper proposes a fractal dimension method for measurement of degree of similarity between prototype pattern and input pattern at ART1 (Adaptive Resonance Theory 1) neural network. In order to confirm the validity of proposed method, comparison of the performance has made between the conventional method and the proposed method through simulation. The results show that the proposed method has considerably improved the performance.

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Author Verification by the Analysis of Edge Structures in Art Works (작품의 경계 형태 분석에 의란 예술품의 진위 판정)

  • 조동욱
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.39-45
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    • 2002
  • Author verification system of ancient literatures or art works are important in the aspects of cultural properties control and owner's properties estimation. For this, experts of cultural properties administration have been done in inspecting the author verification. But inspection fee of experts is expensive. Therefore, social demands are increasing the automatic author verification system. For this, this paper proposes the automatic author verification system by the edge structure analysis of art works. The method of edge structure analysis is adopted because of these feature factors are significant in the several feature factors. In the near future, 1 will develope the entire system to teat the various art works by comining several feature vectors. Finally, the effectiveness of this paper is demonstrated by the several experiments.

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Research on Cross-border Practice and Communication of Dance Art in the New Media Environment (뉴미디어 환경에서 무용예술의 크로스오버 실현과 전파에 대한 연구)

  • Zhang, Mengni;Zhang, Yi
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.1
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    • pp.47-57
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    • 2019
  • The end of the 20th century, along with the popularity of new media technology and the rise of new media art, dance as a visual art, and body language art, has the features of more and more rich and changeful. In today's Internet booming new media environment, many different fields, such as film and theater, computer technology, digital art, etc.) with its commonness and characteristics of all kinds of interaction between the creation, produced a new interdisciplinary research with theoretical model. When cross-border interactions between various areas become a hot topic at the same time, the traditional form of dance performances are also seeking new breakthrough. Canada's famous social psychologist McLuhan believes that modern is retrieving lost over a long period of time "overall" feel, return to a feeling of equilibrium. The audience how to have the characteristics of focus on details of visual art back to the "overall" feel worthy of study. At the same time, the new media in today's digital dance teaching in colleges and universities dancing education remains to be perfect and popular, if continue to use the precept of the traditional teaching way blindly, so it is difficult to get from the development of the current domestic dance overall demand. In this paper, the main body is divided into two parts, the first chapter is the study of image device dance performance art, the second chapter is the research of digital dance teaching application system, thus further perspective of media technology to explore dance art crossover practice under the new media environment and mode of transmission.

Punky Pop Fashion Design Based on the Cartoon Images in Keith Haring's Works (키스 해링 작품의 만화적 요소를 응용한 펑키 팝 패션디자인 연구)

  • Cho, Yun-Su;Yu, Kum-Wha
    • Journal of the Korea Fashion and Costume Design Association
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    • v.20 no.1
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    • pp.151-165
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    • 2018
  • Keith Haring is an artist from the 1980s who was highly influenced by the pop art of the 1960s, sublimating the '60s pop art into high art using cartoon images. His work contained social messages via the aesthetics of pop art. This satire seems to be intertwined with the punk style of the 1970s, as well. In this context, this thesis has developed a new "Punky-Pop Look" by integrating the art work of Keith Haring, which has both artistic value and popularity, with punk, which is a funky culture with the aim of creating something new. The purpose of this research is not directly borrow from Keith Haring's work, but to develop and apply a new fashion motif having its own unique story based on his cartoon style formativeness and creative ideas in order to further design the punky-pop look in the trend of "Hybrid Fashion." This thesis can establish a good precedent for applying the cartoon style formativeness of Keith Haring to the development of a fashion motif having its own unique story, and suggest punky-pop fashion design. Based on this thesis, new creative motifs can be generated continuously, not by simply borrowing but by developing existing art work.